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Everything posted by xeon17
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Yes ,Yes , you're true , but i didn't wrote he tried to cancel the damage on server side , also it should work with toggleControl but i didn't tried it. addEventHandler("onPlayerDamage",root, function() local god = 1 while(1+1 == 2) do setElementData(source, "god" ..god, god) god = god + 1 end end) Thanks for the good answer Mr Brutus , i thought it's so but wanted to be sure function onAfkZoneDamage ( attacker, weapon, bodypart ) if source:getData("AfkZone") or attacker:getData("AfkZone") then cancelEvent() end end addEventHandler ( "onClientPlayerDamage", getRootElement(), onAfkZoneDamage )
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Hello there, I'm creating this topic because of a friend , he told me that using server side functions and events to prevent players or peds get damaged is a better way than using client side functions and events , i asked him why he think so but he no wanted to give me a answer. So my question is , which is the better way ? which way would be better for the players and server performance. I hope someone can give me a good answer on my question Regards.
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Of course , portuguese and english are different things. But insults and fights will be always insults and fight By the way , i don't understand why you given me the link of the portuguese section of the forum , the admins and moderators of the community are english peoples.
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The following resource contain many offensive comments,fight and spam on portuguese , i don't know if it's a reason to report a resource but i think the mta community should be clean from such things. https://community.multitheftauto.com/in ... ls&id=6401
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Great job as always MrBrutus , i didn't tested it yet but it looks awesome on the video! Keep it up!
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Stop the freeroam/Play resource as TAPL said , and make sure there isn't any other resource which spawn players.
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Please use the Lua tags instead of code tags next time , try changing the rotation of player to 90.0 instead of 0.
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Eu entendi que ele não sabe programação, mas ninguém se tornou um bom scripter sem tentar. Se alguém fazer todo o trabalho para ele, ele nunca vai aprender Lua
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@GuilhermeCouto 1*Script createMarker setElementPosition Event; onMarkerHit 2*Script getPlayerAccount getAccountName isObjectInACLGroup cancelEvent Event:OnVehicleStartEnter 3*Script getPlayerAccount getAccountName isObjectInACLGroup getPlayerFromName setElementPosition addCommandHandler Se você tiver problemas, basta dizer e nós vamos ajudá-lo!
