Game-State.eu does not host your server, it simply keeps track of some of your server details such as name, player count, map name, etc. If you wish your server to be always online, you would need to get a server (virtual or dedicated server) or pay a company to host your server along with others (data is usually private, unless you ran into a scam).
I could create the core of a multi-gamemode system in very few time - it is not in any way that expensive.
I totally agree with CapY though, thieving somebody else's idea is pure dumbness.
Why would it be needed? You could code your own chat in Lua and let the players choose whatever font they want.
About the 'reboot' command, I remember seeing something like this before - I'm not sure if I'm just confusing, it still exists or it was removed.
Lua itself is not a file format (although "lua" is commonly used as the file format for files written with it) - it is the name of the language and it is not an acronym.
By the way, how on earth could it take years to master Lua? It is one of the easiest, if not the easiest, scripting language(s) out there. Remember: Learning a language's syntax isn't the same as learning to program.
Having a couple of if/elseif-statements is pointless.
local theModel = ( ( newModel == 132 ) and 10 ) or ( ( newModel == 118 ) and 45 ) or 0
setPedWalkingStyle( source, theModel )
DFF (model files) and TXD (texture files) are RenderWare's binary streams, used by its rendering engine - they retain information about the model and their respective textures.
Waba: Converting a string which contains only numbers is not necessary to do arithmetic on it, refer to this example:
local str, str2, str3 = "123", "2", 2
print( str + str2 ); -- "125"
print( str + str3 ); -- "125"
The error message is very obvious I guess. getPlayerFromName never ever returns a table but still you're using the return value as if it was one. In this case, getPlayerFromName shouldn't be finding a player with the specified name and so returning false.