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working sam sites in mta


dtneter

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Posted

hi i dont know if this was posted before but it would be great if the sam sites work to in dm because if you make an army base wich has to be intruded then the sam sites can protect the base to. :D

Posted

yes but think of it if your almost outnumbered and there are coming like 10 more rustlers coming in then it would be nice to have them.

lets say they are enabled by default.

Posted

lol, not a bad idea.. but I wish the sams could be destroyed.. or can they?.. cuz that would call for some tactical work.. and that would be awsome in SA.. to make tacticts on how to get into the base.. hve some RPGs take out the sams then fly in with hunters.. ahh.. dreams... lol..

anyway.. if u could place soldiers there, like NPCs or something.. that would rule..actually, I'll post this as a suggestion..

Posted

yea cuz you can script the spawn points so eh just spawn some soldiers at watchtowers with spotlights at night and lets start fighting :P

i have an great map for dm lol

Posted

It would still be 'ghettorigged', since as the guy mentioned above, you cant destroy them. It would be nice for the SDK if it was possible to turn them on and off. Then you gotta sync the projectiles too, not coming from players?... sounds like alot of work. Don't count on it.

Posted

hm erorrs right, but that still doesnt make it much easier.

I remember testing that on PS2, dont remember them being destroyed. They just disappear (from what I just saw on PC)

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