Azu Posted January 27, 2007 Share Posted January 27, 2007 Could this be used to make falling bomb? Link to comment
iam2noob4u Posted January 27, 2007 Share Posted January 27, 2007 i think you can, the team has probably made functions to spawn objects, and you can lower their height the same way its done with the snow. Link to comment
erorr404 Posted January 27, 2007 Share Posted January 27, 2007 Could this be used to make falling bomb? That was in the Christmas video, so yes. Link to comment
crazyfurie Posted January 27, 2007 Share Posted January 27, 2007 can someone please give me the link to download this video because my isp sucks ass please Link to comment
Strepto Posted January 28, 2007 Share Posted January 28, 2007 I want to use this to make a starwars map... flying down that narrow corridor on the deathstar, lasers (pew pew) flying around. Link to comment
iam2noob4u Posted January 28, 2007 Share Posted January 28, 2007 i can think of a way doing that in race map editor... put down tanks to shoot (block them from moving) and let hydra's be the flying thingies... only hydras would shoot at eachother (to block them from doing that you will have to wait for DM i think) and people and tanks would be extremly bored... and probably never hit... with scripting you could make it more fun maybe... by making scripts that will teleport you back to the beginning when you hit the end or something like that. that could give people in tanks a lot of fun... cause they get to retry every 30 seconds or so... and hydra's would be flying pretty long... one question about this though: if we would do this, and teleport the hydra's back to the beginning, would they keep their speed when teleported? Link to comment
[TDH]Boss Posted January 30, 2007 Share Posted January 30, 2007 Will there ever be a function to check whether object has hit the ground? Link to comment
norby89 Posted January 30, 2007 Share Posted January 30, 2007 Will there ever be a function to check whether object has hit the ground? well you can calculate the time it takes for an object to fall.. Link to comment
[TDH]Boss Posted January 30, 2007 Share Posted January 30, 2007 But what about situation, when a player stands on a high edge (skyscraper )? Some objects would just disappear in middle air. Link to comment
Ace_Gambit Posted January 30, 2007 Share Posted January 30, 2007 Will there ever be a function to check whether object has hit the ground? well you can calculate the time it takes for an object to fall.. Or you can use event triggers . I don't think you'll have to calculate collision events. Link to comment
orappa Posted January 30, 2007 Share Posted January 30, 2007 It would have to be triggered clientside, as servers can't see the map. There could be some sync or security issues with doing it clientside though. Link to comment
erorr404 Posted January 30, 2007 Share Posted January 30, 2007 Will there ever be a function to check whether object has hit the ground? Nope, it's impossible to do it accurately server-side as Jon said. Link to comment
iam2noob4u Posted January 30, 2007 Share Posted January 30, 2007 can't you just delete an object when it's z-position reaches zero, or (if it stops by itsself) when the z-position doesn't change anymore (or just slightly) Link to comment
Black Dragon Posted January 31, 2007 Share Posted January 31, 2007 The Z position is global, meaning - it's not related to the object under it. Link to comment
Wheelburner Posted January 31, 2007 Share Posted January 31, 2007 (edited) IMO this is`nt so cool as teleport and crazy clothes. E: ok Edited February 5, 2007 by Guest Link to comment
norby89 Posted January 31, 2007 Share Posted January 31, 2007 IMO this is`nt so cool as teleport and crazy clothes. once again, you are missing the point these tutorials are about.. if you want to see the 'cool stuff' watch the christmas vid, if you want to find out how all those things were made possible read the tutorials.. Link to comment
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