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Gallagher

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Everything posted by Gallagher

  1. Thank you, you were a great help in creating my panel, I'll even put your name in the credits
  2. The way you spoke before had worked: D Thanks Another question now, it is possible to attach the Marker in a player? example, I type / markerme, and the bullet is stuck in me, and if any come near me opens the panel?
  3. how do I open my dashboard when a player touches the marker? function PlayerHaveLevel( ) local accName = getAccountName ( getPlayerAccount ( source ) ) if ( isObjectInACLGroup ("user."..accName, aclGetGroup ( "VIP" ) ) ) then triggerClientEvent(source, "ShowVipPanel", source ) else outputChatBox("Você não e V.I.P para usar esse comando",source) end end addEvent( "ClientHaveLevel", true ) addEventHandler( "ClientHaveLevel", getRootElement(), PlayerHaveLevel ) addEventHandler("onMarkerHit",marker16,PlayerHaveLevel) marker16 = createMarker(-62.98583984375,-1121.4749755859,0.172990322113, "cylinder", 2, 0, 255, 0, 255 ) blip = createBlip( -62.98583984375,-1121.4749755859,0.172990322113, 6 )
  4. is possible slapping a marker on a player? If the player mecher the marker move along?
  5. addEventHandler('onClientResourceStart',getResourceRootElement(getThisResource()),function () txd = engineLoadTXD ( 'bobcat.txd' ) engineImportTXD ( txd, 422 ) dff = engineLoadDFF('bobcat.dff', 422) engineReplaceModel ( dff, 422 ) end) https://wiki.multitheftauto.com/wiki/EngineReplaceModel
  6. i fix . thanks for your help
  7. Value adding this function, and if the player does not have enough money to buy that message appear? [sHOP] You do not have enough money to buy! function sniper () setElementData(source, "CZ 550", 1) setElementData(source, "CZ 550 Mag", 120) setElementData(source, "Hunting Knife", 1) end addEvent( "onGreeting4", true ) addEventHandler( "onGreeting4", getRootElement(), sniper )
  8. you tested? Appeared 4 tabs?
  9. I do not know if you know, but this feature causes lag
  10. you want to turn on the flashlight?
  11. what error? Just this appearing tabpanel.kit "kit aa", because the other tab does not appear my code function vip() triggerServerEvent ( "ClientHaveLevel", getLocalPlayer() ) end addCommandHandler ("vip", vip) addEventHandler ( "onClientPlayerSpawn", getLocalPlayer(), vip ) function armavip () showCursor (true) triggerServerEvent ( "onGreeting", getLocalPlayer() ) end function armavipsniper () showCursor (true) triggerServerEvent ( "onGreeting4", getLocalPlayer() ) end function equipvip () showCursor (true) triggerServerEvent ( "onGreeting2", getLocalPlayer() ) end function equipvipchezh () showCursor (true) triggerServerEvent ( "onGreeting5", getLocalPlayer() ) end function carr () showCursor (true) triggerServerEvent ( "onGreeting3", getLocalPlayer() ) end function tire () showCursor (true) triggerServerEvent ( "onGreeting6", getLocalPlayer() ) end local tabpanel = {} function vip2() window = guiCreateWindow(0.29, 0.18, 0.46, 0.68, "", true) guiWindowSetSizable(window, false) showCursor ( true ) logo = guiCreateStaticImage(0.06, 0.83, 0.90, 0.13, "images/radio.png", true,window) close = guiCreateButton(430, 26, 25, 25, "X", false,window) guiSetFont(close, "default-bold-small") guiSetProperty(close, "NormalTextColour", "FF960000") tabpanel.mytab = guiCreateTabPanel(0.10, 0.09, 0.80, 0.69, true,window) tabpanel.kit = guiCreateTab("KIT aa",tabpanel.mytab) fundoarmas = guiCreateStaticImage(-26, -37, 427, 403, "images/FUNDO.png", false, tabpanel.kit) guiSetProperty(fundoarmas, "ImageColours", "tl:FF000000 tr:FF000000 bl:FF000000 br:FF000000") label1 = guiCreateLabel(0.24, 0.32, 0.16, 0.09, " M4A1 \n 50 z$", true,fundoarmas) guiSetFont(label1, "default-bold-small") imgm4 = guiCreateStaticImage(0.11, 0.14, 0.31, 0.15, "images/m4a1.png", true,fundoarmas) label2 = guiCreateLabel(0.71, 0.32, 0.16, 0.09, " CZ550 \n 90 z$", true,fundoarmas) guiSetFont(label2, "default-bold-small") img.sniper = guiCreateStaticImage(0.59, 0.14, 0.33, 0.15, "images/sniper.png", true,fundoarmas) ---------------------- tabpanel.itens = guiCreateTab("KIT ITENS",tabpanel.mytab) fundoitens = guiCreateStaticImage(-31, -14, 447, 365, "images/FUNDO.png", false, tabpanel.itens) guiSetProperty(fundoitens, "ImageColours", "tl:FF000000 tr:FF000000 bl:FF000000 br:FF000000") img.coyote = guiCreateStaticImage(0.13, 0.12, 0.26, 0.28, "images/coyote.png", true, fundoitens) img.chezh = guiCreateStaticImage(0.63, 0.12, 0.26, 0.30, "images/chezh.png", true, fundoitens) label.coyote = guiCreateLabel(0.22, 0.43, 0.22, 0.10, "COYOTE \n 60Z$", true, fundoitens) guiSetFont(label.coyote, "default-bold-small") label.chezh = guiCreateLabel(0.71, 0.43, 0.22, 0.10, "CHEZH\n 60Z$", true, fundoitens) guiSetFont(label.chezh, "default-bold-small") tab.mecanico = guiCreateTab("KIT MECÂNICO",tab) fundo.mecanico = guiCreateStaticImage(-7, -7, 393, 352, "images/FUNDO.png", false, tab.mecanico) guiSetProperty(fundo.mecanico, "ImageColours", "tl:FF000000 tr:FF000000 bl:FF000000 br:FF000000") img.engine = guiCreateStaticImage(0.11, 0.14, 0.27, 0.29, "images/engine.png", true, fundo.mecanico) img.tire = guiCreateStaticImage(0.63, 0.14, 0.25, 0.30, "images/wheel.png", true, fundo.mecanico) label.engine = guiCreateLabel(0.20, 0.45, 0.25, 0.12, "ENGINE \n 31 Z$", true, fundo.mecanico) guiSetFont(label.engine, "default-bold-small") label.tire = guiCreateLabel(0.71, 0.45, 0.25, 0.12, "TIRE \n31 Z$", true, fundo.mecanico) guiSetFont(label.tire, "default-bold-small") tab.survivor = guiCreateTab("CREDITOS",tab) fundo.creditos = guiCreateStaticImage(-18, -14, 408, 358, "images/FUNDO.png", false, tab.survivor) guiSetProperty(fundo.creditos, "ImageColours", "tl:FF000000 tr:FF000000 bl:FF000000 br:FF000000") texto.creditos = guiCreateMemo(0.14, 0.23, 0.76, 0.53, "--xD", true, fundo.creditos) guiMemoSetReadOnly(texto.creditos, true) addEvent( "showvip",true ) addEventHandler ( "onClientGUIClick", imgm4, armavip, false ) addEventHandler ( "onClientGUIClick", img.sniper, armavipsniper, false ) addEventHandler ( "onClientGUIClick", img.coyote, equipvip, false ) addEventHandler ( "onClientGUIClick", img.chezh, equipvipchezh, false ) addEventHandler ( "onClientGUIClick", img.engine, carr, false ) addEventHandler ( "onClientGUIClick", img.tire, tire, false ) playSound("button.mp3") addEventHandler ( "onClientGUIClick", close, function() guiSetVisible(window, false) showCursor(false) end, false ) end addEvent( "ShowVipPanel", true ) addEventHandler( "ShowVipPanel", getRootElement(), vip2)
  12. https://community.multitheftauto.com/ind ... ls&id=4004
