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Earn black money, wash it in your hideout and buy alot of available content/stuff with it. We have vehicles, ped skins (limited editions aswell), weapon skins (limited editions aswell), wheels (limited editions aswell) and alot of hideout upgrades... (If you dont like robbering we also got a alternative called farming.) Hideout upgrades brings you alot of benefits... es example more vehicle slots, better weapons, more dufflebag space and much more... Our server concept consists mainly of robbing/grinding, more content will follow in the future, we are also open to all suggestions! Join our Discord to stay up to date or make suggestions (some leaks are already published) Discord: https://discord.gg/AqCrraUKf2 IP: mtasa://2.58.113.87:22003 Gamemode/Server screenshots: https://imgur.com/a/JzuOXwH First trailer: https://www.youtube.com/watch?v=-DknY_aiD3g
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- server
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Oi, eu sou Cartman o Cachorro malo. Eu vou a preguntar a comunidade que falan a lingua portuguesa si vcs gostan de jogar solos o com amigos. É uma boa pregunta, obrigado.
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bom, eu estou criando uma agencia de emprego e quero colocar pra quando o player escolher o trabalho ele digitar um comando tipo, /info, e ai vai aparece no mapa dele o destino que ele tem que ir, alguém pode me ajudar ? Inglish version: well, i'm creating an employment agency and i want to put it when the player chooses the job he types a command like, / info, and then the destination he has to go appears on his map, can someone help me?
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Olá, queria saber como eu posso colocar um limite de 1 veículo para o meu marker no script, o script vai ser um trabalho, ele já cria o veículo e teleporta o jogador até ele, mas é possível sair do veículo e criar outro e daí ele não destrói o veículo anterior. Se alguém puder me ajudar, obrigado. Já consegui resolver!
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boa tarde queria tirar uma duvida sobre vendas de mapas mta vou começar a fazer mapas de mta para vender minha duvida e se precisar de alguma coisa para vender mapas e outros mods de mta ou simplesmente e fazer e sair vendendo? se alguém puder me informar fico grato
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perdão galera consegui resolver o motivo desse tópico, quando entro no servidor aparece um painelzinho em baixo do chat, com o icone do rc, do wifi e uns outros. eu sei que é algum mod originario do mta mas qual é ?
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Eu queria separar as funções de um script de bar ( Separar uma função pra cada bebida, Catuaba, Vodca e Cerveja ) pois é muito desorganizado e tambem porque coloquei um painel novo nesse script... ja tentei varias e varias vezes e todas deram errado; c.lua ( A Parte das funções que quero separar Antes ) Esse aqui funciona normalmente, mas o proximo que eu separei não funciona.. function clickEffectDrink(button,state) if button == "left" and state == "up" then if isMouseInPosition(drawDrinksBVS.bgCatuabaX, drawDrinksBVS.bgCatuabaY, drawDrinksBVS.bgCatuabaW, drawDrinksBVS.bgCatuabaH) then if (not isTimer(timerExpireDrinks)) then triggerServerEvent("server:onPlayerBuyDrinkBVS", resourceRoot, 200) else playSoundFrontEnd(6) outputChatBox("Você ainda está com efeito da bebida, espere mais um pouco para beber de novo.", 255, 0, 0) end elseif isMouseInPosition(drawDrinksBVS.bgVodkaX, drawDrinksBVS.bgVodkaY, drawDrinksBVS.bgVodkaW, drawDrinksBVS.bgVodkaH) then if (not isTimer(timerExpireDrinks)) then triggerServerEvent("server:onPlayerBuyDrinkBVS", resourceRoot, 150) else playSoundFrontEnd(6) outputChatBox("Você ainda está com efeito da bebida, espere mais um pouco para beber de novo.", 255, 0, 0) end elseif isMouseInPosition(drawDrinksBVS.bgCervejaX, drawDrinksBVS.bgCervejaY, drawDrinksBVS.bgCervejaW, drawDrinksBVS.bgCervejaH) then if (not isTimer(timerExpireDrinks)) then triggerServerEvent("server:onPlayerBuyDrinkBVS", resourceRoot, 100) else playSoundFrontEnd(6) outputChatBox("Você ainda está com efeito da bebida, espere mais um pouco para beber de novo.", 255, 0, 0) end elseif isMouseInPosition(drawDrinksBVS.bgCloseX, drawDrinksBVS.bgCloseY, drawDrinksBVS.bgCloseW, drawDrinksBVS.bgCloseH) then if isEventHandlerAdded("onClientRender", root, drawDrinks) and isEventHandlerAdded("onClientClick", root, clickEffectDrink) then removeEventHandler("onClientRender", root, drawDrinks) removeEventHandler("onClientClick", root, clickEffectDrink) showCursor(false) end end end end c.lua ( Aqui eu refiz separando as funções das bebidas Catuaba, Vodca e Cerveja, adicionei algumas coisas a mais porque como eu disse, mudei o painel. ) function Catuaba(_,state) if isEventHandlerAdded("onClientRender", root, drawDrinks) then if state == "down" then if isCursorOnElement(screenW * 0.3522, screenH * 0.4714, screenW * 0.4632, screenH * 0.5143) then if (not isTimer(timerExpireDrinks)) then setBlur(false) triggerServerEvent("server:onPlayerBuyDrinkBVS", localPlayer, 200) removeEventHandler("onClientRender", root, drawDrinks) showChat(true) showCursor(false) playSound("sfx/hit.mp3", false) else playSound("sfx/hit.mp3", false) outputChatBox("#1066E7Você ainda está com efeito da bebida, espere mais um pouco para beber de novo.", 255, 0, 0) end end end end end addEventHandler("onClientClick", root, Catuaba) function Vodca(_,state) if isEventHandlerAdded("onClientRender", root, drawDrinks) then if state == "down" then if isCursorOnElement(screenW * 0.3522, screenH * 0.4714, screenW * 0.4632, screenH * 0.5143) then if (not isTimer(timerExpireDrinks)) then setBlur(false) triggerServerEvent("server:onPlayerBuyDrinkBVS", localPlayer, 150) removeEventHandler("onClientRender", root, drawDrinks) showChat(true) showCursor(false) playSound("sfx/hit.mp3", false) else playSound("sfx/hit.mp3", false) outputChatBox("#1066E7Você ainda está com efeito da bebida, espere mais um pouco para beber de novo.", 255, 0, 0) end end end end end addEventHandler("onClientClick", root, Vodca) function Cerveja(_,state) if isEventHandlerAdded("onClientRender", root, drawDrinks) then if state == "down" then if isCursorOnElement(screenW * 0.3522, screenH * 0.4714, screenW * 0.4632, screenH * 0.5143) then if (not isTimer(timerExpireDrinks)) then setBlur(false) triggerServerEvent("server:onPlayerBuyDrinkBVS", localPlayer, 100) removeEventHandler("onClientRender", root, drawDrinks) showChat(true) showCursor(false) playSound("sfx/hit.mp3", false) else playSound("sfx/hit.mp3", false) outputChatBox("#1066E7Você ainda está com efeito da bebida, espere mais um pouco para beber de novo.", 255, 0, 0) end end end end end addEventHandler("onClientClick", root, Cerveja) Oque há de errado no script ? se puderem me informar o erro como sempre agradeço irmãos!
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Queria que quando o player coilidisse com o ultimo marker do objetivo, setasse um frozen nele junto da setTimer do fim3, para que eles não buguem e dupliquem ou tripliquem o givePlayerMoney, se poderem me dar umas explicações como sempre ksks destinos = { [1] = {1905.856, -1117.615, 25.664}, -- table com todos os destinos em ordem. [2] = {1496.891, -691.943, 94.75}, [3] = {1684.788, -2101.417, 13.834} } local Minicio3 = createMarker (2104.386, -1806.494, 12.6, "cylinder", 1, 16, 102, 231, 50) -- Cria o marker onde o player deve usar o comando. local veh = {} -- Cada elemento específico de cada jogador deve estar em uma table para ser criado e acessado corretamente. local Mfim3 = {} -- Marker final específico do player. local Bfim3 = {} -- Blip do marker final específico do player. local sourceAccount = getPlayerAccount ( source ) function inicio3 (source) if source and getElementType (source) == "player" and not getPedOccupiedVehicle (source) then -- Quando o jogador colide no marker e está sem veículo, então: outputChatBox ("#1066E7──────────────── Trabalho BvP™ ────────────────",source,255,255,255,true) -- Avisa pra ele usar o comando /trampo4 para começar o emprego. outputChatBox ("#FF0000Trabalho de Entregador de Pizzas #FFFFFF→ Neste trabalho você terá que entregar as Pizzas até aos destinos no radar. Sua recompensa é de R$2000.",source,255,255,255,true) outputChatBox (" ",source,255,255,255,true) outputChatBox ("* Digite #FF0000/emprego3 #FFFFFFpara aceitar o trabalho.",source,255,255,255,true) outputChatBox ("#1066E7───────────────────────────────────────────",source,255,255,255,true) end end addEventHandler ("onMarkerHit", Minicio3, inicio3) function startJob3 (thePlayer, cmd) if isElementWithinMarker (thePlayer, Minicio3) and not getPedOccupiedVehicle (thePlayer) then -- Ao usar o comando, só funciona se o jogador estiver no marker e estiver sem veículo. if veh[thePlayer] and isElement (veh[thePlayer]) then -- Se por acaso existir o veículo do trampo do jogador, destroi ele. destroyElement (veh[thePlayer]) veh[thePlayer] = nil end veh[thePlayer] = createVehicle (468, 2095.678, -1796.701, 13.383) -- Cria o veículo do trampo. local x, y, z = unpack (destinos[1]) -- x, y, z recebem as coordenadas do destinos[1]. Mfim3[thePlayer] = createMarker (x, y, z, "cylinder", 2, 0, 255, 0, 255, thePlayer) -- Cria o marker do objetivo do jogador na coordenada 1. setElementData (Mfim3[thePlayer], "owner", thePlayer) -- Seta esse jogador como dono do marker, para que só funcione com ele. setElementData (Mfim3[thePlayer], "trip", 1) -- Seta uma data no marker pra saber a qual coordenada ele pertence. Bfim3[thePlayer] = createBlipAttachedTo (Mfim3[thePlayer], 19) -- Cria o blip e anexa ao marker. warpPedIntoVehicle (thePlayer, veh[thePlayer]) -- Teleporta o player para o veículo do trampo. setPedSkin ( thePlayer, 20 ) dxMsg(thePlayer, "Leve as Pizzas ate a bandeira no radar! (1/"..#destinos..")!", "info") -- Avisa o player o que ele tem que fazer agora. addEventHandler ("onMarkerHit", Mfim3[thePlayer], fim3) -- Adiciona o evento que faz funcionar o marker do objetivo. end end addCommandHandler ("emprego3", startJob3) function fim3 (hitElement) if (hitElement == getElementData (source, "owner")) then -- Se o elemento que colidiu for o dono do marker, então: if veh[hitElement] and isElement(veh[hitElement]) then -- Se existe o veículo do trampo do jogador, então: if (getElementData (source, "trip") < #destinos) then -- Se a data do marker é menor que a quantidade de destinos, então: (indicando que não é a última viagem) local x, y, z = unpack (destinos[getElementData (source, "trip") + 1]) -- x, y, z recebem a próxima coordenada da table destinos. setElementPosition (source, x, y, z) -- Coloca o marker de objetivo nessa nova coordenada. setElementData (source, "trip", getElementData (source, "trip") + 1) -- Seta a nova viagem nesse marker. dxMsg(hitElement, "Você entregou as Pizzas no destino. Siga para o próximo. ("..getElementData (source, "trip").."/"..#destinos..")", "info") -- Avisa o jogador quantas viagens ele fez e quantas são no total, pra ele não pensar que está trabalhando de graça. else -- Se o marker de objetivo colidido não tem data menor que a quantidade de viagens, então: (indicando que esse é o último objetivo) dxMsg(hitElement, "Recebendo Pagamento...", "info") setTimer(function(hitElement) removeEventHandler ("onMarkerHit", Mfim3[hitElement], fim3) -- Remove o evento que ativa este marker, pois ele não será mais usado. destroyElement (veh[hitElement]) -- Destroi o veículo do trampo do jogador. givePlayerMoney (hitElement, 2000) -- Dá o dinheiro do trampo. if isElement(Bfim3[hitElement]) then destroyElement (Bfim3[hitElement]) end -- Destroi o blip anexado ao marker de objetivo. Bfim3[hitElement] = nil if isElement(Mfim3[hitElement]) then destroyElement (Mfim3[hitElement]) end -- Destroi o marker de objetivo. Mfim3[hitElement] = nil dxMsg(hitElement, "Pagamento recebido (R$ 2000)!", "sucess") -- Avisa o jogador que ele completou o trampo. end, 5000, 1,hitElement) end end end end function sair3 (thePlayer) if (veh[thePlayer]) and isElement(veh[thePlayer]) then -- Se o veículo do trampo existe, então: removeEventHandler ("onMarkerHit", Mfim3[thePlayer], fim3) -- Remove o evento que ativa o marker de objetivo. destroyElement (veh[thePlayer]) -- Destroi o veículo do trampo. destroyElement (Bfim3[thePlayer]) -- Destroi o blip de objetivo do trampo. Bfim3[thePlayer] = nil destroyElement (Mfim3[thePlayer]) -- Destroi o marker de objetivo do trampo. Mfim3[thePlayer] = nil dxMsg(thePlayer, "Você abandonou a moto e perdeu o trabalho seu bastardo!", "error") -- Avisa o jogador que ele falhou no trampo. end end addEventHandler ("onVehicleExit", getRootElement(), sair3) -- Executa essa função quando o player sair de um veículo qualquer. function quit3 () if isElement(Bfim3[source]) then destroyElement (Bfim3[source]) end if isElement(Mfim3[source]) then destroyElement (Mfim3[source]) end if isElement(veh[source]) then destroyElement(veh[source]) end Bfim3[source] = nil Mfim3[source] = nil veh[source] = nil end addEventHandler("onPlayerQuit", getRootElement(), quit3) function kill3 () if isElement(Bfim3[source]) then destroyElement (Bfim3[source]) end if isElement(Mfim3[source]) then destroyElement (Mfim3[source]) dxMsg(source, "Você se matou e perdeu o trabalho seu imbecil!", "error") end if isElement(veh[source]) then destroyElement(veh[source]) end Bfim3[source] = nil Mfim3[source] = nil veh[source] = nil end addEventHandler("onPlayerWasted", getRootElement(), kill3) function logout3 () if isElement(Bfim3[source]) then destroyElement (Bfim3[source]) end if isElement(Mfim3[source]) then destroyElement (Mfim3[source]) end if isElement(veh[source]) then destroyElement(veh[source]) end Bfim3[source] = nil Mfim3[source] = nil veh[source] = nil end addEventHandler("onPlayerLogout", getRootElement(), logout) function dxMsg(source, text, type) exports.dxmessages:outputDx(source, text, type) end
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queria que assim q ele pegasse o trabalho, ele ter de ir buscar os passageiros no marker 1 da table, e depois ter de leva-los ao marker 2 da table. coloquei umas anims neles para eles irem andando em direçao ao avião, se algo estiver errado, se poderem corrigir e me falar oque errei eu agradeço, boa noite e feliz natal ae pra vcs. destinos = { [1] = {1612.7482910156, -2480.7473144531, 13.5546875}, -- table com todos os destinos em ordem. [2] = {-1487.8798828125, -108.69385528564, 14.1484375} } local Minicio7 = createMarker (1714.3579101563, 1615.6630859375, 9.2, "cylinder", 1, 16, 102, 231, 50) -- Cria o marker onde o player deve usar o comando. local veh = {} -- Cada elemento específico de cada jogador deve estar em uma table para ser criado e acessado corretamente. local Mfim7 = {} -- Marker final específico do player. local Bfim7 = {} -- Blip do marker final específico do player. function inicio7 (source) if source and getElementType (source) == "player" and not getPedOccupiedVehicle (source) then -- Quando o jogador colide no marker e está sem veículo, então: outputChatBox ("#1066E7──────────────── Trabalho BvP™ ────────────────",source,255,255,255,true) -- Avisa pra ele usar o comando /trampo4 para começar o emprego. outputChatBox ("#FF0000Trabalho de Piloto de Avião #FFFFFF→ Neste trabalho você terá de levar os passageiros até a marcação no radar. Sua recompensa é de R$8000.",source,255,255,255,true) outputChatBox (" ",source,255,255,255,true) outputChatBox ("* Digite #FF0000/emprego7 #FFFFFFpara aceitar o trabalho.",source,255,255,255,true) outputChatBox ("#1066E7───────────────────────────────────────────",source,255,255,255,true) end end addEventHandler ("onMarkerHit", Minicio7, inicio7) function startJob7 (thePlayer, cmd) if isElementWithinMarker (thePlayer, Minicio7) and not getPedOccupiedVehicle (thePlayer) then -- Ao usar o comando, só funciona se o jogador estiver no marker e estiver sem veículo. if veh[thePlayer] and isElement (veh[thePlayer]) then -- Se por acaso existir o veículo do trampo do jogador, destroi ele. destroyElement (veh[thePlayer]) veh[thePlayer] = nil end veh[thePlayer] = createVehicle (577, 1443.5461425781, 1459.3911132813, 10.8203125) -- Cria o veículo do trampo. local x, y, z = unpack (destinos[1]) -- x, y, z recebem as coordenadas do destinos[1]. Mfim7[thePlayer] = createMarker (x, y, z, "cylinder", 2, 0, 255, 0, 255, thePlayer) -- Cria o marker do objetivo do jogador na coordenada 1. setElementData (Mfim7[thePlayer], "owner", thePlayer) -- Seta esse jogador como dono do marker, para que só funcione com ele. setElementData (Mfim7[thePlayer], "trip", 1) -- Seta uma data no marker pra saber a qual coordenada ele pertence. Bfim7[thePlayer] = createBlipAttachedTo (Mfim7[thePlayer], 19) -- Cria o blip e anexa ao marker. warpPedIntoVehicle (thePlayer, veh[thePlayer]) -- Teleporta o player para o veículo do trampo. setPedSkin ( thePlayer, 72 ) dxMsg(thePlayer, "Vá buscar os passageiros.", "info") ped1 = createPed ( 1, 1591.1002197266,-2462.6525878906,13.5546875 ) setPedRotation(ped1, 181) ped2 = createPed ( 7, 1591.2203369141,-2459.6557617188,13.5546875 ) setPedRotation(ped2, 181) ped3 = createPed ( 15, 1591.1318359375,-2456.8723144531,13.5546875 ) setPedRotation(ped3, 181) dxMsg(thePlayer, "Os Passageiros estão entrando no avião aguarde...", "info") setPedAnimation( ped1, "ped", "WOMAN_walknorm") setPedAnimation( ped2, "ped", "WOMAN_walknorm") setPedAnimation( ped3, "ped", "WOMAN_walknorm") setTimer(function(thePlayer) destroyElement (ped1) destroyElement (ped2) destroyElement (ped3) dxMsg(thePlayer, "Os Passageiros entraram no avião, Leve-os até o aeropoto marcado no radar.", "info") -- Avisa o player o que ele tem que fazer agora. addEventHandler ("onMarkerHit", Mfim7[thePlayer], fim7) -- Adiciona o evento que faz funcionar o marker do objetivo. end, 7000, 1,thePlayer) end end addCommandHandler ("emprego7", startJob7) function fim7 (hitElement) if (hitElement == getElementData (source, "owner")) then -- Se o elemento que colidiu for o dono do marker, então: if veh[hitElement] and isElement(veh[hitElement]) then -- Se existe o veículo do trampo do jogador, então: if (getElementData (source, "trip") < #destinos) then -- Se a data do marker é menor que a quantidade de destinos, então: (indicando que não é a última viagem) local x, y, z = unpack (destinos[getElementData (source, "trip") + 1]) -- x, y, z recebem a próxima coordenada da table destinos. setElementPosition (source, x, y, z) -- Coloca o marker de objetivo nessa nova coordenada. setElementData (source, "trip", getElementData (source, "trip") + 1) -- Seta a nova viagem nesse marker. dxMsg(hitElement, "Você entregou os passageiros no local, Agora Volte com o avião para o aeroporto raiz marcado no radar!", "info") -- Avisa o jogador quantas viagens ele fez e quantas são no total, pra ele não pensar que está trabalhando de graça. else -- Se o marker de objetivo colidido não tem data menor que a quantidade de viagens, então: (indicando que esse é o último objetivo) dxMsg(hitElement, "Recebendo Pagamento...", "info") setTimer(function(hitElement) removeEventHandler ("onMarkerHit", Mfim7[hitElement], fim7) -- Remove o evento que ativa este marker, pois ele não será mais usado. destroyElement (veh[hitElement]) -- Destroi o veículo do trampo do jogador. givePlayerMoney (hitElement, 8000) -- Dá o dinheiro do trampo. if isElement(Bfim7[hitElement]) then destroyElement (Bfim7[hitElement]) end -- Destroi o blip anexado ao marker de objetivo. Bfim7[hitElement] = nil if isElement(Mfim7[hitElement]) then destroyElement (Mfim7[hitElement]) end -- Destroi o marker de objetivo. Mfim7[hitElement] = nil dxMsg(hitElement, "Pagamento recebido (R$ 8000)!", "sucess") -- Avisa o jogador que ele completou o trampo. end, 5000, 1,hitElement) end end end end function sair7 (thePlayer) if (veh[thePlayer]) and isElement(veh[thePlayer]) then -- Se o veículo do trampo existe, então: removeEventHandler ("onMarkerHit", Mfim7[thePlayer], fim7) -- Remove o evento que ativa o marker de objetivo. destroyElement (veh[thePlayer]) -- Destroi o veículo do trampo. destroyElement (Bfim7[thePlayer]) -- Destroi o blip de objetivo do trampo. Bfim7[thePlayer] = nil destroyElement (Mfim7[thePlayer]) -- Destroi o marker de objetivo do trampo. Mfim7[thePlayer] = nil dxMsg(thePlayer, "Você abandonou os passageiros e perdeu o trabalho idiota!", "error") -- Avisa o jogador que ele falhou no trampo. end end addEventHandler ("onVehicleExit", getRootElement(), sair7) -- Executa essa função quando o player sair de um veículo qualquer. function quit7 () if isElement(Bfim7[source]) then destroyElement (Bfim7[source]) end if isElement(Mfim7[source]) then destroyElement (Mfim7[source]) end if isElement(veh[source]) then destroyElement(veh[source]) end Bfim7[source] = nil Mfim7[source] = nil veh[source] = nil destroyElement (ped1) destroyElement (ped2) destroyElement (ped3) end addEventHandler("onPlayerQuit", getRootElement(), quit7) function kill7 () if isElement(Bfim7[source]) then destroyElement (Bfim7[source]) end if isElement(Mfim7[source]) then destroyElement (Mfim7[source]) dxMsg(source, "Você se matou e perdeu o trabalho seu imbecil!", "error") end if isElement(veh[source]) then destroyElement(veh[source]) end Bfim7[source] = nil Mfim7[source] = nil veh[source] = nil destroyElement (ped1) destroyElement (ped2) destroyElement (ped3) end addEventHandler("onPlayerWasted", getRootElement(), kill7) function logout7 () if isElement(Bfim7[source]) then destroyElement (Bfim7[source]) end if isElement(Mfim7[source]) then destroyElement (Mfim7[source]) end if isElement(veh[source]) then destroyElement(veh[source]) end Bfim7[source] = nil Mfim7[source] = nil veh[source] = nil destroyElement (ped1) destroyElement (ped2) destroyElement (ped3) end addEventHandler("onPlayerLogout", getRootElement(), logout7) function dxMsg(source, text, type) exports.dxmessages:outputDx(source, text, type) end Voces são uma segunda familia pra mim
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Quando o player chegar no marker, ao invez de pegar o trabalho de uma vez, ele ter q digitar o comando do addCommandHandler Obs: A Mensagem de quando ele passa em cima do marker mandando o player digitar o tal comando eu ja sei fazer.. mas tentei de varias formas adicionar o addCommandHandler e fracassei! Eu tambem queria saber, como faço pro marker do "Mfim4" sumir após o player completar o trabalho! O Marker do Mfim4 fica no lugar, mesmo sem a pessoa estar no trabalho e ele nao sai server.lua local Minicio4 = createMarker (1038.02332, -1337.93970, 12.8, "cylinder", 1, 16, 102, 231, 100) local Mfim4 = createMarker ( 2801.29663, -1088.36243, 30.72142 -1, "cylinder", 2, 0 ,255 ,0, 255 ) local Bfim4 = createBlipAttachedTo ( Mfim4, 19 ) setElementVisibleTo ( Bfim4, root, false ) veh = {} function incio4 (source) if isElementWithinMarker(source, Minicio4) then if veh[source] and isElement( veh[source] ) then destroyElement ( veh[source] ) veh[source] = nil end x,y,z = getElementPosition(source) Trabalho = true veh[source] = createVehicle(498,1009.50598, -1355.16431, 13.34428) setElementVisibleTo ( Bfim4, source, true ) warpPedIntoVehicle ( source, veh[source] ) dxMsg(source, "Leve as rosquinhas ate a bandeira no radar!", "info") end end addEventHandler( "onMarkerHit", Minicio4, incio4 ) function fim4 (source) if veh[source] and isElement(veh[source]) then destroyElement (veh[source]) givePlayerMoney(source,2500) -------------- Caso queira mudar o dinheiro que o player vai ganhar ao finalizar o trabalho setElementVisibleTo ( Bfim4, source, false ) setElementVisibleTo ( entregafinalizar, source, false ) dxMsg(source, "Você entregou as rosquinhas a fabrica e ganhou R$2500!", "sucess") else end end addEventHandler("onMarkerHit",Mfim4 ,fim4) function sair4 (source) if (veh[source]) and isElement(veh[source]) then setElementVisibleTo ( Bfim4, source, false ) destroyElement (veh[source]) dxMsg(source, "Você saiu do veiculo e perdeu o trabalho!", "error") else end end addEventHandler ( "onVehicleExit", getRootElement(), sair4 ) function dxMsg(source, text, type) exports.dxmessages:outputDx(source, text, type) end O Client eu fiz um script text que fica esrito em cima do marker o nome do trabalho mas isso nao tem nada haver ent n colocarei!
