Mike
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Everything posted by Mike
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Yep, happened to me too - for BrophY, my dodo was a nice white esperanto. http://dodokillers.letzebuerg.org/images/myflyingcar/
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Also, someone could go through the loading screen, and because of the syncronisation issues, they could just disappear..
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I think one island is perfect for 32 players, you get some really good fights happening really often. Also, even if they could find a good way to syncronise the island swapping, it still wouldn't be great due to the carlimit. If you have played on staunton, look at the amount of cars on there (not enough) and think what it'd be like if they were spread between 3 islands.
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on *:SIGNAL:mta.join:{ if (MTAPlayer == $2) { mta.kick $1 $2 } } That would be better
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The real one would've been [DK]BiGViC with the [ ] brackets, this person probably used the ( ) brackets to get past the nickserv kicking him...
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alias whisper.distance { var %x,%y,%z %x = $abs($calc($1 - $2)) %y = $abs($calc($3 - $4)) %z = $abs($calc($5 - $6)) !return $round($sqrt($calc(%x * %x + %y * %y + %z * %z)),2) } on *:SIGNAL:mta.pm:{ if ($3 == whisper) { var %a = 0 unset %b while %a < $mta.maxplayers($1) { if (($whisper.distance($mta.location($1,$2,x),$mta.location($1,%a,x),$mta.location($1,$2,y),$mta.location($1,%a,y),$mta.location($1,$2,z),$mta.location($1,%a,z)) <= %whisper) && (%a != $2) && ($mta.name($1,%a) != Unknown)) { mta.msg $1 %a Whisper from $mta.name($1,$2) $+ : $4- %b = $iif($chr(44) !isin %b,$mta.name($1,%a),%b $+ $chr(44) $chr(32) $mta.name($1,%a)) } !inc %a } mta.msg $1 $2 Message delivered to $iif(%b,%b,no-one) unset %a unset %b } } There ya go P.S: Thanks to Oli for the distance calculations
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yeah, at the moment it's /msg whisper and it PMs the message to everyone within 50 metres.
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I've already made it and it works well, just need to check something before I give it out
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We (DK) are active a lot more with the release of 0.5 'cause for us, it is a hell of a lot better /me hugs GTA3
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This could be done on this version with a (cpu intensive) mtama script. I'll have a go at making it
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You can't (usually) run servers from normal webhosting, I don't think you're able to execute the file and your hosting company probably does not allow it anyway. If you really want to do this, get in contact with your hosting company and ask them about it.
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weeeeee
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I'd like to point you to MAD_BOY's video that he released recently, that he spent less than one day on, yet is still better than this http://www.faut.nl/downloads/cse.wmv
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You're not supposed to read the spoiler Here's more spoiler detail for Reb : Ryder and Smoke are you're gang members, but they betray you and you're bro to the Ballas and the cops to get some 'special green car'. Then on pier 69 you kill Ryder and on the final mission you kill Smoke while he runs around like a pansy girl.
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shoreside spawn system for staunton and portland?
Mike replied to l2ebel's topic in General GTA3:MTA
The server admins would do what the majority of players want to get people into their server so it should work out ok for the players if they make their needs known. -
shoreside spawn system for staunton and portland?
Mike replied to l2ebel's topic in General GTA3:MTA
I would like an option for the spawn system in the mtaserver.conf but still allow servers to use the old system on those islands if they wish. -
Also, the dodos seem to be very buggy/unsynced: http://dodokillers.letzebuerg.org/images/myflyingcar
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Here's some footage I got of that bug: http://www.thegamersalliance.com/dynami ... rBugHi.rar Also: I got my car to have only wheels (like the cheat) the other day, sadly no screenie though
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You really should make these more well known. They're gonna be so useful for me for setting up a server for a quick gangwar etc.
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Battle Royal (up to 4 gangs) in ShoreSide Vale
Mike replied to [KFC]KungFu's topic in General GTA3:MTA
I can run the Turfwars script if needed (and if ya trust me )
