dtneter Posted August 22, 2006 Share Posted August 22, 2006 hi i dont know if this was posted before but it would be great if the sam sites work to in dm because if you make an army base wich has to be intruded then the sam sites can protect the base to. Link to comment
fiedore Posted August 22, 2006 Share Posted August 22, 2006 I don't think so... it is just impossible to fly throught them Link to comment
dtneter Posted August 22, 2006 Author Share Posted August 22, 2006 yes but think of it if your almost outnumbered and there are coming like 10 more rustlers coming in then it would be nice to have them. lets say they are enabled by default. Link to comment
Si|ent Posted August 22, 2006 Share Posted August 22, 2006 It isn't impossible to fly through them, it just takes some nifty maneuvering. Link to comment
Mnightmare Posted August 22, 2006 Share Posted August 22, 2006 lol, not a bad idea.. but I wish the sams could be destroyed.. or can they?.. cuz that would call for some tactical work.. and that would be awsome in SA.. to make tacticts on how to get into the base.. hve some RPGs take out the sams then fly in with hunters.. ahh.. dreams... lol.. anyway.. if u could place soldiers there, like NPCs or something.. that would rule..actually, I'll post this as a suggestion.. Link to comment
KillFrenzy Posted August 25, 2006 Share Posted August 25, 2006 Good idea, even when I'm the only air guy there, its not too hard to avoid them, just takes a long big barrel roll or a tight turn. I'd like to get this working. Link to comment
dtneter Posted August 25, 2006 Author Share Posted August 25, 2006 yea cuz you can script the spawn points so eh just spawn some soldiers at watchtowers with spotlights at night and lets start fighting i have an great map for dm lol Link to comment
Ravenheart Posted August 27, 2006 Share Posted August 27, 2006 DOWN ARROW + LEFT ARROW + Q and the missiles are gone. Link to comment
dtneter Posted August 30, 2006 Author Share Posted August 30, 2006 yup lol i normally w8 till there close and bam go up or down Link to comment
Ransom Posted August 30, 2006 Share Posted August 30, 2006 It would still be 'ghettorigged', since as the guy mentioned above, you cant destroy them. It would be nice for the SDK if it was possible to turn them on and off. Then you gotta sync the projectiles too, not coming from players?... sounds like alot of work. Don't count on it. Link to comment
Ransom Posted August 30, 2006 Share Posted August 30, 2006 hm erorrs right, but that still doesnt make it much easier. I remember testing that on PS2, dont remember them being destroyed. They just disappear (from what I just saw on PC) Link to comment
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