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Posts
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Everything posted by Furzy
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Search for CRUD tutorials, ans base in it
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Im brazillian too, send me a pm or discord
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https://wiki.multitheftauto.com/wiki/GetZoneName https://wiki.multitheftauto.com/wiki/GetElementPosition use a condition in function that spawn the zombies.
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if ( players and getTeamName ( players ) == "Team1" ) then You can try it but '''if player is in colshape but not in team "team1", he wont be counted as a number of players inside the colshape.'' idk if its possible, only if you create a table and insert just the players that are in team inside table and then get the players.
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If the loop is not executing all time its ok
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try to make a table put the teams and then make a loop
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Look this thread
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Discord: Furzy#4125
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I cant help you without seeing the code.... not vident. But try to search somenting with brightness inside the script..
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If its not private shader. paste here or donwload to see.
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Paste the code here
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What shader is this?
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https://easyupload.io/ch3oei You can try here too click a lot of times in download button xDDDDD https://wiki.multitheftauto.com/wiki/Shader_examples
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Get players z position and make a condition Ex: local x,y,z = getElementPosition(localPlayer) if z > 20 then return end OBS: ( the 20 is just an example get your player position in marker and add more o less depending where is your marker )
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You want to sync ifp animations?
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New changes on the MTA forum site
Furzy replied to Randsom's topic in Site/Forum/Discord/Mantis/Wiki related
You can change to white and black. I prefer black 100% The second idea is good. -
Explain more your problem. What songs?
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it looks that are sending a lot of data every 5 seconds, maybe it is causing a overload and dropping the fps.
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Sry, but i wont donwload it. Paste the code here in <> (code) section
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Type /debugscript 3 When the fps drop see the error or warnings/dups and paste the code here. Paste the code even not appear errors.
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I use the same script for zombies and i dont get this error too.
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Yes, looks that ped cant determine where is the player. Simple solution: Create a big marker inside radar room and with isElementWithinMarker you dont execute zombieHeared event.