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erorr404

Retired Staff
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Everything posted by erorr404

  1. I see people underground or underwater when I time out from a server, maybe that's the problem.
  2. I see people underground or underwater when I time out from a server, maybe that's the problem.
  3. Probably. I imagine they'll use the same tags for objects, and if they don't, someone can easily make a converter. edit: corrected poor comma placement.
  4. Probably. I imagine they'll use the same tags for objects, and if they don't, someone can easily make a converter. edit: corrected poor comma placement.
  5. is #3 even possible? the only way i see that happening is if the spawnpoint was over a veh change pickup or checkpoint, or the map creator specified a dinghy for that spawn. are you sure it was niether of those?
  6. is #3 even possible? the only way i see that happening is if the spawnpoint was over a veh change pickup or checkpoint, or the map creator specified a dinghy for that spawn. are you sure it was niether of those?
  7. Looks nice, cool level design. Should be really fun with lot's of people.
  8. Looks nice, cool level design. Should be really fun with lot's of people.
  9. :shock: Yeah, nice to see it progressing so nicely.
  10. :shock: Yeah, nice to see it progressing so nicely.
  11. Can someone make a .IPL to .MAP? It can be useful if you want a specific landmass from the game to be part of your concept map. edit: can you convert this into .map? http://rapidshare.de/files/12655284/seabed.ipl.html
  12. Can someone make a .IPL to .MAP? It can be useful if you want a specific landmass from the game to be part of your concept map. edit: can you convert this into .map? http://rapidshare.de/files/12655284/seabed.ipl.html
  13. Strangely, I always drown in the vortex before the countdown ends. I remember spawning just fine before. Anyone else drown when they spawn?
  14. Strangely, I always drown in the vortex before the countdown ends. I remember spawning just fine before. Anyone else drown when they spawn?
  15. Nice work, but you should change each maps meta data to show that you modified it, and change the name so people know it's not the original when they play it. I'll try some of them out later and report back.
  16. Nice work, but you should change each maps meta data to show that you modified it, and change the name so people know it's not the original when they play it. I'll try some of them out later and report back.
  17. Just because you see a hit on your screen (an explosion and smoke coming out of his plane) doesn't mean you hit him. It most likely wasn't synced. Rockets seem to be semi-synced, during testing there were very rare instanced where I would get hit by a guided missile. I'm guessing low ping makes it more probable.
  18. Just because you see a hit on your screen (an explosion and smoke coming out of his plane) doesn't mean you hit him. It most likely wasn't synced. Rockets seem to be semi-synced, during testing there were very rare instanced where I would get hit by a guided missile. I'm guessing low ping makes it more probable.
  19. Pretty cool idea, if a criminal goes over a certain speed or damages another player, etc. the police can be notified to hunt them down.
  20. Pretty cool idea, if a criminal goes over a certain speed or damages another player, etc. the police can be notified to hunt them down.
  21. lol, just take eAi's word for it
  22. lol, just take eAi's word for it
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