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[Blog] RC2 released to QA team (by eAi)


orappa

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Posted

We've just released Release Candidate 2 to the QA team. The main change in this RC is a fix for the crash I mentioned earlier - it turned out this was caused by a small mistake in someones code that managed to cause very erratic crashes. Glad that's out of the way! We've also fixed a couple of other minor issues too...

We've also got some information on server bandwidth usage, which I know some of the companies that provide game server renting are interested in. These are not final and may be inaccurate, but they should give you some idea. The average upload to players is about 35 kilobits per second per player. This clearly is lower for a smaller number of players and higher for a larger server.

Interestingly, when testing, it appears that many races are best played with a smaller number of players. Obviously this is up to the map creator, but a standard race seems to work best with under 16 players, whereas free-roam races can have many more. This is from my experience of our testing, I'm sure some map creators can make some really good 32 player races too, many of them just get too crowded (particularly at the start) with that many players.

Posted

16 players race? :o

sounds more like a bloodring than a race really...

maybe on bikes only...

its realy getting too crowded even with more than 10 ppl...

and 32 player race? errr where u ave so long start line so the race will be fair? :shock:

Posted

Well there's always two way races where half the pack run the track the other way. That'll free up some track space. Until about half way round :P

Posted

Or dozens of checkpoints scattered around that you have to pass through, but in any order you wish. That would stop most of the overcrowding - vehicles could start in a circle facing outwards perhaps - and would bring a bit of freedom into it too.

  • MTA Team
Posted
how bout a destruction derby

lol :D wait for the release to see, what this term means to us, qa'ers :D

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