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Gallagher

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Everything posted by Gallagher

  1. how to make a gun only one shot per click?
  2. You can simply check that if player have 5 or less as you're doing and check if the player have 12 and less . function createTest1 ( ) if getElementData(getLocalPlayer(), "Pizza") >= 5 then dxDrawText("PIZZA " a,screenWidth*0.248, screenHeight*0.955, screenWidth*0.0, screenHeight*0.0, tocolor(230, 252, 250, 255), 0.45, "bankgothic", "left", "top", false, false, false, false, false) end end function HandleTheRendering11 ( ) addEventHandler ( "onClientRender", root, createTest1 ) end if getElementData(getLocalPlayer(), "Pizza") >= 11 then dxDrawText("PIZZA 11" a,screenWidth*0.248, screenHeight*0.955, screenWidth*0.0, screenHeight*0.0, tocolor(230, 252, 250, 255), 0.45, "bankgothic", "left", "top", false, false, false, false, false) end end function HandleTheRendering11 ( ) addEventHandler ( "onClientRender", root, createTest1 ) end if getElementData(getLocalPlayer(), "Pizza") >= 16 then dxDrawText("PIZZA 16" a,screenWidth*0.248, screenHeight*0.955, screenWidth*0.0, screenHeight*0.0, tocolor(230, 252, 250, 255), 0.45, "bankgothic", "left", "top", false, false, false, false, false) end end function HandleTheRendering11 ( ) addEventHandler ( "onClientRender", root, createTest1 ) end addEventHandler ( "onClientResourceStart", resourceRoot, HandleTheRendering11 ) Understand now? If I have 16 Pizzas will appear dxDrawText all, but I want to appear only the last
  3. "Pizza" is an element of the dayz I want this dxDrawText be created only when I have 5-10 pizzas currently appears if I have the DrawText 5,6,7,8,9,10,11,12 ... Pizzas. I want that if I have 12 or more pizzas to the DrawText not appear. Understand? function createTest1 ( ) if getElementData(getLocalPlayer(), "Pizza") >= 5 then dxDrawText("PIZZA " a,screenWidth*0.248, screenHeight*0.955, screenWidth*0.0, screenHeight*0.0, tocolor(230, 252, 250, 255), 0.45, "bankgothic", "left", "top", false, false, false, false, false) end end function HandleTheRendering11 ( ) addEventHandler ( "onClientRender", root, createTest1 ) end addEventHandler ( "onClientResourceStart", resourceRoot, HandleTheRendering11 )
  4. hello! I have this script but it does not work as I expected. if getElementData(getLocalPlayer(), "Pizza") > 5 then dxDrawText("PIZZA " a,screenWidth*0.248, screenHeight*0.955, screenWidth*0.0, screenHeight*0.0, tocolor(230, 252, 250, 255), 0.45, "bankgothic", "left", "top", false, false, false, false, false) end I want the setElementData (source, "Pizza", 1) is activated if "Pizza") = 5 to 10 how to do it? "Pizza" is an element of the dayz I want this dxDrawText be created only when I have 5-10 pizzas currently appears if I have the DrawText 5,6,7,8,9,10,11,12 ... Pizzas. I want that if I have 12 or more pizzas to the DrawText not appear. Understand?
  5. Rather Camera + terribly buggy why?
  6. hi guys I want to make a bind when I press "f5" the createText1 disappear if I hit f5 again to reappear. or is it not possible to do this with dx? local screenWidth,screenHeight = guiGetScreenSize() function createText1 ( ) if getElementData(getLocalPlayer(), "stamine") >= 6000 then elementblood2 = dxDrawImage(screenWidth * 0.84, screenHeight * 0.85, screenHeight * 0.070, screenHeight * 0.070, "s8.png", 0, 0, 0, tocolor(250, 150,150)) end if getElementData(getLocalPlayer(), "stamine") >= 8000 then elementblood1 = dxDrawImage(screenWidth * 0.84, screenHeight * 0.85, screenHeight * 0.070, screenHeight * 0.070, "s10.png", 0, 0, 0, tocolor(255, 255, 255)) end end function HandleTheRendering ( ) addEventHandler ( "onClientRender", root, createText1 ) end addEventHandler ( "onClientResourceStart", resourceRoot, HandleTheRendering )
  7. some of these flags is the sniper's crosshairs? https://wiki.multitheftauto.com/wiki/Weapon_Flags
  8. why not work? I want to change the maximum_clip_ammo https://wiki.multitheftauto.com/wiki/SetWeaponProperty function clip() setWeaponProperty("minigun", "poor", "maximum_clip_ammo", 1000) setWeaponProperty("minigun", "pro", "maximum_clip_ammo", 20) end addEventHandler("onClientResourceStart", root, clip)
