erorr404
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Everything posted by erorr404
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me raises his hand to be the website designer
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why do you say the PC version gets released in January? im in the uk so i mean 1st Feb 2005 ah, okay. but that still seems a bit early to me, just 3-4 months time? does anyone remember how many months it took to release the PC versions of VC and 3, after PS2 release?
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isnt it past your bedtime?
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so uhh, what does that have to do with release dates?
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he did bring up a good question though... team chat.
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lol . im sure it will take longer than 2 months. i wanted to know how he came up with january. but then again ive heard rumors that SA was created for PC first, then ported to the PS2, then finally the PC version will get released. this may be just BS though.
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why do you say the PC version gets released in January?
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im sure they if they could release it before SA, they would. plus not everyone owns a PS2, so i dont think MTA will suffer too much from SA's release, if it all. i know i'll be playing both.
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a team chat is not possible either? (so that when you type only your team sees it)
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thats a pretty good idea. not only should you be able to notify everyone on the map using various commands (or just your team), but maybe your blip on the radar should change. for example (and this is just like in BF), if you use the "Requsting Pickup!" command, players in vehicles will see you as a blinking dot instead of a regular one.
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u got a BW fan right here and wat about NFS: Underground? dont u make ur cars rdy for online play there? tho that idea with getting advantage by having a gd save, i dont like that idear actually, there are LOTS of online games where you have to get to a certain point in single player or even beat the whole thing to have access to certain skins, weapons, maps, servers, etc. Americas Army is one, SOCOM is another, and theres Midtown Madness.. but GTA should not be one of those games
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ya, i know that. nice... that is good to know. actually check out out the MTA BLUE page, i want to do exactly what is shown in that pic, except green dollar bills will replace those red stars. thats actually what gave me the idea. well, it really depends on the size of the map. i think they might be too big but then again that might not be a problem. the maps in Midtown Madness 2 (the game that has a game mode like this) are pretty big and 2v2's work fine, as do 4v4s (which is the maximum amount of players you can have in MM2). but of course there is no way to know how it will work out without actually trying it. and thats bad? i dont really see how that would work because as ive said, it is extremely easy to avoid other planes and you pretty much have a free ticket to the delivery place.
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Yep, read what Kent said above. i said the CURRENT core, not BLUE. im pretty sure ive heard that there will be more releases of this core (the one used in 0.3 and 0.4) before BLUE comes out. check out the videos in this news article and tell me if passenger smoothness in the current version compares to that .
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i am 100% sure that you cannot change the resolution AFTER you have already started playing GTA3 or Vice City single player. the only way to change your resolution is to do it BEFORE you load a game or start playing. the same would probably be true for MTA. this is not a bug - most games i know do not let you change resolution in the middle of the game.
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so i guess this means that you can only have one mod installed at a time. will you be able to play the regular game modes that came with blue while having a mod installed?
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GTA In Game Multiplayer Menu - By Rockstar
erorr404 replied to Minister2100's topic in General GTA3:MTA 0.4 Discussion
sorry for bumping this old topic but they really should consider using this menu in the new core when they make GTA3 for it those game modes that are shown, should of course be replaced by the official game modes that will be released with the new core. just some extra ideas for the menus: there should also be a button that leads to a submenu, from the menu above, labeled Add-ons, which will have the user-made game modes that person may have installed. -
btw will that smoothness thing be implemented into the next release using the current core? ive read that most of it was left out of this one, but it may be put into the next one
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Whats the problem with car killing? I find it EASIER to kill someone in a car than someone on foot as its simple to dodge a car and shoot the heck out of it in the mean time! If you whine about things other than spawn killing and cheating then no offence, but you suck. stupid, you cannot kill someone IN a car (ok you can but only by blowing it up) and he is not whining about anything, he is simply telling us about a script that was relevant to the discussion
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haha, yeah it did take me a while to write it. (maybe over an hour total? i donno, i didnt do it all at once). anyways, i hope someone does read the whole thing, especially one of the devs, because i would like to know if all of that stuff can be created in Blue via the add-on maker.
