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Simple0x47

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Everything posted by Simple0x47

  1. I've started testing this free gameserver hosting, right now it looks pretty legit and professional, but I wouldn't trust that much to host an entire server in here with unique scripts. I'll update the review as I spend more time testing this service.
  2. Lo primero que debes hacer es descubrir cuales son los ID de los modelos que deseas borrar del mapa, cuando tienes eso haz un script en client de este estilo: local modelos = { 1250, 2501, 591, 250, 2510 } -- SON ID's ALEATORIAS, DEBERAS BORRAR ESTAS Y AÑADIR LAS TUYAS. local radius, x, y, z = 50, 1200, 2000, 2000 -- REEMPLAZA EL RADIO Y LAS COORDENADAS CON LAS QUE NECESITES PARA ABARCAR TODA LA ESTACIÓN SF local function resource_start() for modelo_id = 1, #modelos do removeWorldModel( modelos[ modelo_id ], radius, x, y, z ) end end addEventHandler( 'onClientResourceStart', resourceRoot, resource_start )
  3. Be sure the audio settings are set in a way you can listen to mta sounds. Otherwise check the Windows audio manager so you can be sure that MTA's volume is higher than 0 or not muted.
  4. Well if you closed your server and someone opened one while it was off, you have no rights in order to make the server owner edit the server's name.
  5. Well, I'd recommend you to make servers for yourself cuz you ain't gonna have many customers with this attitude.
  6. You could try to virtualize a little distro OS of Linux in order to make use of MTA Linux's server version.
  7. Just their gamemode, or did you get the author rights?
  8. Thank yourself, because you are the one that made it
  9. I wouldn't be that sure. You just made another post with different prices for the same services so... where is the seriousness?
  10. Schima bindKey de la F la alta litera ca P.
  11. I would not trust a hosting service that does not post in the right section beside the fact the post's design looks so cheap.
  12. Cauta alt server daca vezi ca nu merge bine.
  13. Well I've observed there's an open source project which rewrites RenderWare allowing to play GTA III on Linux, BSD, and other operating systems, so I can say what I was looking for has been answered and there's no need to keep replying on this post. I'd like also to thank everyone who gave away some time to reply and read the posts in here.
  14. Why don't you do it by yourself?
  15. Hello @Marcuses, I'm Simple01, let me know by PM or by Discord ( Simple#1106 ) if you are interested in getting my services. Kind Regards, Simple01.
  16. I know there's no native support for Linux by MTA's or GTA's part, and I'm not looking neither for running GTA:SA like it is right now on Linux. What I'm talking about is recreating GTA:SA from scratch by making use of methods that are compatible with Linux, but thank you. If it would be possible to know, @qaisjp which are the reasons why MTA's nature wouldn't work out on native Linux? I know there are some Window's dependencies, but I'd like to know them if possible. Thank you.
  17. Hello Everyone! I'd like to know if it's possible from MTA's Development Team,due to their experience with GTA SA and RenderWare Engine, how much it would take to create a full conversion of GTA SA to openGL. I know this question seems a little bit crazy, but since all kind of modifications are possible with the enough knownledge. Thank you very much, Simple01.
  18. 1st. I don't know. 2nd. Using Lua.
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