  9. Hello friends is possible to place the crosshairs of the sniper m4?
  10. I made a script on the client side and would not want someone to steal, how do I get it to the server side? Or he needs something from the server side to work? thank you! function createText1 ( ) clip = getPedAmmoInClip ( getLocalPlayer() ) arma = getPedWeapon( getLocalPlayer() ) dxDrawText(""..clip.." | "..bala,screenWidth*0.248, screenHeight*0.955, screenWidth*0.0, screenHeight*0.0, tocolor(230, 252, 250, 255), 0.45, "bankgothic", "left", "top", false, false, false, false, false) if ( arma==34 ) then dxDrawText(" DMR ",screenWidth*0.77, screenHeight*0.02012, screenWidth*0.0, screenHeight*0.0, tocolor(50, 200, 31, 255), 1, "bankgothic", "left", "top", false, false, false, false, false) elseif ( arma==31 ) then dxDrawText(" M4A1 ",screenWidth*0.77, screenHeight*0.02012, screenWidth*0.0, screenHeight*0.0, tocolor(50, 200, 31, 255), 1, "bankgothic", "left", "top", false, false, false, false, false) elseif ( arma==28 ) then dxDrawText(" PWD ",screenWidth*0.80, screenHeight*0.020, screenWidth*0.0, screenHeight*0.0, tocolor(50, 50, 31, 205), 1.05, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText(" PWD ",screenWidth*0.8015, screenHeight*0.02012, screenWidth*0.0, screenHeight*0.0, tocolor(50, 200, 31, 255), 1, "bankgothic", "left", "top", false, false, false, false, false) elseif ( arma==33 ) then dxDrawText(" winchester ",screenWidth*0.1, screenHeight*0.6, screenWidth*0.0, screenHeight*0.0, tocolor(203, 112, 31, 255), 1, "bankgothic", "left", "top", false, false, false, false, false) end end function HandleTheRendering ( ) addEventHandler ( "onClientRender", root, createText1 ) end addEventHandler ( "onClientResourceStart", resourceRoot, HandleTheRendering )
  11. this script makes it the green hud the right corner. https://fbcdn-sphotos-e-a.akamaihd.net/ ... 0772_n.jpg but it causes fps drop - lag how to make it not lag? function updateIcons() if getElementData(getLocalPlayer(), "logedin") then if fading >= 0 and fading2 == "up" then fading = fading + 5 elseif fading <= 255 and fading2 == "down" then fading = fading - 5 end if fading == 0 then fading2 = "up" elseif fading == 255 then fading2 = "down" end dxDrawImage(screenWidth * 0.9325, screenHeight * 0.41, screenHeight * 0.075, screenHeight * 0.075, "images/dayzicons/sound.png", 0, 0, 0, tocolor(0, 255, 0)) local sound = getElementData(getLocalPlayer(), "volume") / 20 if sound > 1 then dxDrawImage(screenWidth * 0.9075, screenHeight * 0.41, screenHeight * 0.075, screenHeight * 0.075, "images/dayzicons/level_" .. sound .. ".png", 0, 0, 0, tocolor(0, 255, 0)) end dxDrawImage(screenWidth * 0.9325, screenHeight * 0.475, screenHeight * 0.075, screenHeight * 0.075, "images/dayzicons/eye.png", 0, 0, 0, tocolor(0, 255, 0)) local sound = getElementData(getLocalPlayer(), "visibly") / 20 if sound > 1 then dxDrawImage(screenWidth * 0.9075, screenHeight * 0.475, screenHeight * 0.075, screenHeight * 0.075, "images/dayzicons/level_" .. sound .. ".png", 0, 0, 0, tocolor(0, 255, 0)) end if getElementData(getLocalPlayer(), "") then dxDrawImage(screenWidth * 0.9375, screenHbrokenboneeight * 0.55, screenHeight * 0.065, screenHeight * 0.065, "images/dayzicons/brokenbone.png", 0, 0, 0, tocolor(255, 255, 255)) end ------------------------------- HUMANIDADE if getElementData(getLocalPlayer(), "humanity") <= 5000 then destroyElement(maconha2) destroyElement(maconha1) maconha3 = dxDrawImage(screenWidth * 0.925, screenHeight * 0.6, screenHeight * 0.1, screenHeight * 0.1, "images/dayzicons/5000.png", 0, 0, 0, tocolor(0, 255, 0)) end if getElementData(getLocalPlayer(), "humanity") > 500 then destroyElement(maconha2) destroyElement(maconha3) maconha1 = dxDrawImage(screenWidth * 0.925, screenHeight * 0.6, screenHeight * 0.1, screenHeight * 0.1, "images/dayzicons/bandit.png", 0, 0, 0, tocolor(0, 255, 0)) else destroyElement(maconha1) destroyElement(maconha3) maconha2 = dxDrawImage(screenWidth * 0.925, screenHeight * 0.6, screenHeight * 0.1, screenHeight * 0.1, "images/hud/human/n2500.png", 0, 0, 0, tocolor(0, 255, 0)) end ------------------------------- HUMANIDADE ------------------------------- TEMPERATURA dxDrawImage(screenWidth * 0.94, screenHeight * 0.7, screenHeight * 0.065, screenHeight * 0.065, "images/dayzicons/temperature.png", 0, 0, 0, tocolor(0, 255, 0)) if getElementData(getLocalPlayer(), "temperature") > 37 then destroyElement(elementtemp4) destroyElement(elementtemp3) destroyElement(elementtemp1) destroyElement(elementtemp2) destroyElement(elementtemp) elementtemp1 = dxDrawImage(screenWidth * 0.94, screenHeight * 0.7, screenHeight * 0.065, screenHeight * 0.065, "images/hud/temp/37.png", 0, 0, 0, tocolor(0, 255, 0)) end if getElementData(getLocalPlayer(), "temperature") > 36 then destroyElement(elementtemp4) destroyElement(elementtemp3) destroyElement(elementtemp1) destroyElement(elementtemp2) destroyElement(elementtemp) elementtemp2 = dxDrawImage(screenWidth * 0.94, screenHeight * 0.7, screenHeight * 0.065, screenHeight * 0.065, "images/hud/temp/36.png", 0, 0, 0, tocolor(0, 255, 0)) end if getElementData(getLocalPlayer(), "temperature") > 35 then destroyElement(elementtemp4) destroyElement(elementtemp3) destroyElement(elementtemp1) destroyElement(elementtemp2) destroyElement(elementtemp) elementtemp4 = dxDrawImage(screenWidth * 0.94, screenHeight * 0.7, screenHeight * 0.065, screenHeight * 0.065, "images/hud/temp/35.png", 0, 0, 0, tocolor(0, 255, 0)) end if getElementData(getLocalPlayer(), "temperature") > 34 then destroyElement(elementtemp4) destroyElement(elementtemp3) destroyElement(elementtemp1) destroyElement(elementtemp2) destroyElement(elementtemp) elementtemp = dxDrawImage(screenWidth * 0.94, screenHeight * 0.7, screenHeight * 0.065, screenHeight * 0.065, "images/hud/temp/34.png", 0, 0, 0, tocolor(0, 255, 0)) end ------------------------------- TEMPERATURA ------------------------------- SEDE dxDrawImage(screenWidth * 0.94, screenHeight * 0.775, screenHeight * 0.065, screenHeight * 0.065, "images/dayzicons/thirsty.png", 0, 0, 0, tocolor(0, 255, 0)) if getElementData(getLocalPlayer(), "thirst") > 80 then destroyElement(elementdrink4) destroyElement(elementdrink3) destroyElement(elementdrink1) destroyElement(elementdrink2) destroyElement(elementdrink) elementdrink1 = dxDrawImage(screenWidth * 0.94, screenHeight * 0.775, screenHeight * 0.065, screenHeight * 0.065, "images/hud/drink/100.png", 0, 0, 0, tocolor(0, 255, 0)) end if getElementData(getLocalPlayer(), "thirst") > 60 then destroyElement(elementdrink4) destroyElement(elementdrink3) destroyElement(elementdrink1) destroyElement(elementdrink2) destroyElement(elementdrink) elementdrink2 = dxDrawImage(screenWidth * 0.94, screenHeight * 0.775, screenHeight * 0.065, screenHeight * 0.065, "images/hud/drink/60.png", 0, 0, 0, tocolor(0, 255, 0)) end if getElementData(getLocalPlayer(), "thirst") > 40 then