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CnR Cops and Robbers If anyone has played the game Midtown Madness 1 or 2, they know about this online game mode. I think it will fit nicely into MTA because in Midtown Madness you also have a large, free-roaming environment (meaning you can go anywhere you want to in the city), and it works extremely well in that game. I think that I have covered all the points in how Cops and Robbers would work. Please read ALL of the below information below to fully understand this game mode. - To put it simply, it is Capture the Flag, using cars. - There will be one team of cops (that use cop skins and maybe SWAT skins), and one team of robbers (that use robber skins and maybe some other bad guy skins). - The objective is for one of your teammates to get the BRIEFCASE by driving through it, and deliver it to the indicated location. Every time someone picks up the BRIEFCASE, their team gets a small amount of points in the form of money, and every time the BRIEFCASE is delivered, the team earns a much bigger sum. The BRIEFCASE can be found by looking for a BRIEFCASE icon on your radar. Once you have picked up the briefcase (by driving your car through it), everyone is notified that you have it (PlayerX has the Briefcase!). You will also appear as the BRIEFCASE icon on everyones radar, so that everyone knows where you are. If possible, there would be a hovering briefcase over the guys car who has it, so that everyone can easily tell who the BRIEFCASE-carrier is on the game screen. Or better yet (and I know that this is possible), the BRIEFCASE-carrier will spray particles from the back of his vehicle in the form of dollars bills, to allow for easy identification of the BRIEFCASE-carrier. - If you have the BRIEFCASE, you must try and get to the hideout if you're a robber, or to the bank if you're a cop, in order to deliver it and earn your team points. Driving into a pink cylinder (like in regular vice city missions), which represents the hideout or the bank (depending if you're a robber or cop), will complete a successful delivery, and points will be awarded to your team. - Once the BRIEFCASE has been delivered, another briefcase will spawn randomly in any of 30 or so locations on the map. A new bank (the cops' BRIEFCASE delivery place) will also randomly spawn in one of 40 or so possible locations, and a new hideout (the robbers' BRIEFCASE delivery place) will randomly spawn in another one of those 40 locations. - Here is an example of how the game would work... A player from one of the teams picks up the BRIEFCASE (PlayerX has the Briefcase!), drives it to the hideout or bank (to the hideout if he's a robber, and to the bank if he's a cop), and delivers it by going through the pink cylinder to earn his team some points. Everyone will then be notified of the delivery (PlayerX has delivered the Briefcase!). A new BRIEFCASE, a new hideout, and a new bank will appear after the BRIEFCASE is delivered. Another player (usually it would be the closest one to the BRIEFCASE's location) will race to the BRIEFCASE to pick it up, and he will try to deliver it to the hideout or bank in order to score his team some points. The cycle goes on until either the time is up for the round, or the point limit has been reached. The team with the most points wins. There is a catch to delivering briefcases though, as explained in the next paragraph: - BRIEFCASE's are dropped once the carrier of the BRIEFCASE is bumped hard enough by another vehicle. So for example, if a player from the cops team is hit by another player (from either team), he drops the BRIEFCASE and the player that hit him picks it up. Everyone on the server will be notified (PlayerX has the Briefcase! PlayerY has the Briefcase!). So if a robber gets the gold, he will try his best to drive to the hideout without being hit. His teammtes can try to defend him by crashing into the cop's that are chasing him, or by using any other means, to keep them away. - BRIEFCASE's have an effect vehicle performance. If you are driving an Infernus, do not expect to zoom past everyone else. The weight of the briefcase will slow down your quick little car's acceleration. If you are driving a semi, a humvee, or another big, powerful car, it should not effect performance too much. Hence, having the BRIEFCASE will decrease your car's performance so that your opponents will have a higher chance of catching you. - The amount of force required to successfully drop a BRIEFCASE-carrier will also depend on the the type vehicle he is driving. If he is driving a Banshee or a Comet, then a small bump may be enough to get the gold from him. If he's driving a Packer or