ixjf
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Everything posted by ixjf
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So basically it is just an interface to the command-line version of the official Lua's compiler.
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ixjf replied to MTABahrain's topic in Hosting solutions
Give him a break dude.. he's trying to get some Customers, look at the post dates, even if he doesn't get any Customers, then I guess he should edit his posts.. well, I don't care. Just thought that he wasn't double posting and said something to help him out. And so what was the point of this message? -
It is most likely a bad configured system (your own fault, or sometimes bad hardware), definitely not the operating system's fault.
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No. guiSetInputEnabled guiSetInputMode Note that those functions only work with GUI elements.
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No, develop your own custom GUI library if you want so.
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In fact, "A Concerned Citizen" is absolutely correct. The topic creator clearly asks if there are any resources out there for (...), as you also said, so I would say he didn't search anywhere, I guess? Aswell, when "A Concerned Citizen" mentions "the community", he is referring to us - this whole community from the forums, and MTA:SA players, not actually the MTA:SA community center. P.S. DAT SPACING ._.
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ixjf replied to iLinx's topic in Hosting solutions
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It is not a matter of wasting money, one does not just choose components because yes. AMD is in no way bad and sometimes cheaper and better than NVIDIA GPUs (GeForce GTX 650 is a good example of this). Also, that was simply his opinion.
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Hardcode the IP on your script or add a configuration file.
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If you do not trust in your team, perhaps they shouldn't be in? I mean, this is common sense..
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Please consider moving to GitHub, Assembla or BitBucket - Google Code is absolute crap. I would also like to suggest a global directory and code re-structure/re-factoring, respectively (I understand the need to fix issues currently, but such thing would improve the engine and speed up the development a lot, in my opinion) - In fact, I could help you with that, but unfortunately I am already too busy with my own project, though I am interested in this.
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It would be really cool if you arabians stopped using 10 lines-spacing between each sentence, it's really annoying and dumb.
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Like a boss.
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Calling exported functions is very efficient, the first seems to be the best.
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Jaysds1: Server-side code is run on the server, not on the client (pretty obvious). cocowen: The size increases because you add more files to download, again, obvious.
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Nevermind, I took a quick look at the code and didn't see that it was an "elseif".
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if index <= 12 then if index >= 12 and index <= 24 then if index >= 24 and index <= 34 then
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Care to explain why?
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getServerIP: Define a variable with the server's IP. getModSize: Use onPlayerModInfo fxAddGraphics: No, use shaders.
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It is not a Lua game itself (no upper case since it's not an acronym), Lua is just the scripting layer which one would use to access functions from the game or utilities. What do you think MTA does..? Anyway, I just wanted to correct you. Let's keep it on topic now.
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You certainly do it with DirectX, not Windows API - and what do you think dxDrawRectangle and such are..?
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bandi94: No, there are other approaches you can take to do it (there is a very easy one which I once used). papam77: Don't attempt to copy it - you don't have the knowledge for it nor are you going to win a medal for that (even if you ever do it, it will probably be no bug-free thing).
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Ok, let's see: engineLoadIFP: Look into the bug tracker and you will know why this hasn't been added yet. cancelAnimations: As for your example - toggle jump control off. loadCustom: Is it needed to repeat the same? getMTASettings: The name itself is ugly, dxGetStatus and getChatboxLayout should also do it. setMTASettings: No..? getServerIP: What's the purpose? getModSize: Once again, what's the purpose? setCursorIcon: setCursorAlpha + tracking mouse movement and drawing your own should do it. fxAddGraphics: ? guiCreateGIF: Maintaining lots of pictures for a single thing is not something I would like to do, an animated GIF (which is the only purpose of enabling GIF support here, I guess) is basically just a bunch of GIFs (they are lossy so I wouldn't use that image file type either) compacted into one - it is trivial and can be implemented easily in Lua. guiSetButtonColor: You could always render your picture as a button. guiSetTabColor: You could always create your own GUI library or implement customizable tabs using DirectX functions.
