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Posts
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Everything posted by Faw[Ful]
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Sealine have competition good work , just bad they dont are public this would be great on a lan party.
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about objects : replacing existing one its very OK , because you can replace alot of unused gta sa object. about vehicle : could be useful if you want the old one and the new one at the same time.
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This is about custom particle Maybe creat a TXD and use the same name of those in the effectPC.txd of gta sa can let you creat new particle if the other players download your TXD and replace their default particle pictures in their effectPC.txd , maybe I dont try, but its possible to play MTA with a modded effectPC.txd
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I see the 3D menu and its very nice, because it show at the backround many gameplay MTA possibility look like in the TV room of THE MATRIX. Make something animated to show MTA gameplay in multi screens and it will be great.
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Bindkey c c like copy I dont use anything to boost the speed like speedgear or something like that.
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Voted again, lets make more vote there is not much time tell that to your clan and friends.
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It is possible to make an element more darker or more brighter ?
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This is it, all working but no vertex color at night with kams script... Edit : video on my side with the look of minecraft at 99 % about the block I dont know what is the exact size I need to use , so I use the size of minecraft approximately.
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its description to add on community if an admin want to put it in community, I cant, because of the size of the file
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I need to mix the kams DFF exporter and the deniska DFF exporter to have all the features of minecraft, but how Im sure theres a way to make the perfect DFF block for minecraft.
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v. 1.0 is now released for Public guyz Download link : http://www.megaupload.com/?d=OXSJC6I0 I cant upload it to the community, file is too large and I dont want to remove the music, because people ask me what is the name of the song and its nice in a map (music). If admins want to put it on community, the description is : custom race map made with my tube kit 1.0 additionaly theres a magnet wheels script you can enabled disabled it in the map with the bindkey + other fun scripts like music in the map... map can be played in the mr. green race server only for now. I will release my tube kit 1.0 + other objects soon with resource that let's you use them in the MTA map editor and in your maps. Video :
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Use the mass map mover from varez.
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great job Dude I like FPS.
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I heard about Prjmoa and a wooden loops generator on FOTL, google is your friend.
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custom objects ... for samp ... do you mean that http://forum.sa-mp.com/showthread.php?t=187756 , samp have take a look on MTA and they begin to think about what they miss, but these objects are the same for everyone. Come on MTA and creat your own.
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MTA have physics, some objects can be moved by hiting them. Whats about the cars, they arent static , the physics in MTA ... heum heum sorry, the physics in GTA sa are just bad and outdated, the car dont fellow the scripted moving object is a good example. ....................................... source engine owned MTA Unreal 3 UDK owned source engine Cryengine owned unreal 3 UDK .......................................
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nice ! I dont try on MTA, but theres a way to make destructible custom objects in gta sa, so you can make simple blocks like in minecraft and when you destroye it theres a pickup and when you take it, you have the block. 3ds max is supposed to work on windows 7. If you dont know minecraft look this video :
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minecraft on MTA can be possible also
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Download links and trade ar only in PM, be patient also.
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I think people have understood. video files are too big to be displayed ingame , link to video on the internet is ok, .gif coul be ok (maybe great not just ok lol) also. cutscenes is something very interesting, because its just camera movment so you dont download a 30 mb video file. cutscenes , I need to learn that.
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much more hugly without ENB, no, not this map. if its boooring for you, you will like probably more the race sakina ... =} realistic race with custom models
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Hey ! This is my new map. I cant say its the final version, because I need to solve a rotation probleme in it and it will be possible to fix it with MTA 1.1, fix the size of the txd also, maybe. It use the magnet wheels script and you can enabled/disabled it with a bindkey. video :
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Hi there ! When I rotate my object in the editor with page up page down it rotate perfectly in this way : I use page up and page down bind key, it rotate on the x axis im not sure and I cant find it The object have been rotate on the z axis and rotate a little with the bind keys ctrl + up and ctrl + down but when I script a rotation to make the object rotate continuously, it dont rotate correctly like I see in the editor, it rotate on x and y axis strangely. I use a classic animation script serverside like that : function resource_starts() object1 = createObject ( 2383, 4044.234375, -961.06164550781, 106.23023223877, 303.23327636719, 17.519775390625, 110.04156494141 ) object2 = createObject ( 2383, 4039.0607910156, -905.19128417969, 97.080238342285, 281.21917724609, 122.01065063477, 217.759765625 ) object3 = createObject ( 2383, 4033.9145507813, -849.27093505859, 87.430244445801, 9.854736328125, 9.635009765625, 93.58154296875 ) object4 = createObject ( 2383, 4028.7492675781, -793.34924316406, 78.0302734375, 9.854736328125, 9.635009765625, 93.58154296875 ) object5 = createObject ( 2383, 4023.6062011719, -737.34436035156, 68.630310058594, 9.854736328125, 9.635009765625, 93.58154296875 ) object6 = createObject ( 2383, 3545.416015625, -907.46282958984, 92.082801818848, 0, 358.25, 18.5 ) object7 = createObject ( 2383, 3491.5483398438, -925.49310302734, 90.35774230957, 0, 358.24768066406, 18.495483398438 ) object8 = createObject ( 2383, 3437.6062011719, -943.55346679688, 88.607635498047, 0, 358.24768066406, 18.495483398438 ) end addEventHandler ( "onResourceStart", getRootElement(), resource_starts ) function move1_1() moveObject ( object1, 2000, 4044.234375, -961.06164550781, 106.23023223877, 360, 0, 0 ) moveObject ( object2, 2000, 4039.0607910156, -905.19128417969, 97.080238342285, 360, 0, 0 ) moveObject ( object3, 2000, 4033.9145507813, -849.27093505859, 87.430244445801, 360, 0, 0 ) moveObject ( object4, 2000, 4028.7492675781, -793.34924316406, 78.0302734375, 360, 0, 0 ) moveObject ( object5, 2000, 4023.6062011719, -737.34436035156, 68.630310058594, 360, 0, 0 ) moveObject ( object6, 2000, 3545.416015625, -907.46282958984, 92.082801818848, 360, 0, 0 ) moveObject ( object7, 2000, 3491.5483398438, -925.49310302734, 90.35774230957, 360, 0, 0 ) moveObject ( object8, 2000, 3437.6062011719, -943.55346679688, 88.607635498047, 360, 0, 0 ) end setTimer ( move1_1, 2000, 0 ) addEventHandler ( "onResourceStart", getRootElement(), move1_1 ) In the move object I set the same position so the object dont move and im to noob to know the empty value so I copy paste all the objects position, take a look at the rotation I set 360 only for the x axis to make it rotate like in the editor, dont work maybe is the y, no dont work, so the editor rotate in a different way, but wich ? How to script a rotation like in the editor ? I find this function in a script that make a object rotate continuously only on the z axis : function() setElementRotation(obj, 0, 0, (getTickCount() / 20) % 360) end )
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very great ! Omg I see some gta objects but they are so huge