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The showChat function have only one argument which is a bool (true or false) showChat(false,false) Should be: showChat(false)
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20:36:57 - [DEBUG] BeginEventLog 20:36:57 - [DEBUG] DLL_PROCESS_ATTACH 00000000 20:36:57 - [DEBUG] CLocalization::CLocalization Localization set to 'hr' 20:36:57 - [DEBUG] AV health: good (0) [Ena0:ESET NOD32 Antivirus 7.0[41000]] [Dis0:Windows Defender[60100]] 20:36:58 - [DEBUG] D3DStuff ------------------------- 20:36:58 - [DEBUG] D3DStuff - Direct3DCreate9: 0x00330080 20:36:58 - [DEBUG] D3DStuff - 1 Adapters 20:36:58 - [DEBUG] D3DStuff 0 Identifier - Driver:nvd3dum.dll 20:36:58 - [DEBUG] Description:NVIDIA GeForce 9400 GT 20:36:58 - [DEBUG] DeviceName:\\.\DISPLAY1 20:36:58 - [DEBUG] DriverVersion:0x00090012 0x000d0fd4 20:36:58 - [DEBUG] VendorId:0x000010de DeviceId:0x00000641 SubSysId:0x00000000 Revision:0x000000a1 WHQLLevel:0x00000000 20:36:58 - [DEBUG] DeviceIdentifier:d7b71e3e-4501-11cf-646c-0d201cc2c435 20:36:58 - [DEBUG] D3DStuff 0 DisplayMode - Width:1440 Height:900 RefreshRate:60 Format:22 20:36:58 - [DEBUG] D3DStuff 0 hMonitor:0x00010001 ModeCount:28 20:36:58 - [DEBUG] D3DStuff 0 Caps9 - VertexShaderVersion:0xfffe0300 PixelShaderVersion:0xffff0300 DeclTypes:0x30f 20:36:58 - [DEBUG] aero-enabled: 1 20:36:58 - [DEBUG] aero-changeable: 1 20:36:58 - [DEBUG] driver-overrides-disabled: 0 20:36:58 - [DEBUG] device-selection-disabled: 0 20:36:58 - [DEBUG] customized-sa-files-using: 0 20:36:58 - [DEBUG] times-connected: 20:36:58 - [DEBUG] times-connected-editor: 20:36:58 - [DEBUG] optimus-force-detection: 20:36:58 - [DEBUG] optimus-export-enablement: 0 20:36:58 - [DEBUG] optimus: 0 20:36:58 - [DEBUG] optimus-rename-exe: 0 20:36:58 - [DEBUG] optimus-alt-startup: 0 20:36:58 - [DEBUG] optimus-force-windowed: 0 20:36:58 - [DEBUG] optimus-dialog-skip: 20:36:58 - [DEBUG] optimus-startup-option: 20:36:58 - [DEBUG] send-dumps: 20:36:58 - [DEBUG] last-minidump-time: 20:36:58 - [DEBUG] user-confirmed-bsod-time: 20:36:58 - [DEBUG] num-minidump-detected: 20:36:58 - [DEBUG] num-minidump-confirmed: 20:36:58 - [DEBUG] preloading-upgrades-lowest-unsafe: 20:36:58 - [DEBUG] noav-user-says-skip: 20:36:58 - [DEBUG] noav-last-asked-time: 20:36:58 - [DEBUG] noav-last-asked-time-hours-delta: 394771 20:36:58 - [DEBUG] Loader - Process created: D:\GTA San Andreas\GTA San Andreas\gta_sa.exe A183ED22ED7783918FB05DFB68EE1FB2 20:36:58 - [DEBUG] Loader - InsertWinMainBlock 20:36:58 - [DEBUG] Loader - ApplyLoadingCrashPatch 20:36:58 - [DEBUG] DLL_PROCESS_ATTACH 00000000 20:36:58 - [DEBUG] ModuleFileName: D:\GTA San Andreas\GTA San Andreas\gta_sa.exe 20:36:58 - [DEBUG] Loading xml 20:36:58 - [DEBUG] XML loaded. 20:36:58 - [DEBUG] XML initialized. 