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TMTMTL

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Everything posted by TMTMTL

  1. Hey! v1.5 is coming soon, here's a few videos of the updates that server owners will be receiving Thank you, @TMTMTL
  2. TMTMTL

    upgrade Server

    Hey. I've tried to update your server, and it appears I have updated mine, strange. But in all seriousness, that's a loopback address and is how your computer references itself on networks. An IP is not required to update your server, you can either do it as Shady said, or I'm pretty sure @FernandoMTA made a automatic server updater?
  3. Thanks man! We done some multiplayer testing last night and all's well so just a few last things to polish up Thank you! It's possible at the expense of CPU usage, since it's "simulating" physics of upto 16 balls at any time, the longer you are moving them, the higher the CPU usage.
  4. Good shout putting this together Nando, well done
  5. TMTMTL

    Introducing AI

    Nice work! As Nando said it would be cool if this was a Git repo so it could be contributed to, it couldbe used in many instances I would think
  6. Hey, another quick one for those who ask... I have added my FREE resources back to Payhip. If the Payhip gets good traffic I may consider using it for paid resources again for those who could only pay via Payhip. https://payhip.com/TMTMTL Thank you and happy MTA'ing! @TMTMTL
  7. Hey, here's something I started creating a few years ago now but hit a roadblock with. I decided to pick it back up again recently and see what I could do, and here's where I'm up to with it. This script is still a W.I.P.
  8. I have considered adding plane flights, I'll see in the future!
  9. Hi. Updated the video since I wasn't pleased with the first one
  10. Hi. Here's my latest creation in MTA:SA, an NPC piloted Helicopter Tour activity. Allowing for as many helicopter paths as you want, running at 1-1.5% client CPU. You can setup a flight if one is not already setup, and then your friends or other players can pay to join the flight, allowing a maximum of 4 players to be flown on a selected path around San Andreas. This resource was made possible by @IIYAMA's resource: "servertimesync" @TMTMTL
  11. Hey. That's amazing man. I wish I could say the same, though I have now expanded into other languages and begun working on my first ever real game, so I guess I could say because of MTA I pursued becoming a solo game dev? Originally I begun playing with Lua in Garry's Mod around 2008-2009, but I was a big samp player, when a friend told me about MTA and that it used Lua that was it for me lol. Nearly 15 years later here I still am, with a bit of a hiatus in-between lol. Kids for ya. Take it easy man, glad you're keeping well.
  12. Hi, I feel like this requires a little more information for this to pass as a legitimate sales post. As someone who has both bought and sold resources, I would recommend you add a little more description, explaining the capabilities of the script, maybe some screenshots and a video, it would go a long way. @Tut may be able to shed a little better light from an administration perspective. TM
  13. TMTMTL

    LED Sphere LV

    Hey! Going back to this, here's something cool I watched recently. May even give you some ideas how to do it!
  14. Hey, I've just finished up and published V1.4 of TM+! Server owners are currently receiving their updates, and work will begin on the next update after my holiday in a few weeks. V1.4 Changelog: https://pastebin.com/raw/s0EZJXCk Thank you, TMTMTL
  15. TMTMTL