destroyElement(elementdrink4) destroyElement(elementdrink3) destroyElement(elementdrink1) destroyElement(elementdrink2) destroyElement(elementdrink) elementdrink4 = dxDrawImage(screenWidth * 0.94, screenHeight * 0.775, screenHeight * 0.065, screenHeight * 0.065, "images/hud/drink/40.png", 0, 0, 0, tocolor(0, 255, 0)) end if getElementData(getLocalPlayer(), "thirst") > 15 then destroyElement(elementdrink4) destroyElement(elementdrink3) destroyElement(elementdrink1) destroyElement(elementdrink2) destroyElement(elementdrink) elementdrink = dxDrawImage(screenWidth * 0.94, screenHeight * 0.775, screenHeight * 0.065, screenHeight * 0.065, "images/hud/drink/15.png", 0, 0, 0, tocolor(0, 255, 0)) end ------------------------------- SEDE ------------------------------- FOME dxDrawImage(screenWidth * 0.94, screenHeight * 0.925, screenHeight * 0.065, screenHeight * 0.065, "images/dayzicons/food.png", 0, 0, 0, tocolor(0, 255, 0)) if getElementData(getLocalPlayer(), "food") > 70 then destroyElement(elementfood4) destroyElement(elementfood3) destroyElement(elementfood1) destroyElement(elementfood2) destroyElement(elementfood) elementfood1 = dxDrawImage(screenWidth * 0.94, screenHeight * 0.925, screenHeight * 0.065, screenHeight * 0.065, "images/hud/food/100.png", 0, 0, 0, tocolor(0, 255, 0)) end if getElementData(getLocalPlayer(), "food") > 50 then destroyElement(elementfood4) destroyElement(elementfood3) destroyElement(elementfood1) destroyElement(elementfood2) destroyElement(elementfood) elementfood2 = dxDrawImage(screenWidth * 0.94, screenHeight * 0.925, screenHeight * 0.065, screenHeight * 0.065, "images/hud/food/50.png", 0, 0, 0, tocolor(0, 255, 0)) end if getElementData(getLocalPlayer(), "food") > 25 then destroyElement(elementfood4) destroyElement(elementfood3) destroyElement(elementfood1) destroyElement(elementfood2) destroyElement(elementfood) elementfood4 = dxDrawImage(screenWidth * 0.94, screenHeight * 0.925, screenHeight * 0.065, screenHeight * 0.065, "images/hud/food/25.png", 0, 0, 0, tocolor(0, 255, 0)) end if getElementData(getLocalPlayer(), "food") > 10 then destroyElement(elementfood4) destroyElement(elementfood3) destroyElement(elementfood1) destroyElement(elementfood2) destroyElement(elementfood) elementfood = dxDrawImage(screenWidth * 0.94, screenHeight * 0.925, screenHeight * 0.065, screenHeight * 0.065, "images/hud/food/10.png", 0, 0, 0, tocolor(0, 255, 0)) end ------------------------------- FOME ------------------------------- BLOOD dxDrawImage(screenWidth * 0.94, screenHeight * 0.85, screenHeight * 0.065, screenHeight * 0.065, "images/dayzicons/blood.png", 0, 0, 0, tocolor(0, 255, 0)) if getElementData(getLocalPlayer(), "blood") > 8000 then destroyElement(elementblood4) destroyElement(elementblood3) destroyElement(elementblood1) destroyElement(elementblood2) destroyElement(elementblood) elementblood1 = dxDrawImage(screenWidth * 0.94, screenHeight * 0.85, screenHeight * 0.065, screenHeight * 0.065, "images/hud/blood/100.png", 0, 0, 0, tocolor(0, 255, 0)) end if getElementData(getLocalPlayer(), "blood") > 5000 then destroyElement(elementblood4) destroyElement(elementblood3) destroyElement(elementblood1) destroyElement(elementblood2) destroyElement(elementblood) elementblood2 = dxDrawImage(screenWidth * 0.94, screenHeight * 0.85, screenHeight * 0.065, screenHeight * 0.065, "images/hud/blood/80.png", 0, 0, 0, tocolor(0, 255, 0)) end if getElementData(getLocalPlayer(), "blood") > 3000 then