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DeletedAccount1111

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Everything posted by DeletedAccount1111

  1. What fonts are use-able for MTA? Seems like if they are less than 100kb, are aviable (for guis and stuff)
  2. I just want to know the IDs ;_; I know how to do the replace thingy (is the only think i know lol) Dude read my post. https://wiki.multitheftauto.com/wiki/Clothing_Component_IDs Somehow replacing torso, feet, legs and face crashes my game
  3. Got a Script that lets you change it, but since its a custom model ,i cant make it read it. Is there a file where you set the variants or something?
  4. How i make a car have variations (if the model haves it)? Just in case, this is the model: http://www.gamemodding.net/en/gta-san-a ... kin-1.html It haves some nice bags or whatever are called, and i want it as an option
  5. I think you need to make a Playlist too.
  6. I just want to know the IDs ;_; I know how to do the replace thingy (is the only think i know lol)
  7. No, how we see the guy. But since he have 3 Skins (fat, normal and muscle) i wanna know how are we supossed to replace it (for example, having a white cj)
  8. what are the IDs for CJ skin? (for the player fat and so)
  9. How can Custom cars get all the 3 paintjobs? D: And no, with shaders no, shaders will just replace car default body. When it comes down to paintjobs on custom modifications, it gets a little more complicated than you think it would, however in my opinion it could be done - yet I am no expert in that expertise so I can't really say for sure, maybe I'll leave that to the developers. However, you can make custom paintjobs and with shaders put them on the vehicle like I do. Yes, i already made default sultan a Rally with shaders, but i have to find the way to add custom paintjobs to custom cars.
  10. Just in case. Im saying if for example i put a R34 and i want it to have 3 paintjobs, how i do it? just like if i put it in single player i mean.
  11. How can Custom cars get all the 3 paintjobs? D: And no, with shaders no, shaders will just replace car default body.
  12. How i am supossed to add a custom paintjob to custom cars? Thanks
  13. Author of skins he himself "Mr.Co00oL" seems legit.
  14. This user means adding a zone of water, not editing actual water. For example, if he makes some pool like thingy, he adds water there
  15. What about something so we can easyly replace and ADD car paintjobs (mostly for custom cars, cause default one can use shaders)
  16. I think he means that thingy that a sound sounds more loud the more near you it is.
  17. What about changing sounds and all of the country rifle so it will be some sort of hunt bow or crossbow? Also Deagle into revolver. And maybe something can be a fire axe. If you want to make this serious, replace the dildos, flowers and stuff like that with more home weapons, like a cracked bottle, a plank. You know those things you just use once. Edit: Oh, forgot about this: Replace some buildings with a destroyed versiion (so it can be enter-able)
  18. you mean like having a Silvia and a Skyline both for the elegy? Maybe we could add something like a secondary ID. as now, the model is summoned as ID. With this it could be summoned like ID+2ndID For example 558+2 It doesnt adds you 2 summing 560. but instead, it checks model 2 (model 1 should be original always, and unremplazable, just in case someone wants to use original) and summons it. And yes, the car component for model 2 should have +2 on it.
  19. Hey. I just thought a way to do this even without scripting. You know every script you enable in gameplay folder it's downloaded to the client? How about if we have a [vehicles], [skin] and [weapon]. or a folder called [gta3img], where everything its put there it "fakes" a gta3 img, so we can put custom paintjobs there too. Ill give you an example: Lets say i download a pretty cool supra, wich replaces jester, with the bodykits and all, and some paintjobs (tom castrol and Fast and furious). I put it in that folder, and its faked on a gta3 img making the game think it already came with your client. Its a more noob-friendly way to add custom cars (this thingy will be more for those who makes servers for friends, not those who makes big servers)
  20. Oh ok. Do you know if it'll be possible in a future actualization?
  21. I mean, if you use the example of the wiki, if for example i write /setplate threule, the license plate text in my car, which will say now threule, changing it to red for exaple.
  22. Can we now change the font or we still stuck with that old one?
  23. Like this guy said, on gear N it runs like it usually runs (arcade-ish)
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