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Karuzo
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Everything posted by Karuzo
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Just fixed it. Typed guiSetVisible wrong But ive got another problem : If i change my Skin it isn't 'refreshed' on the license. How can i get it to refresh ?
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Oh, ok got it now , thanks
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Fixed it now , but it doesn't change the acceleration , why ?
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I don't see an error.... Why doesn't this work ?
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Yes i've defined it. Well the meta is pretty long but ok ,
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Hello , i've wanted to make something like a license , and wanted to use the Skin of the Player as a Picture. I have found a Skin pack with every Skin on the internet , so i wanted to use them .. But this doesn't work , why ? guiCreateStaticImage((screenW - 150) / 2.9, (screenH - 150) / 1.25, 150, 150, "skins/"..getElementModel(localPlayer)..".png", false) No Errors.
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Well no.
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Well i didn't wanted that you create a script for me , i just wanted to know the functions. Thank you .
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Hey Guys, i think the title says it all Hope you can help me
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btw , outputChatBox doesn't need an player argument Client-Side
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hey guys, so i wanted to check if a player is in a vehicle , but that doesnt work ... here's my code : local veh = getPedOccupiedVehicle () function Motor1(player) local veh = getPedOccupiedVehicle ( player ) if isPedInVehicle(player) then setVehicleHandling(veh, "engineAcceleration", 60) else outputChatBox("Get in a Vehicle dude!", getRootElement(), 255,0,0, false) end end addEvent("Motor1", true) addEventHandler("Motor1", getRootElement(), Motor1)
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Oh come on , stop crying. Youre script was full of bugs and wrong syntax' i dont even use it on my server. So just calm down and stol crying. Btw you neede 3 hours for 30 lines ^^ Thank you @Plean: it worked !
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No one can help me ?
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https://wiki.multitheftauto.com/wiki/Easing
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Thank you DNL291 , the firstmarker (marker1 ) is destroyed on the marker hit , but, if i enter the second marker(marker2) it gives me this error and the marker isn't destroyed : code: function TaksiFunc() local TaksiTeam = createTeam("Taksici", 255, 255, 0 ) setPlayerTeam(source, TaksiTeam) setElementDimension( source, 120) setElementModel(source, 7) taxi = createVehicle(420, 776.20001220703, -1339.5999755859, 13.39999961853 ) warpPedIntoVehicle(source, taxi) marker1 = createMarker(780.79998779297, -1319.5999755859, 13.39999961853, "checkpoint", 2, 255, 0, 0, 255) addEventHandler("onMarkerHit", marker1, firstmarker) setElementDimension(marker1, 120) end addEvent("TaksiSkin", true) addEventHandler("TaksiSkin", root, TaksiFunc) function firstmarker() destroyElement(marker1) marker2 = createMarker(835.09997558594, -1322.1999511719, 13.39999961853, "checkpoint", 2, 255, 0, 0, 255) addEventHandler("onMarkerHit", marker2, secondmarker) setElementDimension(marker2, 120) end function secondmarker() destroyElement(marker2) marker3 = createMarker(942.09997558594, -1287.5, 14.5, "checkpoint", 2, 255, 0, 0, 255) addEventHandler("onMarkerHit", marker3, thirdmarker) setElementDimension(marker3, 120) end function thirdmarker() destroyElement(marker3) marker4 = createMarker(830, -1145.5, 23.700000762939, "checkpoint", 2, 255, 0, 0, 255) addEventHandler("onMarkerHit", marker4, fourthmarker) setElementDimension(marker4, 120) end function fourthmarker() destroyElement(marker4) marker5 = createMarker(692.20001220703, -1223.9000244141, 16.5, "checkpoint", 2, 255, 0, 0, 255) addEventHandler("onMarkerHit", marker5, fifthmarker) setElementDimension(marker5, 120) end function fifthmarker() destroyElement(marker5) finish = createMarker(665, -1308.4000244141, 13.5, "checkpoint", 15, 0, 255, 5, 255) addEventHandler("onMarkerHit", finish, finishmarker) setElementDimension(finish, 120) end function finishmarker(thePlayer) destroyElement(finish) setElementDimension(source, 0 ) outputChatBox("Taksi Job'u bitirdin! Magasin : #FFFF00 25000 TL ", thePlayer, 255, 69, 0, true) setElementPosition(thePlayer, 769.40002441406, -1387.6999511719, 13.60000038147) setPlayerTeam(thePlayer, nil) givePlayerMoney(thePlayer, 25000) end
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so ive just tried that, but i don't know how to "call" the marker in each function... so that the marker changes his position... could someone explain it to me?
