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HeySlickThatsMe

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Everything posted by HeySlickThatsMe

  1. Rockstar annouced biker dlc thats a good thing , after the dlc will be released ill convert some stuff and put it into vice
  2. BIG BIG BIG NEWS! somehow i fixed FPS Issues by changing lod=500 parameter to lod=4000 and i don't have any fps drops right now Yet im not sure about that , i didn't test it with other people now fixing little haiti bridge which goes to the golf.ipl
  3. so ill show some of old stuff which was not showed in this topic Such as: Some vehicles , Some textures/objects and Nametags VCPD (yet not finished) Vice City Shool bus Santo Capro Swift Nametag's Brucie's apartament from gta 4 (Bad prelight) im also waiting for some ideas because idk what i can add next i know that these are planned: Trailer park from VCS near sunshine autos VCS has construction site istnead of sunshine autos and a small shop named sunshine autos (lel wut , english skill 100%) so i will do something like this but istnead Original VC sunshine autos will still stay Maybe i will add the fun park from VCS (Including working ferris wheel , which you can ride!) VCS Military Base San vice Aircraft (already added) Replace Cortez yacht with gta 5 one (Propably next thing) Replace More Palms/Trees with GTA 5 Ones (Old gen and next gen) VCS interiors (+ Maybe option to have own Empires and robbing VCS Shops)
  4. //edit After some trouble with "File is missing" and not loading objects... its still not finished , the ground model which i showed up there is broken as hell //edit again.. ill leave it as it is right now
  5. yup he did it sometime ago + you can download the newest version in the description i think , its newer than the one on forums //edit f00k houston we got a problem VCS PC edition model is locked.. so.. uhhh ill try to do a work around Wohoo... works.. kinda.. now time to put an vcs model there
  6. you can also try to use The_GTA's tutorial
  7. its a bit time consuming so maybe later , now im going to open my 3ds max and edit the model
  8. small proof of concept? you mean like what is the whole server about? if yes then: Server will be something like GTA Online but done in MTA SA it will have most of GTA5 (and Maybe gta 4) + GTA Online Beta stuff Including vehicles weapons skins etc basicly its like you are playing gta 5 online but in vice city and worse graphics also the whole goal is to remake the vice city textures/models + make it more alive maybe later i will even add crystal mv's peds resource , maybe police bots which chase you when you have wanted level and add some misc pedestrians like bum's in the alley's or police officers inside the police station //edit now time for some remodeling... im doing the building from last VCS Mission... it will be a bit of work because vice city stories model's are placed a bit different than VC ones for example if i use this building straight from VCS then there will be 2 roads.. thats why i need to open my 3ds max and edit the whole building (not even ONE model but some of them)
  9. Map: 270-340MB Rest: Well... whole server might have like 970MB (because im using GTA V stuff too like Cars Weapons Vehicles) im trying to milk the whole engine lol
  10. change "preserveMainWorldIntegrity=false" to "preserveMainWorldIntegrity=true" and should work if not then idk , worked for me lel Progress: //edit Even more PROGRESS! Changes: *Removed Fake shadows And now i need help does anybody know which vegas road is that? and also even more... fixed missing canopy texture (even tho i will propably change the model to gta 5/gta 4 one or change the textures to high quality ones)
  11. thanks , ill see what i can do at first i was thinking about reconverting the map with scene2res , after that copying the whole lod table and manually adding all lod model id's to normal objects but thats crap ton of work Update: Added Music and Bar into Malibu Club Music - GTA 4 Tbogt Electro Choc (Whole radio) Bar - Edited Grand theft international script (still needs some work , also its in polish language ONLY for now)
  12. thanks! , maybe i will also change of plans , lods will come later because its a bit of work first ill add more objects , then add lods
  13. ill try it after doing lod's and i will start lod's tommorow
  14. i don't have lod yet thats why the distance is low static load? idk about that , last time i did that it lagged my mta lol //edit alright so next thing will be getting LOD's to work wish me luck ^^
  15. i don't know keep in mind its a bit edited scene2res converted map (so it lags a lot + sometimes its buggy as hell) but i will try to make it most stable as i can also it will be on my server
  16. ----THIS HAS BEEN RELEASED! CHECK PAGE 12!!---- And his lame pictures™ Short answer: its continuation of original vice city map done by Rockstar games which works on san andreas engine. Whole map concept is to do a stable VC Map including more objects. As an official idea i will be adding GTA V things such as: Radar , Skins , Weapons , Vehicles (but with custom liveries/textures like VCPD Cruiser) etc. Some GTA IV Vehicles or Skins are there too (For example Police Merit or Lycan Bike , its just to add better atmosphere and make it more realistic.) Note: More Screens availible in Other posts
  17. you need to use eg: modloader and create a file called *vehicle name*.hnd then inside the .hnd file put your handling lines how to get handling lines? do the handling with hedit resource , after that click tools import/export and click export and copy to clipboard after that you should paste your lines with CTRL + V key combination into the .hnd file
  18. its one of scripts that are installed on your/someone's server...
  19. setWeaponProperty(31, "stat level", "flags", 0x000800) setWeaponProperty(31, "stat level", "flags", 0x000002) should fix the problem if not then idk
  20. on dayz they make for example silenced pistol texture and model invisible and they attach replaced model (for example some interior objects) which looks like a gun to the player hand so it looks like you are shooting with two hands
  21. so i converted vice city with scene2res and for some reason when i edit interiors.map (from interiors resource) the marker doesn't show i have correct cordinates
  22. nice work but after its going to be finished i suggest doing weapons , handling skins weapons and cars as an option so for example you can add your own cars istnead
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