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local Minicio4 = createMarker (1038.02332, -1337.93970, 13.72656 -1, "cylinder", 1, 16 ,102 ,231, 100) Quando coloco -1 após as coordenadas, junto com o marker de tamanho 1 após o "cylinder" o script nao funciona!!! Todos os markers de trab do meu servidor são do tamanho "1" queria deixar esse tmb oque é glr ? Obs: eu sublinei e grifei o -1 e o tamanho do marker q é "1" após o "cylinder" para facilitar
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Eu novamente aqui skkssk, Então meus irmãos, é um script que baixei do site original do mta, muitos devem conhece-l, é o script de danças do fortnite! Mais assim, parece que ele nao esta configurado e eu meio que nao entendo sobre arquivos ifp de dança, o author desse script, colocou um exemplo nele, que quando troca de nick exibe a animação e realmente apaguei os -- e funcionou, eu ate entendi, o script vem com 13 danças, porem nao estou conseguindo configurar! server.lua function setPedFortniteAnimation (ped,animation,tiempo,repetir,mover,interrumpible) if (type(animation) ~= "string" or type(tiempo) ~= "number" or type(repetir) ~= "boolean" or type(mover) ~= "boolean" or type(interrumpible) ~= "boolean") then return false end if isElement(ped) then if animation == "baile 1" or animation == "baile 2" or animation == "baile 3" or animation == "baile 4" or animation == "baile 5" or animation == "baile 6" or animation == "baile 7" or animation == "baile 8" or animation == "baile 9" or animation == "baile 10" or animation == "baile 11" or animation == "baile 12" or animation == "baile 13" then for i = 1,3 do triggerClientEvent ( root, "setPedFortniteAnimation", root, ped,animation,tiempo,repetir,mover,interrumpible ) if tiempo > 1 then setTimer(setPedAnimation,tiempo,1,ped,false) setTimer(setPedAnimation,tiempo+100,1,ped,false) end end end end end --[[ EJEMPLO/EXAMPLE CUANDO CAMBIA EL NICK WHEN NICK IS CHANGED function wasNickChangedByUser(oldNick, newNick, changedByUser) setPedFortniteAnimation(source,"baile 8",7000,true,false,false,false) end addEventHandler("onPlayerChangeNick", getRootElement(), wasNickChangedByUser) -- add an event handler --]] function howtouse ( player, command, dance ) if isElement(player) then exports.fortnitedances:setPedFortniteAnimation(player,"baile "..dance.."",-1,true,false,false,false) end end addCommandHandler ( "dance", howtouse ) client.lua local customIfp = nil function setPedFortniteAnimation (ped,animation,tiempo,repetir,mover,interrumpible) if (type(animation) ~= "string" or type(tiempo) ~= "number" or type(repetir) ~= "boolean" or type(mover) ~= "boolean" or type(interrumpible) ~= "boolean") then return false end if isElement(ped) then if animation == "baile 1" or animation == "baile 2" or animation == "baile 3" or animation == "baile 4" or animation == "baile 5" or animation == "baile 6" or animation == "baile 7" or animation == "baile 8" or animation == "baile 9" or animation == "baile 10" or animation == "baile 11" or animation == "baile 12" or animation == "baile 13" then for i = 1,3 do setPedAnimation(ped, "Fortnite_"..i.."", animation, tiempo, true, false, false) if tiempo > 1 then setTimer(setPedAnimation,tiempo,1,ped,false) setTimer(setPedAnimation,tiempo+100,1,ped,false) end end end end end addEvent("setPedFortniteAnimation",true) addEventHandler("setPedFortniteAnimation",getRootElement(),setPedFortniteAnimation) addEventHandler("onClientResourceStart", resourceRoot, function ( startedRes ) customIfp = engineLoadIFP ("Fortnite pt1.ifp", "Fortnite_1") customIfp2 = engineLoadIFP ("Fortnite pt2.ifp", "Fortnite_2") customIfp3 = engineLoadIFP ("Fortnite pt3.ifp", "Fortnite_3") if customIfp and customIfp2 and customIfp3 then outputDebugString ("Animaciones de Fortnite cargadas") else outputDebugString ("Las animaciones de Fortnite no fueron cargadas") end end ) Vou colocar o meta.xml tambem pra voces verem o export caso possa ser isso tambem meta.xml <meta> <info author="Drex" version="1.1" name="Bailes de Fortnite" type="script" /> <export function="setPedFortniteAnimation" type="shared" /> <file src="Fortnite pt1.ifp" /> <file src="Fortnite pt2.ifp" /> <file src="Fortnite pt3.ifp" /> <script src="client.lua" type="client" cache="false" /> <script src="server.lua" type="sever" cache="false" /> </meta>
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Já testei várias áreas verdes! E com todas elas consigo atirar do veículo usando o realdriveby ou com qualquer outro script de atirar do veículo! Alguém conhece alguma área verde que bloquear o realdriveby, ou sabe como programar uma para isso ? Também já coloquei o vehicle_fire em todas elas e não consegui.
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- area-verde
- safezone
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Como faço pra quando alguem manda mensagem pro player, ele digita /r ( nome do player ) ( mensagem ) para responder automaticamente e ai por diante function privateMessage(thePlayer,commandName,sendToName,...) local pvWords = { ... } local pvMessage = table.concat( pvWords, " " ) if sendToName then if (getPlayerFromParticalName (sendToName)) then toPlayer = (getPlayerFromParticalName (sendToName)) if not (toPlayer == thePlayer) then if not (pvMessage == "") then outputChatBox("#00ff00[PV]#FFFFFF Enviada para #FFFFFF" .. getPlayerName(toPlayer) .. "#FFFFFF: " .. pvMessage, thePlayer, 255, 255, 255, true) outputChatBox("#00ff00[PV]#FFFFFF Recebida de #FFFFFF" .. getPlayerName(thePlayer) .. "#FFFFFF: " .. pvMessage, toPlayer, 255, 255, 255, true) else outputChatBox("#00ff00[PV]#FFFFFF Sintaxe inválida! Use:#FFFFFF /pv [Nome do Jogador] [Mansagem]", thePlayer, 255, 255, 255, true) return false end else outputChatBox("#00ff00[PV]#FFFFFF Você não pode mandar pv para si mesmo#FFFFFF!", thePlayer, 255, 255, 255, true) return false end else outputChatBox("#00ff00[PV]#FFFFFF Jogador não encontrado! #FFFF00(#FFFFFF"..sendToName.."#FFFF00)", thePlayer, 255, 255, 255, true) return false end else outputChatBox("#00ff00[PV]#FFFFFF Sintaxe inválida! Use:#FFFFFF /pv [Nome do Jogador] [Mensagem]", thePlayer, 255, 255, 255, true) return false end end addCommandHandler("pv", privateMessage) function infopv() outputChatBox ('',getRootElement(),255,255,255,true) end setTimer(infopv, 350000, 350) function getPlayerFromParticalName(thePlayerName) local thePlayer = getPlayerFromName(thePlayerName) if thePlayer then return thePlayer end for _,thePlayer in ipairs(getElementsByType("player")) do if string.find(string.gsub(getPlayerName(thePlayer):lower(),"#%x%x%x%x%x%x", ""), thePlayerName:lower(), 1, true) then return thePlayer end end return false end
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Tenho um sistema de concessionária porém, qualquer player não logado (guest) consegue comprar carros, e isso ta bugando, como faço pra apenas jogadores logados terem acesso a concessionária ? Client: function centerWindow ( center_window ) local sx, sy = guiGetScreenSize ( ) local windowW, windowH = guiGetSize ( center_window, false ) local x, y = ( sx - windowW ) / 2, ( sy - windowH ) / 2 guiSetPosition ( center_window, x, y, false ) end local customCarNames = -- Ids dos veiculos pra add mais copie e cole um abaixo do outro e mude o nome { [541] = 'Bugatti Veyron'; [494] = 'Jaguar F-Type'; [506] = 'Pagani Zonda F'; [550] = 'Porsche Panamera'; } setTimer ( function () local theCol = getElementData(root, "BlockExportCol") function isInColExport () if isElement(theCol) and isElementWithinColShape(localPlayer,theCol) then return true else return false end end function ClientExplosionCFunction() if isInColExport () then cancelEvent () end end addEventHandler("onClientExplosion", root, ClientExplosionCFunction) end , 1000, 1 ) local screX, screY = guiGetScreenSize() Window_VS = guiCreateWindow(373, 219, 557, 303,"Painel de Veiculos Comprados",false) guiSetAlpha(Window_VS, 0.88) guiWindowSetSizable(Window_VS, false) guiSetVisible(Window_VS, false) centerWindow(Window_VS) Grid_VS = guiCreateGridList(10, 28, 361, 235, false, Window_VS) guiGridListSetSelectionMode(Grid_VS, 1) guiGridListAddColumn(Grid_VS, "Nome", 0.4) guiGridListAddColumn(Grid_VS, "Preço", 0.3) guiGridListAddColumn(Grid_VS, "HP Auto", 0.2) Button_VS_sn_s = guiCreateStaticImage(381, 28, 166, 25, "images/button_standard.png", false, Window_VS) Button_VS_sn_o = guiCreateStaticImage(381, 28, 166, 25, "images/button_mouse.png", false, Window_VS) Button_VS_sn = guiCreateLabel(381, 28, 166, 25, "Spawnar", false, Window_VS) guiSetFont(Button_VS_sn, "default-bold-small") guiLabelSetColor(Button_VS_sn, 255, 255, 255) guiLabelSetVerticalAlign(Button_VS_sn, "center") guiLabelSetHorizontalAlign(Button_VS_sn, "center") Button_VS_dy_s = guiCreateStaticImage(381, 63, 166, 25, "images/button_standard.png", false, Window_VS) Button_VS_dy_o = guiCreateStaticImage(381, 63, 166, 25, "images/button_mouse.png", false, Window_VS) Button_VS_dy = guiCreateLabel(381, 63, 166, 25, "Remover", false, Window_VS) guiSetFont(Button_VS_dy, "default-bold-small") guiLabelSetColor(Button_VS_dy, 255, 255, 255) guiLabelSetVerticalAlign(Button_VS_dy, "center") guiLabelSetHorizontalAlign(Button_VS_dy, "center") Button_VS_Warp_s = guiCreateStaticImage(381, 98, 166, 25, "images/button_standard.png", false, Window_VS) Button_VS_Warp_o = guiCreateStaticImage(381, 98, 166, 25, "images/button_mouse.png", false, Window_VS) Button_VS_Warp = guiCreateLabel(381, 98, 166, 25, "Teleport", false, Window_VS) guiSetFont(Button_VS_Warp, "default-bold-small") guiLabelSetColor(Button_VS_Warp, 255, 255, 255) guiLabelSetVerticalAlign(Button_VS_Warp, "center") guiLabelSetHorizontalAlign(Button_VS_Warp, "center") Button_VS_Warp_info = guiCreateLabel(428, 500, 103, 26, "Teleport: 500$", false) guiSetFont(Button_VS_Warp_info, "default-bold-small") guiLabelSetColor(Button_VS_Warp_info, 255, 255, 255) guiLabelSetVerticalAlign(Button_VS_Warp_info, "center") guiLabelSetHorizontalAlign(Button_VS_Warp_info, "center") --Button_VS_Warp_info Button_VS_Fix_s = guiCreateStaticImage(381, 133, 166, 25, "images/button_standard.png", false, Window_VS) Button_VS_Fix_o = guiCreateStaticImage(381, 133, 166, 25, "images/button_mouse.png", false, Window_VS) Button_VS_Fix = guiCreateLabel(381, 133, 166, 25, "Fixar", false, Window_VS) guiSetFont(Button_VS_Fix, "default-bold-small") guiLabelSetColor(Button_VS_Fix, 255, 255, 255) guiLabelSetVerticalAlign(Button_VS_Fix, "center") guiLabelSetHorizontalAlign(Button_VS_Fix, "center") Button_VS_Fix_info = guiCreateLabel(428, 500, 103, 26, "Conserto: 500$", false) guiSetFont(Button_VS_Fix_info, "default-bold-small") guiLabelSetColor(Button_VS_Fix_info, 255, 255, 255) guiLabelSetVerticalAlign(Button_VS_Fix_info, "center") guiLabelSetHorizontalAlign(Button_VS_Fix_info, "center") Button_VS_lk_s = guiCreateStaticImage(381, 168, 166, 25, "images/button_standard.png", false, Window_VS) Button_VS_lk_o = guiCreateStaticImage(381, 168, 166, 25, "images/button_mouse.png", false, Window_VS) Button_VS_lk = guiCreateLabel(381, 168, 166, 25, "Aberto - Fechado", false, Window_VS) guiSetFont(Button_VS_lk, "default-bold-small") guiLabelSetColor(Button_VS_lk, 255, 255, 255) guiLabelSetVerticalAlign(Button_VS_lk, "center") guiLabelSetHorizontalAlign(Button_VS_lk, "center") Button_VS_sl_s = guiCreateStaticImage(381, 203, 166, 25, "images/button_standard.png", false, Window_VS) Button_VS_sl_o = guiCreateStaticImage(381, 203, 166, 25, "images/button_mouse.png", false, Window_VS) Button_VS_sl = guiCreateLabel(381, 203, 166, 25, "Vender Veiculo", false, Window_VS) guiSetFont(Button_VS_sl, "default-bold-small") guiLabelSetColor(Button_VS_sl, 255, 255, 255) guiLabelSetVerticalAlign(Button_VS_sl, "center") guiLabelSetHorizontalAlign(Button_VS_sl, "center") Button_VS_give_s = guiCreateStaticImage(381, 238, 166, 25, "images/button_standard.png", false, Window_VS) Button_VS_give_o = guiCreateStaticImage(381, 238, 166, 25, "images/button_mouse.png", false, Window_VS) Button_VS_give = guiCreateLabel(381, 238, 166, 25, "Vender Para o Jogador", false, Window_VS) guiSetFont(Button_VS_give, "default-bold-small") guiLabelSetColor(Button_VS_give, 255, 255, 255) guiLabelSetVerticalAlign(Button_VS_give, "center") guiLabelSetHorizontalAlign(Button_VS_give, "center") adLabel = guiCreateLabel(130, 269, 296, 24, "Loja De carros", false, Window_VS) -------------- Nome do seu servidor guiSetFont(adLabel, "default-bold-small") guiLabelSetHorizontalAlign(adLabel, "center", false) guiLabelSetVerticalAlign(adLabel, "center") guiSetVisible(Button_VS_sn_o,false)-- guiSetVisible(Button_VS_dy_o,false)-- guiSetVisible(Button_VS_Warp_o,false) guiSetVisible(Button_VS_Warp_info,false) guiSetVisible(Button_VS_Fix_o,false) guiSetVisible(Button_VS_Fix_info,false) guiSetVisible(Button_VS_lk_o,false) guiSetVisible(Button_VS_sl_o,false) guiSetVisible(Button_VS_give_o,false) --Button_VS_Warp_info --Button_VS_Fix_info Window_CHK = guiCreateWindow(screX/2-155,screY/2-60,310,120,"Vender Veiculo!",false) guiSetVisible(Window_CHK, false) guiSetProperty(Window_CHK, "AlwaysOnTop", "true") guiWindowSetSizable(Window_CHK, false) Label_CHK = guiCreateLabel(21,28,266,36,"",false,Window_CHK) guiLabelSetColor(Label_CHK, 38, 122, 216) guiLabelSetHorizontalAlign(Label_CHK,"center",true) Button_CHK_Y = guiCreateButton(17,73,129,36,"Deseja Vender?",false,Window_CHK) Button_CHK_N = guiCreateButton(161,73,129,36,"Cancelar",false,Window_CHK) function updateGridList() local data = getElementData(localPlayer, "VehicleInfo") if data then local rw, cl = guiGridListGetSelectedItem(Grid_VS) guiGridListClear(Grid_VS) for i, data in ipairs (data) do local carName = customCarNames[ data['Model'] ] or getVehicleNameFromModel(data["Model"]) local ID = data["ID"] local Cost = data["Cost"] local HP = math.floor(data["HP"]) local PreCost = math.ceil(Cost*.9*HP/100/10) local row = guiGridListAddRow(Grid_VS) guiGridListSetItemText(Grid_VS, row, 1, carName, false, true) guiGridListSetItemData(Grid_VS, row, 1, ID) guiGridListSetItemText(Grid_VS, row, 2, PreCost, false, true) guiGridListSetItemText(Grid_VS, row, 3, HP.." HP", false, true) end guiGridListSetSelectedItem(Grid_VS, rw, cl) end end bindKey("F7", "down", function() if getElementInterior(localPlayer) == 0 and getElementDimension(localPlayer) == 0 then if getElementData(localPlayer, "MissionWarProtection") and getElementData(localPlayer, "MissionProtection")then return end guiSetVisible(Window_VS, not guiGetVisible(Window_VS)) guiSetVisible (Window_CHK, false) showCursor(guiGetVisible(Window_VS)) end end) triggerServerEvent("onOpenGui", localPlayer) addEventHandler("onClientElementDataChange", root, function(dd) if getElementType(source) == "player" and source == localPlayer and dd == "VehicleInfo" then local data = getElementData(source, dd) if data then updateGridList() end end end) function WINDOW_CLICK_VEHICLE (button, state, absoluteX, absoluteY) local id = guiGridListGetSelectedItem(Grid_VS) local ID = guiGridListGetItemData(Grid_VS, id, 1) if source == Button_VS_close then guiSetVisible(Window_VS, false) showCursor(false) end if (source == Grid_VS) then if id == -1 and idd then guiGridListSetSelectedItem(Grid_VS, idd, 1) return false else idd = guiGridListGetSelectedItem(Grid_VS) end elseif id == -1 then elseif (source == Button_VS_sn) then if not isInColExport () then triggerServerEvent("SpawnMyVehicle", localPlayer, ID) end elseif (source == Button_VS_dy) then triggerServerEvent("DestroyMyVehicle", localPlayer, ID) elseif (source == Button_VS_lt) then triggerServerEvent("LightsMyVehicle", localPlayer, ID) elseif (source == Button_VS_bp) then triggerServerEvent("BlipMyVehicle", localPlayer, ID) elseif (source == Button_VS_lk) then triggerServerEvent("LockMyVehicle", localPlayer, ID) elseif (source == Button_VS_sl) then guiSetVisible(Window_CHK, true) local carName = guiGridListGetItemText(Grid_VS, guiGridListGetSelectedItem(Grid_VS), 1) local carprice = guiGridListGetItemText(Grid_VS, guiGridListGetSelectedItem(Grid_VS), 2) guiSetText(Label_CHK, 'Você deseja realmente vender seu "'..carName..'" por $'..carprice) elseif source == Button_VS_give then createPlayersList(id) elseif source == Button_CHK_Y then triggerServerEvent("SellMyVehicle", localPlayer, ID) guiSetVisible(Window_VS, false) guiSetVisible(Window_CHK, false) showCursor(false) elseif source == Button_CHK_N then guiSetVisible (Window_CHK, false) elseif source == Button_VS_Spc then if getElementInterior(localPlayer) == 0 then if getElementData(localPlayer,"Stats") < 2 then SpecVehicle(ID) end end elseif source == Button_VS_Fix then triggerServerEvent("FixMyVehicle", localPlayer, ID) elseif source == Button_VS_Warp then if not isInColExport () then triggerServerEvent("WarpMyVehicle", localPlayer, ID) end elseif source == Button_PLS_Y then local row = guiGridListGetSelectedItem ( playerList_PLS ) if row and row ~= -1 then -- if guiGridListGetItemText ( playerList_PLS, row, 1 ) == getPlayerName ( localPlayer ) then -- return true -- end if (tonumber(guiGetText (edit_PLS_price)) or 0) >= 0 then outputMessage ( "#c1c1c1Esperar uma resposta do jogador.", 10, 250, 10,true ) invitations_send = true triggerServerEvent ( 'inviteToBuyCarSended', localPlayer, guiGridListGetItemText ( playerList_PLS, row, 1 ), guiGetText (edit_PLS_price) or 0, guiGridListGetItemText(Grid_VS, id, 1), guiGridListGetItemData(Grid_VS, id, 1) ) destroyElement ( Window_PLS ) end end elseif source == Button_PLS_N then destroyElement ( Window_PLS) end end addEventHandler("onClientGUIClick", resourceRoot, WINDOW_CLICK_VEHICLE) function invitationsClickVehicle () if source == Button_ABC_Y then showCursor ( false ) destroyElement ( Window_ABC ) if getPlayerMoney () >= ( tonumber(inv_price) or 0 ) then triggerServerEvent ("invitationBuyCarAccepted",localPlayer, inv_player, inv_acc, inv_price, inv_veh_name, inv_veh_id) else triggerServerEvent ("invitationBuyCarNotAccepted",localPlayer, inv_player ) end if #listOfInvitations > 0 then createAcceptBuyCarWindow (listOfInvitations[1][1],listOfInvitations[1][2],listOfInvitations[1][3],listOfInvitations[1][4] ) table.remove (listOfInvitations,1) end elseif source == Button_ABC_N then showCursor ( false ) triggerServerEvent ("invitationBuyCarNotAccepted",localPlayer, inv_player ) destroyElement ( Window_ABC ) if #listOfInvitations > 0 then createAcceptBuyCarWindow (listOfInvitations[1][1],listOfInvitations[1][2],listOfInvitations[1][3],listOfInvitations[1][4] ) table.remove (listOfInvitations,1) end end end addEventHandler("onClientGUIClick", resourceRoot, invitationsClickVehicle) function createPlayersList (row_id) showCursor ( true ) Window_PLS = guiCreateWindow(screX/2-155,screY/2-220,310,420,"Venda de carros!",false) guiSetVisible(Window_PLS, true) guiSetProperty(Window_PLS, "AlwaysOnTop", "true") guiWindowSetSizable(Window_PLS, false) Label_PLS_info = guiCreateLabel(21,28,266,36,"Digite o preço dos carros:",false,Window_PLS) edit_PLS_price = guiCreateEdit ( 110,58,90,36, guiGridListGetItemText(Grid_VS, row_id, 2) or 0, false, Window_PLS ) guiLabelSetColor(Label_PLS_info, 38, 122, 216) guiLabelSetHorizontalAlign(Label_PLS_info,"center",true) Button_PLS_Y = guiCreateButton(17,379,129,36,"Vender",false,Window_PLS) Button_PLS_N = guiCreateButton(161,379,129,36,"Fechar",false,Window_PLS) addEventHandler("onClientGUIChanged", edit_PLS_price, function(element) guiSetText ( edit_PLS_price, string.gsub (guiGetText( edit_PLS_price ), "%a", "") ) end) playerList_PLS = guiCreateGridList ( 21, 100, 268, 265, false, Window_PLS ) local column = guiGridListAddColumn( playerList_PLS, "Jogadores", 0.85 ) if ( column ) then for id, player in ipairs(getElementsByType("player")) do local row = guiGridListAddRow ( playerList_PLS ) guiGridListSetItemText ( playerList_PLS, row, column, getPlayerName ( player ), false, false ) end end end --createPlayersList () listOfInvitations = {} inv_player, inv_acc, inv_price, inv_veh_name, inv_veh_id = nil, nil, nil, nil, nil addEvent("recieveInviteToBuyCar", true) addEventHandler("recieveInviteToBuyCar", root, function(player, acc, price, veh_name, veh_id) if player and price and acc and veh_name and veh_id then if getPlayerFromName ( player ) then if not isElement ( Window_ABC ) then createAcceptBuyCarWindow (player,acc,price, veh_name, veh_id) else table.insert ( listOfInvitations, {player,acc,price, veh_name, veh_id}) end else outputMessage ( "#c1c1c1Jogador não pode ser encontrado", source, 250, 10, 10,true) end end end) addEvent("cleanCarInvitations", true) addEventHandler("cleanCarInvitations", root, function() invitations_send = false end) function createAcceptBuyCarWindow(player,acc,price, veh_name, veh_id) showCursor ( true ) inv_player, inv_acc, inv_price, inv_veh_name, inv_veh_id = player,acc,price, veh_name, veh_id Window_ABC = guiCreateWindow(screX/2-155,screY/2-220,410,100,"Venda de carros",false) guiSetVisible(Window_ABC, true) guiSetProperty(Window_ABC, "AlwaysOnTop", "true") guiWindowSetSizable(Window_ABC, false) Label_ABC_info = guiCreateLabel(10,28,390,36,player.." Te ofereceu o "..veh_name.." por "..price.."$ (o seu dinheiro: "..getPlayerMoney() .."$)",false,Window_ABC) guiLabelSetColor(Label_ABC_info, 38, 216, 38) guiLabelSetHorizontalAlign(Label_ABC_info,"center",true) Button_ABC_Y = guiCreateButton(17,70,129,36,"Comprar",false,Window_ABC) Button_ABC_N = guiCreateButton(264,70,129,36,"Cancelar",false,Window_ABC) end function SpecVehicle(id) if spc then removeEventHandler("onClientPreRender", root, Sp) setCameraTarget(localPlayer) if isTimer(freezTimer) then killTimer(freezTimer) end freezTimer = setTimer(function() setElementFrozen(localPlayer, false) end, 2500, 1) spc = false return end for i, vehicle in ipairs(getElementsByType("vehicle")) do if getElementData(vehicle, "Owner") == localPlayer and getElementData(vehicle, "ID") == id then cVeh = vehicle spc = true addEventHandler("onClientPreRender", root, Sp) guiSetVisible(Window_VS, false) showCursor(false) break end end end function Sp() if isElement(cVeh) then local x, y, z = getElementPosition(cVeh) setElementFrozen(localPlayer, true) setCameraMatrix(x, y-1, z+15, x, y, z) else removeEventHandler("onClientPreRender", root, Sp) setCameraTarget(localPlayer) if isTimer(freezTimer) then killTimer(freezTimer) end freezTimer = setTimer(function() setElementFrozen(localPlayer, false) end, 2500, 1) spc = false end end ShopMarkersTable = {} local ShopTable = { --------- Ids de cada um na sua loja do mesmo jeito que adicionou la encima bote aqui e mude os preços tambem [1] = {ID = {{541, 700000} ,{494, 500000} ,{506, 900000} ,{550, 450000} }, vPosX = 2134, vPosY = -1170, vPosZ = 28.15, PosX = 2133, PosY = -1149, PosZ = 23.4, CamX = 2134.1, CamY = -1160, CamZ = 35, lookAtX = 2133.3, lookAtY = -1168, lookAtZ = 28}, [2] = {ID = {{541, 700000} ,{494, 500000} ,{506, 900000} ,{550, 450000} }, vPosX = 552, vPosY = -1288, vPosZ = 18, PosX = 562, PosY = -1270, PosZ = 16, CamX = 552, CamY = -1275.82, CamZ = 21.61, lookAtX = 552, lookAtY = -1276.77, lookAtZ = 21.29}, [3] = {ID = {{541, 700000} ,{494, 500000} ,{506, 900000} ,{550, 450000} }, vPosX = 1942.5, vPosY = 2052, vPosZ = 11, PosX = 1946, PosY = 2068, PosZ = 10, CamX = 1930.36, CamY = 2052.78, CamZ = 14.71, lookAtX = 1931.36, lookAtY = 2052.78, lookAtZ = 14.43}, [4] = {ID = {{541, 700000} ,{494, 500000} ,{506, 900000} ,{550, 450000} }, vPosX = -1950, vPosY = 266, vPosZ = 36.2, PosX = -1954, PosY = 299, PosZ = 34, CamX = -1960.18, CamY = 266.06, CamZ = 37.94, lookAtX = -1959.2, lookAtY = 266.06, lookAtZ = 37.73}, [5] = {ID = {{541, 700000} ,{494, 500000} ,{506, 900000} ,{550, 450000} }, vPosX = -1660, vPosY = 1213, vPosZ = 7, PosX = -1634, PosY = 1199, PosZ = 6, CamX = -1648.9, CamY = 1212.27, CamZ = 10.16, lookAtX = -1649.88, lookAtY = 1212.27, lookAtZ = 9.94} } VehicleShop_Window = guiCreateWindow(screX-350,screY-450, 343, 436, "Shop de Veiculos", false) guiSetVisible(VehicleShop_Window, false) guiWindowSetSizable(VehicleShop_Window , false) guiSetAlpha(VehicleShop_Window, 0.8) carGrid = guiCreateGridList(9, 20, 324, 329, false, VehicleShop_Window) guiGridListSetSelectionMode(carGrid, 0) carColumn = guiGridListAddColumn(carGrid, "Nome", 0.5) costColumn = guiGridListAddColumn(carGrid, "Preço", 0.4) carButton_s = guiCreateStaticImage(14, 355, 86, 56, "images/button_standard.png", false, VehicleShop_Window) carButton_o = guiCreateStaticImage(14, 355, 86, 56, "images/button_mouse.png", false, VehicleShop_Window) carButton = guiCreateLabel(14, 355, 86, 56, "Comprar", false, VehicleShop_Window) guiSetFont(carButton, "default-bold-small") guiLabelSetColor(carButton, 255, 255, 255) guiLabelSetVerticalAlign(carButton, "center") guiLabelSetHorizontalAlign(carButton, "center") carColorButton_s = guiCreateStaticImage(128, 355, 86, 56, "images/button_standard.png", false, VehicleShop_Window) carColorButton_o = guiCreateStaticImage(128, 355, 86, 56, "images/button_mouse.png", false, VehicleShop_Window) carColorButton = guiCreateLabel(128, 355, 86, 56, "Pintar", false, VehicleShop_Window) guiSetFont(carColorButton, "default-bold-small") guiLabelSetColor(carColorButton, 255, 255, 255) guiLabelSetVerticalAlign(carColorButton, "center") guiLabelSetHorizontalAlign(carColorButton, "center") closeButton_s = guiCreateStaticImage(237, 355, 86, 56, "images/button_standard.png", false, VehicleShop_Window) closeButton_o = guiCreateStaticImage(237, 355, 86, 56, "images/button_mouse.png", false, VehicleShop_Window) closeButton = guiCreateLabel(237, 355, 86, 56, "Sair", false, VehicleShop_Window) guiSetFont(closeButton, "default-bold-small") guiLabelSetColor(closeButton, 255, 255, 255) guiLabelSetVerticalAlign(closeButton, "center") guiLabelSetHorizontalAlign(closeButton, "center") guiSetVisible(carButton_o,false) guiSetVisible(closeButton_o,false) guiSetVisible(carColorButton_o,false) addEventHandler( "onClientMouseLeave", root, function() if source == Button_VS_sn then guiSetVisible(Button_VS_sn_s,true) guiSetVisible(Button_VS_sn_o,false) elseif source == Button_VS_dy then guiSetVisible(Button_VS_dy_s,true) guiSetVisible(Button_VS_dy_o,false) elseif source == Button_VS_Warp then guiSetVisible(Button_VS_Warp_s,true) guiSetVisible(Button_VS_Warp_o,false) guiSetVisible(Button_VS_Warp_info,false) elseif source == Button_VS_Fix then guiSetVisible(Button_VS_Fix_s,true)--Button_VS_Fix_info guiSetVisible(Button_VS_Fix_o,false) guiSetVisible(Button_VS_Fix_info,false) elseif source == Button_VS_lk then guiSetVisible(Button_VS_lk_s,true) guiSetVisible(Button_VS_lk_o,false) elseif source == Button_VS_sl then guiSetVisible(Button_VS_sl_s,true) guiSetVisible(Button_VS_sl_o,false) elseif source == Button_VS_give then guiSetVisible(Button_VS_give_s,true) guiSetVisible(Button_VS_give_o,false) elseif source == carButton then guiSetVisible(carButton_s,true) guiSetVisible(carButton_o,false) elseif source == closeButton then guiSetVisible(closeButton_s,true) guiSetVisible(closeButton_o,false) elseif source == carColorButton then guiSetVisible(carColorButton_s,true) guiSetVisible(carColorButton_o,false) end end) addEventHandler( "onClientMouseEnter", root, function() if source == Button_VS_sn then guiSetVisible(Button_VS_sn_s,false) guiSetVisible(Button_VS_sn_o,true) elseif source == Button_VS_dy then guiSetVisible(Button_VS_dy_s,false) guiSetVisible(Button_VS_dy_o,true) elseif source == Button_VS_Warp then guiSetVisible(Button_VS_Warp_s,false) guiSetVisible(Button_VS_Warp_o,true) guiSetVisible(Button_VS_Warp_info,true) elseif source == Button_VS_Fix then guiSetVisible(Button_VS_Fix_s,false)--Button_VS_Fix_info guiSetVisible(Button_VS_Fix_o,true) guiSetVisible(Button_VS_Fix_info,true) elseif source == Button_VS_lk then guiSetVisible(Button_VS_lk_s,false) guiSetVisible(Button_VS_lk_o,true) elseif source == Button_VS_sl then guiSetVisible(Button_VS_sl_s,false) guiSetVisible(Button_VS_sl_o,true) elseif source == Button_VS_give then guiSetVisible(Button_VS_give_s,false) guiSetVisible(Button_VS_give_o,true) elseif source == Button_VS_give then guiSetVisible(Button_VS_give_s,false) guiSetVisible(Button_VS_give_o,true) elseif source == carButton then guiSetVisible(carButton_s,false) guiSetVisible(carButton_o,true) elseif source == closeButton then guiSetVisible(closeButton_s,false) guiSetVisible(closeButton_o,true) elseif source == carColorButton then guiSetVisible(carColorButton_s,false) guiSetVisible(carColorButton_o,true) end end) for i, M in ipairs(ShopTable) do ShopMarker = createMarker(M["PosX"], M["PosY"], M["PosZ"], "cylinder", 2, 38, 122, 216) ShopMarkerShader = createMarker(M["PosX"], M["PosY"], M["PosZ"], "cylinder", 2, 38, 122, 216) ShopMarkersTable[ShopMarker] = true setElementData ( ShopMarker, "shopID", i ) setElementID(ShopMarker, tostring(i)) createBlipAttachedTo(ShopMarker, 55, 2, 255, 255, 255, 255, 0, 400) end function getVehicleModelFromNewName (name) for i,v in pairs ( customCarNames ) do if v == name then return i end end return false end addEventHandler("onClientGUIClick", resourceRoot, function() if (source == carGrid) then local carName = guiGridListGetItemText(carGrid, guiGridListGetSelectedItem(carGrid), 1) local carprice = guiGridListGetItemText(carGrid, guiGridListGetSelectedItem(carGrid), 2) if guiGridListGetSelectedItem(carGrid) ~= -1 then guiSetText(CarName, carName) guiSetText(CarPrice, "$"..carprice) local carID = getVehicleModelFromNewName(carName) or getVehicleModelFromName(carName) if isElement(veh) then setElementModel(veh, carID) return end veh = createVehicle(carID, ShopTable[i]["vPosX"], ShopTable[i]["vPosY"], ShopTable[i]["vPosZ"]) setVehicleDamageProof(veh, true) setElementFrozen(veh, true) setVehicleColor(veh, r1, g1, b1, r2, g2, b2) timer = setTimer(function() local x, y, z = getElementRotation(veh) setElementRotation(veh, x, y, z+3) end, 50, 0) else guiSetText(CarName, "Noun") guiSetText(CarPrice, "Noun") r1, g1, b1, r2, g2, b2 = math.random(0, 255), math.random(0, 255), math.random(0, 255), math.random(0, 255), math.random(0, 255), math.random(0, 255) if isElement(veh) then destroyElement(veh) end if isTimer(timer) then killTimer(timer) end end elseif (source == carColorButton) then openColorPicker() elseif (source == carButton) then if guiGridListGetSelectedItem(carGrid) then local carName = guiGridListGetItemText(carGrid, guiGridListGetSelectedItem(carGrid), 1) local carID = getVehicleModelFromNewName(carName) or getVehicleModelFromName(carName) local carCost = guiGridListGetItemText (carGrid, guiGridListGetSelectedItem(carGrid), 2) local r1, g1, b1, r2, g2, b2 = getVehicleColor(veh, true) triggerServerEvent("onBuyNewVehicle", localPlayer, carID, carCost, r1, g1, b1, r2, g2, b2) outputMessage("#c1c1c1Você acabou de comprar um: #00FF66"..carName, 38, 122, 216, true) guiSetVisible(VehicleShop_Window, false) showCursor(false) setElementFrozen(localPlayer, false) fadeCamera(false, 1.0) setTimer(function() fadeCamera(true, 0.5) setCameraTarget(localPlayer) end, 1000, 1) if isElement(veh) then destroyElement(veh) end if isTimer(timer) then killTimer(timer) end end elseif (source == closeButton) then if guiGetVisible(VehicleShop_Window) then guiSetVisible(VehicleShop_Window, false) showCursor(false) setElementFrozen(localPlayer, false) fadeCamera(false, 1.0) setElementData ( localPlayer, "atVehShop", false) setTimer(function() fadeCamera(true, 0.5) setCameraTarget(localPlayer) end, 1000, 1) if isElement(veh) then destroyElement(veh) end if isTimer(timer) then killTimer(timer) end end end end) function openColorPicker() if (colorPicker.isSelectOpen) or not isElement(veh) then return end colorPicker.openSelect(colors) end function closedColorPicker() end function updateColor() if (not colorPicker.isSelectOpen) then return end local r, g, b = colorPicker.updateTempColors() if (veh and isElement(veh)) then r1, g1, b1, r2, g2, b2 = getVehicleColor(veh, true) if (guiCheckBoxGetSelected(checkColor1)) then r1, g1, b1 = r, g, b end if (guiCheckBoxGetSelected(checkColor2)) then r2, g2, b2 = r, g, b end setVehicleColor(veh, r1, g1, b1, r2, g2, b2) end end addEventHandler("onClientRender", root, updateColor) --[[addCommandHandler("xx", function() local x, y, z, lx, ly, lz = getCameraMatrix() setCameraMatrix(x, y, z, lx, ly, lz) outputChatBox(x..", "..y..", "..z..", "..lx..", "..ly..", "..z) end)]] addEventHandler("onClientMarkerHit", resourceRoot, function(player) if getElementType(player) ~= "player" or player ~= localPlayer or isPedInVehicle(player) then return end if ShopMarkersTable[source] then i = tonumber(getElementID(source)) guiGridListClear(carGrid) for i, v in ipairs(ShopTable[i]["ID"]) do local carName = customCarNames[ v[1] ] or getVehicleNameFromModel(v[1]) local row = guiGridListAddRow(carGrid) guiGridListSetItemText(carGrid, row, 1, carName, false, true) guiGridListSetItemText(carGrid, row, 2, tostring(v[2]), false, true) end setCameraMatrix(ShopTable[i]["CamX"], ShopTable[i]["CamY"], ShopTable[i]["CamZ"], ShopTable[i]["lookAtX"], ShopTable[i]["lookAtY"], ShopTable[i]["lookAtZ"]) guiSetVisible(VehicleShop_Window, true) showCursor(true) setElementData ( player, "atVehShop", getElementData ( source, "shopID")) guiGridListSetSelectedItem(carGrid, 0, 1) setTimer(function() setElementFrozen(localPlayer, true) local carName = guiGridListGetItemText(carGrid, 0, 1) local carID = getVehicleModelFromNewName(carName) or getVehicleModelFromName(carName) local x, y, z = ShopTable[i]["vPosX"], ShopTable[i]["vPosY"], ShopTable[i]["vPosZ"] if isElement(veh) then destroyElement(veh) end if isTimer(timer) then killTimer(timer) end r1, g1, b1, r2, g2, b2 = math.random(0, 255), math.random(0, 255), math.random(0, 255), math.random(0, 255), math.random(0, 255), math.random(0, 255) veh = createVehicle(carID, x, y, z) setVehicleDamageProof(veh, true) setElementFrozen(veh, true) setVehicleColor(veh, r1, g1, b1, r2, g2, b2) timer = setTimer(function() local x, y, z = getElementRotation(veh) setElementRotation(veh, x, y, z+3) end, 50, 0) end, 100, 1) end end) addEventHandler("onClientRender", getRootElement(), function() local x2, y2, z2 = getElementPosition(localPlayer) for index, car in pairs(getElementsByType('vehicle')) do if(getElementData(car,'ownercar')) then local x, y, z = getElementPosition(car) z = z+1 local sx, sy = getScreenFromWorldPosition(x, y, z) if(sx) and (sy) then local distance = getDistanceBetweenPoints3D(x, y, z, x2, y2, z2) if(distance < 20) then local fontbig = 2-(distance/10) local owner = getElementData(car, "ownercar") if(owner) then dxDrawBorderedCarText("Proprietário: "..