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Karuzo
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Everything posted by Karuzo
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Hey Guys, so i saw a few server with a Chat at the right bottom for example. So i wanted to do that also But were do i have to change the positions ?
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Just replace "bankgothic" with your fontname. Dont forget to define it .
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You've wrote ...locatedPerson wrong. You forgot the d
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Just replace onClientResourceStart with onResourceStart.
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A string is a sequence of characters. That means it is e.g. a text, "blabla" and if it returns nil ,it expected to get a text or something like that but didn't. Just like solidsnake said
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You could use "both" at bindKey , so it just shows ul if the player clicks on the mouse and if he releases the mouse the crosshairs zooms out.
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We can't help you if you not speak in english... Spanish board: viewforum.php?f=122
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maybe with math.round ? https://wiki.multitheftauto.com/wiki/Math.round
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Well thats easy, just make the screen black around the crosshair.
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You could draw one with DX and ask if the player has a M4 and if he has it , just draw that crosshair.
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Oh. didn't noticed that. Thank you IIYAMA
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addEventHandler("onVehicleEnter",getRootElement(),function ( player,seat) if seat == 0 then triggerClientEvent("ChatMessage",getRootElement()) local enginestate = getElementData(source,"engine") if not enginestate then setElementData(source,"engine",false) enginestate = false end if enginestate == false then setVehicleEngineState(source,false) end bindKey(player,"l","down",light_func,player) bindKey(player,"x","down",motor_func,player) end end)
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So heres me problem : I've got an outputChatBox Server-Sided and i tried to just output it for the player who enters a vehicle.. Well , i tried it with source, but it didn't worked. everybody has saw the message. So i've tried it like that : outputChatBox("TEXT",source,255,69,0) I think i could trigger it to the Client . but i think there would be an easier way ?
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Any errors in debugscript 3?
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Ah! Ok now i understand it But, won't the upgrades been gone if he spawns the same car again?
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Well, ive never worked with elementDatas really, Could you explain it for me?
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Hello MTA Scripting Community, I'm trying to make my own gamemode but learning with freeroam gamemode. So my question is : How can i save the Vehicle Upgrades of a Players car. I think i have it to do with ElementDatas , but ive heard that they were easy to manipulate. But i also don't want to make it with SQL . So, how should i save them ?
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Well , not if i want to change for all players. I want to replace it with a DX drawing.
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Hello MTA Community, so i wanted to make my own download-progressbar. I've searched through the wiki but didn't find anything.. So is it possible ? cause i don't know if i can disable functions that were built in by MTA.
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Well , he has to update the health of the player, otherwise it would be 100% only.
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Thank you i will try it .
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This will open the GUI with /skineditor .. But you'll need a Close-Button to Cose the panel ^^ GUIEditor = { label = {}, edit = {}, button = {}, window = {}, combobox = {}, memo = {} } GUIEditor.window[1] = guiCreateWindow(451, 289, 327, 426, "Skin", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.combobox[1] = guiCreateComboBox(48, 322, 258, 94, "", false, GUIEditor.window[1]) guiComboBoxAddItem(GUIEditor.combobox[1], "SWAT skin") guiComboBoxAddItem(GUIEditor.combobox[1], "Army Skin") GUIEditor.button[1] = guiCreateButton(68, 360, 197, 44, "Get Skin", false, GUIEditor.window[1]) GUIEditor.memo[1] = guiCreateMemo(27, 63, 279, 163, "This GUI allows you to get a custom skin for you or a player name", false, GUIEditor.window[1]) GUIEditor.edit[1] = guiCreateEdit(47, 261, 255, 31, "", false, GUIEditor.window[1]) GUIEditor.label[1] = guiCreateLabel(129, 242, 218, 15, "Player Name :", false, GUIEditor.window[1]) GUIEditor.label[2] = guiCreateLabel(142, 299, 159, 23, "Skin :", false, GUIEditor.window[1]) guiSetVisible(GUIEditor.window[1], false) guiSetVisible(GUIEditor.combobox[1], false) guiSetVisible(GUIEditor.button[1], false) guiSetVisible(GUIEditor.memo[1], false) guiSetVisible(GUIEditor.edit[1], false) guiSetVisible(GUIEditor.label[2], false) guiSetVisible(GUIEditor.label[1], false) function OpenGUI() guiSetVisible(GUIEditor.window[1], true) guiSetVisible(GUIEditor.combobox[1], true) guiSetVisible(GUIEditor.button[1], true) guiSetVisible(GUIEditor.memo[1], true) guiSetVisible(GUIEditor.edit[1], true) guiSetVisible(GUIEditor.label[2], true) guiSetVisible(GUIEditor.label[1], true) showCursor(true) end addCommandHandler("skineditor", OpenGUI) I don't script everything for you. Some functions : To set the Skin of the player : triggerServerEvent setElementModel addEvent addEventHandler
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http://dev.mysql.com/doc/refman/5.0/en/select.html
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Just like that ? local skinpic = guiCreateStaticImage((screenW - 150) / 2.9, (screenH - 150) / 1.35, 150, 150, "skins/"..tostring(getElementModel(localPlayer))..".png", false) setTimer ( guiStaticImageLoadImage, 1000, 1, skinpic)