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Everything posted by Slothman
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the cubans spawn should definitly be the diner, as far as the columbians go, IMO the most appropriate place is the docks where it seems all the drug deals go down with helicopters. you forgot to mention the smaller gangs in sp like Leo the chef and his boys, love fist, you cant forget the mafia boys or that women gang that you steal the money plates from. man, for such a small town, there are a lot of gangs.
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the engine does not determine the sequel number (look atr tomb raider) man this is the stupidest thread ive ever posted in
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changing skins in mta is possible, just go to single player, change it, then go to mta. gta3 map in vc however, is not possible without modding, i don't care if your pc was struck by lightning as some exotic chemicals were poured on it as a ghost of a pirate was haunting your hard drive. TRUTHS: that is gta:lc running mta, you are running a cracked client, you are an idiot for posting that pic of you cheating, and you a worse idiot for beleiving anyone would buy that story. EDIT: just realized what cmc stands for..silly me for stating the obvious. this is a cheating clan. "crazy modding crew"
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was "gta- london69" called gta2? ----now 'nuff said
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....yeah. cracked client = cheaters. no ifs ands or buts, you are using a cracked client, you can't be trusted.
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oli does the partyserver script, does he not? did the !money command change, or get broken and never repaired?
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i have seen this a lot in 4 and 4.1, Im not sure if they actually do any damage, because one went through me once. it seems to happen a lot at the robber spawn, but then again, i do spend a lot of time at the robber spawn.
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the worst is when you toss a molatov at someone, they shoot it back at you, and you burn down.
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im not the person to answer this, but i beleive that some "multiplayer code" left over from development was used in the first mta release, but not the current ones, which is not to say "netcode" but possible some other multiplayer related code. if you look at it, VC had a lot of extra code that wasnt used at all (extra menus and such) so i don't find this hard to beleive.
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if its not perfectly straight, its straight enough to wipe out on a normal ramp jump.
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yes, and that can also lead to a double shot when you do a melee attack with a gun and then shoot it, like bump said: 1 shots take practice, but they are very possible, as far as the punch while holding a gun is concerned, its not something people do on purpose. bump, so how about it, punchin work? i know with other melee weapons the alternative animations were removed (actually if i'm correct, it uses the golf club animations for the katana) and there is only 1 working type of swing. my questions is: if punching works, to what extent? the wide punch, or do the kicks and headbutts work?
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"Bitch Packing".. what will happen with this in the new core
Slothman replied to Bungle's topic in General Blue discussion
my guess is because they wanteds it to look good, but had no conceivable reason for making it useful. there was no multiplayer, no game missions with a second character, and the door is too high for pedestrians to climb into. -
harsh nosgoth, but completely true. gunstn- to improve in the future i have some advice -"stund" is actally spelled "stunt" -have a look at the other videos around this forum, you might get some ideas for some good stunts -try to get stunts that you don't fall off yer bike you can do better. see me after class
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like i said flare, good luck and ill be around if ya need help. you might find leading yer own gang isnt very fun at all though.
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well, i think a lot of people already knew how to flip off a wall, but this is one of the best attempts i've seen. you guys got my hopes up for a backflip off a ramp BTW: P-C-J
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bd showed me this a ways back, i never knew about all those cool rock crevises before. here are very similar things to this in the underwater rocks of vc as well, just not so many in 1 rock formation (that i have found) the name of this topic should be "spelunking in libertyu city"
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"Bitch Packing".. what will happen with this in the new core
Slothman replied to Bungle's topic in General Blue discussion
yes, someone would have to add a second door to the thing, and edit all the data related to the apache. -
yes, no amount of anti hacking code can compare to a good admin who knows the game well and how to spot cheaters.
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Minor suggestion for teams (robbers, crusaders, etc.)
Slothman replied to a topic in General Blue discussion
that will probably be very hard to implement, as vc or gta3 have no way of telling friendlies from enemies as far as damage goes. a teamkill could be detected by a script or maybe even the same way it tells you that you killed an important player in single player ( ie, eightball or lance vance get killed, the mission fails) -
a lot of these are great suggestions. its no secret that the chat box is pretty basic. getting it up to par with other games would be nice.
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Minor suggestion for teams (robbers, crusaders, etc.)
Slothman replied to a topic in General Blue discussion
when mta first cam out, i also expected it to use the default gangs that were in single player. i suppose they went the way of making up their own gangs just to be more creative. -
heheh, read the fine print on the mta blue page, you may notice a fairly obvious hint.
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"Bitch Packing".. what will happen with this in the new core
Slothman replied to Bungle's topic in General Blue discussion
k, don't mean to pry into the inner workings of the mta team. man this got off topic about bitchpacking: overall it's fun and harmless, but i would understand why it would be removed to make the mod appear more polished and professional. how about giving us a break and letting us pack the bus up to a limited amount? -
"Bitch Packing".. what will happen with this in the new core
Slothman replied to Bungle's topic in General Blue discussion
so...why make him hack it? -
"Bitch Packing".. what will happen with this in the new core
Slothman replied to Bungle's topic in General Blue discussion
what im talking about is mtama irc integration, is it not coming back for blue? no irc scripts mean c++/scm mods are the only option. what if a server wants to add a simple feature like outputting the chat to an irc channel, is that gonna be as easy as mtama made it, or is it gonna require intense coding and a mod in itself? bottom line: will there be irc integration at all?