(owner), sx, sy, sx, sy, tocolor(255, 255, 255, 255), fontbig, "default-bold", "center") end end end end end for i, v in ipairs ( ShopTable ) do local sx, sy = getScreenFromWorldPosition(v.PosX, v.PosY, v.PosZ+1) if(sx) and (sy) then local distance = getDistanceBetweenPoints3D ( x2, y2, z2,v.PosX, v.PosY, v.PosZ ) if distance < 30 then local fontbig = 3-(distance/10) --dxDrawBorderedCarText("", sx, sy, sx, sy, tocolor(212, 179, 17, 200), fontbig, "default-bold", "center") end end end end) function dxDrawBorderedCarText( text, x, y, w, h, color, scale, font, alignX, alignY, clip, wordBreak, postGUI ) dxDrawText ( text, x - 1, y - 1, w - 1, h - 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x + 1, y - 1, w + 1, h - 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x - 1, y + 1, w - 1, h + 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x + 1, y + 1, w + 1, h + 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x - 1, y, w - 1, h, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x + 1, y, w + 1, h, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x, y - 1, w, h - 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x, y + 1, w, h + 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x, y, w, h, color, scale, font, alignX, alignY, clip, wordBreak, postGUI ) end function outputMessage (text, r, g, b) return exports["scr-Lib"]:outputMessage(text, r, g, b); end Server: customCarNames = -- новые названия { } shopsVehSpawns = { [1] = { 2131, -1133, 25.6, 0,0,359 }, [2] = { 555, -1278, 18, 0,0,100 }, [3] = { 1941, 2097, 10.8, 0,0,350 }, [4] = { -1988, 272, 36, 0,0,259 }, [5] = { -1642, 1213, 7.17, 0,0, 227 }, } function getFreeID() local result = dbPoll(dbQuery(db, "SELECT ID FROM VehicleList ORDER BY ID ASC"), -1) newID = false for i, id in pairs (result) do if id["ID"] ~= i then newID = i break end end if newID then return newID else return #result + 1 end end function getVehicleByID(id) v = false for i, veh in ipairs (getElementsByType("vehicle")) do if getElementData(veh, "ID") == id then v = veh break end end return v end function updateVehicleInfo(player) if isElement(player) then local result = dbPoll(dbQuery(db, "SELECT * FROM VehicleList WHERE Account = ?", getAccountName(getPlayerAccount(player))), -1) if type(result) == "table" then setElementData(player, "VehicleInfo", result) end end end addEventHandler("onResourceStart", resourceRoot, function() db = dbConnect("sqlite", "database.db") dbExec(db, "CREATE TABLE IF NOT EXISTS VehicleList (ID, Account, Model, X, Y, Z, RotZ, Colors, Upgrades, Paintjob, Cost, HP, new_hydr)") for i, player in ipairs(getElementsByType("player")) do updateVehicleInfo(player) end end) addEvent("onOpenGui", true) addEventHandler("onOpenGui", root, function() updateVehicleInfo(source) end) function destroyVehicle(theVehicle) if isElement(theVehicle) then local Owner = getElementData(theVehicle, "Owner") if Owner then local x, y, z = getElementPosition(theVehicle) local _, _, rz = getElementRotation(theVehicle) local r1, g1, b1, r2, g2, b2 = getVehicleColor(theVehicle, true) local color = r1..","..g1..","..b1..","..r2..","..g2..","..b2 upgrade = "" for _, upgradee in ipairs (getVehicleUpgrades(theVehicle)) do if upgrade == "" then upgrade = upgradee else upgrade = upgrade..","..upgradee end end local Paintjob = getVehiclePaintjob(theVehicle) or 3 local id = getElementData(theVehicle, "ID") dbExec(db, "UPDATE VehicleList SET X = ?, Y = ?, Z = ?, RotZ = ?, HP = ?, Colors = ?, Upgrades = ?, Paintjob = ?, new_hydr = ? WHERE Account = ? AND ID = ?", x, y, z, rz, getElementHealth(theVehicle), color, upgrade, Paintjob, getElementData ( theVehicle, "NewHydr") and 1 or 0, getAccountName(getPlayerAccount(Owner)), id) updateVehicleInfo(Owner) local attached = getAttachedElements(theVehicle) if (attached) then for k,element in ipairs(attached) do if getElementType(element) == "blip" then destroyElement(element) end end end end destroyElement(theVehicle) end end addEvent("onBuyNewVehicle", true) addEventHandler("onBuyNewVehicle", root, function(Model, cost, r1, g1, b1, r2, g2, b2) abc = false local data = dbPoll(dbQuery(db, "SELECT * FROM VehicleList WHERE Account = ?", getAccountName(getPlayerAccount(source))), -1) for i, data in ipairs (data) do if data["Model"] == Model then abc = true break end end if #data >= 10 then outputMessage("#c1c1c1Desculpe, mas você só pode comprar #00FF6610#FFFFFF veiculos.", source, 38, 122, 216, true) return end if abc then outputMessage("#c1c1c1Você já tem este veiculo.", source, 38, 122, 216, true) return end if getPlayerMoney(source) >= tonumber(cost) then takePlayerMoney ( source, cost ) local x, y, z = getElementPosition(source) local _, _, rz = getElementRotation(source) local shopID = getElementData ( source, "atVehShop") local color = r1..","..g1..","..b1..","..r2..","..g2..","..b2 if shopID and shopsVehSpawns[shopID] then vehicle = createVehicle(Model, shopsVehSpawns[shopID][1], shopsVehSpawns[shopID][2], shopsVehSpawns[shopID][3], shopsVehSpawns[shopID][4], shopsVehSpawns[shopID][5], shopsVehSpawns[shopID][6]) else vehicle = createVehicle(Model, x-5, y+5, z, 0, 0, rz) end setVehicleColor(vehicle, r1, g1, b1, r2, g2, b2) setElementData(vehicle, "Owner", source) local NewID = getFreeID() setElementData(vehicle, "ID", NewID) dbExec(db, "INSERT INTO VehicleList VALUES(?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", NewID, getAccountName(getPlayerAccount(source)), Model, x-5, y+5, z, rz, color, "", 3, cost, 1000, 0) outputMessage("#c1c1c1Por: #00FF66$"..cost, source, 38, 122, 216, true) updateVehicleInfo(source) setElementData(vehicle, "ownercar", getAccountName(getPlayerAccount(source))) warpPedIntoVehicle ( source, vehicle ) vv[vehicle] = setTimer(function(source) if not isElement(source) then killTimer(vv[source]) vv[source] = nil end if isElement(source) and getElementHealth(source) <= 255 then setElementHealth(source, 255.5) setVehicleDamageProof(source, true) setVehicleEngineState(source, false) end end, 150, 0, vehicle) addEventHandler("onVehicleDamage", vehicle, function(loss) local account = getAccountName(getPlayerAccount(getElementData(source, "Owner"))) setTimer(function(source) if isElement(source) then dbExec(db, "UPDATE VehicleList SET HP = ? WHERE Account = ? AND Model = ?", getElementHealth(source), account, getElementModel(source)) updateVehicleInfo(getElementData(source, "Owner")) end end, 100, 1, source) end) addEventHandler("onVehicleEnter", vehicle, function(player) if getElementHealth(source) <= 255.5 then setVehicleEngineState(source, false) else if isVehicleDamageProof(source) then setVehicleDamageProof(source, false) end end end) else outputMessage("#c1c1c1Você não tem grana para comprar este veiculo.", source, 38, 122, 216, true) end end) vv = {} addEvent("SpawnMyVehicle", true) addEventHandler("SpawnMyVehicle", root, function(id) local data = dbPoll(dbQuery(db, "SELECT * FROM VehicleList WHERE Account = ? AND ID = ?", getAccountName(getPlayerAccount(source)), id), -1) if type(data) == "table" and #data ~= 0 then if getVehicleByID(id) then outputMessage("#c1c1c1O seu veiculo #00FF66"..(customCarNames[data[1]["Model"]] or getVehicleNameFromModel(data[1]["Model"])).." #c1c1c1já está spawnado.", source, 38, 122, 216, true) else local color = split(data[1]["Colors"], ',') r1 = color[1] or 255 g1 = color[2] or 255 b1 = color[3] or 255 r2 = color[4] or 255 g2 = color[5] or 255 b2 = color[6] or 255 vehicle = createVehicle(data[1]["Model"], data[1]["X"], data[1]["Y"], data[1]["Z"], 0, 0, data[1]["RotZ"]) setElementData(vehicle, "ID", id) local upd = split(tostring(data[1]["Upgrades"]), ',') for i, upgrade in ipairs(upd) do addVehicleUpgrade(vehicle, upgrade) end local Paintjob = data[1]["Paintjob"] or 3 setVehiclePaintjob(vehicle, Paintjob) setVehicleColor(vehicle, r1, g1, b1, r2, g2, b2) if tonumber(data[1]["HP"]) <= 255.5 then data[1]["HP"] = 255 end if data[1]["new_hydr"] and data[1]["new_hydr"] == 1 then setElementData(vehicle, "NewHydr", true) else setElementData(vehicle, "NewHydr", false) end setElementData(vehicle, "ownercar", getAccountName(getPlayerAccount(source))) setElementHealth(vehicle, data[1]["HP"]) setElementData(vehicle, "Owner", source) vv[vehicle] = setTimer(function(source) if not isElement(source) then killTimer(vv[source]) vv[source] = nil end if isElement(source) and getElementHealth(source) <= 255 then setElementHealth(source, 255.5) setVehicleDamageProof(source, true) setVehicleEngineState(source, false) end end, 50, 0, vehicle) addEventHandler("onVehicleDamage", vehicle, function(loss) local account = getAccountName(getPlayerAccount(getElementData(source, "Owner"))) setTimer(function(source) if isElement(source) then dbExec(db, "UPDATE VehicleList SET HP = ? WHERE Account = ? AND Model = ?", getElementHealth(source), account, getElementModel(source)) updateVehicleInfo(getElementData(source, "Owner")) end end, 100, 1, source) end) addEventHandler("onVehicleEnter", vehicle, function(player) if getElementHealth(source) <= 255.5 then setVehicleEngineState(source, false) else if isVehicleDamageProof(source) then setVehicleDamageProof(source, false) end end end) outputMessage("#c1c1c1O seu veiculo #00FF66"..(customCarNames[data[1]["Model"]] or getVehicleNameFromModel(data[1]["Model"])).." #c1c1c1foi spawnado.", source, 38, 122, 216, true) end else outputMessage("#c1c1c1Há um problema com o veiculo, notifique o administrador.", source, 38, 122, 216, true) end end) addEvent("DestroyMyVehicle", true) addEventHandler("DestroyMyVehicle", root, function(id) local vehicle = getVehicleByID(id) if isElement(vehicle) then local data = dbPoll(dbQuery(db, "SELECT * FROM VehicleList WHERE Account = ? AND ID = ?", getAccountName(getPlayerAccount(source)), id), -1) if type(data) == "table" and #data ~= 0 then destroyVehicle(vehicle) outputMessage ("#c1c1c1O seu veiculo #00FF66"..(customCarNames[data[1]["Model"]] or getVehicleNameFromModel(data[1]["Model"])).." #c1c1c1foi removido.", source, 38, 122, 216, true) else outputMessage("#c1c1c1Selecione um veiculo.", source, 38, 122, 216, true) end else outputMessage("#c1c1c1O seu veiculo não foi spawnado.", source, 38, 122, 216, true) end end) addEvent("LightsMyVehicle", true) addEventHandler("LightsMyVehicle", root, function(id) local vehicle = getVehicleByID(id) if isElement(vehicle) then local Vehicle = getPedOccupiedVehicle(source) if Vehicle == vehicle then if getVehicleOverrideLights(vehicle) ~= 2 then setVehicleOverrideLights(vehicle, 2) outputMessage("#c1c1c1Seu veiculo #00FF66"..(customCarNames[getElementModel(vehicle)] or getVehicleNameFromModel(getElementModel(vehicle))).." #c1c1c1teve as luzes acesas.", source, 38, 122, 216, true) elseif getVehicleOverrideLights(vehicle) ~= 1 then setVehicleOverrideLights(vehicle, 1) outputMessage("#c1c1c1Seu veiculo #00FF66"..(customCarNames[getElementModel(vehicle)] or getVehicleNameFromModel(getElementModel(vehicle))).." #c1c1c1teve as luzes apagadas.", source, 38, 122, 216, true) end else outputMessage("#c1c1c1Você não está no veiculo!", source, 38, 122, 216, true) end else outputMessage("#c1c1c1O seu veiculo não está spawnado.", source, 38, 122, 216, true) end end) addEvent("LockMyVehicle", true) addEventHandler("LockMyVehicle", root, function(id) local vehicle = getVehicleByID(id) if isElement(vehicle) then if not isVehicleLocked(vehicle) then setVehicleLocked(vehicle, true) setVehicleDoorsUndamageable(vehicle, true) setVehicleDoorState(vehicle, 0, 0) setVehicleDoorState(vehicle, 1, 0) setVehicleDoorState(vehicle, 2, 0) setVehicleDoorState(vehicle, 3, 0) outputMessage("#c1c1c1O seu transporte #00FF66"..(customCarNames[getElementModel(vehicle)] or getVehicleNameFromModel(getElementModel(vehicle))).." #c1c1c1foi #00FF66fechado.", source, 38, 122, 216, true) elseif isVehicleLocked(vehicle) then setVehicleLocked(vehicle, false) setVehicleDoorsUndamageable(vehicle, false) outputMessage("#c1c1c1O seu transporte #00FF66"..(customCarNames[getElementModel(vehicle)] or getVehicleNameFromModel(getElementModel(vehicle))).." #c1c1c1foi #00FF66aberto.", source, 38, 122, 216, true) end else outputMessage("#c1c1c1O seu veiculo não foi spawnado.", source, 38, 122, 216, true) end end) addEvent("BlipMyVehicle", true) addEventHandler("BlipMyVehicle", root, function(id) local vehicle = getVehicleByID(id) if isElement(vehicle) then if not getElementData(vehicle, "ABlip") then setElementData(vehicle, "ABlip", true) createBlipAttachedTo(vehicle, 41, 2, 255, 0, 0, 255, 0, 65535, source) outputMessage("#c1c1c1O seu transporte #00FF66"..(customCarNames[getElementModel(vehicle)] or getVehicleNameFromModel(getElementModel(vehicle))).." #c1c1c1foi marcado no mapa, usar #00FF66F11#c1c1c1 para encontrá-lo.", source, 38, 122, 216, true) else local attached = getAttachedElements(vehicle) if (attached) then for k,element in ipairs(attached) do if getElementType(element) == "blip" then destroyElement(element) end end end setElementData(vehicle, "ABlip", false) outputMessage("#c1c1c1O seu veículo #00FF66"..(customCarNames[getElementModel(vehicle)] or getVehicleNameFromModel(getElementModel(vehicle))).." #c1c1c1teve o blip removido.", source, 38, 122, 216, true) end else outputMessage("#c1c1c1O seu veiculo não está spawnado.", source, 38, 122, 216, true) end end) addEvent("FixMyVehicle", true) addEventHandler("FixMyVehicle", root, function(id) if getPlayerMoney(source) >= tonumber(500) then takePlayerMoney ( source, 500 ) local vehicle = getVehicleByID(id) if isElement(vehicle) then fixVehicle(vehicle) setVehicleEngineState(vehicle, true) if isVehicleDamageProof(vehicle) then setVehicleDamageProof(vehicle, false) end end dbExec(db, "UPDATE VehicleList SET HP = ? WHERE Account = ? AND ID = ?", 1000, getAccountName(getPlayerAccount(source)), id) updateVehicleInfo(source) outputMessage ("#c1c1c1O seu transporte foi reparado.", source, 38, 122, 216, true) else outputMessage("#c1c1c1Você não tem dinheiro suficiente para reparar.", source, 38, 122, 216, true) outputMessage("#c1c1c1Preço: #00FF66$500.", source, 38, 122, 216, true) end end) addEvent("WarpMyVehicle", true) addEventHandler("WarpMyVehicle", root, function(id) if not isPedInVehicle (source) then if getElementInterior(source) == 0 then if getPlayerMoney(source) >= tonumber(500) then local vehicle = getVehicleByID(id) if isElement(vehicle) then takePlayerMoney ( source, 500 ) local x, y, z = getElementPosition(source) setElementPosition(vehicle, x, y, z) warpPedIntoVehicle ( source, vehicle ) outputMessage ("#c1c1c1O seu veiculo #00FF66"..(customCarNames[getElementModel(vehicle)] or getVehicleNameFromModel(getElementModel(vehicle))).." #c1c1c1foi entregue a você.", source, 38, 122, 216, true) else outputMessage("#c1c1c1O seu veiculo não está spawnado.", source, 38, 122, 216, true) end else outputMessage("#c1c1c1Você não tem os meios de se teletransportar para o veiculo.", source, 38, 122, 216, true) end else outputMessage("#c1c1c1Você só poderá mudar de veiculo se sair do atual.", source, 38, 122, 216, true) end else outputMessage("#c1c1c1Nós não podemos dirigir seu veiculo. Por favor, sair do outro veiculo.", source, 38, 122, 216, true) end end) addEvent("SellMyVehicle", true) addEventHandler("SellMyVehicle", root, function(id) local vehicle = getVehicleByID(id) local data = dbPoll(dbQuery(db, "SELECT * FROM VehicleList WHERE Account = ? AND ID = ?", getAccountName(getPlayerAccount(source)), id), -1) if type(data) == "table" and #data ~= 0 then local Money = math.ceil((data[1]["Cost"]*.9)*math.floor(data[1]["HP"])/100/10) givePlayerMoney (source, Money) if isElement(vehicle) then destroyElement(vehicle) end dbExec(db, "DELETE FROM VehicleList WHERE Account = ? AND ID = ?", getAccountName(getPlayerAccount(source)), id) updateVehicleInfo(source) outputMessage("#c1c1c1Você vendeu o seu veiculo por #00FF66$"..Money, source, 38, 122, 216, true) end end) function getDataOnLogin(_, account) updateVehicleInfo(source) end addEventHandler("onPlayerLogin", root, getDataOnLogin) function SaveVehicleDataOnQuit() for i, veh in ipairs (getElementsByType("vehicle")) do if getElementData(veh, "Owner") == source then destroyVehicle(veh) end end end addEventHandler("onPlayerQuit", root,SaveVehicleDataOnQuit) addEvent("inviteToBuyCarSended", true) addEventHandler("inviteToBuyCarSended", root, function(player, price, veh_name, veh_id) if player and price and veh_name and veh_id then local pl = getPlayerFromName ( player ) if pl then triggerClientEvent ( pl, "recieveInviteToBuyCar", pl, getPlayerName (source), getAccountName(getPlayerAccount(source)), price, veh_name, veh_id ) else outputMessage ( "#c1c1c1O jogador não foi encontrado, a venda foi cancelada", source, 250, 10, 10, true) triggerClientEvent ( source, "cleanCarInvitations", source ) end end end) addEvent("invitationBuyCarNotAccepted", true) addEventHandler("invitationBuyCarNotAccepted", root, function(player, acc, price, veh_name, veh_id) local pl = getPlayerFromName ( player ) if pl then triggerClientEvent ( pl, "cleanCarInvitations", pl ) outputMessage ( "#c1c1c1O jogador recusou-se a comprar o seu carro", pl, 250, 10, 10,true) end end) addEvent("invitationBuyCarAccepted", true) addEventHandler("invitationBuyCarAccepted", root, function(player, acc, price, veh_name, veh_id) local pl = getPlayerFromName ( player ) local avail = false if pl and getAccountName ( getPlayerAccount (pl)) == acc then avail = true triggerClientEvent ( pl, "cleanCarInvitations", pl ) --outputMessage ( "Игрок отказался покупать ваше авто", pl, 250, 10, 10) else for i, v in ipairs( getElementsByType ( 'player' ) ) do if getAccountName(getPlayerAccount ( v )) == acc then avail = true pl = v break end end end price = tonumber(price) or 0 if avail then if isGuestAccount ( getPlayerAccount ( source ) ) then triggerClientEvent ( pl, "cleanCarInvitations", pl ) outputMessage ( "#c1c1c1Você não está logado em sua conta, a transação foi cancelada", source, 250, 10, 10,true ) outputMessage ( "#c1c1c1O jogador não entrou na conta, a transação foi cancelada", pl, 250, 10, 10,true ) return true end if getPlayerMoney ( source ) >= price then local vehicle = getVehicleByID(tonumber(veh_id)) local data = dbPoll(dbQuery(db, "SELECT * FROM VehicleList WHERE Account = ? AND ID = ?", getAccountName(getPlayerAccount(pl)), veh_id), -1) if type(data) == "table" and #data ~= 0 and isElement ( vehicle ) then givePlayerMoney ( pl, price ) takePlayerMoney ( source, price ) dbExec(db, "UPDATE VehicleList SET Account = ? WHERE Account = ? AND ID = ?", getAccountName(getPlayerAccount(source)), getAccountName(getPlayerAccount(pl)), veh_id) updateVehicleInfo(source) updateVehicleInfo(pl) setElementData(vehicle, "Owner", source) setElementData(vehicle, "ownercar", getAccountName(getPlayerAccount(source))) outputMessage("#c1c1c1Você vendeu o seu veiculo por #00FF66$"..price, pl, 38, 122, 216, true) outputMessage("#c1c1c1Você comprou um carro por #00FF66$"..price, source, 38, 122, 216, true) triggerClientEvent ( pl, "cleanCarInvitations", pl ) else outputMessage ( "#c1c1c1A máquina não pode ser encontrado, o negócio é cancelado", source, 250, 10, 10,true ) outputMessage ( "#c1c1c1A máquina não pode ser encontrado, o negócio é cancelado. Tente carro desova.", pl, 250, 10, 10,true ) triggerClientEvent ( pl, "cleanCarInvitations", pl ) end else outputMessage ( "#c1c1c1Você não tem dinheiro suficiente, a transação foi cancelada", source, 250, 10, 10,true ) end else outputMessage ( "#c1c1c1O jogador não foi encontrado, a operação foi cancelada", source, 250, 10, 10,true) end end) function outputMessage (text, player, r, g, b) return exports["scr-Lib"]:outputMessage(player, text, r, g, b); end