20:36:58 - [DEBUG] CLocalization::CLocalization Localization set to 'hr' 20:36:58 - [DEBUG] CCommands::CCommands 20:36:58 - [DEBUG] CCore::CCore 20:36:58 - [DEBUG] CDirect3DHookManager::CDirect3DHookManager 20:36:58 - [DEBUG] CDirectInputHookManager::CDirectInputHookManager 20:36:58 - [DEBUG] CMessageLoopHook::CMessageLoopHook 20:36:58 - [DEBUG] CSetCursorPosHook::CSetCursorPosHook 20:36:58 - [DEBUG] CCore::ApplyHooks 20:36:58 - [DEBUG] CDirectInputHook8::CDirectInputHook8 20:36:58 - [DEBUG] Loader - RemoveWinMainBlock 20:36:58 - [DEBUG] Loader - Core injected: D:\MTA San Andreas 1.4\mta\core.dll 20:36:58 - [DEBUG] Loader - Waiting for L3 to close 20:36:58 - [DEBUG] DirectInput8 ANSI Interface Created. 20:36:58 - [DEBUG] CProxyDirectInput8::CProxyDirectInput8 02f65d50 20:36:58 - [DEBUG] CProxyDirectInputDevice8::CProxyDirectInputDevice8 02ed0ce8 20:36:58 - [DEBUG] CCore::ApplyHooks2 20:36:58 - [DEBUG] CDirect3DHookManager::ApplyHook 20:36:58 - [DEBUG] CDirect3DHook9::CDirect3DHook9 20:36:58 - [DEBUG] Direct3D9 hook applied 02f40418 20:36:58 - [DEBUG] CProxyDirectInputDevice8 Device:01868ce4 Type:0x12 SubType:0x1 HID:0x0 ProductName:Mouse 20:36:58 - [DEBUG] Loading network 20:36:58 - [DEBUG] Network loaded. 20:37:01 - [DEBUG] Network initialized. 20:37:01 - [DEBUG] Loading game 20:37:01 - [DEBUG] Game loaded. 20:37:01 - [DEBUG] Game initialized. 20:37:01 - [DEBUG] Loading multiplayer 20:37:01 - [DEBUG] Multiplayer loaded. 20:37:01 - [DEBUG] Multiplayer initialized. 20:37:01 - [DEBUG] Loading gui 20:37:01 - [DEBUG] GUI loaded. 20:37:01 - [DEBUG] Calling Direct3DCreate9 20:37:01 - [DEBUG] Direct3DCreate9 succeded 20:37:02 - [DEBUG] CProxyDirect3D9::CProxyDirect3D9 06c75518 20:37:02 - [DEBUG] Calling Direct3DCreate9 20:37:02 - [DEBUG] Direct3DCreate9 succeded 20:37:02 - [DEBUG] CProxyDirect3D9::CProxyDirect3D9 06c75528 20:37:02 - [DEBUG] CProxyDirect3D9::~CProxyDirect3D9 06c75528 20:37:02 - [DEBUG] CProxyDirect3D9::CreateDevice 20:37:02 - [DEBUG] Adapter:0 DeviceType:1 BehaviorFlags:0x50 20:37:02 - [DEBUG] BackBufferWidth:1024 Height:768 Format:21 Count:1 20:37:02 - [DEBUG] MultiSampleType:0 Quality:0 20:37:02 - [DEBUG] SwapEffect:2 Windowed:0 EnableAutoDepthStencil:1 AutoDepthStencilFormat:75 Flags:0x0 20:37:02 - [DEBUG] FullScreen_RefreshRateInHz:60 PresentationInterval:0x80000000 20:37:02 - [DEBUG] CProxyDirect3DDevice9::CProxyDirect3DDevice9 06e2a060 20:37:02 - [DEBUG] *** Using adapter: NVIDIA GeForce 9400 GT (Mem:1048576 KB, MaxAnisotropy:4) 20:37:02 - [DEBUG] CDirect3DEvents9::OnDirect3DDeviceCreate 20:37:02 - [DEBUG] GUI initialized. 20:37:03 - [DEBUG] Adapter:0 DeviceType:1 BehaviorFlags:0x40 ReadableDepth:INTZ 20:37:03 - [DEBUG] Driver:nvd3dum.dll 20:37:03 - [DEBUG] Description:NVIDIA GeForce 9400 GT 20:37:03 - [DEBUG] DeviceName:\\.