Probably. I imagine they'll use the same tags for objects, and if they don't, someone can easily make a converter.
edit: corrected poor comma placement.
Probably. I imagine they'll use the same tags for objects, and if they don't, someone can easily make a converter.
edit: corrected poor comma placement.
is #3 even possible? the only way i see that happening is if the spawnpoint was over a veh change pickup or checkpoint, or the map creator specified a dinghy for that spawn. are you sure it was niether of those?
is #3 even possible? the only way i see that happening is if the spawnpoint was over a veh change pickup or checkpoint, or the map creator specified a dinghy for that spawn. are you sure it was niether of those?
Can someone make a .IPL to .MAP?
It can be useful if you want a specific landmass from the game to be part of your concept map.
edit: can you convert this into .map?
http://rapidshare.de/files/12655284/seabed.ipl.html
Can someone make a .IPL to .MAP?
It can be useful if you want a specific landmass from the game to be part of your concept map.
edit: can you convert this into .map?
http://rapidshare.de/files/12655284/seabed.ipl.html
Nice work, but you should change each maps meta data to show that you modified it, and change the name so people know it's not the original when they play it.
I'll try some of them out later and report back.
Nice work, but you should change each maps meta data to show that you modified it, and change the name so people know it's not the original when they play it.
I'll try some of them out later and report back.
Just because you see a hit on your screen (an explosion and smoke coming out of his plane) doesn't mean you hit him. It most likely wasn't synced.
Rockets seem to be semi-synced, during testing there were very rare instanced where I would get hit by a guided missile. I'm guessing low ping makes it more probable.
Just because you see a hit on your screen (an explosion and smoke coming out of his plane) doesn't mean you hit him. It most likely wasn't synced.
Rockets seem to be semi-synced, during testing there were very rare instanced where I would get hit by a guided missile. I'm guessing low ping makes it more probable.