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Queria colocar uma rua por todo o mapa do mta, porém ela só cobre Los Santos, Como faço para ela cobrir todo o mapa ? Link da rua: http://mods-mta-online.blogspot.com/2015/03/novas-ruas-ls.html
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Olá pessoal, tudo bom ? Coloquei um radar no meu servidor e queria saber como faço para a Area-Verde aparecer nele! Ja tenho as areas verdes criadas! Pórem quero saber como faz para elas aparecerem no radar, pois no radar elas nao aparecem. Agradeço muito se poderem tirar um tempinho pra me ajudar Script do Radar: -------------------------------------------------------------------------------------------------- -- Distributed under the Creative Commons Attribution-NonCommercial 4.0 International license -- -- Version: (release) 1.0.0 -- -- Original author: Kacper "MrTasty (aka Addon)" Stasiak -- -- Special thanks to: Doomed_Space_Marine (useful functions) -- -- robhol (useful functions) -- -------------------------------------------------------------------------------------------------- --Features local enableBlips = true local renderNorthBlip = true local alwaysRenderMap = false --true = always render map, false = only render when in interior world 0 (radar will stay, only the map will stop rendering) local alwaysRenderOxygen = false --true = always render oxygen, false = only when oxygen not full/local player in water local disableGTASAhealth = true --Disable GTASA's HUD health display local disableGTASAarmor = true --Disable GTASA's HUD armour display local disableGTASAoxygen = true --Disable GTASA's HUD oxygen display --Dimensions & Sizes local worldW, worldH = 3072, 3072 --map image dimensions - if map image changed, please edit appropriately local blip = 12 --Blip size, pixels relative to 1366x768 resolution --Colours - Notice: Health colours smoothly according it local player's HP. local healthOkayR, healthOkayG, healthOkayB = 102, 204, 102 --RGB for health which is 'okay' (50% or more) local healthBadR, healthBadG, healthBadB = 200, 200, 0 --RGB for health which is 'bad' (25%) local healthCriticalR, healthCriticalG, healthCriticalB = 200, 0, 0 --RGB for health which is 'critically low' (near/at 0%) local armorColorR, armorColorG, armorColorB = 0, 102, 255 local oxygenColorR, oxygenColorG, oxygenColorB = 255, 255, 0 ------------------------------------------------------------------------------------ --Do not modify anything below unless you're absolutely sure of what you're doing.-- ------------------------------------------------------------------------------------ local sx, sy = guiGetScreenSize() local rt = dxCreateRenderTarget(290, 175) local xFactor, yFactor = sx/1366, sy/768 local yFactor = xFactor --otherwise the radar looses it's 2:3 ratio. -- Useful functions -- function findRotation(x1,y1,x2,y2) --Author: Doomed_Space_Marine & robhol local t = -math.deg(math.atan2(x2-x1,y2-y1)) if t < 0 then t = t + 360 end; return t; end function getPointFromDistanceRotation(x, y, dist, angle) --Author: robhol local a = math.rad(90 - angle); local dx = math.cos(a) * dist; local dy = math.sin(a) * dist; return x+dx, y+dy; end function drawRadar() showPlayerHudComponent("radar", false) if disableGTASAhealth then showPlayerHudComponent("health", false) end if disableGTASAarmor then showPlayerHudComponent("armour", false) end if disableGTASAoxygen then showPlayerHudComponent("breath", false) end if (not isPlayerMapVisible()) then local mW, mH = dxGetMaterialSize(rt) local x, y = getElementPosition(localPlayer) local X, Y = mW/2 -(x/(6000/worldW)), mH/2 +(y/(6000/worldH)) local camX,camY,camZ = getElementRotation(getCamera()) dxSetRenderTarget(rt, true) if alwaysRenderMap or getElementInterior(localPlayer) == 0 then dxDrawRectangle(0, 0, mW, mH, 0xFF7CA7D1) --render background dxDrawImage(X - worldW/2, mH/5 + (Y - worldH/2), worldW, worldH, "image/mapa.jpg", camZ, (x/(6000/worldW)), -(y/(6000/worldH)), tocolor(255, 255, 255, 255)) end dxSetRenderTarget() dxDrawRectangle((10)*xFactor, sy-((200+10))*yFactor, (300)*xFactor, (200)*yFactor, tocolor(0, 0, 0, 175)) dxDrawImage((10+5)*xFactor, sy-((200+5))*yFactor, (300-10)*xFactor, (175)*yFactor, rt, 0, 0, 0, tocolor(255, 255, 255, 150)) local health = math.max(math.min(getElementHealth(localPlayer)/(0.232018558500192*getPedStat(localPlayer, 24) -32.018558511152), 1), 0) local armor = math.max(math.min(getPedArmor(localPlayer)/100, 1), 0) local oxygen = math.max(math.min(getPedOxygenLevel(localPlayer)/(1.5*getPedStat(localPlayer, 225) +1000), 1), 0) local r, g, b if health >= 0.25 then r, g, b = interpolateBetween(healthBadR, healthBadG, healthBadB, healthOkayR, healthOkayG, healthOkayB, math.floor(health*20)/10, "InOutQuad") else r, g, b = interpolateBetween(healthCriticalR, healthCriticalB, healthCriticalB, healthBadR, healthBadG, healthBadB, math.floor(health*20)/10, "InOutQuad") end local col = tocolor(r, g, b, 190) local bg = tocolor(r, g, b, 100) dxDrawRectangle((15)*xFactor, sy-(25)*yFactor, (142.5)*xFactor, (10)*yFactor, bg) dxDrawRectangle((15)*xFactor, sy-(25)*yFactor, (142.5*health)*xFactor, (10)*yFactor, col) if alwaysRenderOxygen or (oxygen < 1 or isElementInWater(localPlayer)) then dxDrawRectangle((162.5)*xFactor, sy-(25)*yFactor, (67.5)*xFactor, (10)*yFactor, tocolor(armorColorR, armorColorG, armorColorB, 100)) dxDrawRectangle((162.5)*xFactor, sy-(25)*yFactor, (67.5*armor)*xFactor, (10)*yFactor, tocolor(armorColorR, armorColorG, armorColorB, 190)) dxDrawRectangle((237.5)*xFactor, sy-(25)*yFactor, (67.5)*xFactor, (10)*yFactor, tocolor(oxygenColorR, oxygenColorG, oxygenColorB, 100)) dxDrawRectangle((237.5)*xFactor, sy-(25)*yFactor, (67.5*oxygen)*xFactor, (10)*yFactor, tocolor(oxygenColorR, oxygenColorG, oxygenColorB, 190)) else dxDrawRectangle((162.5)*xFactor, sy-(25)*yFactor, (142.5)*xFactor, (10)*yFactor, tocolor(armorColorR, armorColorG, armorColorB, 100)) dxDrawRectangle((162.5)*xFactor, sy-(25)*yFactor, (142.5*armor)*xFactor, (10)*yFactor, tocolor(armorColorR, armorColorG, armorColorB, 190)) end local rx, ry, rz = getElementRotation(localPlayer) local lB = (15)*xFactor local rB = (15+290)*xFactor local tB = sy-(205)*yFactor local bB = tB + (175)*yFactor local cX, cY = (rB+lB)/2, (tB+bB)/2 +(35)*yFactor local toLeft, toTop, toRight, toBottom = cX-lB, cY-tB, rB-cX, bB-cY for k, v in ipairs(getElementsByType("blip")) do local bx, by = getElementPosition(v) local actualDist = getDistanceBetweenPoints2D(x, y, bx, by) local maxDist = getBlipVisibleDistance(v) if actualDist <= maxDist and getElementDimension(v)==getElementDimension(localPlayer) and getElementInterior(v)==getElementInterior(localPlayer) then local dist = actualDist/(6000/((worldW+worldH)/2)) local rot = findRotation(bx, by, x, y)-camZ local bpx, bpy = getPointFromDistanceRotation(cX, cY, math.min(dist, math.sqrt(toTop^2 + toRight^2)), rot) local bpx = math.max(lB, math.min(rB, bpx)) local bpy = math.max(tB, math.min(bB, bpy)) local bid = getElementData(v, "customIcon") or getBlipIcon(v) local _, _, _, bcA = getBlipColor(v) local bcR, bcG, bcB = 255, 255, 255 if getBlipIcon(v) == 0 then bcR, bcG, bcB = getBlipColor(v) end local bS = getBlipSize(v) dxDrawImage(bpx -(blip*bS)*xFactor/2, bpy -(blip*bS)*yFactor/2, (blip*bS)*xFactor, (blip*bS)*yFactor, "image/blip/"..bid..".png", 0, 0, 0, tocolor(bcR, bcG, bcB, bcA)) end end if renderNorthBlip then local rot = -camZ+180 local bpx, bpy = getPointFromDistanceRotation(cX, cY, math.sqrt(toTop^2 + toRight^2), rot) --get position local bpx = math.max(lB, math.min(rB, bpx)) local bpy = math.max(tB, math.min(bB, bpy)) --cap position to screen local dist = getDistanceBetweenPoints2D(cX, cY, bpx, bpy) --get distance to the capped position local bpx, bpy = getPointFromDistanceRotation(cX, cY, dist, rot) --re-calculate position based on new distance if bpx and bpy then --if position was obtained successfully local bpx = math.max(lB, math.min(rB, bpx)) local bpy = math.max(tB, math.min(bB, bpy)) --cap position just in case dxDrawImage(bpx -(blip*2)/2, bpy -(blip*2)/2, blip*2, blip*2, "image/blip/4.png", 0, 0, 0) --draw north (4) blip end end dxDrawImage(cX -(blip*2)*xFactor/2, cY -(blip*2)*yFactor/2, (blip*2)*xFactor, (blip*2)*yFactor, "image/player.png", camZ-rz, 0, 0) end end addEventHandler("onClientRender", root, drawRadar) addEventHandler("onClientResourceStop", resourceRoot, function() showPlayerHudComponent("radar", true) if disableGTASAhealth then showPlayerHudComponent("health", true) end if disableGTASAarmor then showPlayerHudComponent("armour", true) end if disableGTASAoxygen then showPlayerHudComponent("breath", true) end end)
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Olá pessoal do forum, tenho um ''DX Money'' no meu servidor, abaixo mostrarei a imagem dele pelo print https://prnt.sc/kytkfg Eu escrevi no print, onde quero mais ou menos q ele apareça, caso possam me ajudar! No print, ele esta entre o velocimetro não sei se conseguiram ver escrito "- $799,200", eu queria que ele aparecesse mais ou menos a partir dali onde esta a seta do mta, não muito perto do hud, porque ele esta praticamente dentro do velocimetro, o script dele esta abaixo, OBS:Ele tem só´1 arquivo.lua q é o client ------------------------------------------------------------------------- Client: local playerMoney = getPlayerMoney ( localPlayer ) local messages = { } local sx, sy = guiGetScreenSize ( ) addEventHandler ( "onClientRender", root, function ( ) local tick = getTickCount ( ) if ( playerMoney ~= getPlayerMoney ( localPlayer ) ) then local pM = getPlayerMoney ( localPlayer ) if ( pM > playerMoney ) then local diff = pM - playerMoney table.insert ( messages, { diff, true, tick + 5000, 180 } ) else local diff = playerMoney - pM table.insert ( messages, { diff, false, tick + 5000, 180 } ) end playerMoney = pM end if ( #messages > 7 ) then table.remove ( messages, 1 ) end for index, data in ipairs ( messages ) do local v1 = data[1] local v2 = data[2] local v3 = data[3] local v4 = data[4] dxDrawRectangle ( sx - 220, (sy-20)-(index*25), 200, 20, tocolor ( 0, 0, 0, v4 ) ) if ( v2 ) then dxDrawText ( "+ $"..convertNumber ( v1 ), sx - 200, (sy-18)-(index*25), 50, 20, tocolor ( 0, 255, 0, v4+75 ), 1, 'default-bold' ) else dxDrawText ( "- $"..convertNumber ( v1 ), sx - 200, (sy-18)-(index*25), 50, 20, tocolor ( 255, 0, 0, v4+75 ), 1, 'default-bold' ) end if ( tick >= v3 ) then messages[index][4] = v4-2 if ( v4 <= 25 ) then table.remove ( messages, index ) end end end end ) function convertNumber ( number ) local formatted = number while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') if ( k==0 ) then break end end return formatted end
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Boa tarde, alguem sabe o nome desse mod? usam ele em todos os servidores praticamente. LINK DA IMAGEM DELE ABAIXO: https://imgur.com/a/fXq0oRK
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É um script de proteção de bases! Tipo, apenas quem está na acl ''MARINHA'' pode ir para a base da marinha brasileira, como faço pra mais de uma acl poder ir para essa base? SCRIPT: RestricLocation = {} TeleportLocation = {} EnabledAlarm = true ColCuboid = false --------------------------------------- CONFIGS -------------------------------------------- RestricLocation["location1"] = {-264.21362304688,3335.7004394531,1.1062507629395} -- Local 1 RestricLocation["location2"] = {775.92932128906,2741.86544785156,150.10624694824} -- Local 2 TeleportLocation = {1976.0953369141,-1924.1055908203,13.546875} -- Local de TP GroupName = "MARINHA" -- Nome da Gang ou Grupo ACL GroupNameBy = 2 -- 1 para Gang, e 2 para ACL MsgInvasao = "Base da MARINHA! Você não pode entrar aqui!" EnableVehicleGodMode = true -- Habilitar HabilitarAdmin = false -- Todos admins vao poder entrar na base GodMode = false -- Ao entrar na área protegida, habilita GodMode NaoAtirar = false -- Ao entrar na área protegida, não podera atirar --------------------------------------- CONFIGS -------------------------------------------- function sendMsg(iplayer,msg) outputChatBox ( msg, iplayer, 255, 0, 0, true ) end function EnterPlace ( theElement ) local veh = getPedOccupiedVehicle(theElement) local accName = getAccountName(getPlayerAccount(theElement)) if HabilitarAdmin == true then if ( isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) ) then return end end if (getElementType ( theElement ) == "player") and (PlayerHaveLevel (theElement) == false) then sendMsg(theElement,MsgInvasao) if veh then setElementPosition( veh, TeleportLocation[1], TeleportLocation[2], TeleportLocation[3]) else setElementPosition( theElement, TeleportLocation[1], TeleportLocation[2], TeleportLocation[3]) end sendMsgOwners(theElement) elseif getElementType ( theElement ) == "vehicle" then SetVehicleGodMode(theElement,true) end end function ExitPlace ( theElement ) if GodMode == true then setElementData(theElement,"blood",12000) end if NaoAtirar == true then toggleControl(theElement, "fire", true) toggleControl(theElement, "vehicle_fire", true) toggleControl(theElement, "vehicle_secondary_fire", true) toggleControl(theElement, "aim_weapon", true) end if getElementType ( theElement ) == "vehicle" then SetVehicleGodMode(theElement,false) end end function PlayerHaveLevel( PlayerID ) if GroupNameBy == 1 then if ( getElementData ( PlayerID , "gang" ) == GroupName ) then if GodMode == true then setElementData(PlayerID,"blood",999999999999999) end if NaoAtirar == true then toggleControl (PlayerID, "fire", false) toggleControl (PlayerID, "vehicle_fire", false) toggleControl (PlayerID, "vehicle_secondary_fire", false) toggleControl (PlayerID, "aim_weapon", false) end return true else return false end else local accName = getAccountName ( getPlayerAccount ( PlayerID ) ) if ( isObjectInACLGroup ("user."..accName, aclGetGroup ( GroupName ) ) ) then if GodMode == true then setElementData(PlayerID,"blood",999999999999999) end if NaoAtirar == true then toggleControl (PlayerID, "fire", false) toggleControl (PlayerID, "vehicle_fire", false) toggleControl (PlayerID, "vehicle_secondary_fire", false) toggleControl (PlayerID, "aim_weapon", false) end return true else return false end end end function ResourceStart( ) LoadLocations() CreateCollision() end addEventHandler( "onResourceStart", getResourceRootElement( getThisResource() ),ResourceStart) function LoadLocations() local RX, RY, RZ, WRX, WRX, WRX if(RestricLocation["location1"][1] > RestricLocation["location2"][1]) then RestricLocation["maxx"] = RestricLocation["location1"][1] RestricLocation["minx"] = RestricLocation["location2"][1] else RestricLocation["maxx"] = RestricLocation["location2"][1] RestricLocation["minx"] = RestricLocation["location1"][1] end if(RestricLocation["location1"][2] > RestricLocation["location2"][2]) then RestricLocation["maxy"] = RestricLocation["location1"][2] RestricLocation["miny"] = RestricLocation["location2"][2] else RestricLocation["maxy"] = RestricLocation["location2"][2] RestricLocation["miny"] = RestricLocation["location1"][2] end if(RestricLocation["location1"][3] > RestricLocation["location2"][3]) then RestricLocation["maxz"] = RestricLocation["location1"][3] RestricLocation["minz"] = RestricLocation["location2"][3] else RestricLocation["maxz"] = RestricLocation["location2"][3] RestricLocation["minz"] = RestricLocation["location1"][3] end end function CreateCollision() RX = RestricLocation["minx"] WRX = RestricLocation["maxx"] - RestricLocation["minx"] RY = RestricLocation["miny"] WRY = RestricLocation["maxy"] - RestricLocation["miny"] RZ = RestricLocation["minz"] WRZ = RestricLocation["maxz"] - RestricLocation["minz"] ColCuboid = createColCuboid ( RX, RY, RZ, WRX, WRY, WRZ ) if ColCuboid then addEventHandler ( "onColShapeHit", ColCuboid, EnterPlace ) addEventHandler ( "onColShapeLeave", ColCuboid, ExitPlace ) else outputDebugString("Erro, verifique: location1 e location2") end end function ResourceStop( ) destroyElement ( ColCuboid ) end addEventHandler( "onResourceStop", getResourceRootElement( getThisResource() ),ResourceStop) function sendMsgOwners( PlayerID ) local connectedPlayers = getElementsByType ( "player" ) for i, aPlayer in ipairs(connectedPlayers) do if(PlayerHaveLevel (aPlayer) == true) then sendMsg(aPlayer," O Jogador " ..getPlayerName ( PlayerID ) .." esta tentando invadir a sua BASE !") end end end function SetVehicleGodMode( VehicleID, godEoD ) if EnableVehicleGodMode == true then setElementData(VehicleID, "godmode", godEoD) setVehicleDamageProof (VehicleID, godEoD ) end end