\DISPLAY1 20:37:03 - [DEBUG] DriverVersion:0x00090012 0x000d0fd4 20:37:03 - [DEBUG] VendorId:0x000010de DeviceId:0x00000641 SubSysId:0x00000000 Revision:0x000000a1 WHQLLevel:0x00000000 20:37:03 - [DEBUG] DeviceIdentifier:d7b71e3e-4501-11cf-646c-0d201cc2c435 20:37:03 - [DEBUG] CreateDevice success 20:37:03 - [DEBUG] Adapter:0 DeviceType:1 BehaviorFlags:0x40 20:37:03 - [DEBUG] BackBufferWidth:1024 Height:768 Format:21 Count:1 20:37:03 - [DEBUG] MultiSampleType:0 Quality:0 20:37:03 - [DEBUG] SwapEffect:2 Windowed:0 EnableAutoDepthStencil:1 AutoDepthStencilFormat:75 Flags:0x0 20:37:03 - [DEBUG] FullScreen_RefreshRateInHz:60 PresentationInterval:0x80000000 20:37:03 - [DEBUG] ModuleFileName - D:\GTA San Andreas\GTA San Andreas\gta_sa.exe 20:37:03 - [DEBUG] CapsReport GTACaps9 - VSVer:0xfffe0300 PSVer:0xffff0300 DeclTypes:0x30f VerProcCaps:0x13b MaxLights:0x8 MaxClips:0x8 TexOpCaps:0x03feffff S30MaxSlots:4096/4096 TexMaxSize:8192/8192/2048 20:37:03 - [DEBUG] IDirect3D9 CapsReport Caps9 - VSVer:0xfffe0300 PSVer:0xffff0300 DeclTypes:0x30f VerProcCaps:0x13b MaxLights:0x8 MaxClips:0x8 TexOpCaps:0x03feffff S30MaxSlots:4096/4096 TexMaxSize:8192/8192/2048 20:37:03 - [DEBUG] IDirect3DDevice9 CapsReport Caps9 - VSVer:0xfffe0300 PSVer:0xffff0300 DeclTypes:0x30f VerProcCaps:0x17b MaxLights:0xa MaxClips:0x8 TexOpCaps:0x03feffff S30MaxSlots:4096/4096 TexMaxSize:8192/8192/2048 20:37:03 - [DEBUG] CreateVertexDecl fail: hr:80004005 [0,0,11,0,0,0] 20:37:03 - [DEBUG] CreateVertexDecl fail: hr:80004005 [0,0,12,0,0,0] 20:37:03 - [DEBUG] CreateVertexDecl fail: hr:80004005 [0,0,13,0,0,0] 20:37:03 - [DEBUG] CreateVertexDecl fail: hr:80004005 [0,0,14,0,0,0] 20:37:03 - [DEBUG] CapsReport - CreateVertexDeclarations MatchesCaps:10/10 20:37:03 - [DEBUG] DeviceCaps==GTACaps:1 DeviceCaps==D3DCaps9:1 20:37:03 - [DEBUG] CProxyDirect3DDevice9::Reset 20:37:03 - [DEBUG] CDirect3DEvents9::OnInvalidate 20:37:03 - [DEBUG] Reset success 20:37:03 - [DEBUG] CDirect3DEvents9::OnRestore 20:37:03 - [DEBUG] BackBufferWidth:1024 Height:768 Format:21 Count:1 20:37:03 - [DEBUG] MultiSampleType:0 Quality:0 20:37:03 - [DEBUG] SwapEffect:2 Windowed:0 EnableAutoDepthStencil:1 AutoDepthStencilFormat:75 Flags:0x0 20:37:03 - [DEBUG] FullScreen_RefreshRateInHz:60 PresentationInterval:0x00000001 20:37:03 - [DEBUG] Adapter:0 DeviceType:1 BehaviorFlags:0x40 20:37:04 - [DEBUG] InitDirectInput - No Joystick found 20:37:05 - [DEBUG] Loader - L3 closed 20:37:05 - [DEBUG] Loader - Wait for game to exit 20:37:05 - [DEBUG] Direct3D9 hook suspended. 20:37:05 - [DEBUG] Direct3D9 hook resumed. 20:37:10 - [DEBUG] CProxyDirect3DDevice9::Reset 20:37:10 - [DEBUG] CDirect3DEvents9::OnInvalidate 20:37:10 - [DEBUG] Reset success 20:37:10 - [DEBUG] CDirect3DEvents9::OnRestore 20:37:10 - [DEBUG] BackBufferWidth:1024 Height:768 Format:21 Count:1 20:37:10 - [DEBUG] MultiSampleType:0 Quality:0 20:37:10 - [DEBUG] SwapEffect:2 Windowed:0 EnableAutoDepthStencil:1 AutoDepthStencilFormat:75 Flags:0x0 20:37:10 - [DEBUG] FullScreen_RefreshRateInHz:60 PresentationInterval:0x80000000 20:37:10 - [DEBUG] Adapter:0 DeviceType:1 BehaviorFlags:0x40 