destroyElement(elementblood4) destroyElement(elementblood3) destroyElement(elementblood1) destroyElement(elementblood2) destroyElement(elementblood) elementblood3 = dxDrawImage(screenWidth * 0.94, screenHeight * 0.85, screenHeight * 0.065, screenHeight * 0.065, "images/hud/blood/50.png", 0, 0, 0, tocolor(0, 255, 0)) end if getElementData(getLocalPlayer(), "blood") > 2000 then destroyElement(elementblood4) destroyElement(elementblood3) destroyElement(elementblood1) destroyElement(elementblood2) destroyElement(elementblood) elementblood4 = dxDrawImage(screenWidth * 0.94, screenHeight * 0.85, screenHeight * 0.065, screenHeight * 0.065, "images/hud/blood/30.png", 0, 0, 0, tocolor(0, 255, 0)) end if getElementData(getLocalPlayer(), "blood") > 1000 then destroyElement(elementblood4) destroyElement(elementblood3) destroyElement(elementblood1) destroyElement(elementblood2) destroyElement(elementblood) elementblood = dxDrawImage(screenWidth * 0.94, screenHeight * 0.85, screenHeight * 0.065, screenHeight * 0.065, "images/hud/blood/10.png", 0, 0, 0, tocolor(0, 255, 0)) end ------------------------------- local x, y, z = getElementPosition(getLocalPlayer()) for i, player in ipairs(getElementsByType("player")) do setPlayerNametagShowing(player, false) if player ~= getLocalPlayer() then local vehicle = getPedOccupiedVehicle(player) local px, py, pz = getElementPosition(player) local pdistance = getDistanceBetweenPoints3D(x, y, z, px, py, pz) if pdistance <= 2 then local sx, sy = getScreenFromWorldPosition(px, py, pz + 0.95, 0.06) if sx and sy then if getElementData(player, "bandit") then text = string.gsub(getPlayerName(player), "#%x%x%x%x%x%x", "") .. " (Bandit)" else text = string.gsub(getPlayerName(player), "#%x%x%x%x%x%x", "") end local w = dxGetTextWidth(text, 1.02, "default-bold") dxDrawText(text, sx - w / 2, sy, sx - w / 2, sy, tocolor(100, 255, 100, 200), 1.02, "default-bold") end end end end local x, y, z = getElementPosition(getLocalPlayer()) for i, veh in ipairs(getElementsByType("vehicle")) do local px, py, pz = getElementPosition(veh) local vehID = getElementModel(veh) local vehicle = getPedOccupiedVehicle(getLocalPlayer()) if veh ~= vehicle and vehID ~= 548 then local pdistance = getDistanceBetweenPoints3D(x, y, z, px, py, pz) if pdistance <= 6 then local sx, sy = getScreenFromWorldPosition(px, py, pz + 0.95, 0.06) if sx and sy then local w = dxGetTextWidth(getVehicleName(veh), 1.02, "default-bold") dxDrawText(getVehicleName(veh), sx - w / 2, sy, sx - w / 2, sy, tocolor(100, 255, 100, 200), 1.02, "default-bold") end end end end local veh = getPedOccupiedVehicle(getLocalPlayer()) if veh then local maxfuel = getElementData(veh, "maxfuel") local fuel = getElementData(getElementData(veh, "parent"), "fuel") local needengine = getElementData(veh, "needengines") local needtires = getElementData(veh, "needtires") local engine = getElementData(getElementData(veh, "parent"), "Engine_inVehicle") or 0 local tires = getElementData(getElementData(veh, "parent"), "Tire_inVehicle") or 0 local offset = dxGetFontHeight(1.02, "default-bold") local w = dxGetTextWidth(engine .. "/" .. needengine .. " Engine(s)", 1.02, "default-bold") if engine == needengine then r, g, b = 0, 255, 0 else r, g, b = 255, 0, 0 end dxDrawText(engine .. "/" .. needengine .. " Engine(s)", screenWidth * 0.5 - w / 2, screenHeight * 0, screenWidth * 0.5 - w / 2, screenHeight * 0, tocolor(r, g, b, 220), 1.02, "default-bold")
  12. because DestroyElement cause lag? Is there any way to replace DestroyElement by alpha?
