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Simple0x47

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Everything posted by Simple0x47

  1. Please let me know the name of both gamemodes.
  2. Otorgame mas informacion y te podre brindar mis servicios a cambio de una cantidad de dinero negociable.
  3. local screenW, screenH = guiGetScreenSize() function hudrcn () -------------------------------------------------- local health = getElementHealth(localPlayer) local armour = getPedArmor(localPlayer) local currentammo = getPedAmmoInClip(localPlayer) local maxammo = getPedTotalAmmo(localPlayer)-(currentammo) local oxygen = getPedOxygenLevel(localPlayer) local money = getPlayerMoney(localPlayer) -------------------------------------------------- setPlayerHudComponentVisible("clock",false) setPlayerHudComponentVisible("armour",false) setPlayerHudComponentVisible("breath",false) setPlayerHudComponentVisible("health",false) setPlayerHudComponentVisible("money",false) setPlayerHudComponentVisible("wanted",false) setPlayerHudComponentVisible("weapon",false) setPlayerHudComponentVisible("ammo",false) ---------------------------------------------------- dxDrawLine((screenW * 0.8625) - 1, (screenH * 0.0511) - 1, (screenW * 0.8625) - 1, screenH * 0.0889, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.9769, (screenH * 0.0511) - 1, (screenW * 0.8625) - 1, (screenH * 0.0511) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawLine((screenW * 0.8625) - 1, screenH * 0.0889, screenW * 0.9769, screenH * 0.0889, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.9769, screenH * 0.0889, screenW * 0.9769, (screenH * 0.0511) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawRectangle(screenW * 0.8625, screenH * 0.0511, screenW * 0.1144, screenH * 0.0378, tocolor(31, 30, 31, 170), false) dxDrawLine((screenW * 0.8625) - 1, (screenH * 0.0511) - 1, (screenW * 0.8625) - 1, screenH * 0.0889, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.9769, (screenH * 0.0511) - 1, (screenW * 0.8625) - 1, (screenH * 0.0511) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawLine((screenW * 0.8625) - 1, screenH * 0.0889, screenW * 0.9769, screenH * 0.0889, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.9769, screenH * 0.0889, screenW * 0.9769, (screenH * 0.0511) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawRectangle(screenW * 0.8625, screenH * 0.0511, screenW * 0.1144, screenH * 0.0378, tocolor(201, 0, 0, 255), false) dxDrawText("Health 0%",..math.floor(health).."%", (screenW * 0.9000) - 1, (screenH * 0.0622) - 1, (screenW * 1.1019) - 1, (screenH * 0.1522) - 1, tocolor(0, 0, 0, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("Health 0%",..math.floor(health).."%", (screenW * 0.9000) + 1, (screenH * 0.0622) - 1, (screenW * 1.1019) + 1, (screenH * 0.1522) - 1, tocolor(0, 0, 0, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("Health 0%",..math.floor(health).."%", (screenW * 0.9000) - 1, (screenH * 0.0622) + 1, (screenW * 1.1019) - 1, (screenH * 0.1522) + 1, tocolor(0, 0, 0, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("Health 0%",..math.floor(health).."%", (screenW * 0.9000) + 1, (screenH * 0.0622) + 1, (screenW * 1.1019) + 1, (screenH * 0.1522) + 1, tocolor(0, 0, 0, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("Health 0%",..math.floor(health).."%", screenW * 0.9000, screenH * 0.0622, screenW * 1.1019, screenH * 0.1522, tocolor(255, 254, 254, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawRectangle(screenW * 0.8625, screenH * 0.1078, screenW * 0.1144, screenH * 0.0389, tocolor(38, 39, 38, 212), false) dxDrawLine((screenW * 0.8625) - 1, (screenH * 0.1089) - 1, (screenW * 0.8625) - 1, screenH * 0.1467, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.9769, (screenH * 0.1089) - 1, (screenW * 0.8625) - 1, (screenH * 0.1089) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawLine((screenW * 0.8625) - 1, screenH * 0.1467, screenW * 0.9769, screenH * 0.1467, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.9769, screenH * 0.1467, screenW * 0.9769, (screenH * 0.1089) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawRectangle(screenW * 0.8625, screenH * 0.1089, screenW * 0.1144, screenH * 0.0378, tocolor(255, 255, 255, 187), false) dxDrawText("Armour 0%",..math.floor(armour).."%", (screenW * 0.9000) - 1, (screenH * 0.1200) - 1, (screenW * 1.0263) - 1, (screenH * 0.1844) - 1, tocolor(0, 0, 0, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("Armour 0%",..math.floor(armour).."