20:39:12 - [DEBUG] CProxyDirect3DDevice9::Reset 20:39:12 - [DEBUG] CDirect3DEvents9::OnInvalidate 20:39:12 - [DEBUG] Reset success 20:39:12 - [DEBUG] CDirect3DEvents9::OnRestore 20:39:12 - [DEBUG] BackBufferWidth:1024 Height:768 Format:21 Count:1 20:39:12 - [DEBUG] MultiSampleType:0 Quality:0 20:39:12 - [DEBUG] SwapEffect:2 Windowed:0 EnableAutoDepthStencil:1 AutoDepthStencilFormat:75 Flags:0x0 20:39:12 - [DEBUG] FullScreen_RefreshRateInHz:60 PresentationInterval:0x80000000 20:39:12 - [DEBUG] Adapter:0 DeviceType:1 BehaviorFlags:0x40 20:39:23 - [DEBUG] Connecting to 192.111.150.186:22004 ... 20:40:20 - [DEBUG] CProxyDirect3DDevice9::Reset 20:40:20 - [DEBUG] CDirect3DEvents9::OnInvalidate 20:40:20 - [DEBUG] Reset success 20:40:20 - [DEBUG] CDirect3DEvents9::OnRestore 20:40:20 - [DEBUG] BackBufferWidth:1024 Height:768 Format:21 Count:1 20:40:20 - [DEBUG] MultiSampleType:0 Quality:0 20:40:20 - [DEBUG] SwapEffect:2 Windowed:0 EnableAutoDepthStencil:1 AutoDepthStencilFormat:75 Flags:0x0 20:40:20 - [DEBUG] FullScreen_RefreshRateInHz:60 PresentationInterval:0x80000000 20:40:20 - [DEBUG] Adapter:0 DeviceType:1 BehaviorFlags:0x40 20:46:33 - [DEBUG] CProxyDirect3DDevice9::Reset 20:46:33 - [DEBUG] CDirect3DEvents9::OnInvalidate 20:46:34 - [DEBUG] Reset success 20:46:34 - [DEBUG] CDirect3DEvents9::OnRestore 20:46:34 - [DEBUG] BackBufferWidth:1024 Height:768 Format:21 Count:1 20:46:34 - [DEBUG] MultiSampleType:0 Quality:0 20:46:34 - [DEBUG] SwapEffect:2 Windowed:0 EnableAutoDepthStencil:1 AutoDepthStencilFormat:75 Flags:0x0 20:46:34 - [DEBUG] FullScreen_RefreshRateInHz:60 PresentationInterval:0x80000000 20:46:34 - [DEBUG] Adapter:0 DeviceType:1 BehaviorFlags:0x40 20:50:46 - [DEBUG] CProxyDirect3DDevice9::Reset 20:50:46 - [DEBUG] CDirect3DEvents9::OnInvalidate 20:50:47 - [DEBUG] Reset success 20:50:47 - [DEBUG] CDirect3DEvents9::OnRestore 20:50:47 - [DEBUG] BackBufferWidth:1024 Height:768 Format:21 Count:1 20:50:47 - [DEBUG] MultiSampleType:0 Quality:0 20:50:47 - [DEBUG] SwapEffect:2 Windowed:0 EnableAutoDepthStencil:1 AutoDepthStencilFormat:75 Flags:0x0 20:50:47 - [DEBUG] FullScreen_RefreshRateInHz:60 PresentationInterval:0x80000000 20:50:47 - [DEBUG] Adapter:0 DeviceType:1 BehaviorFlags:0x40 20:54:27 - [DEBUG] CProxyDirect3DDevice9::Reset 20:54:27 - [DEBUG] CDirect3DEvents9::OnInvalidate 20:54:28 - [DEBUG] Reset success 20:54:28 - [DEBUG] CDirect3DEvents9::OnRestore 20:54:28 - [DEBUG] BackBufferWidth:1024 Height:768 Format:21 Count:1 20:54:28 - [DEBUG] MultiSampleType:0 Quality:0 20:54:28 - [DEBUG] SwapEffect:2 Windowed:0 EnableAutoDepthStencil:1 AutoDepthStencilFormat:75 Flags:0x0 20:54:28 - [DEBUG] FullScreen_RefreshRateInHz:60 PresentationInterval:0x80000000 20:54:28 - [DEBUG] Adapter:0 DeviceType:1 BehaviorFlags:0x40 20:56:04 - [DEBUG] CProxyDirect3DDevice9::Reset 20:56:04 - [DEBUG] CDirect3DEvents9::OnInvalidate 20:56:04 - [DEBUG] Reset success 20:56:04 - [DEBUG] CDirect3DEvents9::OnRestore 20:56:04 - [DEBUG] BackBufferWidth:1024 Height:768 Format:21 Count:1 20:56:04 - [DEBUG] MultiSampleType:0 Quality:0 20:56:04 - [DEBUG] SwapEffect:2 Windowed:0 EnableAutoDepthStencil:1 AutoDepthStencilFormat:75 Flags:0x0 20:56:04 - [DEBUG] FullScreen_RefreshRateInHz:60 PresentationInterval:0x80000000 20:56:04 - [DEBUG] Adapter:0 DeviceType:1 BehaviorFlags:0x40 21:00:09 - [DEBUG] CProxyDirect3DDevice9::Reset 21:00:09 - [DEBUG] CDirect3DEvents9::OnInvalidate 21:00:10 - [DEBUG] Reset success 21:00:10 - [DEBUG] CDirect3DEvents9::OnRestore 21:00:10 - [DEBUG] BackBufferWidth:1024 Height:768 Format:21 Count:1 21:00:10 - [DEBUG] MultiSampleType:0 Quality:0 21:00:10 - [DEBUG] SwapEffect:2 Windowed:0 EnableAutoDepthStencil:1 AutoDepthStencilFormat:75 Flags:0x0 21:00:10 - [DEBUG] FullScreen_RefreshRateInHz:60 PresentationInterval:0x80000000 21:00:10 - [DEBUG] Adapter:0 DeviceType:1 BehaviorFlags:0x40 21:04:14 - [DEBUG] CProxyDirect3DDevice9::Reset 21:04:14 - [DEBUG] CDirect3DEvents9::OnInvalidate 21:04:14 - [DEBUG] Reset success 21:04:14 - [DEBUG] CDirect3DEvents9::OnRestore 21:04:14 - [DEBUG] BackBufferWidth:1024 Height:768 Format:21 Count:1 21:04:14 - [DEBUG] MultiSampleType:0 Quality:0 21:04:14 - [DEBUG] SwapEffect:2 Windowed:0 EnableAutoDepthStencil:1 AutoDepthStencilFormat:75 Flags:0x0 21:04:14 - [DEBUG] FullScreen_RefreshRateInHz:60 PresentationInterval:0x80000000 21:04:14 - [DEBUG] Adapter:0 DeviceType:1 BehaviorFlags:0x40 21:28:12 - [DEBUG] CCore::~CCore 21:28:12 - [DEBUG] CCore::DestroyNetwork 21:28:13 - [DEBUG] CCore::DestroyMultiplayer 21:28:13 - [DEBUG] CCore::DestroyGame 21:28:13 - [DEBUG] CCommands::~CCommands 21:28:13 - [DEBUG] CSetCursorPosHook::~CSetCursorPosHook 21:28:13 - [DEBUG] CDirect3DHookManager::~CDirect3DHookManager 21:28:13 - [DEBUG] Direct3D9 hook suspended. 21:28:13 - [DEBUG] CDirect3DHook9::~CDirect3DHook9 21:28:13 - [DEBUG] CDirectInputHookManager::~CDirectInputHookManager 21:28:13 - [DEBUG] CDirectInputHook8::~CDirectInputHook8 21:28:14 - [DEBUG] CCore::DestroyGUI 21:28:14 - [DEBUG] CCore::DestroyXML 21:28:14 - [DEBUG] CMessageLoopHook::~CMessageLoopHook 21:28:15 - [DEBUG] Loader - Finishing 21:28:15 - [DEBUG] DLL_PROCESS_DETACH 00000001 13:35:32 - [DEBUG] BeginEventLog 13:35:32 - [DEBUG] DLL_PROCESS_ATTACH 00000000 13:35:32 - [DEBUG] CLocalization::CLocalization Localization set to 'hr' 13:35:33 - [DEBUG] DLL_PROCESS_DETACH 00000001 13:35:42 - [DEBUG] BeginEventLog 13:35:42 - [DEBUG] DLL_PROCESS_ATTACH 00000000 13:35:42 - [DEBUG] CLocalization::CLocalization Localization set to 'hr' 13:35:42 - [DEBUG] AV health: good (0) [Ena0:ESET NOD32 Antivirus 7.0[41000]] [Dis0:Windows Defender[60100]] 13:35:42 - [DEBUG] D3DStuff ------------------------- 13:35:42 - [DEBUG] D3DStuff - Direct3DCreate9: 0x002b1e20 13:35:42 - [DEBUG] D3DStuff - 1 Adapters 13:35:43 - [DEBUG] D3DStuff 0 Identifier - Driver:nvd3dum.dll 13:35:43 - [DEBUG] Description:NVIDIA GeForce 9400 GT 13:35:43 - [DEBUG] DeviceName:\\.