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function invPed() cancelEvent() end addEventHandler("onClientPedDamage",ped,invPed) Don't forget to define ped.
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Nah, got the problem had to set the Dimension of the Markers to the same as the player But another problem : the Markers won't destroy if the player hits them with the taxi ? why ?
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well you could use Username : admin password : password thats mine ^^
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No one got an idea ? //Edit : Found Errors : [2014-01-13 17:36:53] WARNING: Taksi\server.lua:17: Bad argument @ 'addEventHandler' [Expected element at argument 2, got nil] [2014-01-13 17:36:53] WARNING: Taksi\server.lua:23: Bad argument @ 'addEventHandler' [Expected element at argument 2, got nil] [2014-01-13 17:36:53] WARNING: Taksi\server.lua:29: Bad argument @ 'addEventHandler' [Expected element at argument 2, got nil] [2014-01-13 17:36:53] WARNING: Taksi\server.lua:35: Bad argument @ 'addEventHandler' [Expected element at argument 2, got nil] [2014-01-13 17:36:53] WARNING: Taksi\server.lua:41: Bad argument @ 'addEventHandler' [Expected element at argument 2, got nil] [2014-01-13 17:36:53] WARNING: Taksi\server.lua:51: Bad argument @ 'addEventHandler' [Expected element at argument 2, got nil] but how to fix them ?
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Hello everyone, so i've got a problem : function TaksiFunc() local TaksiTeam = createTeam("Taksici", 255, 255, 0 ) setPlayerTeam(source, TaksiTeam) setElementDimension( source, 120) setElementModel(source, 7) taxi = createVehicle(420, 776.20001220703, -1339.5999755859, 13.39999961853 ) warpPedIntoVehicle(source, taxi) marker1 = createMarker(780.79998779297, -1319.5999755859, 13.39999961853, "checkpoint", 2, 255, 0, 0, 255) end addEvent("TaksiSkin", true) addEventHandler("TaksiSkin", root, TaksiFunc) function firstmarker() destroyElement(marker1) marker2 = createMarker(835.09997558594, -1322.1999511719, 13.39999961853, "checkpoint", 2, 255, 0, 0, 255) end addEventHandler("onMarkerHit", marker1, firstmarker) function secondmarker() destroyElement(marker2) marker3 = createMarker(942.09997558594, -1287.5, 14.5, "checkpoint", 2, 255, 0, 0, 255) end addEventHandler("onMarkerHit", marker2, secondmarker) function thirdmarker() destroyElement(marker3) marker4 = createMarker(830, -1145.5, 23.700000762939, "checkpoint", 2, 255, 0, 0, 255) end addEventHandler("onMarkerHit", marker3, thirdmarker) function fourthmarker() destroyElement(marker4) marker5 = createMarker(692.20001220703, -1223.9000244141, 16.5, "checkpoint", 2, 255, 0, 0, 255) end addEventHandler("onMarkerHit", marker4, fourthmarker) function fifthmarker() destroyElement(marker5) finish = createMarker(665, -1308.4000244141, 13.5, "checkpoint", 15, 0, 255, 5, 255) end addEventHandler("onMarkerHit", marker5, fifthmarker) function finishmarker(thePlayer) destroyElement(finish) setElementDimension(source, 0 ) outputChatBox("Taksi Job'u bitirdin! Magasin : #FFFF00 25000 TL ", thePlayer, 255, 69, 0, true) setElementPosition(thePlayer, 769.40002441406, -1387.6999511719, 13.60000038147) setPlayerTeam(thePlayer, nil) givePlayerMoney(thePlayer, 25000) end addEventHandler("onMarkerHit", finish, finishmarker) I want to create a marker if thePlayer presses a button and set him to the team. ok so ive done that. it worked , but , i want that the player has to drive thru markers, and if they hit one marker the marker should be destroyed and another marker should be spawned.. but won't work
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Oh ok thank you Plean Well , if i want to use DX i have to set all positions ?
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Hey Guys, so i was making a taxi job, and im on the GUI now. So whats my problem ? I have centered the window and i just asked myself if i have to set the position of the Labels,Buttons, etc... too ? Or will it automatically be on the position as the window ? Thanks.