-
Posts
1,143 -
Joined
-
Last visited
-
Days Won
42
Everything posted by Patrick
-
It works with unlimited player.
-
-- SERVER addCommandHandler("give", function(player, cmd, ...) local args = {...} -- example: bot robot unknown 9999 -- we know: the last arg is the amount, a number --> and every arg behind the amount are names local args_count = #args if args_count < 2 then return outputChatBox("USE: /"..cmd.." name[name ... name] amount", player) end -- minimum need 2 argument local amount = tonumber(args[args_count]) if not amount or amount < 1 then return outputChatBox("Invalid amount.", player) end -- loop players (amount (last argument in table) excluded) for i = 1, args_count-1 do local name = args[i] local target_player = getPlayerFromPartialName(name) if isElement(target_player) then outputChatBox("Something gived to " .. getPlayerName(target_player), player) else outputChatBox("Player " .. name .. " not found.", player) end end end) -- https://wiki.multitheftauto.com/wiki/GetPlayerFromPartialName function getPlayerFromPartialName(name) local name = name and name:gsub("#%x%x%x%x%x%x", ""):lower() or nil if name then for _, player in ipairs(getElementsByType("player")) do local name_ = getPlayerName(player):gsub("#%x%x%x%x%x%x", ""):lower() if name_:find(name, 1, true) then return player end end end end You mean something like this?
-
https://wiki.multitheftauto.com/wiki/SetTimer Place the fixVehicle and outputChatBox into a timer, what call it after X sec. Hungarian: A fixVehicle és az infó outputChatBox részt tedd egy timerbe, ami X másodperc múlva futtatja csak le a kódot. spray1 = createMarker ( -2437.853515625, 1036.1303710938, 49.5, "cylinder", 5, 0, 255, 0, 50 ) function Reparar ( thePlayer ) local dinero = getPlayerMoney ( thePlayer ) local vehicle = getPedOccupiedVehicle ( thePlayer ) if ( not vehicle ) then outputChatBox( "#c8c8c8Steven: #ffffffGuruljon be a járműjével ide Uram, ha szervízre van szüksége. ", thePlayer, 255, 0, 0, true ) return end if ( dinero >= 300 ) then takePlayerMoney( thePlayer, 300 ) -- a pénzt levonjuk előre setTimer(function() fixVehicle( vehicle ) outputChatBox ( "#c8c8c8Steven: #00ff00Sikeresen megjavítottam a járművét Uram!", thePlayer, 0, 255, 0, true ) end, 5000, 1) -- 5000 milisec múlva (ami 5 másodpercnek felel meg) fussen le EGYSZER a funkcióban foglalt rész else outputChatBox ( "#c8c8c8Steven: #ff1100Ne vesztegesse itt az időmet! 300$ alatt nem vállalok javítást!", thePlayer, 255, 0, 0, true ) end end addEventHandler( "onMarkerHit", spray1, Reparar ) spray2 = createMarker ( 1219.9140625,188.96229553223,18.952247619629, "cylinder", 5, 0, 255, 0, 50 )
-
Letöltöd a SAMP Editort. (https://www.moddb.com/downloads/san-andreas-multiplayer-map-editor) Abban kitudod jelölni azt a bokrot, és azt hiszem jobb oldalt fogod látni a kijelölt object adatait. Kelleni fog a model idj-je, és a koordináta, x,y,z. Ha ez megvan, akkor a removeWorldModel funkcióval tudod törölni a kikeresett adatok segítségével. removeWorldModel(modelid, 1, x, y, z)
-
String libraryban lévő sub függvényt kell használnod. (http://Lua-users.org/wiki/StringLibraryTutorial) [2, n-1] intervallumba eső karakterek kivétele egy stringből: string = "{123}" return string:sub(2, #string-1) -- result: "123"
-
3rd arg of https://wiki.multitheftauto.com/wiki/EngineApplyShaderToWorldTexture
-
Ha elsőnek módosítod a texturát utána rakod be objectpreviewba akkor nem a módosítottad mutatja?