    LED Sphere LV

    Hi, I was requested to make this, and the hardest thing I could think of, was how the hell the sphere is mapped for the seamless videos
  16. Hey everyone, friendly bump. For a full changelog of V1.3 and V1.4, find them here: V1.3 Changelog Added VIP Carshop (Ingame cash + GameCoins, for donator vehicles). Added fingerprint scanner item, added fingerprint button to player rightclick and removed /fingerprint command. Also removed /emp command and instead added a 2nd item that is connected to the bait vehicle system, so now you click item to activate bait vehicle instead of command. Optimized my old diesel smoke script and implemented it. Implemented Maybach bounce feature for Maybachs. Added Discord Rich Presence for Discord activity (Shows server on your profile when playing). Added a variable in TM:O globals to change between MPH or KMH server-wide. Added a variable in TM:O globals to easily set starter cash and bank money. Removed old snow driving physics and moved it to TM Vehicle Realism. Added interior icons from URP, removed old ugly pickups. Added optimized hunger, thirst and stamina system. Created new toggle-able HUD (F10 setting), displays health, armour, hunger, thirst, stamina and oxygen. Added BMX stunt script to skateparks. Done a bunch more optimization, replacing outdated variables and functions. Updated police radar detector to detect police faction vehicles, rather than police "models". Updated CK bodies to have rightclick menus, this will be expanded on. It's now possible to /giveitem using the item name rather than ID. Updated and added URP Fishing script, removed old fishing. Entirely removed "Supporter" staff. Added togglable ATM Robberies with a crowbar item, these can be done once per player every 12 hours. ATM's will refresh themselves. Added togglable illegal trader who spawns around Los Santos in random places and sells random illegal items. Added "dirty money", this will be used as a currency obtained from illegal trades, to be expanded on... The currency for the entire gamemode can now be changed using 1 single variable. £/$/€ etc Added Controls tooltip on logging into a character. Added Pizza Delivery Job, faction and mapping from URP. Added Business Card print shop from URP. Added TM Gym system. Added Gold Exchange system. Players nametag will now be hidden as "Unknown Male/Female" when masked. Fixed trailer synchronization. Added the ability to add vehicles that can tow car trailers. Added custom parts resource for mechanics to fit custom parts(objects) to vehicles. Towing system converted to newer URP Towing. Added the ability to remove VIN tag and license plate from mechanic menu. Added my smoking script to replace the original Owl one. V1.4 Changelog Staff manager patch. Fix for custom vehicles in vehicle shops. Fix for BMX "ignitions". Fix for BMX descriptions. New minimap to suit the HUD and replace the GTA:SA one. Converted Interior Purchase UI to DGS. Converted Gates Manager UI to DGS. Converted /itemlist UI to DGS. Converted element inventories to DGS. Added new environmental mods to Seville. Converted Pay 'n Spray UI to DGS. Converted /look UI to DGS. Added hover colours to the inventory UI grid. Small fix in MOTD manager. Disabled wheels in /addupgrade. Added more E-Scooter Rental locations. Optimized weapon sounds. Added "Edit Clothing" button to inventory ready for clothing system to replace artifacts. Added new "Default" weapon models to replace the originals. This is for custom weapon support. Added the ability to add custom weapon models that can be used for weapons in shops, faction drops etc. Added new tips and tricks script, can be toggled in F10 > notifications. Outputs tips and tricks randomly every 5-15 minutes. Updated /makecivveh to support /vehlib ID's and custom models. Updated /veh to support /vehlib ID's and custom models. Added gear display to speedo. Fixed a few small UI inconsistencies in old scripts. Added support to fuelling UI for electric chargers. Removed TM Marijuana Buyers. Ported the URP drug/weapon dealers and drug buyers. Converted ped system UI to DGS. Implemented another ped type, money launderer. For dirty money exchanging. Added the ability to add physical objects for speed cameras so they can be seen. Used vehicles will now spawn with their maintenance parts health relative to their age. Electric Chargers are now a green coloured version of the fuel pump. Added referral username field to register panel. Adjusted chat bubbles above players heads(chat, /ame, /ado etc) to not intefere with player nametags. Adjusted and re-organized F10 settings, added "Staff Settings" tab. Added custom weapon support to the illegal weapon dealers. Converted City Hall UI to DGS. Added GameCoin rewards for special hours played milestones. Referrers for new players will receive 1/4 of their GameCoin reward per milestone. Made some small changes to the weather system to keep consistency, and added a /weather command to get a reminder of the current weather. Recovered and implemented the Toll Booths map. Fixed a small error where invisible utility trucks were appearing. Fixed a small error where winches were losing their collision. Added a new skybox shader and added a toggle option in F10 > Graphics. Added 3D laptop and animation when using the MDC/MDT. Updated my MDC/MDT and implemented it. Converted Shop System to DGS UI. Re-enabled high bike stat in the skatepark to allow players roleplaying on a BMX to do tricks and higher jumps. Fixed a few things in NPC/shops. Small fix in vehicle handling editor. Added the ability to bury (Hide, not "/bury"(funeral burial)) a CK corpse using a shovel. Updated all default weapon models(Minus banned ones, flamethrower, rpg etc) to support the custom weapon model system. Added the ability to snatch a phone from a players hand via the right click menu. Re-scripted fuel cans to work much better and suit the gamemode/fuel system better. Entirely rewrote Integration resource and how staff levels are managed. Added a anticheat trigger for players attempting to hack old style admin levels. Created new Staff Manager, much lighter and more optimized. Re-added supporter role for those who missed it. Updated NPC resource and fixed a few things. Nametag now updates when using /changename Fixed elevator loading. Removed use of depreciated bcrypt module for native MTA bcrypt functions. Added FAA(Pilot) licensing to the MDC. Implemented a couple of changes to the LCD signs. (Thank you Portside) Made a few fixes regarding custom uploaded skins. Made it possible to add custom skins to faction duty. Updated faction F3 slightly to be cleaner and fixed some spacing. V1.4 coming in the next week TM
  17. Hey everyone, thought I'd drum up some activity and maybe produce a little inspiration. What's something you've always wanted to see in MTA? Why? Has anyone ever done it? For me it was the idea of an MMO built on MTA, and this year @Danihe made it happen and I really can't wait to try it. Here's what I'm talking about:
  18. Looking forward to seeing how this turns out, you know I love me some newmodels
  19. Hey, that's pretty cool man, good work!
  20. Hi. Why would you need to do that exactly? A little more context is required.
  21. Hi, I'd recommend using DGS DX Library.
  22. Hi everyone, with the looks of V1.4 being such a huge update for the gamemode in terms of new features and fixes, how about we celebrate a little? Especially with summer around the corner, the perfect time to launch a new server. So with that, the next 3 copies of TM:O+ will be available for $150! Why miss out, when you could be the best? Heavily Optimized Consistent FPS, No Drops! 60+ New Resources Theme Driven Server Wide UI Discord Rich Presence Implemented Custom ADDED Vehicles, Weapons, Objects, Skins etc - Both via script and uploaded from an in-game uploader(Vehicles & Skins) Features for LEGAL, ILLEGAL and LAW Roleplayers! Simple variables to change name, Discord, Website, Speed between MPH/KMH, Currency Type etc! Option to create a Payhip.com store to connect to the gamemode for automatic PayPal donation processing and claiming in-game. Contact me now via ⁠Discord with any enquiries or to arrange a live tour inside the gamemode.
  23. Friendly bump, v1.3.1 with a few fixes and UI changes will be ready this week
  24. Hi there, and nice interior! Good work. First off, how are you going about creating interiors in your server? Is it a specific gamemode like Owl Gaming or Paradise? TM
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