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njr1489

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Posts posted by njr1489

  1. K i guess i will still see this site tommorow. Plus about 5.5 mta team please fix that client how long would it take to fix that querring the site by clients bug ? is it that hard , cause i saw somewhere that u guys already know of the problem and solution it would be nice if only that major bug is gone , cause if this site is gone so are all mta gamers cause of that bug only. :cry::cry:

    0.5.5 is basically not going to be released. They haven't officially cancelled it, but SA is the prority right now, so you'll stick with 0.5 until the SA race mod. I hope i'm wrong though.

  2. DLL hooks will work fine, but all kinds of things accessing it's memory directly probably won't. I haven't tried testing it with the current version of Blue yet, but I can say it's 98% it won't work because of all changes to the exe. I don't know if we want to delay the first release to support it.

    Is it possible to delay the release to make it compatible with this patch? Once more noobs come in, they will ask "why can't my version work?". That should be avoided, unless you host the 1.0 exe and let others download it, but I don't think rockstar would like that.

  3. Just so everyone knows, mods WORK on this version.

    EDIT:

    Here are the game files it contains:

    eax.dll (not changed)

    gta_sa.exe (it is considerably smaller, 8.7 MB)

    ogg.dll (not changed)

    stream.ini (not changed)

    vorbis.dll (not changed)

    vorbisFile.dll (not changed)

    main.scm (not changed)

    script.img (not changed)

    All but one are not changed according to the date and file size.

    All progress on what's in it will be made here.

    #1 - Anything that hooks onto the EXE (d3d9.dll) will f*ck up the game.

    #2 - The menu is now different

    #3 - The gta_sa.set will be resetted. So any changes you did before will have to be changed again. And all old gta_sa.set will not be compatible.

    #4 - My All In One Mod for San Andreas seems to work perfectly in the game. Haven't tested the "Hot Coffee" part of my mod yet.

    #5 - Certain cars stay clean only and certain other cars stay dirty only. Wtf?

    #6 - The black roads glitch is still there!

    #7 - Dancing is improved. It is now easier to get a good and a few perfect.

    #8 - A charred car won't reflect the sun anymore. So it'll look charred.

    #9 - Motion blur is improved.

    #10 - Escalators still won't make CJ move.

    #11 - There are still no phases of the moon.

    #12 - Distant cars having no specular lighting is still there!

    #13 - MOST MODS STILL WORK IN THE GAME!

    #14 - Old saved games still work.

  4. The trick to get a hang of the controls is to use both the WASD style and the arrow style. Most of the time you might have to switch to geta better hang of what you are doing. For aiming, just stand still, or use a weapon like the M4 on hitman status so you can move while shooting.

  5. Using blue, they should be able to implement invisible barriers so the server owner can section off to a certain part of the game they want. I've seen that in another thread in the blue section before.

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