  13. you talking about this? https://community.multitheftauto.com/ind ... ls&id=8474 local x,y,z = 2152,-1684,16.1 local MoneyMarker = createMarker(x,y,z-2,"cylinder", 5, 139, 0, 285,77) local MoneyBlip = createBlipAttachedTo(MoneyMarker,56) function Check(thePlayer) if isElementWithinMarker(thePlayer, MoneyMarker) then timer = setTimer ( function() givePlayerMoney(thePlayer,1) end , 1000, 0) end end addEventHandler("onMarkerHit",MoneyMarker,Check) function Stop(thePlayer) killTimer(timer) end addEventHandler("onMarkerLeave",MoneyMarker,Stop)
  14. Gallagher

    resolved

    I wanted the VIPs could not use the VIP panel all the time, wish they would only spawn once. So how do I replace addCommandHandler ("vip", vip) by OnPlayerSpawn? Client --- server--
  15. and zoom the sniper is possible? And the distance we see the players!
  16. how to increase the visibility of objects in mta? objects, which are replacing the map of gta station disappearing when I move away
  17. did not work as I expected, I mean, spawn with the skins 73, 75,76 or 285 for i, data in ipairs(playerDataTable) do if data[1] == "skin" then setElementModel(localPlayer, 73) end end end addEvent("sex",true) addEventHandler("sex",root,sexo) ----------------------------------------------------------------------- ----------------------------------------------------------------------- -- Se não manja nem mexe aqui \/ function playersexo() showCursor(false) destroyElement(wal) destroyElement(fundo) destroyElement(mulher) destroyElement(home) if(source ~= mulher) then setElementModel(localPlayer, 73) for i, data in ipairs(playerDataTable) do if data[1] == "skin" then setElementData(localPlayer, data[1], 73) -- "73" ID da sua skin homem. end end end
  18. how can I make the player spawn each time with a skin? the default is spawn with skin id 73, how to make it spawn with 73, 75, or 76? function spawnDayZPlayer(player) triggerClientEvent(player, "sex", player) local number = math.random(table.size(spawnPositions)) local x,y,z = spawnPositions[number][1],spawnPositions[number][2],spawnPositions[number][3] spawnPlayer (player, x,y,z+0.5, math.random(0,360), 73, 0, 0) fadeCamera (player, true)
  19. Look checkGateMarker = createMarker ( 216.22926330566, 1875.0806884766, 7.4616560935974, "corona", 10.0, 0, 0, 255, 0 ) function onPoliceShapeHit ( thePlayer, matchingDimension ) if ( getElementType ( thePlayer ) == "player" ) then outputChatBox ( "You have entered Police Base zone!", thePlayer, 0, 0, 255 ) end end addEventHandler ( "onColShapeHit", policeColShape, onPoliceShapeHit ) function createGate () gatePolice = createObject ( 976, 209.8828125, 1875.8419189453, 12.372331619263 ) end addEventHandler ( "onResourceStart", getResourceRootElement ( getThisResource () ), createGate ) function gateCheckingTeam ( thePlayer, matchingDimension ) moveObject ( gatePolice, 976, 218.11740112305, 1875.3406982422, 12.372331619263 ) end addEventHandler ( "onMarkerHit", checkGateMarker, gateCheckingTeam ) function onLeave ( thePlayer, matchingDimension ) setTimer ( movingBackPolice, 3000, 1, thePlayer ) end addEventHandler ( "onMarkerLeave", checkGateMarker, onLeave ) function movingBackPolice () moveObject ( gatePolice, 3000, 209.8828125, 1875.8419189453, 12.372331619263 ) end https://community.multitheftauto.com/ind ... ls&id=2060
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