NeoNight Posted July 4, 2006 Share Posted July 4, 2006 (edited) Well I was just wondering if it's possible to make it so that if you pick up a certain combination of weapons in deathmatch you automatically become a certain class. For example, if you pick up a silenced pistol and a knife or sword you become an assassin. If you pick up a sniper rifle and a silenced pistol you become a scout...ECT. Sort of like in single player when you pick up the silenced pistol or whatever you automatically can do stealth kills. Each class would have its little advantages...ECT. Speaking of stealth I was wondering if it’s possible to put that into DM. The way I figure it would work is, if you are crouched and still for a few seconds with a certain weapon you are removed from everyone’s radar. Only if they are within a certain radius around you and as long as your not in a lighted area. Of course with that said, being able to sneak up to someone and do stealth kill would be nice. On top of that maybe you can get a little bonus of like 2 frag points or something. Also maybe with that you could get rewards at the end of the match stating your accomplisments during the match. Nothing special but something that would say "sneaky bastard" or say "demolition man" if you used alot of explosives. Edited July 7, 2006 by Guest Link to comment
DarkDragon98756 Posted July 4, 2006 Share Posted July 4, 2006 Well I was just wondering if it's possible to make it so that if you pick up a certain combination of weapons in deathwatch you automatically become a certain class. For example, if you pick up a silenced pistol and a knife or sword you become an assassin. If you pick up a sniper rifle and a silenced pistol you become a scout...ECT. Sort of like in single player when you pick up the silenced pistol or whatever you automatically can do stealth kills. Each class would have its little advantages...ECT.Speaking of stealth I was wondering if it’s possible to put that into DM. The way I figure it would work is, if you are crouched and still for a few seconds with a certain weapon you are removed from everyone’s radar. Only if they are within a certain radius around you as and as long as your not in a lighted area. Of course with that said, being able to sneak up to someone and do stealth kill would be nice. On top of that maybe you can get a little bonus of like 2 frag points or something. Also maybe with that you could get rewards at the end of the match stating your accomplisments during the match. Nothing special but something that would say "sneaky bastard" or say "demolition man" if you used alot of explosives. The lighting in SA is pretty bad. You never actually get darker so you can always see people in the dark. Plus, it's a third person game. You can only really get snuck up on if you're zooming in. It's pretty good in SA-MP though. Link to comment
Guest Posted July 5, 2006 Share Posted July 5, 2006 I kinda like your idea of classes, I think it'd add an interesting mixture of balance to the game. Here are some classes that I kinda brainstormed up Hitman: -Knife -Sniper rifle -Silenced pistol -Cannot be detected on minimap Bandit: -Knife -Pistol -SMG -Molotovs/Grenades -Maxed driving/biking skill Thug: -Bat -Pistol -Shotgun -Kevlar -Machine pistol Gangsta: -Bat -Pistol -Assualt Rifle -Kevlar Link to comment
Mr.hankeyeye Posted July 5, 2006 Share Posted July 5, 2006 don't forget police and army and a P.I.M.P and some others police: pistol kevlar nightstick mp5 Army: m4 kevlar knive grenades P.I.M.P dildo desert eagle knife vibrator Farmer: rifle pistol knife chainsaw molotov cocktails Macho man: minigun flamethrower ak47 desert eagle (just to compensate something know what i mean) Link to comment
DarkDragon98756 Posted July 5, 2006 Share Posted July 5, 2006 You gave one class 3 melee weapons. WTH? And there's no damn way any damn class would have a minigun. Ever. Link to comment
Guest Posted July 5, 2006 Share Posted July 5, 2006 Hahaha, a deagle? If that were an actual class I really doubt anyone would use it considering all the other weapons at his disposal. Link to comment
Lággy Posted July 5, 2006 Share Posted July 5, 2006 deagle owns, slow but strong Yea, deagle is like the gtasa version of the stubby shotgun in vc. Link to comment
DarkDragon98756 Posted July 6, 2006 Share Posted July 6, 2006 deagle owns, slow but strong Yea, deagle is like the gtasa version of the stubby shotgun in vc. It is probably too powerful, but the run and gun weapons are far worse. A decrease in the deagle damage value to make it about 4 or 5 hits to kill w/o armor would be good. Link to comment
lil Toady Posted July 6, 2006 Share Posted July 6, 2006 deagle owns, slow but strong Yea, deagle is like the gtasa version of the stubby shotgun in vc. more like colt * 2 in vc Link to comment
erorr404 Posted July 6, 2006 Share Posted July 6, 2006 Only better cause you can walk with it (on Hitman). Link to comment
DarkDragon98756 Posted July 7, 2006 Share Posted July 7, 2006 Dual weapons are too powerful. It's not that dual weapons are overpowered. It's that every dual weapon is also a weapon that you can run and shoot with. Especially the sawd off. The first time I ever used it in SA I knew it would be overpowered in MTA. Link to comment
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