happyrock
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Everything posted by happyrock
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I got in a game once and it just started to crash over and over ... I could play for about 3 seconds ... I wonder if .5 will be any better on that
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C++, Java, Perl, PHP, Flash ActionScript, JavaScript.......
happyrock replied to a topic in General MTA discussion
Yes blokker asm is bad like that really it's not very useful to code applications in and it's not user friendly at all. Zsnes (coded in asm/c++) and that is why it is so fast. It's also really good for debugging other programs in and making packet senders plus all the other neat stuff you can do with it. -
C++, Java, Perl, PHP, Flash ActionScript, JavaScript.......
happyrock replied to a topic in General MTA discussion
Learn asm! Thats a language is it not ... it's faster and it's good for memory patching is it not? -
If you could make the car spawns random this would be fun
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Helicopter Blades... They Kill And It's Annoying
happyrock replied to Kong's topic in General MTA:VC
Ture all I was saying was those were ways you would not beable to hear those choppers -
Helicopter Blades... They Kill And It's Annoying
happyrock replied to Kong's topic in General MTA:VC
Easy you don't got your sound on, sound card is not set up or you just lack it. You could be death as well but thats why farts smell is it not? j/k Really your right you really can hear those choppers a mile away -
Hey this could work ... I have heard of role playing before but I donno about it on a computer game. Anyways for this to really work you would need a website with a set of forms (for info and a something to keep out the over all public) and just some decated actived memebers.
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I just deleted mine and hit space bar when it trys to load nothing ... Its faster then having to wait for my computer to load them ...
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agrafuese yeah man ... and you even use the mouse to go forwards ... I used to but fuckers changed my keys all the time or they would just complain about sucking when ever they used my computer ... So I just got use to e .. anyhow since I stoped playing quake 2,3 and started counter stike I didn't use the buttons surounding them to change weapons so It didn't matter for cs and now mta I reload with the 4mouse or r and use 4mouse to walk it depends on what game it is.
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you guys suck j/k use E S D F D to go backwards ... thats what I use it opens more buttons
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Heh you guys bring lazy to a new extreme. anyhow if you don't like to reach all the way over to that f10 key just ... In game after char selection '/bind [keyname] [function]' Right out of the manual read it for more details ... this change is permanent anyways I changed mine to 1 not even a inch form my hand /bind 1 showplayers
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before I say someone is cheating I see if there ping high and if it's like over 450+ I just find someone esle to fight ... Is it just me or when someone has a really high ping 450+ I have a hard time trying to hit them and it almost seems like that have god mod? soultion hit them with chopper blades
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Indeed
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POLL : Weapons of the Hunter helicopter , ENABLE or DISABLE
happyrock replied to xhispage's topic in General MTA:VC
I think it could be added ... But some things like limited ammo and time between firing should be added ... also maybe a refueling stations and more then one hunter for dog fights and maybe only for mod servers (options on and off etc) ... and the hunter should only be added at the same time as the rocket launcher to be able to fight back from the ground. I think this would be fun, But The rocket launcher/hunter, in some ways making game play more fun, would really unbalance the game but I'm sure we would all get use to it such as we are getting use to .02 or use to or whatever ... In all fairness there should be some sense of balance and that is all I really care about. this really is the reason I like to play mta now. The MTA team has done a good job with balance to data. I'm sure they will not make poor choices in the future and they will do what is best. -
NEED HELP! MY CHARACTER KEEPS SPINNING AROUND! :'(
happyrock replied to Tumbling4255's topic in General MTA:VC
Do you anything like ntpad or anything that uses a pallel port type game pad ... sometimes the z cord can mess games up like that -
deleteing the intro makes them so their skiped ... but you get a srceen with nothing that makes it so you have to press a key or something ... it's not that hard really and seems to speed load time up edit: Me Thinks the name tags are the player name tags in MTA with the healt and such ....
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Well if you used darkblue for ground and light blue for a vehicle for the cops and darkred for ground and light red for a vehicle for the robbers etc etc ... How confusing would that be for dark and light to show whats what. (as long as colors didn't look the same) However I don't have any idea how many colors can be use in the mini map at one time or how many colors there are avaible for the mini map? ... Just a Idea
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Why do you argue about this? The game will be what it is until the creators make a new release(plus you play this one). And about this "pussified version of gta" What is this? You will get what you get from the mta team, live with it. Also about the Hunter if it's such a big deal why not like make a mod for it in dm or what ever mode you want so that its got a limit on the amount of ammo it has (I'm sure this has been said somewhere). I donno or continue flaming away! Anyhow my point is create your own mod if you don't like the way they make mta ... good luck with that! MTA team keep up the good work ... and I'll play what ever you make of this gta mod ...
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Drivebys must be added (At some point in time) ... I wonder will passengers be able to do drivebys as well? I mean will or would this even be possible? because that would be cool ... anyhow I don't think it's in the game so I doubt it would be, unless you make a new function, I donno I'll stop talking!