%", (screenW * 0.9000) + 1, (screenH * 0.1200) - 1, (screenW * 1.0263) + 1, (screenH * 0.1844) - 1, tocolor(0, 0, 0, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("Armour 0%",..math.floor(armour).."%", (screenW * 0.9000) - 1, (screenH * 0.1200) + 1, (screenW * 1.0263) - 1, (screenH * 0.1844) + 1, tocolor(0, 0, 0, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("Armour 0%",..math.floor(armour).."%", (screenW * 0.9000) + 1, (screenH * 0.1200) + 1, (screenW * 1.0263) + 1, (screenH * 0.1844) + 1, tocolor(0, 0, 0, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("Armour 0%",..math.floor(armour).."%", screenW * 0.9000, screenH * 0.1200, screenW * 1.0263, screenH * 0.1844, tocolor(255, 255, 255, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawLine((screenW * 0.8625) - 1, (screenH * 0.1633) - 1, (screenW * 0.8625) - 1, screenH * 0.2011, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.9769, (screenH * 0.1633) - 1, (screenW * 0.8625) - 1, (screenH * 0.1633) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawLine((screenW * 0.8625) - 1, screenH * 0.2011, screenW * 0.9769, screenH * 0.2011, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.9769, screenH * 0.2011, screenW * 0.9769, (screenH * 0.1633) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawRectangle(screenW * 0.8625, screenH * 0.1633, screenW * 0.1144, screenH * 0.0378, tocolor(66, 66, 66, 224), false) dxDrawLine((screenW * 0.8625) - 1, (screenH * 0.1633) - 1, (screenW * 0.8625) - 1, screenH * 0.2011, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.9769, (screenH * 0.1633) - 1, (screenW * 0.8625) - 1, (screenH * 0.1633) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawLine((screenW * 0.8625) - 1, screenH * 0.2011, screenW * 0.9769, screenH * 0.2011, tocolor(0, 0, 0, 255), 1, false) dxDrawLine(screenW * 0.9769, screenH * 0.2011, screenW * 0.9769, (screenH * 0.1633) - 1, tocolor(0, 0, 0, 255), 1, false) dxDrawRectangle(screenW * 0.8625, screenH * 0.1633, screenW * 0.1144, screenH * 0.0378, tocolor(22, 234, 226, 246), false) if isElementinWater(localPlayer) then ------------ Oxygen -------------------------------------------------- dxDrawText("Oxygen: "..math.floor(oxygen).."%", 1440 - 1, 156 - 1, 1651 - 1, 196 - 1, tocolor(0, 0, 0, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("Oxygen: "..math.floor(oxygen).."%", 1440 + 1, 156 - 1, 1651 + 1, 196 - 1, tocolor(0, 0, 0, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("Oxygen: "..math.floor(oxygen).."%", 1440 - 1, 156 + 1, 1651 - 1, 196 + 1, tocolor(0, 0, 0, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("Oxygen: "..math.floor(oxygen).."%", 1440 + 1, 156 + 1, 1651 + 1, 196 + 1, tocolor(0, 0, 0, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("Oxygen: "..math.floor(oxygen).."%", 1440, 156, 1651, 196, tocolor(255, 255, 255, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) end --------------------------------- dxDrawText("$"..money, (screenW * 0.9000) - 1, (screenH * 0.1733) - 1, (screenW * 1.0319) - 1, (screenH * 0.2178) - 1, tocolor(0, 0, 0, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("$"..money, (screenW * 0.9000) + 1, (screenH * 0.1733) - 1, (screenW * 1.0319) + 1, (screenH * 0.2178) - 1, tocolor(0, 0, 0, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("$"..money, (screenW * 0.9000) - 1, (screenH * 0.1733) + 1, (screenW * 1.0319) - 1, (screenH * 0.2178) + 1, tocolor(0, 0, 0, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("$"..money, (screenW * 0.9000) + 1, (screenH * 0.1733) + 1, (screenW * 1.0319) + 1, (screenH * 0.2178) + 1, tocolor(0, 0, 0, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("$"..money, screenW * 0.9000, screenH * 0.1733, screenW * 1.0319, screenH * 0.2178, tocolor(255, 255, 255, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("$"..money, (screenW * 0.8469) - 1, (screenH * 0.2178) - 1, (screenW * 1.0000) - 1, (screenH * 0.2578) - 1, tocolor(171, 0, 0, 252), 1.00, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("$"..money, (screenW * 0.8469) + 1, (screenH * 0.2178) - 1, (screenW * 1.0000) + 1, (screenH * 0.2578) - 1, tocolor(171, 0, 0, 252), 1.00, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("$"..money, (screenW * 0.8469) - 1, (screenH * 0.2178) + 1, (screenW * 1.0000) - 1, (screenH * 0.2578) + 1, tocolor(171, 0, 0, 252), 1.00, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("$"..money, (screenW * 0.8469) + 1, (screenH * 0.2178) + 1, (screenW * 1.0000) + 1, (screenH * 0.2578) + 1, tocolor(171, 0, 0, 252), 1.00, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("$"..money, screenW * 0.8469, screenH * 0.2178, screenW * 1.0000, screenH * 0.2578, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false) ---------------------------------- dxDrawText("Romania Chill Nation", (screenW * 0.8375) - 1, (screenH * 0.2378) - 1, (screenW * 1.0106) - 1, (screenH * 0.2644) - 1, tocolor(221, 0, 0, 252), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("Romania Chill Nation", (screenW * 0.8375) + 1, (screenH * 0.2378) - 1, (screenW * 1.0106) + 1, (screenH * 0.2644) - 1, tocolor(221, 0, 0, 252), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("Romania Chill Nation", (screenW * 0.8375) - 1, (screenH * 0.2378) + 1, (screenW * 1.0106) - 1, (screenH * 0.2644) + 1, tocolor(221, 0, 0, 252), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("Romania Chill Nation", (screenW * 0.8375) + 1, (screenH * 0.2378) + 1, (screenW * 1.0106) + 1, (screenH * 0.2644) + 1, tocolor(221, 0, 0, 252), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("Romania Chill Nation", screenW * 0.8375, screenH * 0.2378, screenW * 1.0106, screenH * 0.2644, tocolor(255, 255, 255, 255), 0.55, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText(currentammo.." | "..maxammo, (screenW * 0.8756) - 1, (screenH * 0.2689) - 1, (screenW * 0.9769) - 1, (screenH * 0.2933) - 1, tocolor(221, 0, 0, 252), 0.77, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText(currentammo.." | "..maxammo, (screenW * 0.8756) + 1, (screenH * 0.2689) - 1, (screenW * 0.9769) + 1, (screenH * 0.2933) - 1, tocolor(221, 0, 0, 252), 0.77, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText(currentammo.." | "..maxammo, (screenW * 0.8756) - 1, (screenH * 0.2689) + 1, (screenW * 0.9769) - 1, (screenH * 0.2933) + 1, tocolor(221, 0, 0, 252), 0.77, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText(currentammo.." | "..maxammo, (screenW * 0.8756) + 1, (screenH * 0.2689) + 1, (screenW * 0.9769) + 1, (screenH * 0.2933) + 1, tocolor(221, 0, 0, 252), 0.77, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText(currentammo.." | "..maxammo, screenW * 0.8756, screenH * 0.2689, screenW * 0.9769, screenH * 0.2933, tocolor(254, 254, 254, 252), 0.77, "bankgothic", "left", "top", false, false, false, false, false) end ) addEventHandler( "onClientRender" ,root, hudrcn) function closehud() setPlayerHudComponentVisible("clock",true) setPlayerHudComponentVisible("armour",true) setPlayerHudComponentVisible("breath",true) setPlayerHudComponentVisible("health",true) setPlayerHudComponentVisible("money",true) setPlayerHudComponentVisible("wanted",true) setPlayerHudComponentVisible("weapon",true) setPlayerHudComponentVisible("ammo",true) end addEventHandler("onResourceStop", resourceRoot, closehud) Eu nu as zice ca lai facut tu dar na.
  4. Very nice, keep up the good work!
  5. Non-sense bull:~. Why would someone that does almost all the work get just 40%? Improve your offer otherwise you'll be looking for a partner longer than a year.
  6. Embed the html code in Lua, then create a temporal file into the clientside and after being used you delete it. But you can also try to execute that code directly without creating any file.
  7. Try to play at 100 FPS, and remember servers sometimes are limited below 60 FPS ( 35-45 FPS ).
  8. Forget what I've said. You are right.
  9. It doesn't work only with scripts.
  10. Look just make your html files with cache="false"
  11. You could try by making use of SASS.
  12. What the :O is going on, there are too much free servers. Great scripting leak coming!
  13. 40% and I can give you tips and ways to fix bugs ( IF there are any ). [ Just kidding ].
  14. La forumul acestui server, in cazul in care are macar un forum.
  15. De la account system.
  16. Daca platesti pentru ca sa inveti da, daca nu cautati viata invatand scripting.
  17. I like how all this sounds, and the fact your hosting doesn't require unique scripts in order to have a server proves a less possibility of leaking customer's data. This seems to be a start up with a great future to come.
  18. Aici nu o sa obtii prea mult ajutor de la ownerii serverului acesta. Iti recomendez sa cauti al server in cazul in care nu este staff responsabil pentru a dezvolta actiunile curaspunzatoare.
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