Fist
Members-
Posts
433 -
Joined
-
Last visited
-
Days Won
2
Everything posted by Fist
-
yep that's what i thought at start, but then i had to remake all that refreshing system for new and i did it but it was worth it and now all works so perfect without any lag. (problem solved) btw by any chance do you know why scrollpane scrollbars reset to 0 when you scroll them up and almost same thing when you scroll down?
-
images are small size, around 150x70 some even smaller but i have them like 50 loading at same time
-
just found out that it actually (destroyElement) didn't make any lag but the images that are being loaded when they are too much. Is there a way to avoid lag when making quite alot staticimages?
-
as i said before, i'm doing that 'cause i need to refresh them each time player reopens window. But the problem with that is that it makes client lag a bit if there's too many gui elements.
-
That First one is nice, thanks. (btw that second one is really easy to make there's literarly 1 function which does that setTrafficLightState)
-
Well if it doesn't work and it's not written in wiki that it should then why you are here making this topic? Just make width/height of labels relative and just fix them 1 by 1 until you like the results.
-
Each time someone re-opens that window i destroy old guis with destroyElement() and create them for new to refresh 'cause im using staticImages and i need them update each time they re-open that window but if they have too much staticImages then it causes lag for 1 second, is there anyway to fix it? p.s guiStaticImageLoadImage is not the way i can do that, it won't work for me.
-
This actually is very nice, thanks mate for linking it.
-
Could you give me any example or a tip that would make life easier? 'cause i have only used shaders once when i made crosshair customazation.
-
is it possible to remove any type of lighting from map? (except sun's lighting) Would be even better if it's possible without any shaders which makes it easier to do. I want to do this 'cause at night time cities look really weird like they are brighter than actual night's atmosphere and i don't like it.
-
Can anyone tell me how to detect players resolution and if it's 800x600 or lower then it kicks them? Edit: nvm you can do it by just using guiGetScreenSize i thought it was harder. ;d
-
Don't want to hate nor anything like that. But you literarly ask this forum people to make server for you, like seriously for every little bug/problem you make topic and ask someone to do your work. Start doing something by yourself or you'll never learn anything. You can start off by looking at Wiki reading everything how and when you can use certain function or events. First thing you could try to make is that Safe Zone, it's literarly not hard at all by just using theese functions and editing a bit spawning area in zombies script. createColSphere getElementsWithinColShape or even using radars createRadarArea getRadarAreaSize
-
I tried it, but it still didn't work. Edit: nvm, worked. (solved)
-
I have problem with guiStaticImageLoadImage function i create images like this. local parentImage = guiCreateStaticImage(0, 0, 64, 64, "img1.png", false) local childImage = guiCreateStaticImage(0, 0, 1, 1, "img2.png", true, parentImage) but if i change parentImage then childImage disappears or it changed to the same image as parent guiStaticImageLoadImage(parentImage, "img3.png") But i want just to change parent image not child's aswell. Is there any solution for this?
-
Yup works!!! Thank you man alot.
-
can't find any, i don't think there is such property as that or i can't find it.
-
yet again, you didn't understand me. hehe Here is what my problem is in pic. http://prntscr.com/elvxmd but i want them to go like this http://prntscr.com/elvyt8
-
If i wasn't clear enough sorry, but i mean't that i'm using guiCreateScrollPane and i want text/image that is bigger in width than actual scroll pane go down instead, like clip them.
-
how can i clip text/image in scrollpane that if it's too long it doesn't go further than scrollpane width but instead it goes down in height?
-
Well, i already figured out another way. But thanks anyway mate.
-
How to use guiCreateScrollPane for dxDrawing? I saw this on 1 server, but i have zero idea how to do it.
-
by looking in section of "What's Done", yes it will be movable or more precisly it is. "DEV" Means 'Development' which he mean't by WIP (Work in Progress).