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Boa noite galera! Gostaria de saber se coloquei o ''modo superman ( Voar )'' corretamente em meu painel vip, caso tenha algo errado, [ agradeceria muito se vcs me reenviarem tudo corrigido ] desculpem o incomodo, sou iniciante em script, e meu servidor esta lotando muito! o ''tudo corrigido'' ali, quis dizer, me mandar o script inteiro, porém as coisas que eu errei, já corrigidas! pessoal muito obrigado se puderem fazer isso por mim! atenciosamente: eu de novo rsrsrs, devem ter me visto em um monte de topicos por ai ne kssks SERVER: function showPanel(thePlayer) accountname = getAccountName(getPlayerAccount(thePlayer)) if isObjectInACLGroup("user." .. accountname, aclGetGroup("VIP DIAMANTE")) then triggerClientEvent(thePlayer, "abrirVip", getRootElement()) end end function onResStart() for index, player in ipairs(getElementsByType("player")) do bindKey(player, "o", "down", showPanel) end end addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), onResStart) function onPlayerJoin() bindKey(source, "o", "down", showPanel) end addEventHandler("onPlayerJoin", getRootElement(), onPlayerJoin) function cleanAll(player) for index, player in ipairs(getElementsByType("player")) do unbindKey(player, "o", "down", showPanel) end end addEventHandler("onResourceStop", getResourceRootElement(getThisResource()), cleanAll) function skinVip1() setElementModel(source, 0) displayServerMessage(source, "Você Pegou Skin VIP DIAMANTE 2", "confirm") end addEvent("skinVip1", true) addEventHandler("skinVip1", getRootElement(), skinVip1) function skinVip2() setElementModel(source, 123) displayServerMessage(source, "Você Pegou Skin VIP DIAMANTE 1", "confirm") end addEvent("skinVip2", true) addEventHandler("skinVip2", getRootElement(), skinVip2) function vidacolete() setPedStat(source, 24, 999) setElementHealth(source, 200) setPedArmor(source, 100) displayServerMessage(source, "Vida 200% e Colete", "confirm") end addEvent("vidacolete", true) addEventHandler("vidacolete", getRootElement(), vidacolete) function kitarmas1() giveWeapon(source, 1, 2000) giveWeapon(source, 2, 2000) giveWeapon(source, 10, 2000) giveWeapon(source, 23, 2000) giveWeapon(source, 26, 2000) giveWeapon(source, 28, 2000) giveWeapon(source, 31, 2000) giveWeapon(source, 34, 2000) giveWeapon(source, 37, 2000) giveWeapon(source, 39, 2000) giveWeapon(source, 43, 2000) giveWeapon(source, 46, 2000) displayServerMessage(source, "Você Pegou Kit Armas 1", "confirm") end addEvent("kitarmas1", true) addEventHandler("kitarmas1", getRootElement(), kitarmas1) function kitarmas2() giveWeapon(source, 1, 2000) giveWeapon(source, 6, 2000) giveWeapon(source, 10, 2000) giveWeapon(source, 22, 2000) giveWeapon(source, 25, 2000) giveWeapon(source, 29, 2000) giveWeapon(source, 31, 2000) giveWeapon(source, 34, 2000) giveWeapon(source, 37, 2000) giveWeapon(source, 39, 2000) giveWeapon(source, 43, 2000) giveWeapon(source, 46, 2000) displayServerMessage(source, "Você Pegou Kit Armas 2", "confirm") end addEvent("kitarmas2", true) addEventHandler("kitarmas2", getRootElement(), kitarmas2) function habilidades() setPedStat(source, 69, 1000) setPedStat(source, 70, 1000) setPedStat(source, 71, 1000) setPedStat(source, 72, 1000) setPedStat(source, 73, 1000) setPedStat(source, 74, 1000) setPedStat(source, 75, 1000) setPedStat(source, 76, 1000) setPedStat(source, 77, 1000) setPedStat(source, 78, 1000) setPedStat(source, 79, 1000) displayServerMessage(source, "Você Pegou Todas Habilidades", "confirm") end addEvent("habilidades", true) addEventHandler("habilidades", getRootElement(), habilidades) function jetpack1() if getPedOccupiedVehicle(source) then displayServerMessage(source, "Saia do Veiculo Primeiro", "warning") return end givePedJetPack(source) displayServerMessage(source, "Jetpack Ativado", "confirm") end addEvent("jetpack1", true) addEventHandler("jetpack1", getRootElement(), jetpack1) function jetpack2() if getPedOccupiedVehicle(source) then displayServerMessage(source, "Saia do Veiculo Primeiro", "warning") return end removePedJetPack(source) displayServerMessage(source, "Jetpack Desativado", "warning") end addEvent("jetpack2", true) addEventHandler("jetpack2", getRootElement(), jetpack2) function invisivel1() if getElementAlpha(source) == 255 then setElementAlpha(source, 0) setPlayerNametagShowing(source, false) displayServerMessage(source, "Skin Invisivel Ativado", "confirm") end end addEvent("invisivel1", true) addEventHandler("invisivel1", getRootElement(), invisivel1) function invisivel2() if getElementAlpha(source) == 0 then setElementAlpha(source, 255) setPlayerNametagShowing(source, true) displayServerMessage(source, "Skin Invisivel Desativado", "warning") end end addEvent("invisivel2", true) addEventHandler("invisivel2", getRootElement(), invisivel2) function velocidade1() displayServerMessage(source, "Sua Velocidade Esta Lenta", "confirm") end addEvent("velocidade1", true) addEventHandler("velocidade1", getRootElement(), velocidade1) function velocidade2() displayServerMessage(source, "Sua Velocidade Esta Rapida", "confirm") end addEvent("velocidade2", true) addEventHandler("velocidade2", getRootElement(), velocidade2) function velocidade3() displayServerMessage(source, "Sua Velocidade Esta Normal", "confirm") end addEvent("velocidade3", true) addEventHandler("velocidade3", getRootElement(), velocidade3) function proVeiculo1() if isPedInVehicle(source) then if isVehicleDamageProof(getPedOccupiedVehicle(source)) == false then setVehicleDamageProof(getPedOccupiedVehicle(source), true) displayServerMessage(source, "Proteção Veiculo Ativado", "confirm") end else displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning") end end addEvent("proVeiculo1", true) addEventHandler("proVeiculo1", getRootElement(), proVeiculo1) function proVeiculo2() if isPedInVehicle(source) then if isVehicleDamageProof(getPedOccupiedVehicle(source)) == true then setVehicleDamageProof(getPedOccupiedVehicle(source), false) displayServerMessage(source, "Proteção Veiculo Desativado", "warning") end else displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning") end end addEvent("proVeiculo2", true) addEventHandler("proVeiculo2", getRootElement(), proVeiculo2) function veiculoInvisivel1() if isPedInVehicle(source) then if getElementAlpha(getPedOccupiedVehicle(source)) == 255 then setElementAlpha(getPedOccupiedVehicle(source), 0) displayServerMessage(source, "Veiculo Invisivel Ativado", "confirm") end else displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning") end end addEvent("veiculoInvisivel1", true) addEventHandler("veiculoInvisivel1", getRootElement(), veiculoInvisivel1) function veiculoInvisivel2() if isPedInVehicle(source) then if getElementAlpha(getPedOccupiedVehicle(source)) == 0 then setElementAlpha(getPedOccupiedVehicle(source), 255) displayServerMessage(source, "Veiculo Invisivel Desativado", "warning") end else displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning") end end addEvent("veiculoInvisivel2", true) addEventHandler("veiculoInvisivel2", getRootElement(), veiculoInvisivel2) function agua1() if isPedInVehicle(source) then triggerClientEvent(source, "aguaTrue", getRootElement()) displayServerMessage(source, "Dirigir Sobre Água Ativado", "confirm") else displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning") end end addEvent("agua1", true) addEventHandler("agua1", getRootElement(), agua1) function agua2() if isPedInVehicle(source) then triggerClientEvent(source, "aguaFalse", getRootElement()) displayServerMessage(source, "Dirigir Sobre Água Desativado", "warning") else displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning") end end addEvent("agua2", true) addEventHandler("agua2", getRootElement(), agua2) function fly1() if isPedInVehicle(source) then triggerClientEvent(source, "flyTrue", getRootElement()) displayServerMessage(source, "Voar Com o Carro Ativado", "confirm") else displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning") end end addEvent("fly1", true) addEventHandler("fly1", getRootElement(), fly1) function fly2() if isPedInVehicle(source) then triggerClientEvent(source, "flyFalse", getRootElement()) displayServerMessage(source, "Voar Com o Carro Desativado", "warning") else displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning") end end addEvent("fly2", true) addEventHandler("fly2", getRootElement(), fly2) function spon() triggerClientEvent(source, "Superman.Start", getRootElement()) displayServerMessage(source, "Modo Superman Ativado.", "confirm") end addEvent("spon", true) addEventHandler("spon", root, spon) function spoff() triggerClientEvent(source, "Superman.Stop", getRootElement()) displayServerMessage(source, "Modo Superman Desativado.", "warning") end addEvent("spoff", true) addEventHandler("spoff", root, spoff) function andar1() setPedWalkingStyle(source, 126) displayServerMessage(source, "Estilo Andar 1 Ativado", "confirm") end addEvent("andar1", true) addEventHandler("andar1", getRootElement(), andar1) function andar2() setPedWalkingStyle(source, 122) displayServerMessage(source, "Estilo Andar 2 Ativado", "confirm") end addEvent("andar2", true) addEventHandler("andar2", getRootElement(), andar2) function andar3() setPedWalkingStyle(source, 0) displayServerMessage(source, "Estilo Andar Desativado", "warning") end addEvent("andar3", true) addEventHandler("andar3", getRootElement(), andar3) function jump1() if isPedInVehicle(source) then triggerClientEvent(source, "jumpStart", getRootElement()) displayServerMessage(source, "Pular Com o Veiculo Ativado", "confirm") else displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning") end end addEvent("jump1", true) addEventHandler("jump1", getRootElement(), jump1) function jump2() if isPedInVehicle(source) then triggerClientEvent(source, "jumpStop", getRootElement()) displayServerMessage(source, "Pular Com o Veiculo Desativado", "warning") else displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning") end end addEvent("jump2", true) addEventHandler("jump2", getRootElement(), jump2) veiculo = {} function carro() if getPedOccupiedVehicle(source) then displayServerMessage(source, "Saia Do Veiculo Primeiro", "warning") return end if veiculo[source] and isElement(veiculo[source]) then destroyElement(veiculo[source]) end local x, y, z = getElementPosition(source) veiculo[source] = createVehicle(411, x, y, z) warpPedIntoVehicle(source, veiculo[source]) displayServerMessage(source, "Você Pegou Carro Vip", "confirm") end addEvent("carro", true) addEventHandler("carro", getRootElement(), carro) veiculo = {} function moto() if getPedOccupiedVehicle(source) then displayServerMessage(source, "Saia Do Veiculo Primeiro", "warning") return end if veiculo[source] and isElement(veiculo[source]) then destroyElement(veiculo[source]) end local x, y, z = getElementPosition(source) veiculo[source] = createVehicle(522, x, y, z) warpPedIntoVehicle(source, veiculo[source]) displayServerMessage(source, "Você Pegou Moto Vip", "confirm") end addEvent("moto", true) addEventHandler("moto", getRootElement(), moto) -- //#Mensages function displayServerMessage(source, message, type) triggerClientEvent(source, "servermessages", getRootElement(), message, type) end -- //#Status addEvent("callServerAccountName", true) addEventHandler("callServerAccountName", root, function (thePlayer) if thePlayer then local account = getPlayerAccount(thePlayer) if account then if isGuestAccount(account) then setElementData(thePlayer,"account-name", "Não logado") else local accountName = getAccountName(account) setElementData(thePlayer, "account-name", accountName) end end end end ) addEventHandler("onPlayerLogin", root, function() local accountName = getAccountName(getPlayerAccount(source)) setElementData(source, "account-name", accountName) end ) addEventHandler("onPlayerLogout", root, function() setElementData(source, "account-name", "Não logado") end ) function Events() if eventName == "onResourceStart" then for k,v in ipairs(getElementsByType("player")) do setElementData(v, "IP", getPlayerIP(v)) end elseif eventName == "onPlayerJoin" then setElementData(source, "IP", getPlayerIP(source)) end end addEventHandler("onResourceStart", resourceRoot, Events) addEventHandler("onPlayerJoin", root, Events) addEvent("online", true) addEventHandler("online", getRootElement(), function() setElementData(source,"maxPlayers",getMaxPlayers(source)) setElementData(source,"numPlayers",getPlayerCount(source)) end) CLIENT: local screenH, screenW = guiGetScreenSize() local x, y = (screenH/1366), (screenW/768) local Font_1 = dxCreateFont("font/font.ttf", 14) local Font_2 = dxCreateFont("font/font.ttf", 9) local Font_3 = dxCreateFont("font/font.ttf", 13) local Font_4 = dxCreateFont("font/font.ttf", 14) local Font_5 = dxCreateFont("font/font.ttf", 11) local movertexto = 0 cor = {} vip1 = false function dxPainelVip1() dxDrawRectangle(x*423, y*184, x*520, y*500, tocolor(0, 0, 0, 111), false) dxDrawRectangle(x*425, y*186, x*516, y*35, tocolor(0, 111, 255, 255), false) dxDrawText("Painel Vip", x*425, y*186, x*941, y*221, tocolor(255, 255, 255, 255), x*1.00, Font_1, "center", "center", false, false, false, false, false) local seconds = getTickCount() / 1000 local angle = math.sin(seconds) * 10 dxDrawImage(x*486, y*186, x*192, y*138, "img/jogador.png", angle, 0, -40, tocolor(255, 255, 255, 255), false) dxDrawImage(x*685, y*186, x*192, y*138, "img/veiculo.png", angle, 0, -40, tocolor(255, 255, 255, 255), false) cor[1] = tocolor(0, 0, 0, 111) cor[2] = tocolor(0, 0, 0, 111) if cursorPosition(x*820, y*247, x*104, y*25) then cor[1] = tocolor(0, 111, 255, 255) end if cursorPosition(x*443, y*247, x*104, y*25) then cor[2] = tocolor(0, 111, 255, 255) end dxDrawRectangle(x*820, y*247, x*104, y*25, cor[1], false) dxDrawRectangle(x*443, y*247, x*104, y*25, cor[2], false) dxDrawText("Veiculo", x*820, y*247, x*924, y*272, tocolor(255, 255, 255, 255), x*1.00, Font_2, "center", "center", false, false, false, false, false) dxDrawText("Jogador", x*443, y*247, x*547, y*272, tocolor(255, 255, 255, 255), x*1.00, Font_2, "center", "center", false, false, false, false, false) dxDrawLine(x*427, y*223, x*936, y*223, tocolor(255, 255, 255, 255), x*1, false) dxDrawLine(x*427, y*289, x*937, y*289, tocolor(255, 255, 255, 255), x*1, false) dxDrawLine(x*427, y*644, x*937, y*644, tocolor(255, 255, 255, 255), x*1, false) dxDrawLine(x*681, y*298, x*681, y*634, tocolor(255, 255, 255, 255), x*1, false) movertexto = movertexto + 0.999*3 local movertexto1, movertexto2 = interpolateBetween (x*430, y*653, 0, x*630, y*653, 0, movertexto, "SineCurve") dxDrawRectangle(x*425, y*647, x*516, y*35, tocolor(0, 111, 255, 255), false) dxDrawText("@Copyright - #Horus todos os direitos reservados!", movertexto1, movertexto2, x, y, tocolor(255, 255, 255, 255), x*1.00, Font_3, "left", "top", false, false, false, false, false) cor[3] = tocolor(0, 0, 0, 111) cor[4] = tocolor(0, 0, 0, 111) cor[5] = tocolor(0, 0, 0, 111) cor[6] = tocolor(0, 0, 0, 111) cor[7] = tocolor(0, 0, 0, 111) cor[8] = tocolor(0, 0, 0, 111) cor[9] = tocolor(0, 0, 0, 111) cor[10] = tocolor(0, 0, 0, 111) cor[11] = tocolor(0, 0, 0, 111) cor[12] = tocolor(0, 0, 0, 111) cor[13] = tocolor(0, 0, 0, 111) cor[14] = tocolor(0, 0, 0, 111) cor[15] = tocolor(0, 0, 0, 111) cor[16] = tocolor(0, 0, 0, 111) cor[17] = tocolor(0, 0, 0, 111) cor[18] = tocolor(0, 0, 0, 111) cor[19] = tocolor(0, 0, 0, 111) cor[20] = tocolor(0, 0, 0, 111) if cursorPosition(x*465, y*328, x*180, y*26) then cor[3] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*358, x*180, y*26) then cor[4] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*421, x*180, y*26) then cor[5] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*451, x*180, y*26) then cor[6] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*482, x*180, y*26) then cor[7] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*328, x*180, y*26) then cor[8] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*388, x*84, y*26) then cor[9] = tocolor(0, 111, 255, 255) end if cursorPosition(x*816, y*388, x*84, y*26) then cor[10] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*544, x*180, y*26) then cor[11] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*574, x*180, y*26) then cor[12] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*604, x*180, y*26) then cor[13] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*451, x*84, y*26) then cor[14] = tocolor(0, 111, 255, 255) end if cursorPosition(x*816, y*451, x*84, y*26) then cor[15] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*513, x*84, y*26) then cor[16] = tocolor(0, 111, 255, 255) end if cursorPosition(x*816, y*513, x*84, y*26) then cor[17] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*574, x*84, y*26) then cor[18] = tocolor(0, 111, 255, 255) end if cursorPosition(x*816, y*574, x*84, y*26) then cor[19] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*604, x*180, y*26) then cor[20] = tocolor(0, 111, 255, 255) end dxDrawText("Skins", x*465, y*303, x*645, y*324, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*465, y*328, x*180, y*26, cor[3], false) dxDrawRectangle(x*465, y*358, x*180, y*26, cor[4], false) dxDrawText("Skin DIAMANTE 1", x*465, y*328, x*645, y*354, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Skin DIAMANTE 2", x*465, y*358, x*645, y*384, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Armas", x*465, y*394, x*645, y*417, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*465, y*421, x*180, y*26, cor[5], false) dxDrawRectangle(x*465, y*451, x*180, y*26, cor[6], false) dxDrawRectangle(x*465, y*482, x*180, y*26, cor[7], false) dxDrawText("Kit 1", x*465, y*421, x*645, y*447, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Kit 2", x*465, y*451, x*645, y*477, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Habilidade", x*465, y*482, x*645, y*508, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Vida Colete", x*720, y*303, x*900, y*324, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*720, y*328, x*180, y*26, cor[8], false) dxDrawText("Vida Colete", x*720, y*328, x*900, y*354, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Jet Pack", x*720, y*364, x*900, y*385, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*720, y*388, x*84, y*26, cor[9], false) dxDrawRectangle(x*816, y*388, x*84, y*26, cor[10], false) dxDrawText("Pegar", x*720, y*388, x*804, y*414, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Tirar", x*816, y*388, x*900, y*414, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Velocidade Do Jogo", x*465, y*518, x*645, y*539, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*465, y*544, x*180, y*26, cor[11], false) dxDrawRectangle(x*465, y*574, x*180, y*26, cor[12], false) dxDrawRectangle(x*465, y*604, x*180, y*26, cor[13], false) dxDrawText("Lento", x*465, y*544, x*645, y*570, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Rapido 