-
Fegyverre, mint objectre miért ne tudnád használni? Ha csinálsz createObjectel egy fegyver objectet akkor arra tudnod kell.
-
Maybe you can try to do this with object preview. (https://wiki.multitheftauto.com/wiki/Resource:Object_preview) You can render a image of the object with that.
-
local name = "Patrick" local firstLetter = name:sub(1,1) print(firstLetter)
- 1 reply
-
- 1
-
-
The problem is in the connection resource. Maybe wrong database details, not exported function or something like that. There must be another error message. Hungarian A probléma a connection resourcen belül lesz. Valószínűleg rossz adatbázis adatokat adtál meg, vagy a getConnection funkció nincs is exportálva. (vagy nem is fut a resource) Lennie kell másik hibaüzenetnek is.
-
It has to work.
-
First of all, where you define tarek at server side? I think you didn't send the variable to the client side, because s_tarek in triggerClientEvent is nil. Here is your fixed code: -- SERVER local tarek = createPed(0, 0, 0, 3) addEvent("serverCallback", true) function getClientTarekElement_func_s() local playerAsking = source local s_tarek = tarek triggerClientEvent(playerAsking, "getClientTarekElement", playerAsking, s_tarek) end addEventHandler("serverCallback", root, getClientTarekElement_func_s) -- CLIENT addEvent("getClientTarekElement", true) function getClientTarekElement_func(s_tarek) local c_tarek = s_tarek -- start render nametag for ped AFTER you received s_tarek from server side! addEventHandler( "onClientRender",root, function( ) local px, py, pz, tx, ty, tz, dist px, py, pz = getCameraMatrix( ) tx, ty, tz = getElementPosition( c_tarek ) dist = math.sqrt( ( px - tx ) ^ 2 + ( py - ty ) ^ 2 + ( pz - tz ) ^ 2 ) if dist < 30.0 then if isLineOfSightClear( px, py, pz, tx, ty, tz, true, false, false, true, false, false, false,localPlayer ) then local sx, sy, sz = getPedBonePosition( c_tarek, 5 ) local x,y = getScreenFromWorldPosition( sx, sy, sz + 0.4 ) if x then dxDrawText( "Tarek", x, y, x, y, tocolor(255, 188, 116), 1.0 + ( 15 - dist ) * 0.02, "clear-normal", "center", "center" ) end end end end) end addEventHandler("getClientTarekElement", root, getClientTarekElement_func) addEventHandler("onClientResourceStart", resourceRoot, function() triggerEvent("s_callback", localPlayer) end) addEvent("s_callback", true) addEventHandler("s_callback", root, function() triggerServerEvent("serverCallback", localPlayer, s_tarek) end) But here is a much simpler solution: -- SERVER local ped = createPed(0, 0, 0, 3) setElementData(ped, "custom_name", "Tarek") -- CLIENT addEventHandler("onClientHUDRender", root, function() local px, py, pz = getCameraMatrix() for _, ped_element in ipairs(getElementsByType("ped", root, true)) do -- get all synced ped local customname = getElementData(ped_element, "custom_name") if customname then local tx, ty, tz = getElementPosition(ped_element) if isLineOfSightClear(px, py, pz, tx, ty, tz, true, false, false, true, false, false, false, localPlayer) then local dist = math.sqrt((px - tx)^2 + (py - ty)^2 + (pz - tz)^ 2) if dist < 30 then local headx, heady, headz = getPedBonePosition(ped_element, 5) local sx, sy = getScreenFromWorldPosition(headx, heady, headz + 0.4) if sx and sy then dxDrawText(customname, sx, sy, sx, sy, tocolor(255, 188, 116), 1.0 + (15 - dist)*0.02, "clear-normal", "center", "center") end end end end end end)
-