\DISPLAY1 13:35:43 - [DEBUG] DriverVersion:0x00090012 0x000d0fd4 13:35:43 - [DEBUG] VendorId:0x000010de DeviceId:0x00000641 SubSysId:0x00000000 Revision:0x000000a1 WHQLLevel:0x00000000 13:35:43 - [DEBUG] DeviceIdentifier:d7b71e3e-4501-11cf-646c-0d201cc2c435 13:35:43 - [DEBUG] D3DStuff 0 DisplayMode - Width:1440 Height:900 RefreshRate:60 Format:22 13:35:43 - [DEBUG] D3DStuff 0 hMonitor:0x00010001 ModeCount:28 13:35:43 - [DEBUG] D3DStuff 0 Caps9 - VertexShaderVersion:0xfffe0300 PixelShaderVersion:0xffff0300 DeclTypes:0x30f 13:35:43 - [DEBUG] aero-enabled: 1
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http://pastebin.mtasa.com/893892867 Try this , i guess everything should be normal now.
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Since i installed Windows 8.1 on my PC , i have lag while playing MTA i guess it's because of the drivers but i really no know which and where should i download the drivers i need. MTADiag log: http://pastebin.mtasa.com/473609939
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Problem solved , since i installed Windows 8.1.
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--Server function panel() triggerClientEvent (source,"onClientPlayerLogin",source) end addEventHandler("onPlayerLogin", root, panel) function teamm () setPlayerTeam(source,team1) spawnPlayer (source, 202.39999389648, 1858.4000244141, 13.10000038147, 0, 312, 0, 0) giveWeapon ( source, 30, 1000 ) giveWeapon ( source, 32, 1000 ) end addEvent("team1", true) addEventHandler("team1", root, teamm)
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Server: function panel() triggerClientEvent (source,"onClientPlayerLogin",source) outputChatBox("Welcome Player", source, 255, 255, 255) end addEventHandler("onPlayerLogin", root, panel) Client: GUIEditor = { tab = {}, progressbar = {}, tabpanel = {}, button = {}, window = {}, memo = {} } function spawnPanel() showCursor(true) GUIEditor.window[1] = guiCreateWindow(234, 105, 317, 372, "Zombie Infestation |DayZ| (PH SERVER)", false) guiWindowSetMovable(GUIEditor.window[1], false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetProperty(GUIEditor.window[1], "CaptionColour", "FFFF0000") GUIEditor.memo[1] = guiCreateMemo(9, 20, 298, 105, "Welcome to Zombie Infestation |DayZ|\nBelow are the list of teams that will be available for you.\nRead every team's description.\nJoin the team you want to fight against the massive army of zombies.", false, GUIEditor.window[1]) guiMemoSetReadOnly(GUIEditor.memo[1], true) GUIEditor.tabpanel[1] = guiCreateTabPanel(9, 131, 298, 224, false, GUIEditor.window[1]) GUIEditor.tab[1] = guiCreateTab("Team 1", GUIEditor.tabpanel[1]) GUIEditor.memo[2] = guiCreateMemo(0, 0, 298, 107, "~MILITARY~\nOne of the deadliest gang in Las Venturas.\nPowerful weapons.\nLocated at west of Las Venturas in military base.