ThatGuy Posted January 29, 2007 Share Posted January 29, 2007 I have a really crazy idea for a map too but at this point it seems a bit pointless to make because it's going to depend a lot on scripts. What I have in mind is a closed area big enough to hold 32 players which will start high in the air. The closed object will be set into motion along scripted paths with varying descending/ascending speed (approximately at a player's normal fall speed). Inside the area you will experience moments of weightlessness due to the fall speed of the surrounding "box". "RC bombs" (seen in the Christmas video I think) will randomly spawn inside the object and slam into the walls (the fall speed of the object and its direction will determine the wall). And players will have to avoid being hit or getting near to the spot of impact (it's like normal skydiving but inside a closed area). O, and the "box" will also rotate along the axis . So pretty much you'd be trapped in a falling box surrounded with explosives? I love the sound of that. Link to comment
Magus1724 Posted January 29, 2007 Share Posted January 29, 2007 That sounds pretty interesting Ace OK, I've posted quite a bit in this topic and now I'll only post once I get the map finished. I'll add you to my MSN Norby and we can try and make the map together. 2 heads are better than one and it should quicken the pace of making the map Link to comment
Ace_Gambit Posted February 2, 2007 Share Posted February 2, 2007 I have another great idea for a map, bitch fight...female characters only armed with dildo's and flowers . Link to comment
ramrod Posted February 2, 2007 Share Posted February 2, 2007 I have another great idea for a map, bitch fight...female characters only armed with dildo's and flowers . sounds like an idea i had for samp that i made, whore retaliation. PIMP VS HOES pims ahve baseball bats and canes, vs dildo girls! Link to comment
S.Eagle Posted February 3, 2007 Share Posted February 3, 2007 is it still posible to use checkpoints? Link to comment
norby89 Posted February 4, 2007 Share Posted February 4, 2007 is it still posible to use checkpoints? scripting scripting scripting Link to comment
S.Eagle Posted February 4, 2007 Share Posted February 4, 2007 i cant get on http://www.vces.net/info/index.php where do i find a list of skin ids. and not in the peds.ide because that one doesnt give good information. Link to comment
norby89 Posted February 4, 2007 Share Posted February 4, 2007 i cant get on http://www.vces.net/info/index.phpwhere do i find a list of skin ids. and not in the peds.ide because that one doesnt give good information. http://www.gtatools.com/index.php?actio ... ite=sapeds try this site Link to comment
major underscore Posted February 26, 2007 Share Posted February 26, 2007 Ok, the upload seems to work fine now. This means I have uploaded a new Team Deathmatch map called... TDM Siege of Snake Farm Some basic info about the map: The attacking team is trying to take over the fortified Snake Farm in the desert. The defending team is trying to prevent that from happening (or to escape with their lives). Attackers: up to 16 players Defenders: up to 10 players The attackers should have an advantage in numbers to encourage an attack. The attackers weapon pickups are also designed to benefit a quick attack on the Snake Farm compound, while the defenders get an advantage if the attackers take too long to attack... Attacker vehicles available: Bandito Clover Defender vehicles available: Roadtrain BF Injection Tampa Neutral vehicles available: Stuntplane Weapons available: 9mm Desert Eagle Uzi Tec-9 Sawed-off shotgun Country rifle Here are some screenshots of the map. Some of the nitro pickups you see in the screenshots are player spawnpoints while other nitros are weapon pickups. Since I use quite a few vehicles on the map I hit the max player limit (32) so I had to do it this way... I hope to see some of the rest of you guys upload more maps soon. Link to comment
ramrod Posted March 1, 2007 Share Posted March 1, 2007 heres my latest.... Pirate invasion! Theres 2 teams, TEAM PIRATE CHRISTIANS TEAM INFIDEL the aim is for the christains to invade infidel island, assault their castle and take their king body! who is infront the torture chamber.Then they will take him back to the base ship and mash him in the infidel masher on board behind the church. The christians can go to the island in 3 ways. By flying, boating or using the pirate ship (which takes off every 30 seconds at super speed). At the same time the oppsoing team, TEAM INFIDELS will wait for the invading team on teh coast of the island before the forest, killing the invaders, defending the island. once Christians breach past the forest, they go thru the caves and also a hell corridor until they finally make it to the underground hidden dark castle. they then must go past the moat and past all infidels shooting at them and capture the king infidel leader. they must then go all the way back past the caves and to the beach past the forest, where they can use the heli's / boats their teammates leave for them or are lying around, they travel to the christian base (a huge boat with a church and a seaport/airport). once the body is taken to the masher, mission is complete ! also drown = shark attack = death. But i might add AI RC BARONS shooting invaders all the way to the castle and back...what u guys think? feedback plz! so yeh hopefully ill find sum1 tht can script this (looks at mta devs). sry for vagueness of info ! screenies Link to comment
