orappa Posted January 10, 2006 Posted January 10, 2006 We've just released Release Candidate 2 to the QA team. The main change in this RC is a fix for the crash I mentioned earlier - it turned out this was caused by a small mistake in someones code that managed to cause very erratic crashes. Glad that's out of the way! We've also fixed a couple of other minor issues too... We've also got some information on server bandwidth usage, which I know some of the companies that provide game server renting are interested in. These are not final and may be inaccurate, but they should give you some idea. The average upload to players is about 35 kilobits per second per player. This clearly is lower for a smaller number of players and higher for a larger server. Interestingly, when testing, it appears that many races are best played with a smaller number of players. Obviously this is up to the map creator, but a standard race seems to work best with under 16 players, whereas free-roam races can have many more. This is from my experience of our testing, I'm sure some map creators can make some really good 32 player races too, many of them just get too crowded (particularly at the start) with that many players.
By-Stander Posted January 10, 2006 Posted January 10, 2006 You'd rather they left them in? Great news regarding RC2. Take your time, (I'm sure you will), we can wait for those last few bugs to be crushed.
Vicer/Spitfire Posted January 10, 2006 Posted January 10, 2006 You'd rather they left them in? I think he was trying to say, "K, just don't find anymore bugs"
Lággy Posted January 10, 2006 Posted January 10, 2006 Already? A new candidate! Man, how much sleep does the QA team get?
[UVA]BuLLiT Posted January 10, 2006 Posted January 10, 2006 (a bug) ^ getting closer 2 public release i hope
Capone Posted January 10, 2006 Posted January 10, 2006 (a bug) ^ getting closer 2 public release i hope Hope its released before the 12th, cos i wont have net for a week or two ;(.
Mike Posted January 10, 2006 Posted January 10, 2006 Nice one guys, glad to see such progress. Forgot to sign into the "By-stander" account?
[UVA]BuLLiT Posted January 10, 2006 Posted January 10, 2006 (a bug) ^ getting closer 2 public release i hope Hope its released before the 12th, cos i wont have net for a week or two ;(. 2 days
m21 Posted January 10, 2006 Posted January 10, 2006 16 players race? sounds more like a bloodring than a race really... maybe on bikes only... its realy getting too crowded even with more than 10 ppl... and 32 player race? errr where u ave so long start line so the race will be fair?
Si|ent Posted January 10, 2006 Posted January 10, 2006 Well there's always two way races where half the pack run the track the other way. That'll free up some track space. Until about half way round
By-Stander Posted January 10, 2006 Posted January 10, 2006 Or dozens of checkpoints scattered around that you have to pass through, but in any order you wish. That would stop most of the overcrowding - vehicles could start in a circle facing outwards perhaps - and would bring a bit of freedom into it too.
{FKU}Warfire Posted January 11, 2006 Posted January 11, 2006 how bout a destruction derby heheh what do you mean by heheh??do you know something we don't? yeah, of course you do...
MTA Team jhxp Posted January 11, 2006 MTA Team Posted January 11, 2006 how bout a destruction derby lol wait for the release to see, what this term means to us, qa'ers
[UVA]BuLLiT Posted January 11, 2006 Posted January 11, 2006 coolio erm can i say u have a gun in it yet? eg.Drive-bys
njr1489 Posted January 11, 2006 Posted January 11, 2006 coolioerm can i say u have a gun in it yet? eg.Drive-bys MTA said that drive bys weren't synced yet.
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