some type of bus, it will take a pretty strong hit to drop him. - So as a general rule (and this is for balancing reasons), the bigger and heavier your vehicle, the less effect BRIEFCASES will have on it's performance, and the harder it will be for other cars to drop you. The smaller and quicker cars will have a much more noticable performance hit when carrying the BRIEFCASE, and will be much easier to drop. - YOU CAN ONLY CARRY YOUR BRIEFCASE WHILE INSIDE YOUR CAR. You CANNOT carry the BRIEFCASE around on foot. If you get out of your car while you have the BRIEFCASE, it will drop onto the road, and everyone will be notified that the BRIEFCASE has been dropped (PlayerX has dropped the Briefcase!). If your car explodes with the BRIEFCASE, it will also drop onto the road, and players will be notified. The only way to pick up the BRIEFCASE is to drive through it with a car. - The only reason a player would be on foot, would be to switch to another vehicle, or to shoot enemy vehicles (either to keep them away from your BRIEFCASE-carrying teammate, or to blow up the BRIEFCASE-carrying enemy so that he drops the BRIEFCASE). - ONLY CARS WILL BE ABLE TO PICK UP BRIEFCASES. Boats may also be allowed, but helicopters and planes will not be able to participate. It is nearly impossible to catch and bump into a flying BRIEFCASE-carrier. - Each team's and each individual player's scores will be displayed in the F11 menu, and at the top left of the screen (if possible). Phew . That is all of the relevent info I could think of to explain Cops and Robbers. One problem that the game may have may have has to do with the huge size of the Vice City map. I think it would be better if Cops and Robbers was only played on one of the two islands. It will be very hard to race all the way accross a long bridge to get to a BRIEFCASE or a BRIEFCASE-carrier. By the time you get onto that island, the BRIEFCASE would have already been delivered. I actually think that the Portland map in GTA3 will be best suited for Cops and Robbers, but it can definately still work well with one of the Vice City islands. If you have anything you would like to revise, or if you have any suggestions/ideas, go ahead and post . EDIT1: Added the particle-spraying idea.
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i second that helictoper idea, where one person flies and one person shoots, it should make for some awesome game modes another thing that would help with the "team" game modes is a friendly fire option. by that i obviously mean, if you shoot someone on your team, they do not get hurt. you can only take damage from the opposing team. this would make team killing impossible and make for some fun team-based gameplay, and you dont have to worry about team-killers.
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ive used the search and i couldnt find anything where the devs said it isnt possible to implement a few AI into MTA. maybe im not searching hard enough, but can you give us the link please? im hearing many people say that its not possible but that doesnt mean anything to me because im not hearing any good arguements. there has not been an official word on this, that i know of. so as ive said, i'll shutup about it if the devs have already ruled AI out.
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k, no problem , i just thought your post was a little bit blunt, thats all.
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LOL, well there should be AI in MTA Blue as my two lengthy posts explain, and defeat your reasoning. why be so rude? i am simply stating my opinion on this matter. i respected yours. did the devs say that AI will not be possible in MTA Blue? i am just suggesting this because they still need suggestions regarding new features. but if they have already ruled AI out of MTA Blue, i will shut up.
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i sort of disagree. i dont want a bunch of pedestrians synched or unsynched, walking around, doing nothing. there can be some AMAZING possibilities for game modes using bots. there are MANY games that use bots online that make the game much more immersive for you and your human friends. one example would be a PS2 game called SOCOM, in which there are online missions where your team tries to rescue hostages that the other team is defending. another example would be R6 3: Raven's Shield, where there are online co-op missions where you and your team work together to kill enemy AI. anyway, the possiblities in game modes in Grand Theft Auto are virtually ENDLESS due to its borderless, free-roaming, gameplay. i think that there can be some truly brilliant game modes in MTA that utilize AI.