local screenWidth,screenHeight = guiGetScreenSize() -- Get screen resolution. function renderDisplay ( ) dxDrawImage ( screenWidth/2 - 100, screenHeight/2-100, 200, 200, 'look.png', 0, 0, -120 ) end function HandleTheRendering ( ) addEventHandler("onClientRender", root, renderDisplay) -- Keep everything visible with onClientRender. -- hide it after 5 sec setTimer(function() removeEventHandler("onClientRender", root, renderDisplay) end, 5000, 1) end addEventHandler("onClientResourceStart",resourceRoot, HandleTheRendering)
-
local screenWidth,screenHeight = guiGetScreenSize() -- Get screen resolution. function renderDisplay ( ) dxDrawImage ( screenWidth/2 - 50, 0, 100, 240, 'look.png', 0, 0, -120 ) end function HandleTheRendering ( ) addEventHandler("onClientRender", root, renderDisplay) -- Keep everything visible with onClientRender. -- hide it after 5 sec setTimer(function() removeEventHandler("onClientRender", root, renderDisplay) end, 5000, 1) end addEventHandler("onClientResourceStart",resourceRoot, HandleTheRendering) sorry i havent seen your secret end, after dxDrawText
-
Pontosan akkora méretben rendereld, amekkora maga a kép.
-
because it makes no sense what you did local screenWidth,screenHeight = guiGetScreenSize() -- Get screen resolution. function renderDisplay ( ) dxDrawImage ( screenWidth/2 - 50, 0, 100, 240, 'look.png', angle, 0, -120 ) end end function HandleTheRendering ( ) addEventHandler("onClientRender", root, renderDisplay) -- Keep everything visible with onClientRender. -- hide it after 5 sec setTimer(function() removeEventHandler("onClientRender", root, renderDisplay) end, 5000, 1) end addEventHandler("onClientResourceStart",resourceRoot, HandleTheRendering)
-
sure not all of them
-
If freeroam script enabled the cursor, only the freeroam can hide it.
-
-- SERVER SIDE local aclSpawns = { ["Everyone"] = { pos = {1109, 5131, 16}, skin = 60, weapons = { {31, 1000}, {23, 1000}, {29, 1000}, }, }, ["Police"] = { pos = {-1635, 677, -4}, skin = 60, weapons = { {31, 1000}, {23, 1000}, {29, 1000}, }, }, ["Admin"] = { pos = {-49, -270, 6}, skin = 60, weapons = { {31, 1000}, {23, 1000}, {29, 1000}, }, }, } addEventHandler("onPlayerLogin", root, function(_, account) for aclname, data in pairs(aclSpawns) do if isObjectInACLGroup("user."..getAccountName(account), aclGetGroup(aclname)) then setElementPosition(source, data.pos[1], data.pos[2], data.pos[3]) setElementModel(source, data.skin) for i, weapon in ipairs(data.weapons) do giveWeapon(source, weapon[1], weapon[2]) end return end end end)
-
Because éáőúűüóüö are utf8 characters and string libary dont support it. You need to use utf8 ones: https://wiki.multitheftauto.com/wiki/Utf8.sub https://wiki.multitheftauto.com/wiki/Utf8.len (nyitás előtt kell ezeket csinálni...? )
-
First, define colors in the table: local referees = { ["Status"] = { columns = { {"Running", "test", {255,0,0}}, {"Free Round", "test", {255,0,0}}, {"Waiting", "test", {255,0,0}}, {"Paused", "test", {255,0,0}}, {"Training", "test", {255,0,0}}, } } And use like this in render: -- render column when panel showing function referee.renderColumns() for i, column in ipairs (referee["Status"].columns) do dxDrawText(column[2], referee.x + textmoveX + moveSide, referee.y + positionY, sizeX, sizeY + column.height,tocolor(column[3][1],column[3][2],column[3][3],255*referee.getPanelAlpha), referee.fontSize, referee.font, "center","top",false) offsetY = offsetY + column.height end end