 
        erorr404
Retired Staff- 
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Everything posted by erorr404
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	A couple of random questions...erorr404 replied to Supreme Overlord Alex's topic in General discussion There is a system in place that would make it easy to do that, but I doubt there will be support for custom textures, models, etc in R1.
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	bugs are not shown in the vids, so basicly your comment is useless adding features is easier then fixing bugs. Indeed, you can't judge that the mod is ready based on the videos. Adding features is not necessarily easier than fixing bugs however, it's all relative.
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	Do you have any other mods installed or is it a clean installation?
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	If you can't uninstall it, reinstall the game.
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	yes
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	Like the above posts suggest, MTA:DM should work on Vista.
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	Doing this would make the release take even longer, so it's not an option right now. I think the devs said they'll look into this in the future.
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	Metallica - Enter Sandman, although he didn't ask for it.
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	Crazy Hydra stunts.
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	He's not talking about MTA, he's saying he can't start single player.
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	The last couple of months we have been developing a new way of distributing content from server to clients. We do this by so called resources, a new way of thinking about your MTA mods. We will try to explain how this benefits you as user, and as potential developer. Every developer that wants to make scripts or maps, includes his/her files inside a (zip) archive. This archive contains everything needed for the resource to load. For example, someone could develop an "RPG gameplay" resource that could include the following: a server-side script file that runs on the server and provides the server-side gameplay and communicates with a SQL server. Check out the Tutorials section for more information on how to script this way. This is done by the Lua scripting language. a client-side script file that runs on each client, providing a user interface for e.g. logging in or an inventory of items (using the well-known MTA GUI which is now scriptable!). This is done by the Lua scripting language. a webserver file that runs on the server. Our dedicated server contains an embedded webserver which allows access to all currently loaded resources on the server (using Ajax, XML and Lua scripting support, similar to how PHP works). This would allow developers to put settings, status, and gameplay functions on the webserver so anyone can access them (without using the server's console or being in-game).Our resources are compatible with custom files as well (as it allows downloading all files to each client). This means that in the future you may be able to send your own custom .dff or .x models, textures, images, sounds, etc. through a resource.. thus providing a complete "package" for your gamemode. Resources are not necessarily bound to gameplay modes. For example, we have a drive-by resource that adds drive-by functionality, a simple tank-aim resource that adds a crosshair for tanks, a spawn manager resource that takes care of player spawning, a logger resource that logs server activity to a MySQL server, a death messages resource that displays all death messages, etc. See, by moving as much of the functionality to resources (that are open-source) instead of baking everything into our DLL files, we are encouraging you to modify and extend the basic scripts we provide. Gameplay examples can be found in the Tutorials section, but here's an example of a server-related resource: This is our resourcebrowser resource. As the name says it provides a frontend for our embedded webserver, allowing access to all other resources. This is an example of what can be done with resources, not just on the gameplay.. but on virtually everything you want. I hope you found this an interesting read. In any case, thanks for reading. We will be posting some more in-depth info on this in a next post.
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	He wants to play the one with foot sync. You can get MTA 0.5 and that will work for GTA3 and VC. MTA:SA DM is not released yet.
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	Did you install any mods or change any files, or is it a fresh install?
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	I just realized this is posted in the wrong section. moved
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	Cool video, I liked the part with you showed the races in split screen.
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	When you download MTA? None, it doesn't modify any existing files.
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	It wasn't announced for PC, but it was announced for both consoles and given a release date. If they were to release the PC version at the same time, they would have advertised it as well.
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	Yay, an update.
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	According to who? AFAIK the devs have never said something to that effect. Also, why would they be worried about appeasing some other community, when their only goal is to release a fun, stable mod?
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	Some 13 year olds.
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	The problem is it's not in Beta stage, it's in Alpha. Alpha stage is not ready for any sort of public release or test.
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	Yes, there's even a thread in the Mapping section where you can give us maps to convert and play.
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	The syntax is different but all the data is the same, so they can be converted.
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	Sure it would be a cool feature, but it won't be added any time soon.
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	You shouldn't modify anything that will alter performance.. obviously. MTA doesn't support modifying any game files, it's built to run on a clean installation of San Andreas.
