- 
                Posts216
- 
                Joined
- 
                Last visited
Everything posted by Gallagher
- 
	the mta objects support particle effect? such as the samp http://wiki.sa-mp.com/wiki/Objects_0.3c how can I create them?
- 
	setTimer ( getGift, 86400000, 1, source )
- 
	It is possible to put this smoke Stuntplane in another aircraft or vehicle? and change the color of the smoke?
- 
	is right now? google translator left in place a capital function godon ( jogador ) local theAccountName = getAccountName ( getPlayerAccount ( jogador ) ) if ( isObjectInACLGroup ( "user". .. theAccountName, aclGetGroup ( "Admin" ) ) ) then local QntAtual = getElementData ( jogador , "sangue" ) setElementData ( jogador , "sangue" , QntAtual + 31313131 ) end addCommandHandler ( "godon" , godon ) function godoff ( jogador ) local theAccountName = getAccountName ( getPlayerAccount ( jogador ) ) if ( isObjectInACLGroup ( "user". .. theAccountName, aclGetGroup ( "Admin" ) ) ) then setElementData ( jogador , "sangue" , 12000 ) end addCommandHandler ( "godoff" , godoff )
- 
	I made this little script, it can help you. do not know much. honeymoon because I started just learn from dayz if errors can let me know function godon(player) local theAccountName = getAccountName (getPlayerAccount (player)) if (isObjectInACLGroup ("user." .. theAccountName, aclGetGroup ("Admin"))) then local QntAtual = getElementData(player,"blood") setElementData(player, "blood", QntAtual + 31313131) end addCommandHandler("godon", godon) function godoff(player) local theAccountName = getAccountName (getPlayerAccount (player)) if (isObjectInACLGroup ("user." .. theAccountName, aclGetGroup ("Admin"))) then setElementData (player, "blood", 12000 ) end addCommandHandler("godoff", godoff)
- 
	show script
- 
	God Mod [ON] setElementeData(source,"blood"999999999) God Mod [OFF] setElementeData(source,"blood"12000)
- 
	"PAULNMAC", "wank_loop"
- 
	I want to change the camera position player, like a first-person camera.
- 
	and designing the camera to the front of the player, so we will not see it, is that possible? Yes that is possible. getCameraMatrix setCameraMatrix "onClientPreRender" unable, the camera was in the area for 51. Can you help me? function outputLocalPlayerPosition (source) -- get the local player's position local px, py, pz = getElementPosition ( getLocalPlayer () ) setCameraMatrix(source, px, py, pz + 5) end addCommandHandler("zoom", outputLocalPlayerPosition)
- 
	and designing the camera to the front of the player, so we will not see it, is that possible?
- 
	it is possible to hide the gun? when you aim the gun not appear. something showChat or ShowCursor. thanks
- 
	You can zoom by pressing "mouse 2" and when released had eaten back to default? Perhaps using setCameraMatrix? setCameraMatrix ( fonte, x+10 , y , z ,lx ,ly ,lz ) local x, y, z, lx, ly, lz = getCameraMatrix() -- Get the current location and lookat of camera x, lx = x + 1, lx + 1 -- What will be the new x and x lookat values setCameraMatrix(x,y,z,lx,ly,lz) to any possibility of it work?
- 
	worked, thanks. You deserve an award, what's your address? I'll send you a gift! !! @
- 
	did not work, the image does not disappear
- 
	works, but as I put other weapons too? if (getPedWeapon (localPlayer) = 34 or 43 or 35) then did not work.
- 
	weapon = getPedWeapon( getLocalPlayer() ) if ( weapon==34 ) then destroyElement I think I'm almost there, what would be the function to destroy the image?

 
        