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Showing results for tags 'setweaponproperty'.
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Estou tentando por o addcommandhandler mas não consigo de forma nenhuma, se alguém tiver a solução para algum dos 3 scripts a baixo me avisa fznd o favor estou tentando abrir painel DX por comando ao em vez de por bindkey porem não consigo, já tentei de vários jeitos e formas porem nn vai, já pesquisei aqui no fórum, no YouTube porem nn vai function Pdx ( ) dxDrawRectangle(504, 197, 314, 397, tocolor(255, 0, 0, 100), false) dxDrawRectangle(554, 238, 218, 72, tocolor(255, 255, 255, 255), false) dxDrawRectangle(554, 347, 218, 72, tocolor(255, 255, 255, 255), false) dxDrawRectangle(554, 455, 218, 72, tocolor(255, 255, 255, 255), false) end function abrir (_,state) if painel == false then showCursor(true) addEventHandler("onClientRender", root, Pdx) painel = true else showCursor(false) removeEventHandler("onClientRender", root, Pdx) painel = false end end addCommandHandler("disappear", abrir) addCommandHandler("v", abrir) tabem tentei fazer uma versão para uma bussola: --2017 ~ Mark Gyori https://markgyori.eu/ --Contact: [email protected] local sx, sy = guiGetScreenSize() local top = 30 local font1 = dxCreateFont("font.otf", 11) local font2 = dxCreateFont("font.otf", 10) local exibir_bulssola = false local cords = { {0, "N"}, {15, 15}, {30, 30}, {45, "NE"}, {60, 60}, {75, 75}, {90, "E"}, {105, 105}, {120, 120}, {135, "SE"}, {150, 150}, {165, 165}, {170, "S"}, {195, 195}, {210, 210}, {225, "SW"}, {240, 240}, {255, 255}, {270, "W"}, {285, 285}, {300, 300}, {315, "NW"}, {330, 330}, {345, 345} } function draw ( ) local show = 15 local center = math.ceil(show / 2) - 1 local _, _, r = getElementRotation(getCamera()) local pos = math.floor(r / 15) local slotwidth = 40 local smooth = ((r - (pos * 15)) / 15) * slotwidth local left = sx / 2 - ((show + 2) * slotwidth)/2 for i=1, show do local id = i + pos - center if(id > #cords)then id = id - #cords end if(id <= 0)then id = #cords - math.abs(id) end if(cords[id])then local alpha = (tonumber(cords[id][2]) or 0 > 0) and 175 or 255 if(i < center)then alpha = alpha * (i/center) end if(i > center)then alpha = alpha * ((show-i)/center) end dxDrawRectangle(left + slotwidth * i - smooth + (slotwidth / 2 - 1) + 1, top + 10 + 1, 2, 10, tocolor(0, 0, 0, alpha * 0.5)) dxDrawRectangle(left + slotwidth * i - smooth + (slotwidth / 2 - 1), top + 10, 2, 10, tocolor(255, 255, 255, alpha)) dxDrawText(cords[id][2], left + slotwidth * i - smooth + 1, top + 20, left + slotwidth * (i+1) - smooth + 2, top + 40, tocolor(0, 0, 0, alpha * 0.5), 1, font2, "center", "center") dxDrawText(cords[id][2], left + slotwidth * i - smooth, top + 20, left + slotwidth * (i+1) - smooth, top + 40, tocolor(255, 255, 255, alpha), 1, font2, "center", "center") end end dxDrawText("➤", left + 4, top + 26 + 2, left + ((show + 3) * slotwidth) + 30, 0, tocolor(0, 0, 0, 160), 1, font1, "center", "top", false, false, false, false, false, 90) dxDrawText("➤", left, top + 26, left + ((show + 3) * slotwidth) + 30, 0, tocolor(255, 255, 255, 255), 1, font1, "center", "top", false, false, false, false, false, 90) end addCommandHandler("m1", function() if exibir_bulssola = false then addEventHandler("onClientRender", getRootElement(), draw) exibir_bulssola = true else removeEventHandler("onClientRender", getRootElement(), draw) exibir_bulssola = false end end) --->--->--->---> (inclusive tentei mudar a direção a qual ele gira não consegui se alguém souber como avisa)<---<---<---<--- e também tentei para ativar e desativar primeira pessoa na arma através de comando: function zoomarma (thePlayer) setWeaponProperty ( 30 , "poor" , "flag_aim_1st_person" , true ) setWeaponProperty ( 30 , "std" , "flag_aim_1st_person" , true ) setWeaponProperty ( 30 , "pro" , "flag_aim_1st_person" , true ) end addCommandHandeler ("m1", zoomarma ) esse addCommandHandeler não funciona de jeito nenhum
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I've made a server-type .Lua that should apply several 'setWeaponProperties' to the weapons. It works for some weapons, but not for others. For example, I've set the Deagle (replaced with a 6 bullet drum) to 'maxiumum_clip_ammo' = 6. This works correctly. However, with other weapons, it doesn't. Here's the script: function weaponProps () -- M9 -- setWeaponProperty(22, "pro", "maximum_clip_ammo", 14) -- Revolver -- setWeaponProperty(24, "pro", "maximum_clip_ammo", 6) -- Shotgun -- setWeaponProperty(25, "pro", "maximum_clip_ammo", 7) -- Uzi -- setWeaponProperty(28, "pro", "maximum_clip_ammo", 30) -- AKMS -- setWeaponProperty(30, "pro", "maximum_clip_ammo", 35) -- G36 -- setWeaponProperty(31, "pro", "maximum_clip_ammo", 40) -- Kar -- setWeaponProperty(33, "pro", "maximum_clip_ammo", 5) -- Mosin -- setWeaponProperty(34, "pro", "maximum_clip_ammo", 1) end addEventHandler ("onResourceStart", getRootElement(), weaponProps) Essentially, it runs as soon as the resource is started. As a beginner's test, I'm only modifying the max ammo clip. It works for: - Deagle (Revolver) - Shotgun - AK-47 (AKMS) - M4 (G36) - Rifle (Kar) - Sniper (Mosin) It doesn't work for: - Colt (M9) - UZI
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I've been messing around with 'setWeaponProperty' in order to understand how it works. I changed how the deagle is handled. Decided to undo the changes and, upon resetting everything, the weapon bugged. Image Any script with 'setWeaponProperty' has been removed, and the resource has been stopped and removed from metaserver.conf. Fixed after several restarts and total wipe of downloaded resources.
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ابغا اكواد تسريع سلاح الديقل بالضرب ممكن ؟ ولو setWeaponProperty فأبغا مثال بسيط لانه معقد شوى لانى لي شهور احاول افهمه مثال واحد بخصوص سلاح الديقل وسرعته بالضرب بفهم كل شى لا تقصرون ):