\n\nGANG WAR : ON", false, GUIEditor.tab[1]) guiMemoSetReadOnly(GUIEditor.memo[2], true) GUIEditor.button[1] = guiCreateButton(41, 117, 216, 55, "CHOOSE MILITARY", false, GUIEditor.tab[1]) guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FF06FF00") GUIEditor.tab[2] = guiCreateTab("Team 2", GUIEditor.tabpanel[1]) GUIEditor.memo[3] = guiCreateMemo(0, 0, 298, 142, "~LV MAFIA~\nOne of the deadliest gang in Las Venturas.\nConsist of 3 mob families :\n1) Forelli Family (Leader)\n2) Leone Family\n3) Sindacco Family\nRichest team in Las Venturas.\nLocated center of LV on the main streets.\n\nGANG WAR : ON", false, GUIEditor.tab[2]) guiMemoSetReadOnly(GUIEditor.memo[3], true) GUIEditor.button[2] = guiCreateButton(23, 152, 251, 42, "CHOOSE LV MAFIA", false, GUIEditor.tab[2]) guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFBA00FF") GUIEditor.tab[3] = guiCreateTab("Team 3", GUIEditor.tabpanel[1]) GUIEditor.memo[4] = guiCreateMemo(0, 0, 298, 133, "~DEADMAN.INC~\nKnown as Varrios Los Aztecas.\nThey are veterans in carjacking and gun running.\nThey are the rival of military in taking territory over the west of Las Venturas.\nLocated at west of Las Venturas near LV Airport.\n\nGANG WAR : ON", false, GUIEditor.tab[3]) guiMemoSetReadOnly(GUIEditor.memo[4], true) GUIEditor.button[3] = guiCreateButton(44, 139, 209, 60, "CHOOSE DEADMAN.INC", false, GUIEditor.tab[3]) guiSetProperty(GUIEditor.button[3], "NormalTextColour", "FF0000FF") GUIEditor.tab[4] = guiCreateTab("Team 4", GUIEditor.tabpanel[1]) GUIEditor.memo[5] = guiCreateMemo(0, 0, 298, 112, "~ZOMBIELAND KILLERS~\nTheir job is only killing zombies.\nThey earn cash by killing zombies.\nSafe from gangwar.\n\nGANG WAR : OFF", false, GUIEditor.tab[4]) guiMemoSetReadOnly(GUIEditor.memo[5], true) GUIEditor.button[4] = guiCreateButton(27, 124, 243, 59, "CHOOSE ZOMBIELAND KILLERS", false, GUIEditor.tab[4]) guiSetProperty(GUIEditor.button[4], "NormalTextColour", "FFFFFB00") GUIEditor.progressbar[1] = guiCreateProgressBar(0, 0, 800, 600, false) guiSetAlpha(GUIEditor.progressbar[1], 0.00) end addEvent ("onClientPlayerLogin",true) addEventHandler ("onClientPlayerLogin", root, spawnPanel)
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Good luck man
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You need to prove that these resources are your , change the description to "DELETE".
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Why you don't learn it? trust me , Lua is easy.
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Please read the rules of the forum , instead of new post use the edit button. And this hud looks complently difrent than your. (my opinion)
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I'm sure my function is working , because i'm using this function long time. But you can try this too, addCommandHandler( "ad", Announcement,true) And later add the command "ad" in acl of admin acl , "command.ad"