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Will MTA work even if ive modded the hell outta my gta?


Guest alpha_monkey

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Posted

I put in different cars n changed tire sizes n suspensions n speeds n all that crap... will it still work????

Posted

yes.

so long as it's only the cars you've modded.

everyone else will see the normal cars, not the new modded ones though.

Posted

but if ive changed the suspensions and top speeds, will the cars handle differently for me??? what if i was racing someone? Would my car still be faster???

Posted

the MTA team suggest that you run mta with a clean install of gta3.

editing config files and adding car mods may crash the game or worse.

Posted

Unfortunately this is just one of the many ways you can cheat with a bit of modding, at the moment. :(

I'd suggest some kind of CRC check on the handling.cfg to ensure everyone playing has the original file. Anyone who doesn't, can't play!

There's probably ways round it, but it will prevent a lot of casual cheating and should work for other files that could be altered to give an advantage, eg fistfite.dat and weapon.dat.

Posted
the teams top priority is building a stable release which works with 99.9% of the users

Understood, I'd suggest you make a note of any potential cheats as they arise though, so you can deal with them when you're happy with the stability and other issues.

Posted

How about blowing them up, then when they rejoin you change their model to one with "CHEATER" written on their T-shirt and they can't fire any weapons or get in a car? :twisted::x:twisted:

:wink:

Posted

lol - they can only run around and become fodder =) - as long as they arent doing something too the equivilant of counter-strike teleport knifing or skywalking i like ya idea.

Posted

lol,

why not explode them and set DONKEY on their T-shirt and maybe set their name automatlicy to : i-suck-i-cheat

Posted

Unless MTA team has something screwy in the netcodes, all of your mods will be shared by all clients if you are serveing. But (same scenario) if you are the client, your data will be incompatable, and if it is not, I told IJSVogel that I would write a patch to keep incompatible data out.

Posted

That would be sweet :twisted: ................... Will we still have 900 health because its hard to kill sombody with that much health

Posted

I'm sure I saw a post where one of the devs explained that the 900 health is a work around problems with the death animation.

You don't have to take 900 for the player to die, they actually die at 800, so in effect they have 100 health.

Shooting people for ages and them not dying is a sure sign of disconection/bugs.

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