3x", x*465, y*574, x*645, y*600, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Normal", x*465, y*604, x*645, y*630, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Skin Invisivel", x*720, y*426, x*900, y*447, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*720, y*451, x*84, y*26, cor[14], false) dxDrawRectangle(x*816, y*451, x*84, y*26, cor[15], false) dxDrawText("Ativar", x*720, y*451, x*804, y*477, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Desativar", x*816, y*451, x*900, y*477, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Superman", x*720, y*487, x*900, y*508, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*720, y*513, x*84, y*26, cor[16], false) dxDrawRectangle(x*816, y*513, x*84, y*26, cor[17], false) dxDrawText("On", x*720, y*513, x*804, y*539, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Off", x*816, y*513, x*900, y*539, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Estilo De Andar", x*720, y*549, x*900, y*570, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*720, y*574, x*84, y*26, cor[18], false) dxDrawRectangle(x*816, y*574, x*84, y*26, cor[19], false) dxDrawRectangle(x*720, y*604, x*180, y*26, cor[20], false) dxDrawText("Stylo 1", x*720, y*574, x*804, y*600, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Stylo 2", x*816, y*574, x*900, y*600, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Andar Normal", x*720, y*604, x*900, y*630, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) cor[19] = tocolor(0, 0, 0, 111) if cursorPosition(x*630, y*247, x*104, y*25) then cor[19] = tocolor(0, 111, 255, 255) end dxDrawRectangle(x*630, y*247, x*104, y*25, cor[19], false) dxDrawText("Seu Status", x*630, y*247, x*734, y*272, tocolor(255, 255, 255, 255), x*1.00, Font_2, "center", "center", false, false, false, false, false) end vip2 = false function dxPainelVip2() dxDrawRectangle(x*423, y*184, x*520, y*500, tocolor(0, 0, 0, 111), false) dxDrawRectangle(x*425, y*186, x*516, y*35, tocolor(0, 111, 255, 255), false) dxDrawText("VIP DIAMANTE", x*425, y*186, x*941, y*221, tocolor(255, 255, 255, 255), x*1.00, Font_1, "center", "center", false, false, false, false, false) local seconds = getTickCount() / 1000 local angle = math.sin(seconds) * 10 dxDrawImage(x*486, y*186, x*192, y*138, "img/jogador.png", angle, 0, -30 , tocolor(255, 255, 255, 255), false) dxDrawImage(x*685, y*186, x*192, y*138, "img/veiculo.png", angle, 0, -30 , tocolor(255, 255, 255, 255), false) cor[1] = tocolor(0, 0, 0, 111) cor[2] = tocolor(0, 0, 0, 111) if cursorPosition(x*820, y*247, x*104, y*25) then cor[1] = tocolor(0, 111, 255, 255) end if cursorPosition(x*443, y*247, x*104, y*25) then cor[2] = tocolor(0, 111, 255, 255) end dxDrawRectangle(x*820, y*247, x*104, y*25, cor[1], false) dxDrawRectangle(x*443, y*247, x*104, y*25, cor[2], false) dxDrawText("Veiculo", x*820, y*247, x*924, y*272, tocolor(255, 255, 255, 255), x*1.00, Font_2, "center", "center", false, false, false, false, false) dxDrawText("Jogador", x*443, y*247, x*547, y*272, tocolor(255, 255, 255, 255), x*1.00, Font_2, "center", "center", false, false, false, false, false) dxDrawLine(x*427, y*223, x*936, y*223, tocolor(255, 255, 255, 255), x*1, false) dxDrawLine(x*427, y*289, x*937, y*289, tocolor(255, 255, 255, 255), x*1, false) dxDrawLine(x*427, y*644, x*937, y*644, tocolor(255, 255, 255, 255), x*1, false) dxDrawLine(x*681, y*298, x*681, y*634, tocolor(255, 255, 255, 255), x*1, false) movertexto = movertexto + 0.999*3 local movertexto1, movertexto2 = interpolateBetween (x*430, y*653, 0, x*630, y*653, 0, movertexto, "SineCurve") dxDrawRectangle(x*425, y*647, x*516, y*35, tocolor(0, 111, 255, 255), false) dxDrawText("@Copyright - #Horus todos os direitos reservados!", movertexto1, movertexto2, x, y, tocolor(255, 255, 255, 255), x*1.00, Font_3, "left", "top", false, false, false, false, false) cor[3] = tocolor(0, 0, 0, 111) cor[4] = tocolor(0, 0, 0, 111) cor[5] = tocolor(0, 0, 0, 111) cor[6] = tocolor(0, 0, 0, 111) cor[7] = tocolor(0, 0, 0, 111) cor[8] = tocolor(0, 0, 0, 111) cor[9] = tocolor(0, 0, 0, 111) cor[10] = tocolor(0, 0, 0, 111) cor[11] = tocolor(0, 0, 0, 111) cor[12] = tocolor(0, 0, 0, 111) cor[13] = tocolor(0, 0, 0, 111) cor[14] = tocolor(0, 0, 0, 111) cor[15] = tocolor(0, 0, 0, 111) cor[16] = tocolor(0, 0, 0, 111) cor[17] = tocolor(0, 0, 0, 111) cor[18] = tocolor(0, 0, 0, 111) if cursorPosition(x*465, y*328, x*180, y*26) then cor[3] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*358, x*180, y*26) then cor[4] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*421, x*180, y*26) then cor[5] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*451, x*180, y*26) then cor[6] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*328, x*180, y*26) then cor[7] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*358, x*180, y*26) then cor[8] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*512, x*180, y*26) then cor[9] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*542, x*180, y*26) then cor[10] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*421, x*180, y*26) then cor[11] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*451, x*180, y*26) then cor[12] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*512, x*180, y*26) then cor[13] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*542, x*180, y*26) then cor[14] = tocolor(0, 111, 255, 255) end if cursorPosition(x*465, y*602, x*84, y*26) then cor[15] = tocolor(0, 111, 255, 255) end if cursorPosition(x*561, y*602, x*84, y*26) then cor[16] = tocolor(0, 111, 255, 255) end if cursorPosition(x*720, y*602, x*84, y*26) then cor[17] = tocolor(0, 111, 255, 255) end if cursorPosition(x*816, y*602, x*84, y*26) then cor[18] = tocolor(0, 111, 255, 255) end dxDrawText("Veiculos", x*465, y*303, x*645, y*324, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*465, y*328, x*180, y*26, cor[3], false) dxDrawRectangle(x*465, y*358, x*180, y*26, cor[4], false) dxDrawText("Moto", x*465, y*328, x*645, y*354, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Carro", x*465, y*358, x*645, y*384, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Indestrutivel", x*465, y*394, x*645, y*417, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*465, y*421, x*180, y*26, cor[5], false) dxDrawRectangle(x*465, y*451, x*180, y*26, cor[6], false) dxDrawText("Ativar", x*465, y*421, x*645, y*447, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Desativar", x*465, y*451, x*645, y*477, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Colorido 'Rainbow'", x*720, y*303, x*900, y*324, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*720, y*328, x*180, y*26, cor[7], false) dxDrawRectangle(x*720, y*358, x*180, y*26, cor[8], false) dxDrawText("Ativar", x*720, y*328, x*900, y*354, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Desativar", x*720, y*358, x*900, y*384, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Invisivel", x*465, y*487, x*645, y*508, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*465, y*512, x*180, y*26, cor[9], false) dxDrawRectangle(x*465, y*542, x*180, y*26, cor[10], false) dxDrawText("Ativar", x*465, y*512, x*645, y*538, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Desativar", x*465, y*542, x*645, y*568, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Farol Colorido 'Rainbow'", x*720, y*394, x*900, y*415, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*720, y*421, x*180, y*26, cor[11], false) dxDrawRectangle(x*720, y*451, x*180, y*26, cor[12], false) dxDrawText("Ativar", x*720, y*421, x*900, y*447, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Desativar", x*720, y*451, x*900, y*477, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Pular 'Jum Car'", x*720, y*487, x*900, y*508, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*720, y*512, x*180, y*26, cor[13], false) dxDrawRectangle(x*720, y*542, x*180, y*26, cor[14], false) dxDrawText("Ativar", x*720, y*513, x*900, y*538, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Desativar", x*720, y*543, x*900, y*568, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Andar Na Agua", x*465, y*578, x*645, y*599, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*465, y*602, x*84, y*26, cor[15], false) dxDrawRectangle(x*561, y*602, x*84, y*26, cor[16], false) dxDrawText("Ativar", x*465, y*602, x*549, y*627, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Desativar", x*561, y*602, x*645, y*627, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Vooar", x*720, y*578, x*900, y*599, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false) dxDrawRectangle(x*720, y*602, x*84, y*26, cor[17], false) dxDrawRectangle(x*816, y*602, x*84, y*26, cor[18], false) dxDrawText("Ativar", x*720, y*602, x*804, y*627, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) dxDrawText("Desativar", x*816, y*603, x*900, y*628, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false) cor[19] = tocolor(0, 0, 0, 111) if cursorPosition(x*630, y*247, x*104, y*25) then cor[19] = tocolor(0, 111, 255, 255) end dxDrawRectangle(x*630, y*247, x*104, y*25, cor[19], false) dxDrawText("Seu Status", x*630, y*247, x*734, y*272, tocolor(255, 255, 255, 255), x*1.00, Font_2, "center", "center", false, false, false, false, false) end vip3 = false function dxPainelVip3() setTimer(function() triggerServerEvent("online",getLocalPlayer()) end, 100, 1, true) local nome = getPlayerName(getLocalPlayer()) local vida = math.floor(getElementHealth(getLocalPlayer())) local colete = math.floor(getPedArmor(getLocalPlayer())) local oxigenio = math.floor(getPedOxygenLevel(getLocalPlayer())) local ip = getElementData(getLocalPlayer(), "IP") local ping = getPlayerPing (getLocalPlayer()) local skin = getElementModel (getLocalPlayer()) local weaponAmmo = getPedTotalAmmo (getLocalPlayer()) local weaponID = getPedWeapon(getLocalPlayer()) local weaponName = getWeaponNameFromID(weaponID) local time = getRealTime() local hours = time.hour local minutes = time.minute local seconds = time.second if (hours >= 0 and hours < 10) then hours = "0"..time.hour end if (minutes >= 0 and minutes < 10) then minutes = "0"..time.minute end if (seconds >= 0 and seconds < 10) then seconds = "0"..time.second end local meses = {"Janeiro", "Fevereiro", "Março", "Abril", "Maio", "Junho", "Julho", "Agosto", "Setembro", "Outubro", "Novembro", "Dezembro"} local dias = {"Domingo", "Segunda Feira", "Terça Feira", "Quarta Feira", "Quinta Feira", "Sexta Feira", "Sabado"} local dia = ("%02d"):format(time.monthday) local ano = ("%02d"):format(time.year + 1900) local diaa = dias[time.weekday + 1] local mes = meses[time.month + 1] local num = getElementData (getLocalPlayer(), "numPlayers") local max = getElementData (getLocalPlayer(), "maxPlayers") dxDrawRectangle(x*423, y*32, x*520, y*144, tocolor(0, 0, 0, 111), false) dxDrawRectangle(x*425, y*34, x*516, y*35, tocolor(0, 111, 255, 255), false) dxDrawText("Seu Status", x*425, y*34, x*941, y*69, tocolor(255, 255, 255, 255), x*1.00, Font_1, "center", "center", false, false, false, false, false) dxDrawLine(x*427, y*69, x*937, y*69, tocolor(255, 255, 255, 255), x*1, false) dxDrawLine(x*427, y*169, x*937, y*169, tocolor(255, 255, 255, 255), x*1, false) dxDrawLine(x*681, y*75, x*681, y*165, tocolor(255, 255, 255, 255), x*1, false) dxDrawColorText("Nome: "..nome, x*440, y*79, x*655, y*93, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) dxDrawColorText("Conta: #006FFF"..tostring(getElementData(getLocalPlayer(), "account-name")), x*440, y*93, x*655, y*107, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) dxDrawColorText("Vida: #006FFF"..vida.."#FFFFFF% | Colete: #006FFF"..colete.."#FFFFFF% | Oxigenio: #006FFF"..oxigenio.."#FFFFFF%", x*440, y*107, x*655, y*121, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) dxDrawColorText("Ip: #006FFF"..(ip or "N/A"), x*440, y*121, x*655, y*135, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) if getElementData(getLocalPlayer(),"FPS") then playerFPS = getElementData(getLocalPlayer(),"FPS") else playerFPS = 0 end dxDrawColorText("Ping: #006FFF"..ping.." #FFFFFF|#FFFFFF Fps: #006FFF"..playerFPS, x*440, y*135, x*655, y*149, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) dxDrawColorText("Skin: #006FFF"..skin, x*440, y*149, x*655, y*163, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) dxDrawColorText("Arma: #006FFF"..weaponName.." #FFFFFF(#FFFFFFId: #006FFF"..weaponID.."#FFFFFF) (#FFFFFFMunicao: #006FFF"..weaponAmmo.."#FFFFFF)", x*695, y*79, x*910, y*93, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) dxDrawColorText("Hora: #006FFF"..hours.." #FFFFFF: #006FFF"..minutes.." #FFFFFF: #006FFF"..seconds, x*695, y*93, x*910, y*107, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) dxDrawColorText("Data: #006FFF"..dia.." #FFFFFF/ #006FFF"..mes.." #FFFFFF/ #006FFF"..ano, x*695, y*107, x*910, y*121, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) dxDrawColorText("Dia Da Semana: #006FFF"..diaa, x*695, y*121, x*910, y*135, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) local veh = getPedOccupiedVehicle(getLocalPlayer()) if veh then local veiculo = getVehicleName(veh, getLocalPlayer()) local vehiclehealth = math.floor(getElementHealth(veh)/10) dxDrawColorText("Veiculo: #006FFF"..veiculo.." #FFFFFF| #FFFFFFDanos: #006FFF"..vehiclehealth.."%", x*695, y*135, x*910, y*149, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) else dxDrawColorText("Veiculo: #006FFFN#FFFFFF/#006FFFA", x*695, y*135, x*910, y*149, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) end dxDrawColorText("Jogadores Online: #006FFF"..tostring(num).." #FFFFFF/ #006FFF"..tostring(max), x*695, y*149, x*910, y*163, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false) end function clickVip1(button, state) if vip1 == true and vip2 == false and button == "left" and state == "down" then if cursorPosition(x*820, y*247, x*104, y*25) then playSoundFrontEnd(3) vip1 = false vip2 = true addEventHandler("onClientRender", getRootElement(), dxPainelVip2) removeEventHandler("onClientRender", getRootElement(), dxPainelVip1) end end if vip1 == true and vip3 == false and button == "left" and state == "down" then if cursorPosition(x*630, y*247, x*104, y*25) then playSoundFrontEnd(3) vip3 = true addEventHandler("onClientRender", getRootElement(), dxPainelVip3) end end if vip2 == true and vip1 == false and button == "left" and state == "down" then if cursorPosition(x*443, y*247, x*104, y*25) then playSoundFrontEnd(3) vip2 = false vip1 = true addEventHandler("onClientRender", getRootElement(), dxPainelVip1) removeEventHandler("onClientRender", getRootElement(), dxPainelVip2) end end if vip2 == true and vip3 == false and button == "left" and state == "down" then if cursorPosition(x*630, y*247, x*104, y*25) then playSoundFrontEnd(3) vip3 = true addEventHandler("onClientRender", getRootElement(), dxPainelVip3) end end if vip1 and button == "left" and state == "down" then if cursorPosition(x*465, y*328, x*180, y*26) then triggerServerEvent("skinVip1", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*465, y*358, x*180, y*26) then triggerServerEvent("skinVip2", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*720, y*328, x*180, y*26) then triggerServerEvent("vidacolete", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*465, y*421, x*180, y*26) then triggerServerEvent("kitarmas1", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*465, y*451, x*180, y*26) then triggerServerEvent("kitarmas2", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*465, y*481, x*180, y*26) then triggerServerEvent("habilidades", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*720, y*388, x*84, y*26) then triggerServerEvent("jetpack1", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*816, y*388, x*84, y*26) then triggerServerEvent("jetpack2", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*720, y*451, x*84, y*26) then triggerServerEvent("invisivel1", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*720, y*574, x*84, y*26) then triggerServerEvent("andar1", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*816, y*574, x*84, y*26) then triggerServerEvent("andar2", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*720, y*604, x*180, y*26) then triggerServerEvent("andar3", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*720, y*513, x*84, y*26) then triggerServerEvent("spon", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*816, y*513, x*84, y*26) then triggerServerEvent("spoff", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*816, y*451, x*84, y*26) then triggerServerEvent("invisivel2", getLocalPlayer()) playSoundFrontEnd(1) elseif cursorPosition(x*465, y*544, x*180, y*26) then triggerServerEvent("velocidade1", getLocalPlayer()) setGameSpeed(0.5) playSoundFrontEnd(1) elseif cursorPosition(x*465, y*574, x*180, y*26) then triggerServerEvent("velocidade2", getLocalPlayer()) setGameSpeed(5) playSoundFrontEnd(1) elseif cursorPosition(x*465, y*604, x*180, y*26) then triggerServerEvent("velocidade3", getLocalPlayer()) setGameSpeed(1) playSoundFrontEnd(1) end end if vip2 and button == "left" and state == "down" then if cursorPosition(x*465, y*358, x*180, y*26) then playSoundFrontEnd(1) triggerServerEvent("carro", getLocalPlayer()) elseif cursorPosition(x*465, y*328, x*180, y*26) then playSoundFrontEnd(1) triggerServerEvent("moto", getLocalPlayer()) elseif cursorPosition(x*465, y*602, x*84, y*26) then playSoundFrontEnd(1) triggerServerEvent("agua1", getLocalPlayer()) elseif cursorPosition(x*561, y*602, x*84, y*26) then playSoundFrontEnd(1) triggerServerEvent("agua2", getLocalPlayer()) elseif cursorPosition(x*720, y*512, x*180, y*26) then playSoundFrontEnd(1) triggerServerEvent("jump1", getLocalPlayer()) elseif cursorPosition(x*720, y*542, x*180, y*26) then playSoundFrontEnd(1) triggerServerEvent("jump2", getLocalPlayer()) elseif cursorPosition(x*720, y*602, x*84, y*26) then playSoundFrontEnd(1) triggerServerEvent("fly1", getLocalPlayer()) elseif