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Karuzo
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Everything posted by Karuzo
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Hmm i tried that but didn't worked...
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setCameraMatrix isTransferBoxActive
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Well it's all over MySQL , the owner is saved in the mysql, but i want it that it doesnt use getPlayerName, i want it that he uses the account name , ive done that know in the server-sided script , but i don't know how to do it in client-sided.
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Hey Guys, i have a few problems, i want to make the house system just like that : i want it that the owner is taken from his account name.. I know i have to use getAccountName(theAccount) , but how do i take the account-name clientsided ?? i replaced every getplayerfromname serversided with getAccountName...
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lol, it works fine , i just tried it . But it doesn't save the Best Drift .
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Oh sorry forgot that completely. Well , the problem is that the Skin doesn't change, the Player doesn't receive the Deagle, and he isn't teleported to the given Position.
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Hey Guys, so i have a problem with triggering from the client to the server... Client: function Polis1() triggerServerEvent("Polis", getLocalPlayer() ) outputChatBox("Polis meslegine hosgeldin " ..nameplay.." ! Gangsterleri öldürmeye calisican!", 0, 255, 0, false) guiSetVisible(Meslekwindow, false) showCursor(false) end Server: function Polis1(thePlayer) if (getPlayerSkin(thePlayer) == 281) then outputChatBox("Polissin zaaten!!", thePlayer) else setPlayerSkin(thePlayer, 281) outputChatBox("Deagle verildin!.", thePlayer) setElementPosition(thePlayer, 1589, -1625, 14) giveWeapon(thePlayer, 24, 150, true) triggerClientEvent("DXPOLIS", client) -- this is ok. end end addEvent("Polis" , true) addEventHandler("Polis", root, Polis1)
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Ah ok thank you! Now i understand
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Erm, yea , and now in english ?
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ye i know , but i want it if the player writes /garage it should show the first garage, and then if he presses right arrow key it moves to the next garage, but how do i put it in the ShowGarages function ? Because it would be pretty bad if the next garage shows up when the player presses right arrow key function ShowGarages() setCameraMatrix(1558.5915527344, -1027.4820556641, 30.416728973389) end addCommandHandler("garage", resourceRoot, ShowGarages)
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Hey Guys, So i have a problem : I want to set the Camera Matrix of the player to a garage which i created , so i've got a question , how can i change to the next garage if i press the arrow keys ?
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Oh forgot that completely ok now it works, but what is if i have dx images on this rectangle ? do i have to set the positions from them also ? i mean do i have to put OutBounce also to them ?
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Oh ok , now i understand Ok i've tried it , but doesn't work , why ? dxDrawAnimWindow ((screenW - 700) / 2, (screenH - 442) / 2, 700, 442, color, "default-bold", "OutBounce") Error : http://prntscr.com/2m4rxt
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Thank you , but does this work with Rectangles also ?
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Hello everybody, i have a few questions. I drew a window with DX , fine , but now i want it to make it more 'beautiful' , i have read something about easing on some topics. So i was at the wiki and looked for the Easing, ok, but now i don't really understand it . I don't know what these In/Out- Quads are , i just want to make my window from small to big, just like if i press f9 it 'pops' up. I think i can do that with inBounce and outBounce ( if im right :3 ) But i don't know how i could use them. Hope you understand me and help me
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yes cou can. btw Anubhav it has to be : local players = getElementsWithinColShape ( colShape, "player" )
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Any Errors in debugscript 3 ?
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addEventHandler('onClientResourceStart',resourceRoot,function () txd = engineLoadTXD( 'yourtxdfile.txd' ) engineImportTXD( txd, 310 ) dff = engineLoadDFF('yourdfffile.dff', 310) engineReplaceModel( dff, 310 ) end) meta: "Samyak" type="misc" name="Skin" description="NewSkin" />
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Hey Guys, i think the title says it all. I've searched the wiki but didnt find anything there..
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Ah! Didn't saw that on the community. Thank you, gonna look how that all was created
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Thank you, i know, but i will try something. It doesn't have to be beautiful, just a basic chatbox
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Ah ok now i understand . But what do i need also for a chatbox ?
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Oh ok. Didn't knew that. So i have to disable the chat first , right ? Just cancel the Event if the player is trying to type something ?