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Everything posted by HeySlickThatsMe
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Rockstar annouced biker dlc thats a good thing , after the dlc will be released ill convert some stuff and put it into vice
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Got it fixed!
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BIG BIG BIG NEWS! somehow i fixed FPS Issues by changing lod=500 parameter to lod=4000 and i don't have any fps drops right now Yet im not sure about that , i didn't test it with other people now fixing little haiti bridge which goes to the golf.ipl
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so ill show some of old stuff which was not showed in this topic Such as: Some vehicles , Some textures/objects and Nametags VCPD (yet not finished) Vice City Shool bus Santo Capro Swift Nametag's Brucie's apartament from gta 4 (Bad prelight) im also waiting for some ideas because idk what i can add next i know that these are planned: Trailer park from VCS near sunshine autos VCS has construction site istnead of sunshine autos and a small shop named sunshine autos (lel wut , english skill 100%) so i will do something like this but istnead Original VC sunshine autos will still stay Maybe i will add the fun park from VCS (Including working ferris wheel , which you can ride!) VCS Military Base San vice Aircraft (already added) Replace Cortez yacht with gta 5 one (Propably next thing) Replace More Palms/Trees with GTA 5 Ones (Old gen and next gen) VCS interiors (+ Maybe option to have own Empires and robbing VCS Shops)
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//edit After some trouble with "File is missing" and not loading objects... its still not finished , the ground model which i showed up there is broken as hell //edit again.. ill leave it as it is right now
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yup he did it sometime ago + you can download the newest version in the description i think , its newer than the one on forums //edit f00k houston we got a problem VCS PC edition model is locked.. so.. uhhh ill try to do a work around Wohoo... works.. kinda.. now time to put an vcs model there
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you can also try to use The_GTA's tutorial
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its a bit time consuming so maybe later , now im going to open my 3ds max and edit the model
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small proof of concept? you mean like what is the whole server about? if yes then: Server will be something like GTA Online but done in MTA SA it will have most of GTA5 (and Maybe gta 4) + GTA Online Beta stuff Including vehicles weapons skins etc basicly its like you are playing gta 5 online but in vice city and worse graphics also the whole goal is to remake the vice city textures/models + make it more alive maybe later i will even add crystal mv's peds resource , maybe police bots which chase you when you have wanted level and add some misc pedestrians like bum's in the alley's or police officers inside the police station //edit now time for some remodeling... im doing the building from last VCS Mission... it will be a bit of work because vice city stories model's are placed a bit different than VC ones for example if i use this building straight from VCS then there will be 2 roads.. thats why i need to open my 3ds max and edit the whole building (not even ONE model but some of them)
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Map: 270-340MB Rest: Well... whole server might have like 970MB (because im using GTA V stuff too like Cars Weapons Vehicles) im trying to milk the whole engine lol
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change "preserveMainWorldIntegrity=false" to "preserveMainWorldIntegrity=true" and should work if not then idk , worked for me lel Progress: //edit Even more PROGRESS! Changes: *Removed Fake shadows And now i need help does anybody know which vegas road is that? and also even more... fixed missing canopy texture (even tho i will propably change the model to gta 5/gta 4 one or change the textures to high quality ones)
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thanks , ill see what i can do at first i was thinking about reconverting the map with scene2res , after that copying the whole lod table and manually adding all lod model id's to normal objects but thats crap ton of work Update: Added Music and Bar into Malibu Club Music - GTA 4 Tbogt Electro Choc (Whole radio) Bar - Edited Grand theft international script (still needs some work , also its in polish language ONLY for now)
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thanks! , maybe i will also change of plans , lods will come later because its a bit of work first ill add more objects , then add lods
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ill try it after doing lod's and i will start lod's tommorow
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i don't have lod yet thats why the distance is low static load? idk about that , last time i did that it lagged my mta lol //edit alright so next thing will be getting LOD's to work wish me luck ^^
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i don't know keep in mind its a bit edited scene2res converted map (so it lags a lot + sometimes its buggy as hell) but i will try to make it most stable as i can also it will be on my server
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----THIS HAS BEEN RELEASED! CHECK PAGE 12!!---- And his lame pictures™ Short answer: its continuation of original vice city map done by Rockstar games which works on san andreas engine. Whole map concept is to do a stable VC Map including more objects. As an official idea i will be adding GTA V things such as: Radar , Skins , Weapons , Vehicles (but with custom liveries/textures like VCPD Cruiser) etc. Some GTA IV Vehicles or Skins are there too (For example Police Merit or Lycan Bike , its just to add better atmosphere and make it more realistic.) Note: More Screens availible in Other posts
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you need to use eg: modloader and create a file called *vehicle name*.hnd then inside the .hnd file put your handling lines how to get handling lines? do the handling with hedit resource , after that click tools import/export and click export and copy to clipboard after that you should paste your lines with CTRL + V key combination into the .hnd file
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its one of scripts that are installed on your/someone's server...
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setWeaponProperty(31, "stat level", "flags", 0x000800) setWeaponProperty(31, "stat level", "flags", 0x000002) should fix the problem if not then idk
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on dayz they make for example silenced pistol texture and model invisible and they attach replaced model (for example some interior objects) which looks like a gun to the player hand so it looks like you are shooting with two hands
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woops fixed already
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so i converted vice city with scene2res and for some reason when i edit interiors.map (from interiors resource) the marker doesn't show i have correct cordinates
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[WIP] MTA PortMaker. Converting any global SA mod to MTA!
HeySlickThatsMe replied to kashtesov's topic in Resources
nice work but after its going to be finished i suggest doing weapons , handling skins weapons and cars as an option so for example you can add your own cars istnead