cursorPosition(x*816, y*602, x*84, y*26) then playSoundFrontEnd(1) triggerServerEvent("fly2", getLocalPlayer()) elseif cursorPosition(x*465, y*421, x*180, y*26) then playSoundFrontEnd(1) triggerServerEvent("proVeiculo1", getLocalPlayer()) elseif cursorPosition(x*465, y*451, x*180, y*26) then playSoundFrontEnd(1) triggerServerEvent("proVeiculo2", getLocalPlayer()) elseif cursorPosition(x*465, y*512, x*180, y*26) then playSoundFrontEnd(1) triggerServerEvent("veiculoInvisivel1", getLocalPlayer()) elseif cursorPosition(x*465, y*542, x*180, y*26) then playSoundFrontEnd(1) triggerServerEvent("veiculoInvisivel2", getLocalPlayer()) elseif cursorPosition(x*720, y*328, x*180, y*26) then playSoundFrontEnd(1) setElementData(getLocalPlayer(), "rainbowEnabled", true) servermessages("Rainbow car ativado", "confirm") elseif cursorPosition(x*720, y*358, x*180, y*26) then playSoundFrontEnd(1) setElementData(getLocalPlayer(), "rainbowEnabled", false) servermessages("Rainbow car desativado", "warning") elseif cursorPosition(x*720, y*421, x*180, y*26) then playSoundFrontEnd(1) setElementData(getLocalPlayer(), "rainbowHeadlights", true) servermessages("Rainbow luzes ativado", "confirm") elseif cursorPosition(x*720, y*451, x*180, y*26) then playSoundFrontEnd(1) setElementData(getLocalPlayer(), "rainbowHeadlights", false) servermessages("Rainbow luzes desativado", "warning") end end end addEventHandler("onClientClick", getRootElement(), clickVip1) function abrirVip() if vip1 == false then if not fontScale then fontScale = screenW/40 end showCursor(true) vip1 = true addEventHandler("onClientRender", getRootElement(), dxPainelVip1) else showCursor(false) vip1 = false vip2 = false vip3 = false removeEventHandler("onClientRender", getRootElement(), dxPainelVip1) removeEventHandler("onClientRender", getRootElement(), dxPainelVip2) removeEventHandler("onClientRender", getRootElement(), dxPainelVip3) end end addEvent("abrirVip", true) addEventHandler("abrirVip", getRootElement(), abrirVip) function fecharVip() if (vip1 and vip2 == true) then removeEventHandler("onClientRender", getRootElement(), dxPainelVip1) removeEventHandler("onClientRender", getRootElement(), dxPainelVip2) removeEventHandler("onClientRender", getRootElement(), dxPainelVip3) showCursor(false) vip1 = false vip2 = false vip3 = false end end bindKey("O", "down", fecharVip) addEvent("abrirVip", true) addEventHandler("abrirVip", getRootElement(), fecharVip) function cursorPosition(x, y, w, h) if (not isCursorShowing()) then return false end local mx, my = getCursorPosition() local fullx, fully = guiGetScreenSize() cursorx, cursory = mx*fullx, my*fully if cursorx > x and cursorx < x + w and cursory > y and cursory < y + h then return true else return false end end -- //#FPS local counter = 0 local starttick local currenttick addEventHandler("onClientRender", getRootElement(), function() if not starttick then starttick = getTickCount() end counter = counter + 1 currenttick = getTickCount() if currenttick - starttick >= 1000 then setElementData(getLocalPlayer(), "FPS", counter) counter = 0 starttick = false end end ) -- //#Texto Cor function dxDrawColorText(str, ax, ay, bx, by, color, scale, font, alignX, alignY) bx, by, color, scale, font = bx or ax, by or ay, color or tocolor(255,255,255,255), scale or 1, font or Font_5 if alignX then if alignX == "center" then ax = ax + (bx - ax - dxGetTextWidth(str:gsub("#%x%x%x%x%x%x",""), scale, font))/2 elseif alignX == "right" then ax = bx - dxGetTextWidth(str:gsub("#%x%x%x%x%x%x",""), scale, font) end end if alignY then if alignY == "center" then ay = ay + (by - ay - dxGetFontHeight(scale, font))/2 elseif alignY == "bottom" then ay = by - dxGetFontHeight(scale, font) end end local clip = false if dxGetTextWidth(str:gsub("#%x%x%x%x%x%x","")) > bx then clip = true end local alpha = string.format("%08X", color):sub(1,2) local pat = "(.-)#(%x%x%x%x%x%x)" local s, e, cap, col = str:find(pat, 1) local last = 1 local text = "" local broke = false while s do if cap == "" and col then color = tocolor(getColorFromString("#"..col..alpha)) end if s ~= 1 or cap ~= "" then local w = dxGetTextWidth(cap, scale, font) if clip then local text_ = "" for i = 1,string.len(cap) do if dxGetTextWidth(text,scale,font) < bx then text = text..""..string.sub(cap,i,i) text_ = text_..""..string.sub(cap,i,i) else broke = true break end end cap = text_ end dxDrawText(cap, ax, ay, ax + w, by, color, scale, font) ax = ax + w color = tocolor(getColorFromString("#"..col..alpha)) end last = e + 1 s, e, cap, col = str:find(pat, last) end if last <= #str and not broke then cap = str:sub(last) if clip then local text_ = "" for i = 1,string.len(cap) do if dxGetTextWidth(text,scale,font) < bx then text = text..""..string.sub(cap,i,i) text_ = text_..""..string.sub(cap,i,i) else broke = true break end end cap = text_ end dxDrawText(cap, ax, ay, ax + dxGetTextWidth(cap, scale, font), by, color, scale, font) end end -- //#Dirigir Sobre Água function aguaTrue() setWorldSpecialPropertyEnabled("hovercars", true) end addEvent("aguaTrue", true) addEventHandler("aguaTrue", getRootElement(), aguaTrue) function aguaFalse() setWorldSpecialPropertyEnabled("hovercars", false) end addEvent("aguaFalse", true) addEventHandler("aguaFalse", getRootElement(), aguaFalse) -- //#Fly Car function flyTrue() setWorldSpecialPropertyEnabled("aircars", true) end addEvent("flyTrue", true) addEventHandler("flyTrue", getRootElement(), flyTrue) function flyFalse() setWorldSpecialPropertyEnabled("aircars", false) end addEvent("flyFalse", true) addEventHandler("flyFalse", getRootElement(), flyFalse) -- //#Laser [Vip] local dots = {} CMD_LASERCOLOR = "laser" laserWidth = 0.5 dotSize = .05 picklasercolor = 0 colorPickerInitialized = 0 color = {r=255, g=0, b=0, a=255} function onClientStartLaser(res) if res == getThisResource() then setLaserEnabled(getLocalPlayer(), false) setLaserColor(getLocalPlayer(), color.r, color.g, color.b, color.a) if colorPickerInitialized == 0 then initColorPicker() end elseif res == getResourceFromName("colorpicker") then if colorPickerInitialized == 0 then initColorPicker() end end end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), onClientStartLaser) function onClientStopLaser(res) if res == getThisResource() then setLaserEnabled(getLocalPlayer(), false) end end addEventHandler("onClientResourceStop", getRootElement(), onClientStopLaser) function onElementDataChange(dataName, oldValue) if getElementType(source) == "player" and source == getLocalPlayer() and dataName == "laser.on" then local newValue = getElementData(source, dataName) if oldValue == true and newValue == false then unbindKey("aim_weapon", "both", aimKeyPressed) elseif oldValue == false and newValue == true then bindKey("aim_weapon", "both", aimKeyPressed) end end end addEventHandler("onClientElementDataChange", getLocalPlayer(), onElementDataChange) function renderLaser() for _, player in ipairs(getElementsByType("player")) do if getElementData(player, "laser.on") then drawLaser(player) end end end addEventHandler("onClientRender", getRootElement(), renderLaser) function aimKeyPressed(key, state) if state == "down" then setElementData(getLocalPlayer(), "laser.aim", true, true) elseif state == "up" then setElementData(getLocalPlayer(), "laser.aim", false, true) end end function drawLaser(player) if getElementData(player, "laser.on") then local targetself = getPedTarget(player) if targetself and targetself == player then targetself = true else targetself = false end if getElementData(player, "laser.aim") and isPlayerWeaponValidForLaser(player) == true and targetself == false then local x, y, z = getPedWeaponMuzzlePosition(player) if not x then outputDebugString("getPedWeaponMuzzlePosition failed") x, y, z = getPedTargetStart(player) end local x2, y2, z2 = getPedTargetEnd(player) if not x2 then return end local x3, y3, z3 = getPedTargetCollision(player) local r, g, b, a = getLaserColor(player) if x3 then dxDrawLine3D(x, y, z, x3, y3, z3, tocolor(r, g, b, a), laserWidth) drawLaserDot(player, x3, y3, z3) else dxDrawLine3D(x, y, z, x2, y2, z2, tocolor(r, g, b, a), laserWidth) destroyLaserDot(player) end else destroyLaserDot(player) end else destroyLaserDot(player) end end function drawLaserDot(player, x, y, z) if not dots[player] then dots[player] = createMarker(x, y, z, "corona", .02, getLaserColor(player)) else setElementPosition(dots[player], x, y, z) end end function destroyLaserDot(player) if dots[player] and isElement(dots[player]) then destroyElement(dots[player]) dots[player] = nil end end function setLaserColor(player, r, g, b, a) setElementData(player, "laser.red", r) setElementData(player, "laser.green", g) setElementData(player, "laser.blue", b) setElementData(player, "laser.alpha", a) return true end function getLaserColor(player) r = getElementData(player, "laser.red") g = getElementData(player, "laser.green") b = getElementData(player, "laser.blue") a = getElementData(player, "laser.alpha") return r, g, b, a end function isPlayerWeaponValidForLaser(player) local weapon = getPedWeapon(player) if weapon and weapon > 21 and weapon < 39 and weapon ~= 35 and weapon ~= 36 then return true end return false end function setLaserEnabled(player, state) if not player or isElement(player) == false then return false end if getElementType(player) ~= "player" then return false end if state == nil then return false end if state == true then setElementData(player, "laser.on", true, true) setElementData(player, "laser.aim", false, true) return true elseif state == false then setElementData(player, "laser.on", false, true) setElementData(player, "laser.aim", false, true) return true end return false end function isLaserEnabled(player) if getElementData(player, "laser.on") == true then return true else return false end end function toggleLaserEnabled(cmd) if isLaserEnabled(getLocalPlayer()) == false then setLaserEnabled(getLocalPlayer(), true) end end addEvent("toggleLaserEnabled", true) addEventHandler("toggleLaserEnabled", getRootElement(), toggleLaserEnabled) function toggleLaserDisabled(cmd) if isLaserEnabled(getLocalPlayer()) == true then setLaserEnabled(getLocalPlayer(), false) end end addEvent("toggleLaserDisabled", true) addEventHandler("toggleLaserDisabled", getRootElement(), toggleLaserDisabled) function changeLaserColor(cmd, r, g, b, a) local getVip = getElementData(getLocalPlayer(), "vip:expire") if getVip then if colorPickerInitialized == 1 and getResourceFromName("colorpicker") then color.r, color.g, color.b, color.a = getLaserColor(getLocalPlayer()) picklasercolor = 1 if exports.colorpicker:requestPickColor(true, true, "Escolha o Laser Color", color.r, color.g, color.b, color.a) == false then exports.colorpicker:cancelPickColor() return false end return true else if r and g and b and a then r, g, b, a = tonumber(r), tonumber(g), tonumber(b), tonumber(a) if r and g and b and a then if r < 0 or g < 0 or b < 0 or a < 0 or r > 255 or g > 255 or b > 255 or a > 255 then servermessages("sintaxe: /laser r g b a", "confirm") return false else servermessages("Cor do laser: "..r.." "..g.." "..b.." "..a.."", "confirm") setLaserColor(getLocalPlayer(), r, g, b, a) return true end end end end servermessages("sintaxe: /laser r g b a", "confirm") return false else outputChatBox("#030303[#B30A0AComandos#030303] #FFFFFFVocê não tem acesso ao comandos #00AFF0/laser", 255, 255, 255, true) end end addCommandHandler("laser", changeLaserColor) function initColorPicker() if getResourceFromName("colorpicker") == false then return false end addEventHandler("onClientPickedColor", getLocalPlayer(), function(r, g, b, a) if picklasercolor == 1 then setLaserColor(source, r, g, b, a) end end) addEventHandler("onClientCancelColorPick", getLocalPlayer(), function() if picklasercolor == 1 then setLaserColor(source, color.r, color.g, color.b, color.a) picklasercolor = 0 end end) colorPickerInitialized = 1 return true end -- //#Rainbow Car rainbow = {} function rainbowCar() for _, player in pairs(getElementsByType("player")) do if getElementData(player, "rainbowEnabled") then local vehicle = getPedOccupiedVehicle(player) if vehicle then if not rainbow[player] then rainbow[player] = 0 return end local r, g, b = getVehicleColor(vehicle, true) if rainbow[player] == 0 then if r < 250 then r = r + 3 if r > 255 then r = 250 end else rainbow[player] = 1 end end if rainbow[player] == 1 then if g < 250 then g = g + 3 else rainbow[player] = 2 end elseif rainbow[player] == 2 then if b < 255 then if r > 0 then r = r - 3 else r = 0 end b = b + 3 if b > 255 then b = 255 end else rainbow[player] = 3 end elseif rainbow[player] == 3 then if g > 0 then if r > 0 then r = r - 3 else r = 0 end g = g - 3 if g < 0 then g = 0 end else rainbow[player] = 4 end elseif rainbow[player] == 4 then if b > 0 then b = b - 3 if b < 0 then b = 0 end else b = 0 rainbow[player] = 0 end end setVehicleColor(vehicle, r, g, b) end end end end addEventHandler("onClientPreRender", getRootElement(), rainbowCar) -- //#Rainbow Luzes rainbowHeadlights = {} function rainbowLuzes() for _, player in pairs(getElementsByType("player")) do if getElementData(player, "rainbowHeadlights") then local vehicle = getPedOccupiedVehicle(player) if vehicle then if not rainbowHeadlights[player] then rainbowHeadlights[player] = 0 return end local r, g, b = getVehicleHeadLightColor(vehicle) if rainbowHeadlights[player] == 0 then if r < 250 then r = r + 3 if r > 255 then r = 250 end else rainbowHeadlights[player] = 1 end end if rainbowHeadlights[player] == 1 then if g < 250 then g = g + 3 else rainbowHeadlights[player] = 2 end elseif rainbowHeadlights[player] == 2 then if b < 255 then if r > 0 then r = r - 3 else r = 0 end b = b + 3 if b > 255 then b = 255 end else rainbowHeadlights[player] = 3 end elseif rainbowHeadlights[player] == 3 then if g > 0 then if r > 0 then r = r - 3 else r = 0 end g = g - 3 if g < 0 then g = 0 end else rainbowHeadlights[player] = 4 end elseif rainbowHeadlights[player] == 4 then if b > 0 then b = b - 3 if b < 0 then b = 0 end else b = 0 rainbowHeadlights[player] = 0 end end setVehicleHeadLightColor(vehicle, r, g, b) end end end end addEventHandler("onClientPreRender", getRootElement(), rainbowLuzes) -- //#Jump Car function jumCar() local veiculo = getPedOccupiedVehicle(getLocalPlayer()) if not veiculo then return end if (isVehicleOnGround(veiculo) == true) then local v1, v2, v3 = getElementVelocity (veiculo) setElementVelocity(veiculo, v1, v2, v3 + 0.25) end end addEvent("jumCar", true) addEventHandler("jumCar", getRootElement(), jumCar) function jumpStart() bindKey("lshift", "down", jumCar) end addEvent("jumpStart", true) addEventHandler("jumpStart", getRootElement(), jumpStart) function jumpStop() unbindKey("lshift", "down", jumCar) end addEvent("jumpStop", true) addEventHandler("jumpStop", getRootElement(), jumpStop) -- //#Mensages mensages = {} messagetick = 0 function servermessages(message, type) table.insert(mensages, {message, type or "confirm", getTickCount(), dxGetTextWidth(message, fontScale*0.06, Font_1) + screenH*0.01, 0, 0, 0}) messagetick = getTickCount() end addEvent("servermessages", true) addEventHandler("servermessages", getRootElement(), servermessages) function renderMensages() local msgd = mensages if #msgd ~= 0 then local startY = screenW*0.5 local i = 1 repeat mData = msgd[i] local drawThis = true if i~= 1 then startY = startY + screenW*0.0425 end if mData[5] == 0 and mData[6] == 0 then mData[5] = - mData[4] - screenH*0.015 mData[6] = startY mData[7] = startY end local tick = getTickCount() - mData[3] local posX, posY, alpha if tick < 1000 then local progress = math.min(tick/1000,1) mData[5] = interpolateBetween(mData[5], 0, 0, 0, 0, 0, progress, "Linear") elseif tick >= 1000 and tick <= 7000 then mData[5] = 0 elseif tick > 7000 then local progress = math.min((tick - 7000)/1000,1) mData[5] = interpolateBetween(mData[5], 0, 0, - mData[4] - mData[4] - screenH*0.015, 0, 0, progress, "Linear") if progress >= 1 then table.remove(msgd, i) drawThis = false messagetick = getTickCount() end end local globalTick = getTickCount() - messagetick if drawThis then mData[7] = startY mData[6] = interpolateBetween(mData[6], 0, 0, mData[7], 0, 0, math.min(globalTick/1000,1), "Linear") posX = mData[5] posY = mData[6] alpha = 255 dxDrawRectangle(posX, posY, mData[4], screenW*0.04, tocolor(0, 0, 0, alpha*0.75), true) local r, g, b = 0, 255, 0 if mData[2] == "warning" then r, g, b = 255, 0, 0 end dxDrawRectangle(posX + mData[4], posY, screenH*0.010, screenW*0.04, tocolor(r, g, b, alpha*0.85), true) dxDrawText(mData[1], posX, posY, posX + mData[4], posY + screenW*0.04, tocolor(255, 255, 255, alpha), fontScale*0.05, Font_1, "center", "center", false, false, true, false, false) end i = i + 1 until i > #msgd mensages = msgd end end addEventHandler("onClientRender", getRootElement(), renderMensages)
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É um script que quando o player loga no servidor pela primeira vez, ele ganha a tal quantia de dinheiro! Se pudessem me ajudar ae, agradeço muito dese ja! Com deus ai pessoal.
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Preciso de uma Verificação para Somente o dono do veículo poder entrar na direção do veículo. De preferência por setelementdata, alguem pode me ajudar?? Tentei assim Quando criar ----- VeiculoPainel[source] = createVehicle... setElementData ( VeiculoPainel[source], "Dono", ""..accname.."" ) setElementData ( source, "Dono", ""..accname.."" ) Quando for entrar ----- Jogador = getElementData( source, "Dono" ) Veículo = getElementData( VeiculoPainel[source], "Dono" ) If Jogador == Dono then --Nada, apenas entrar no veículo normal else cancelEvent () Tentei dessa forma, sei que está meio incompleto mais poderiam me ajudar a fazer isso? Meu objetivo e fazer apenas o dono do veículo poder dirigir o carro, e caso o carro não tiver setElementData qualquer um pode entrar no volante, me ajudem.