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Everything posted by Tut
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I assume you've already found the ones on the community resource site and shader examples site. With that in mind, there's really no other solution but: - Creating it yourself - Acquiring it from somebody who has access to it - Hiring developer(s) to create it for you As unfortunate as it is, those are the only recommendations I can give.
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I have made some threads on modeling and documented a good bunch on SA modding. If none of this helped you, please join MTA discord (click discord image on bottom of MTA forums) and ask your inquery in #modelling. I can recommend 3ds Max as application over Blender if you value your chances of receiving support, as the Max community in SA modding is far greater than Blender or any other application. This is not to say you shouldn't use Blender, it surely is a great application with its potentials in the 3D field. If you prefer modeling with this application, by all means go for it. Blender plugin (updated): https://gtaforums.com/topic/925364-dragonff-blender-gta-io/#comments
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No worries. I have made a resource for you which loads the texture mod into your server. Simply drag the leaf folder into your resources directory for your server. It's a simple TXD replacement script which you need make no changes to. https://cdn.discordapp.com/attachments/308956559201796097/675479278963654670/leaf.rar For future reference please see the engine functions for replacing such files: https://wiki.multitheftauto.com/wiki/EngineReplaceModel https://wiki.multitheftauto.com/wiki/EngineLoadTXD
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It looks to be this ID: https://dev.prineside.com/en/gtasa_samp_model_id/model/700-sm_veg_tree6/ If you're unable to use the shader resource that I linked in the other thread, please see if this'll work: https://cdn.discordapp.com/attachments/308956559201796097/675458841466634240/dad13d46b2800615.txd (that's a .txd replacement for model ID 700)
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Hi Jordan, I have replied to a user asking a similar question, please see: https://forum.multitheftauto.com/topic/122241-mta-leafless-trees/?do=findComment&comment=972041 I believe you'll be able to adjust the code to only cull leaves from that particular tree. Have a look at my last reply for a method on getting the tree ID and its texture names. This should be all you'll need, if not please let me know and I'll make you a mod instead.
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I'm not sure. I'd assume the MTA resource linked above would cull all leaves on trees rather than just one type of tree, that's very odd. Last resort is going in map editor, selecting unaffected trees and copying their object ID, then looking up the ID on https://dev.prineside.com/gtasa_samp_model_id/ and inspecting the object's texture dictionary through the object page. Add the leaf texture name to the MTA resource code. Please bear with me as I don't do programming. I believe there's a way that you can have the code delete anything that has "leaf" in its name. Something like #leaf or *leaf, I'm not sure what the syntax is but have seen it on other shaders before. I'm sorry if this made no difference. This is about all I can help with.
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I believe you're the one who asked on our discord channel #modelling ? I gave an answer to that message earlier the morning. Please, if it wasn't you, connect to the MTA discord server and read my response. Besides you're replying to an old thread. Please create a new if you intend to have a continous discussion and add as much information to the thread as possible, that way we won't be left with a handful questions on what exactly you're trying to do. Please navigate to the following board and ensure you've read the posting guidelines for that board in particular. https://forum.multitheftauto.com/forum/177-modelling/
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I believe you're looking for an alpha mask, but it's a little unclear what exactly is wanted. Have a look at these nonetheless. https://forum.multitheftauto.com/topic/60602-rel-50p-masking-textures-shader/ https://wiki.multitheftauto.com/wiki/Shader_examples (at the bottom, mask hud) I can only give these references since scripting is not my field. I hope it leads to help though.
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Nice ones, brings me back to when I was getting into modding by retexturing models. The asian gang member and second last one are my favorites. Please, can you upload through a direct download site (e.g upload.ee, mediafire, mega) and not having users to go through a monetized site (like adfly) first. The link in OP will be removed within 48 hours. Thanks, @cau123
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It's possible that your snow mod uses tree leave textures that are named in a way that the MTA resource cannot recognise as leaves. If your snow mod is done through shaders then I think it might overrite the MTA resource "remove leaves" shader. I'm not knowledable on shaders so I cannot give much advise there.
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Thanks for your reply. Did it work for at least a selection of trees (e.g ones shown on the mod's showroom) or do every tree appear with leaves? Good news either way though, I found there's a MTA resource which removes leaves too. To install it simply create a new resource folder in your server's resources area, call it removeleaves and drag and drop all of the downloaded file's contents into said folder. https://community.multitheftauto.com/index.php?p=resources&s=details&id=15863
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Hello and welcome to the community @Jedaje. Searching your inquery "GTA trees without leaves mod" brought me a few results, namely https://www.gtainside.com/en/sanandreas/mods/55377-trees-without-leaves/. I hope it helps. For future reference please stick to one thread per issue, so to prevent creating duplicats around the forum with same replies. As a general note, try and post sparingly. If you wish to add additional content to an existing post, please use the Edit function.
