DeletedAccount1111
Members-
Posts
329 -
Joined
Everything posted by DeletedAccount1111
-
What fonts are use-able for MTA? Seems like if they are less than 100kb, are aviable (for guis and stuff)
-
I just want to know the IDs ;_; I know how to do the replace thingy (is the only think i know lol) Dude read my post. https://wiki.multitheftauto.com/wiki/Clothing_Component_IDs Somehow replacing torso, feet, legs and face crashes my game
-
Custom vehicles with variations?
DeletedAccount1111 replied to DeletedAccount1111's topic in Scripting
Got a Script that lets you change it, but since its a custom model ,i cant make it read it. Is there a file where you set the variants or something? -
How i make a car have variations (if the model haves it)? Just in case, this is the model: http://www.gamemodding.net/en/gta-san-a ... kin-1.html It haves some nice bags or whatever are called, and i want it as an option
-
I think you need to make a Playlist too.
-
I just want to know the IDs ;_; I know how to do the replace thingy (is the only think i know lol)
-
No, how we see the guy. But since he have 3 Skins (fat, normal and muscle) i wanna know how are we supossed to replace it (for example, having a white cj)
-
what are the IDs for CJ skin? (for the player fat and so)
-
How can Custom cars get all the 3 paintjobs? D: And no, with shaders no, shaders will just replace car default body. When it comes down to paintjobs on custom modifications, it gets a little more complicated than you think it would, however in my opinion it could be done - yet I am no expert in that expertise so I can't really say for sure, maybe I'll leave that to the developers. However, you can make custom paintjobs and with shaders put them on the vehicle like I do. Yes, i already made default sultan a Rally with shaders, but i have to find the way to add custom paintjobs to custom cars.
-
Just in case. Im saying if for example i put a R34 and i want it to have 3 paintjobs, how i do it? just like if i put it in single player i mean.
-
How can Custom cars get all the 3 paintjobs? D: And no, with shaders no, shaders will just replace car default body.
-
How i am supossed to add a custom paintjob to custom cars? Thanks
-
Author of skins he himself "Mr.Co00oL" seems legit.
-
This user means adding a zone of water, not editing actual water. For example, if he makes some pool like thingy, he adds water there
-
What about something so we can easyly replace and ADD car paintjobs (mostly for custom cars, cause default one can use shaders)
-
I think he means that thingy that a sound sounds more loud the more near you it is.
-
Community Center Admins ..For Your consideration
DeletedAccount1111 replied to 0xCiBeR's topic in Resources
I dont know if this goes here, but agree -
What about changing sounds and all of the country rifle so it will be some sort of hunt bow or crossbow? Also Deagle into revolver. And maybe something can be a fire axe. If you want to make this serious, replace the dildos, flowers and stuff like that with more home weapons, like a cracked bottle, a plank. You know those things you just use once. Edit: Oh, forgot about this: Replace some buildings with a destroyed versiion (so it can be enter-able)
-
engineReplaceModel for different elements
DeletedAccount1111 replied to Forrest's topic in Suggestions
you mean like having a Silvia and a Skyline both for the elegy? Maybe we could add something like a secondary ID. as now, the model is summoned as ID. With this it could be summoned like ID+2ndID For example 558+2 It doesnt adds you 2 summing 560. but instead, it checks model 2 (model 1 should be original always, and unremplazable, just in case someone wants to use original) and summons it. And yes, the car component for model 2 should have +2 on it. -
More Support For Custom Vehicle, Skin, and Weapon Models
DeletedAccount1111 replied to SpoonTheMan's topic in Suggestions
Hey. I just thought a way to do this even without scripting. You know every script you enable in gameplay folder it's downloaded to the client? How about if we have a [vehicles], [skin] and [weapon]. or a folder called [gta3img], where everything its put there it "fakes" a gta3 img, so we can put custom paintjobs there too. Ill give you an example: Lets say i download a pretty cool supra, wich replaces jester, with the bodykits and all, and some paintjobs (tom castrol and Fast and furious). I put it in that folder, and its faked on a gta3 img making the game think it already came with your client. Its a more noob-friendly way to add custom cars (this thingy will be more for those who makes servers for friends, not those who makes big servers) -
Since we can change licenseplate number now...
DeletedAccount1111 replied to DeletedAccount1111's topic in Scripting
Oh ok. Do you know if it'll be possible in a future actualization? -
Since we can change licenseplate number now...
DeletedAccount1111 replied to DeletedAccount1111's topic in Scripting
This thingy man: -
Since we can change licenseplate number now...
DeletedAccount1111 replied to DeletedAccount1111's topic in Scripting
I mean, if you use the example of the wiki, if for example i write /setplate threule, the license plate text in my car, which will say now threule, changing it to red for exaple. -
Can we now change the font or we still stuck with that old one?
-
Like this guy said, on gear N it runs like it usually runs (arcade-ish)
