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GodOfPenguins reacted to a post in a topic:
[SELL] GTASA Vector Map (*.ai, *.psd)
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GodOfPenguins reacted to a post in a topic:
Call for web designers
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Hugo_Almeidowski reacted to a post in a topic:
[Poll?]What would you like to see in a new map editor?
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GodOfPenguins reacted to a post in a topic:
MTA MarsX
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GodOfPenguins reacted to a post in a topic:
[REL] Custom GUI Widget System
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I think it was about a new gamemode, where players can together go through the storyline of GTA:SA
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GodOfPenguins reacted to a post in a topic:
Looking for MTA scripter [PAID]
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Я не понимаю, зачем прописывать эти длинные проверки на наличие в группе? А что если потребуется сделать отдельную группу для модераторов? Переписывать каждый скрипт? Почему бы просто не использовать эту функцию - https://wiki.multitheftauto.com/wiki/HasObjectPermissionTo ?
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GodOfPenguins reacted to a post in a topic:
[Download] 0.01 Roleplay Scripts Backdoor Scanner
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qaisjp reacted to an answer to a question:
Screen resolution problem on old 5:4 display
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Screen resolution problem on old 5:4 display
GodOfPenguins replied to GodOfPenguins's question in Client
Resolved by reinstalling the videocard driver. -
How can I set the screen resolution to 1280x720 on a 5:4 display? DPI scalling does not help. In the settings there is no. (only square resolutions). If i set it in configuration file, the game resets the resolution to a minimum
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GodOfPenguins reacted to a post in a topic:
[Poll?]What would you like to see in a new map editor?
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GodOfPenguins reacted to a post in a topic:
[Poll?]What would you like to see in a new map editor?
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GodOfPenguins reacted to a post in a topic:
[Poll?]What would you like to see in a new map editor?
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Captain Cody reacted to a post in a topic:
[Poll?]What would you like to see in a new map editor?
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[Poll?]What would you like to see in a new map editor?
GodOfPenguins replied to Captain Cody's topic in Resources
Tools for building buildings and interiors. For example, to be able to put a wall and stretch it (the wall models will spawn exactly one after another) etc. -
Resolved.
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Why the table disappears after the cycle? Never this was not. shel = {} local shelPlaces = { [1] = { [1] = {x=0,y=0,z=0}, [2] = {x=0,y=0,z=0}, [3] = {x=0,y=0,z=0}, }, } function createShelters(gameId, players) local gameId = tonumber(gameId) shel[gameId] = {} for i=1,#shelPlaces do --outputDebugString("table "..shel[gameId]) shel[gameId][i] = { ["places"] = { [1] = {x=shelPlaces[i][1].x,y=shelPlaces[i][1].y,z=shelPlaces[i][1].z,["object"]="craftTable"}, }, } outputChatBox(shel[1][1]["places"][1]["object"]) -- WORKING for pI=2,#shelPlaces[i] do shel[gameId][i]["places"] = { [pI] = {x=shelPlaces[i][pI].x,y=shelPlaces[i][pI].y,z=shelPlaces[i][pI].z,["object"]=false}, } end end createCraftsTable(gameId) end addEventHandler("onGameStarted", root, createShelters) function createCraftsTable() --for i=1,10 do --for name,object in pairs(shel[gameId][i]) end function tempSpawn() spawnPlayer(source, 0,0,5) setCameraTarget(source, source) end addEventHandler("onPlayerLogin", root, tempSpawn) function startTest(pSource, command, gameId) triggerEvent("onGameStarted", root, gameId) end addCommandHandler("gameTest", startTest) function getGameInfo() outputChatBox(shel[1][1]["places"][1]["object"]) -- NOT WORKING end addCommandHandler("gInfo", getGameInfo)
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Add new weapons and cars without replacing
GodOfPenguins replied to RughCuttle's topic in Suggestions
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GodOfPenguins changed their profile photo
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dayz Есть и смсл делать сервер MTA DayZ
GodOfPenguins replied to No4NaMe's topic in Russian / Русский
Если есть умения и идеи для его переделки и достаточно денег для хорошего пиара, то я думаю можно любой сервер поднять и получить мани. Вопрос лишь в том, достаточно ли будет дохода, чтобы хотя бы покрыть расходы. -
В вики на странице каждой функции указан её тип: клиент (загружаются при входе на сервер игроку и выполняются на его компьютере), сервер (выполняются на стороне сервера) и shared (Общие функции, которые можно выполнять как на клиентской, так и на серверной стороне. Большинство таких функций могут иметь разный синтаксис для клиентской и серверной стороны.) Советую почитать основные статьи на вики: https://wiki.multitheftauto.com/wiki/Scripting_Introduction https://wiki.multitheftauto.com/wiki/Introduction_to_Scripting_the_GUI https://wiki.multitheftauto.com/wiki/Resources
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Lua не требуется компилировать для работы. Но если потребуется (например вам нужно скинуть какой-либо скрипт другому человеку, но вы не хотите чтобы он видел код), то вот - https://luac.multitheftauto.com/
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thisdp reacted to a post in a topic:
[QUESTION] DO YOU WANT A NEW DXLIB?
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"Why reinvent the bicycle", if the basic elements are already there? Personally, I do not like working with the GUI and it's much easier for me to use the finished dxlib.
