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Posts
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Everything posted by HeySlickThatsMe
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edit play resource and change spawn points to for example VC airport keep in mind that downloading players will have broken map and need to download first water doesn't appear automaticly , i used createwater function and i deleted original world with removeworldmodel when using generic folder everything should work there are some more .ide's inside barriers (One of them will be corrupted) dynamic dynamic2 multiobj probs procobj vegepart
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you forgot generic.ide and generic2.ide or something like that
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Maybe in future developement i will add liberty city from gta 3 too i will do zone based replacement files (when you are in LC you have LCPD vehicles and in VC you have VCPD ones) and many more + also add some gta 4 objects in there
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maybe ill pm you later im using gta 5 vehicles because its about to do a remaster to make something like gta 6 but on mta engine (because gta 5 doesn't have that much modding stuff yet + it would be even big pain in the ass to do everything right) my server officialy started as gta 5 to mta but after sometime some lazy ass kiddo's couldn't do their own server and just copied My Name , My Ingame name , My Server , but with a lot worse scripts straight outta community after some time i discovered how to use scene2res and i was like: hmm.. why not create a server with modified vice city map , which can't be copied , which will be something unique on mta scene and which would be unique in Poland country (english/other people can join the server but only polish translation is done for now i can say that polish is the main language of the server) ---Moving to Stuff--- Yesterday i added a password for the server , the reason is simple: im making it more like roleplay feel , and also i will make an ingame mod downloader which downloads vehicles , skins and weapons when you are playing so it will work like this: 1.You join the server 2.You Download the map 3.You spawn 4.Mods download in the background Ill be adding some Cool stuff like job's , missions and many gameplay features Some of scripting stuff and some of map stuff: Scripts: Fractions: *Make Lost MC as one of the gangs you can join -You can ride with your friends -You can do a "bike formation" -You can Complete Coop Missions *Make Vagos as another gang -You can talk to your boss -You can do vagos related missions (steal lowriders etc) -You can do gang attacks -You can do something like bike formation but istnead with lowriders? , i Dunno Haitians and Cubans are another ones , no info on that yet Jobs: Standard jobs like: Trashmaster Bounty Hunter (You work with the police and claim rewards for people with wanted level) Firefighter (For VCFD) Ambulance (For VCMC) And more Missions: Various gta 5/online inspired missions Car Repo jobs (like in gta 5 , online for simeon) Survival (you fight different waves of enemies) Power play (You pick up bonuses and its basicly super powered deathmatch) Standard deathmatch Team Deathmatch Race Gang wars (more like Turfs) Heists Stunt races (will use gta 5 objects , will be located in dimension 1 , 2 ,3 etc) Other scripts: Fight club (similiar to gta 4 tbogt) House system (will 80% be located in overworld , so for example lets say you buy a villa , istnead of teleporting you to the interior you can open the door , enter the house and close the door , other player's can see you in your house and so on) And some more.. i can't think more yet for now
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its possible i was thinking about doing ingame downloading system too i mean: you join the server , download the map and thats it you play play and play and in the background mods like gta 5 cars are downloading Added option to download and use personal ped.ifp mods
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Added Army Outfit
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Added some trailers Marty one isn't done yet
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Lets say it works
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Alright im doing the Alternate method first part done , next part - the sand construction part
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Which maps i use: VC Map (Base one) - Sanvice Mod (Vice City PC Map) VCS Map (Some addon props) - Original Ps2 Map and VCS Pc Edition Mod i would use only assets from original vc and vcs pc edition but vcs pc edition ones have locked models , so i can't edit them even tho all stuff from vcs that i used on my map is from VCS PC Edition Here's some image which shows how i want to make Sunshine autos Fun fact: Vcs one has different shape than VC one Red part VCS - Part which will be copied Red part VC - Where its going to be pasted And yes , i know its bad picture but i hope i will make it ingame soon in sunshine autos from Vice city you can buy Cars In sunshine autos from VCS (dealership look a like) you can buy Bikes and some other poor cars
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no , i don't need help just yet i know how to use 3ds max but im beginner also if my "modelling" wouldn't work , then i have alternate idea
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Started working on Sunshine autos and trailer park... Ehh.. seems that i will do it later later later it needs to be remodeled a little bit to match
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./density *number* also nice bump...
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not a map progress again but its related to the map VCFD Fire truck And.. done some Dope Ambulance , i love it
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Alright! Next thing i did was making all weapons which can be double wielded at hitman level (Im saying about tec9 , colt45 , uzi , sawnoff shotgun) no longer have dual wielding.. i made it more like gta 5 also i changed every gun magazine to gta 5 ones
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Alright got the whole ps2 map in gta sa map editor later ill work on military base too you guys wanna see some Military job? , it would fit perfect with vcs barracks interiors Draw Distance - ✓
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i did that too , but i forgot about downloading collisions... so... yeah so today i propably will be working on these: 1.Sunshine autos (Car showroom from VC and Dealership from VCS) 2.Trailer park near Sunshine autos 3.Ill tune up the draw distance 4.maybe ill do something more i know that i have FunPark from VCS planned but i will do it later because it will take some time
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im thinking with lods tommorow i will adjust the fog distance a bit and maybe add some vcs stuff in! last time i forgot that i still have PS2 vcs map on my pc (one guy from gtaforums converted it to gta sa format) and it has models , textures and collisions so expect some Neat stuff tommorow
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31.186.83.100:22018 its open for now you can try it also its only in my language for now so.. yeah it might be hard for you to understand some of stuff
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oh... well i have some problems too like: standard gta sa interiors don't work , so i need to add my own ones for example inside the buildings , under the map or above the map or some objects are broken , for example in the movie studio island there is one grass object , when i shoot it it "spazes out" tis a bit funny to watch and weird , propably i need to change the id of the object there were more objects like that but istnead they were just breakable (fixed it by adding breakable false to map files) also all objects are doublesided so some interiors look weird , ill fix that one too now ill work on something... idk what , yet propably VCS shop interiors //edit i will never go to Big smoke crack palace again...
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i can say that yours (codyl) one is better because it has less bugs my one is still buggy a bit , there are some floating gta sa objects and stuff like that also textures are only in some places new roads - Ocean beach only new VCPD textures - ocean beach only and ofcourse i added some VCS models (Building from the last mission in the downtown , Fib building from gta 5 in downtown , i added "benny's boat restaurant" in the docks , brucie's apartament from gta 4 near ocean beach and replaced some objects such as: Hotdog stands with gta 5 ones , Vending machine's with gta 5 ones and some palms with gta 5 ones)
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yeah i know that
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i know that you have it and i don't need anything FOR NOW
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i already have it it has a password mostly because i have a few people which join from time to time and they check out the stuff that i add ALSO i can confirm that it doesn't lag as much as it did!