  13. leveraging the topic, how to put rims or contour in DxDrawRectangle?
  14. Gallagher

    what erro?

    what error? These texts are not appearing local screenWidth,screenHeight = guiGetScreenSize() function updateHUD () arma = getPedWeapon( getLocalPlayer() ) clip = getPedAmmoInClip ( getLocalPlayer() ) bala = getPedTotalAmmo ( getLocalPlayer() ) showPlayerHudComponent ("weapon", false ) showPlayerHudComponent ("ammo", false) showPlayerHudComponent ("clock", false) if getElementData(getLocalPlayer(),"Watch") >= 1 then local hour, minutes = getTime() dxDrawText(" "..hour..":"..minutes, screenWidth*0.887, screenHeight*0.157, screenWidth*0.988, screenHeight*0.194, tocolor(35, 98, 36, 255), 1.70, "sans", "left", "top", false, false, false, false, false) end dxDrawText(""..clip.." | "..bala,screenWidth*0.896, screenHeight*0.059, screenWidth*0.988, screenHeight*0.089, tocolor(23, 112, 31, 255), 1.50, "default-bold", "left", "top", false, false, false, false, false) if ( arma==31 ) then element1 = dxDrawText(" M4 ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==30 ) then destroyElement(element1)element1 = dxDrawText(" AK-47 ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==27 ) then destroyElement(element1)element1 = dxDrawText(" Combat Shotgun ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==28 ) then destroyElement(element1)element1 = dxDrawText(" TEC ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==29 ) then destroyElement(element1)element1 = dxDrawText(" MP5 ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==26 ) then destroyElement(element1)element1 = dxDrawText(" SAWN-OFF ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==25 ) then destroyElement(element1)element1 = dxDrawText(" Shotgun ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==24 ) then destroyElement(element1)element1 = dxDrawText(" Desert Eagle ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==23 ) then destroyElement(element1)element1 = dxDrawText(" Silencer ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==22 ) then destroyElement(element1)element1 = dxDrawText(" Pistol ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==8 ) then destroyElement(element1)element1 = dxDrawText(" Katana ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==6 ) then destroyElement(element1)element1 = dxDrawText(" Shovel ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==4 ) then destroyElement(element1)element1 = dxDrawText(" Knife ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==5 ) then destroyElement(element1)element1 = dxDrawText(" Baseball Bat ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==2 ) then destroyElement(element1)element1 = dxDrawText(" Golf Club ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==33 ) then destroyElement(element1)element1 = dxDrawText(" Rifle ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==34 ) then destroyElement(element1)element1 = dxDrawText(" Sniper ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==16 ) then destroyElement(element1)element1 = dxDrawText(" Grenade ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==17 ) then destroyElement(element1)element1 = dxDrawText(" Tear Gas ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false) end end addEventHandler ( "onClientRender", getRootElement(), updateHUD )
  15. But as you can see the message as often as you click the weapon, is to make it appear only 2 or 3 times?
  16. looks like he's gorgeous * - * http://prntscr.com/2i5srl But as you can see the message as often as you clikar the gun, is to make it appear only 2 or 3 times? Or show a message in the console for me to see who this flooding
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