darkdreamingdan Posted September 4, 2006 Share Posted September 4, 2006 We realise there haven't been many updates recently so I thought I'd just make it clear what the situation is. No, the mod is not dead. It's been quieter than usual during the past fews months due to people leaving for summer activities.. Even so, there has been good progress - Oli has improved upon the radar mod plus some other features which he'll be posting about soon. I'd also like to take this opportunity to clarify what stage we are in development since people have been asking us if certain features exist when they are very basic by our standards so we didn't announce them. * More animations are synced unlike MTA 0.5. This eliminates many abilities to glitch within the game. An infamous one was the enter/exit car animation, this is now synced. * Drivebys and passenger drivebys are possible, both utilising free aim. * Vehicles are synced even when nobody is inside the car. For example, if you are at a high speed and jump out of a car, the car will continue to move on everyone's screen. * Vehicles remain in the position they are when someone leaves the server. In previous MTA's, when someone disconnects, the last car he was in would return to its position. In MTASA DM however, if you park a car and damage it, upon returning to the server you will find a damaged car where you left it. * Sync has been significantly improved. Players of race will notice huge improvements in smoothness and reduced impact of latency. Also, players with lower end connections will find Deathmatch much more playable. * Players are now streamed out when far away. This allows for improved sync and reduces bandwidth further to make the sync more efficient. * The map editor will be vastly improved for Deathmatch to suit its style of gameplay. * All weapons are synced. You may have seen from past videos that snipers have been synced. This extends to rocket launchers and satchel charges. * Vehicle weapons are still functional. Tanks, hydras, hunters, fire trucks all have functioning weapons. * MTA will have access to a lot more of GTA's settings, many of which can be configured ingame. * Nametags are vastly improved. Firstly, they are generally smaller to suit the on-foot nature of DM. They now have clipping - you wont see nametags behind ingame objects. They are also draw according to distance, so big nametags will not display when someone is far away. Finally, they display armour with borders around the nametag. There have also been bugs which have been fixed. Trailers did not used to attach properly, and some keybinds issues that have been fixed. Satchel charges still have issues with identifying the owner of the charge which is yet to be resolved. These small issues are ones that must be resolved to improve the quality of the mod. I hope this gives you an idea as to what stage the team are in, in terms of development. We are very close to beta stages, and iit is unlikely that any features will need to be implemented during the beta stages. Beta will almost definately be feature complete and the team can focus on bug fixing which should take significantly less time than implementing new features. We'll have a more development related blog post soon. - Talidan Link to comment
Oli Posted September 4, 2006 Share Posted September 4, 2006 Ill be posting a nice feature update soon.. i just wanna finish a rather large coding thing 1st Link to comment
Jani Posted September 4, 2006 Share Posted September 4, 2006 "Coding thing" - very specific for someone of your intelligence Oli Link to comment
gooch Posted September 5, 2006 Share Posted September 5, 2006 We are very close to beta stages thats some great news its nice to have blog updates and such Link to comment
mintsz Posted September 5, 2006 Share Posted September 5, 2006 We are very close to beta stages thats some great news its nice to have blog updates and such don't get your hopes up Link to comment
Hedning Posted September 5, 2006 Share Posted September 5, 2006 Yay finally a update! And i like what i see. Link to comment
VCES>RonSeal Posted September 5, 2006 Share Posted September 5, 2006 * Nametags are vastly improved. They now have clipping - you wont see nametags behind ingame objects. YAY !!! Now i can hide properly !!!! Link to comment
Si|ent Posted September 5, 2006 Share Posted September 5, 2006 Vehicles remain in the position they are when someone leaves the server. In previous MTA's, when someone disconnects, the last car he was in would return to its position. In MTASA DM however, if you park a car and damage it, upon returning to the server you will find a damaged car where you left it. I'm a bit concerned that that will mean damaged vehicles scattered in remote areas, destroying the strategic placing of vehicles near spawns. Link to comment
erorr404 Posted September 5, 2006 Share Posted September 5, 2006 I guess that statement was a bit innacurate. The delay for an unoccupied vehicle to respawn is customizable, so you could make it respawn if you wanted to. The point is that they are synced for newcomers. Link to comment
darkdreamingdan Posted September 5, 2006 Author Share Posted September 5, 2006 Yeah i understand your point Si|ent, but as erorr said, there is an idle respawn timer. For more information on Vehicle respawning check my other blog post: http://mtavc.com/blog/index.php?mode=viewid&post_id=138 Link to comment
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