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Hello and welcome to the forums @Meron! We have a selection of rules (click for redirect) that we like to enforce, so that everyone can use the forums with ease and have a good time in doing so. As this is an English speaking forum I'd like to ask that you translate your post into English. We have boards for other languages as well, should you be interested: https://forum.multitheftauto.com/forum/94-other-languages/
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@hilingOP as this is more of a scripting question I'd strongly recommend you ask in this board instead: https://forum.multitheftauto.com/forum/71-scripting/ Please make sure to read the pinned thread for guidelines and rules on posting.
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Hello and welcome to the forums @ThomasMiichael. Please make sure to read the forum rules on what can be posted and which section your post may belong to. If you're looking to hire staff/developers to your server/service please use this section (in English messages): https://forum.multitheftauto.com/forum/149-looking-for-staff/ It's possible that there's a Portuguese section for it as well, I'm not sure. If there's not then don't post it there: https://forum.multitheftauto.com/forum/97-portuguese-português/ Thanks for understanding, I wish you a nice stay
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Okay, thank you very much for clarifying. I'm glad you resolved the issue.
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I haven't messed that much with collision brightness to experience the same problem, but this post indicates you may have to change the vertex color/illumination values of the collision mesh. I can't see why it would work though considering it does not seem to be listed anywhere on the collision page on gtamods. Does it render your ped the same way in single player? Should you resolve the issue, please post what you did to correct the issue. ?
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Please see the Turkish board for posting in your language. This is an English speaking forum section. https://forum.multitheftauto.com/forum/95-turkish-türkçe/ @harun2323
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You can find a large variety of maps on the Resources board and site: https://forum.multitheftauto.com/forum/87-resources/ https://community.multitheftauto.com/index.php?p=resources There are a lot of (mostly race) maps from Gtainside that you can also choose to pick from. Be aware that these maps include .DFF models as it's a modding site. https://www.gtainside.com/en/sanandreas/maps-all/
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You cannot add new vehicles without replacing existing ID's, no (correct me if I'm wrong, please). I do however seem to recall someone having been working on a systhem that would sort of replicate limit adjuster (DIY), but I don't have any page or discussion that I can pull up for you to follow up on. To summarize it, no.
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Your question could do with more details. Check this post, might help: https://forum.multitheftauto.com/topic/121953-how-to-delet-world-objects-treesweaponsetc/?do=findComment&comment=971201
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PROBLEMA CON CD16 (LINK PASTEBIN)
Tut replied to Gitano.Perotti's topic in Ayuda relacionada al cliente/servidor
Please post in either: - your own language's forum section (support area) https://forum.multitheftauto.com/forum/94-other-languages/ - our support section in an English written message https://forum.multitheftauto.com/forum/82-support-for-mtasa-1x/ -
Click E and you'll get a more precise selection of objects. If this doesn't help, try removing the mapped object straigth out of the map file found in \resources\map-name. If you still have no luck, you may have to create your own code to remove the object. To do so: Find the object on Prineside that you want to remove, in my case, queens_04_SFS. You can use the Model search by map position feature to pinpoint the desired object's location. https://dev.prineside.com/en/gtasa_samp_model_id/model/10629-queens_04_SFS/ Then, on the object page click "Fullscreen / position export" and it'll give you the X position, Y position and Z position. You'll simply fill those into a removeWorldObject line (as below). It's possible you'll have to adjust the radius. I believe it defines the deletion radius, so if you have 10 other trees within 50 meters that you want to keep, you'll want to add a very small value if you only intend on deleting one of the trees. Or a value of 50 if you intend on deleting every tree. (that one was a mere speculation, no confirmation whether that's how it works or not) <removeWorldObject id="removeWorldObject (queens_04_SFS) (1)" radius="34.332691" interior="0" model="10629" lodModel="10673" posX="-2574.3516" posY="319.96094" posZ="12.07813" rotX="0" rotY="0" rotZ="0"></removeWorldObject> Oh and if that doesn't work either, it's quite possible that it's an object that's spawned through the "grass effect" setting on MTA video setting. They spawn on natural surfaces like grass, dirt, sand etcetera, all depending on the surface material.
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All 5 regardless of which you have access to, are scheduled to be removed from our ban list on January 20. For future reference please warn us of any concurrent bans you might have on different accounts, so to not have us ban your active account for evading. Please note that after I banned your 4th account (after I saw you had 3 current bans in the discord server), you should not have connected using your 5th as that's considered evading your ban. Stick to one account from now on, same goes for forums, unless you need multiple. Read more on the Rules page -> B. User Accounts Rules #5.
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You may want to check this page out: https://forum.multitheftauto.com/forum/188-server-list-help/ As a side note, please stick to one thread, there's no need to create duplicates.