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Posts
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Everything posted by Faw[Ful]
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bad idea to remove the zombies spawnpoints, useful to make some place with more zombies or less, to choose a special place where the zombies spawn, example spawn them on a bridge and when you come they fall on you ! The safe place without zombies is now full of zombies no sense for the zombies servers and a big map with just some infected place with zombies and no infected place, now the map its full of zombies, so if you have a stunt park on your big map on a freeroam server , now you are ready to do a stunt in the stunt park and ho ! A strange guy is in my way, what is this, is a zombie, lol ! And you miss your stunt !
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Now ! Im destroying your script, wich lines I have to delete ? I delete like 10 error lines under, so I d'ont want to destroye all the lines !
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Now I have this : a rollout clause syntaxe error ! it say in line on r WTF ! I cant change nothing in this line But what do you say solve the first error, the new error is far from the first error line, not too far !
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OMG ! thats is weird alot. Just remember, good PC and good knowledge on PC = no problem it remember me gta 4 Im sure is your graphic card, because I have problem like that when I play with my old PC.
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thanks for the speed answer, but no this isnt the solution I try it before and I try it again to be sure after your answer, but no d'ont work ! Arggg is bad for a 3D beginner ! Here the best I can do to show what I see : Message error : For better , want a video ! and of course I use win 7. I cant say its an error its mostly a warning, but a mega killer warning ! Ouch !
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OMG ! I try it and its dont work with 3ds max 9, error at these lines in the scripts named MapExporter.ms : local gtaMap = openBitmap ( ( getDir #scripts ) + @"\MapExporter\gtasa-map-small.jpg" ); and local marker = openBitmap ( ( getDir #scripts ) + @"\MapExporter\marker.tga" ); error message at start up or when I try to run the script, here the error : --syntaxe error: at bad, expected factor --in line local gtaMap = openBitmap ........ and I cant read after, but of course is the two lines I think he cant find the files : - gtasa-map-small.jpg and - marker.tga I try to put these files at different places in 3ds max, but nothing change ! I did a big work to extrack some models of a map with Med editor !!! yes I need to test all the things before, but I dont see error on this forum section ! I speak about your new ! I did not try the old Map Exporter. and kams script work.
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It's a actually a map from another game converted to MTA We have about 10 real circuit maps now, including the nurburgring o ! Its because its look like gta sa texture, wich game it is ? and OMG ! You take the models from other games, wich converter do you use to import this into 3ds max, maybe with that I can convert track manaia models or wipeout models or anything funny ! like HL2 : Hey ! Hey ! d'ont forget custom maps are long to download for other players who dont have the map !!!
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Using med to do that remember me samp, because samp for example cant have custom models in a script and the other players download it after, so all the players have to destroye his san andreas map, install a custom map and after they was bored they need to reinstall the game, in MTA you load a map with custom things and the other players download them, the custom models replace sa objects, but when you change for another maps with custom models, the old one disapear and the new one replace the old, OMG MTA win again !
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You can use the rcg too ! rcg = roaler coaster generator, its a plugin for the map editor very nice maps , I think they are big, the size, thats what I like , do you have problem with the infinite too long script execution of the map editor when the map is big, its a thing the MTA team have to change, because im tared to split my map.
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Do I have to apply the material to the model so is like to begin again all the texture work,so What you say is to creat a material with a texture in the .txd on it and after the model can remember the texture he have on it ok, sound brillant I never think about that, but is long if I have a lot of texture picture. Of course the .dff have his own UV registered in it so the work isnt big, but if I export the model after import it without take time to import all the texture picture in the material editor to see it on the model, the model lost his texture or not ? I mean the saved UV on it. I have to try that.
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I like the idea of an destructible map for the old mta race, remember good times, good work and sound good for the other
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very good ! Its a gta solo map coverted in MTA ?
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Hi all, who know kams script ? I have a problem, when I import a .dff file into 3dsmax with kams script I d'ont have texture and no texture in the material editor, I try to show where the .txd is but it d'ont work and export all image (.tga image) into the same folder of my .dff d'ont work so I need help ! I go see in google for my problem but nothing !
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I d'ont know I can import map ipl into 3dsmax, so now I can use your tool to export it with speed thanks, I need to do alot of work to convert some parts of anderius city into MTA
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I d'ont think he will do it im sure the maps are again for XIII server and other servers like this
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maybe look on the old MTA race maps, but good luck with that is very very hard to find DM/DD race maps, if its a DD/DM race maps you just said a DM map.
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think for the textures, you can see a billboard with moving arrows , with a funny dancing guy ... custom streets with techno lines and design moving on it, woooaaaa !
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You cant creat water outside the gta sa map
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Hey Johnline something is missing on the custom models, the reflective bumps of enb serie, I take a good look on the video where I can see the map still water and I see reflective bumps on the models, but just on this map, what did you do to your custom models to have that ? I send you a PM !
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Yea, but maybe water above the normal water level there? Like some small lakes or something. I guess that's what he meant. It is for a flood , I want to flood my DM map, the static water outside gta sa c'ant go up for a flood, I can move all my map, but a water bug is if I play the map two time in a row, the created water disapear, so the players fall on the city and d'ont die most of the time, Im not sure if the new MTA version solve it.
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Do I can creat water outside the gta sa map like where we build the DD/DM race ? I think I cant
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Convert your 1.0 map into old race map and use the mass mover : https://forum.multitheftauto.com/viewtop ... er#p216817 Presently I use it when I build a map hight in the air and the planes cant fly , so I need to get the map down
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Most of the DM/DD server stole it from DDC and change it ( From DDC : I think, the clue is when I begin to play only DDC have this and after alot of server have it), I d'ont change it and is for a lan server so there are no problem ! And that makes the ripping-stealing OK? I know, that XIII for example has ripped it off and some other servers also, but that's far from OK. And [DMC], you are wrong person to talk about stealing all in all.. just look at your server. Keep it for you is ok, but show it to other after edit it, thats is far from ok ! [DMC] can stole the client side scripts , but not the maps , mta.xml (thats is easy to build) , serverside scripts maybe a tool exist to reccord the objects pos/rot of a map otherwise you have to hack !
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Most of the DM/DD server stole it from DDC and change it ( From DDC : I think, the clue is when I begin to play only DDC have this and after alot of server have it), I d'ont change it and is for a lan server so there are no problem !
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LOL thats is what I do ! I convert sakina final to MTA in 3 hours , not too long, now I have sakina , akina winter, fantasy hill, speed island , turbolar and isnt finish Some people have this map ? : https://www.youtube.com/watch?v=4Wm1Xtf0fF8