Ransom Posted March 1, 2007 Author Share Posted March 1, 2007 heres my latest....Pirate invasion! Theres 2 teams, TEAM PIRATE CHRISTIANS TEAM INFIDEL the aim is for the christains to invade infidel island, assault their castle and take their king body! who is infront the torture chamber.Then they will take him back to the base ship and mash him in the infidel masher on board behind the church. The christians can go to the island in 3 ways. By flying, boating or using the pirate ship (which takes off every 30 seconds at super speed). At the same time the oppsoing team, TEAM INFIDELS will wait for the invading team on teh coast of the island before the forest, killing the invaders, defending the island. once Christians breach past the forest, they go thru the caves and also a hell corridor until they finally make it to the underground hidden dark castle. they then must go past the moat and past all infidels shooting at them and capture the king infidel leader. they must then go all the way back past the caves and to the beach past the forest, where they can use the heli's / boats their teammates leave for them or are lying around, they travel to the christian base (a huge boat with a church and a seaport/airport). once the body is taken to the masher, mission is complete ! also drown = shark attack = death. But i might add AI RC BARONS shooting invaders all the way to the castle and back...what u guys think? feedback plz! so yeh hopefully ill find sum1 tht can script this (looks at mta devs). sry for vagueness of info ! What the Link to comment
Obelix Posted March 1, 2007 Share Posted March 1, 2007 2 long info, 2 dark pictures..... Link to comment
Brophy Posted March 1, 2007 Share Posted March 1, 2007 '2 long info' rofl, would you prefer he put 'OMFG MY MAP PLZ LIKE K' Im with ransom, WTF! that map is mad ramrod, nice one Link to comment
ramrod Posted March 1, 2007 Share Posted March 1, 2007 lol thnx ! oh brophy, im curious, are you australian ;o? cos the only people that sais stuff is 'mad' are aussies lol?!?! Link to comment
ramrod Posted March 1, 2007 Share Posted March 1, 2007 ohhhh!! well i learnt sumthin new today ;o Link to comment
ramrod Posted March 4, 2007 Share Posted March 4, 2007 cmon guys post maps...i need some competition.. Link to comment
Lággy Posted March 4, 2007 Share Posted March 4, 2007 (edited) Yeah, sry about that. Guess it was a bit usless. Edited March 4, 2007 by Guest Link to comment
Brophy Posted March 4, 2007 Share Posted March 4, 2007 Can you not double post ramrod, and laggy post when you have something useful to say Link to comment
frank_grimes Posted March 5, 2007 Share Posted March 5, 2007 I have seen people make some impressive maps using race mod. If people have the idea of planning for deathmatch who knows how long it will be until we see an entire city made with race mod. Link to comment
ramrod Posted March 6, 2007 Share Posted March 6, 2007 what was tht u said laggy before u edited it? Link to comment
Obelix Posted March 6, 2007 Share Posted March 6, 2007 he said: "Competiton, eh?" - useless as post above his Link to comment
Convirion Posted April 3, 2007 Share Posted April 3, 2007 To the mta team: Are there already maps that will be in the map pack? And can we get a message how far the team is with the map editor? This is not to anoy the mta team but there is a lot of time we didn't here anything from you guys. greetings, convirion Link to comment
major underscore Posted April 3, 2007 Share Posted April 3, 2007 To the mta team:Are there already maps that will be in the map pack? I would also like to know this. Creating a map without the DM map editor is quite a bit of work, so knowing if it is worth the effort to create maps the hard way would certainly by appreciated by the community. Look at it this way: if people know what maps are to be included that would be an incentive for people to create more maps, which in turn would lead to more quality maps. As the situation is now, people have no real clue about where the bar is set. Link to comment
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