DeletedAccount1111
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Everything posted by DeletedAccount1111
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[WIP] User Interface System for Multi Theft Auto
DeletedAccount1111 replied to Cadu12's topic in Resources
Server side gui? Interesting -
[REL] ModLoader 1.0 - Loads any mod without scripting!
DeletedAccount1111 replied to Deltanic's topic in Resources
Try with truth.txd. And tell me if it replaces Truth. You have to dig on your gta3.img to see how the skins are called. -
[REL] ModLoader 1.0 - Loads any mod without scripting!
DeletedAccount1111 replied to Deltanic's topic in Resources
Unzip the resource. What are your filenames? Remi-X, i think he means the paintjobs. Btw, can modloader load the bodykits? If not, just try to add a new section and search for bodykits IDs. -
[REL] ModLoader 1.0 - Loads any mod without scripting!
DeletedAccount1111 replied to Deltanic's topic in Resources
I think skins doesnt work -
[WIP/Presentation] Custom Vehicle SFX v1.0
DeletedAccount1111 replied to krischkros's topic in Resources
But the car engine still goes broom broom even if air or ground -
[WIP/Presentation] Custom Vehicle SFX v1.0
DeletedAccount1111 replied to krischkros's topic in Resources
If you add that bap bap sound of cars with turbo, and the burn effect you'll make the greatest script for racing -
[REL] ModLoader 1.0 - Loads any mod without scripting!
DeletedAccount1111 replied to Deltanic's topic in Resources
i install this mod http://www.gtainside.com/en/download.ph ... =&id=49388 Show a screenshot of what your vehicles folder looks like (If there is more than one mod, highlight the txd and dff of the Lambo) -
Replacing (or adding) paintjobs to custom cars
DeletedAccount1111 replied to DeletedAccount1111's topic in Scripting
So i load the paintjob as txd then apply a shader over it? -
Replacing (or adding) paintjobs to custom cars
DeletedAccount1111 replied to DeletedAccount1111's topic in Scripting
What if i told you that shaders only work for non custom models and im using custom ones? What if I told you that you're completely wrong, because I've been there and I've done that? What? How the hell you apply shaders to work as paintjobs for the custom cars? -
Replacing (or adding) paintjobs to custom cars
DeletedAccount1111 replied to DeletedAccount1111's topic in Scripting
What if i told you that shaders only work for non custom models and im using custom ones? -
Replacing (or adding) paintjobs to custom cars
DeletedAccount1111 replied to DeletedAccount1111's topic in Scripting
Modloader doesn't load (or didn't back in my times) the txds for paintobs. Also, I need to use a custom script for bodykits, because modloader doesnt load the bodykits, or at least, I dont remember it loading scripts -
Replacing (or adding) paintjobs to custom cars
DeletedAccount1111 replied to DeletedAccount1111's topic in Scripting
What i uploaded its part of the script, on the full script, that also replaces the bodykit and the car, i already have taht. I need a line to import the paintjob, so it wont be on "vehicles.img", but on my car folder (actually called R34, cause i replaced the elegy with a R34) -
Hi, i want to add some paintjobs to custom cars i downloaded (the download came with paintjobs) and I want to know how i am supossed to add them. At the moment i got this (just a part of the script, i need that part fixed) from another thread: paintjob1 = engineLoadTXD ( "elegy1.txd", 562 ) engineImportTXD(paintjob1, 562)
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[REL] ModLoader 1.0 - Loads any mod without scripting!
DeletedAccount1111 replied to Deltanic's topic in Resources
They are just zmodeler backups. You need TXDs and DFFs. -
Usually, for world textures, is on GTA3.img and then find what billboard you want to replace. THey usually are a txd with just one texture For vehicles is vehicles.txd
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[REL] ModLoader 1.0 - Loads any mod without scripting!
DeletedAccount1111 replied to Deltanic's topic in Resources
What I put in orange. -
[HELP] Replacing license plate textures
DeletedAccount1111 replied to DeletedAccount1111's topic in Scripting
Nope, you cant use ID's for textures. I know you should use textures, but for charset some guy said that you cant -
[HELP] Replacing license plate textures
DeletedAccount1111 replied to DeletedAccount1111's topic in Scripting
U can change the background license (type my Flag Plate ) But u can't change the texture with name "platecharset" (personal tested many times ago) Maybe theres a way, but we dont know how, as for forcing a paintjob in a custom car -
Hi, i want to replace the textures of the License plates on my server, but i dont know how. Seems like "platecharset" doesnt change the text on them so... what i am supposed to do to replace it?
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Using a shader you can replace the image. But you need to know how that image is internally called. let me do a quick search, and I'll try to upload a screenshot. EDIT: And the whole resource thing https://mega.co.nz/#!UtZzmbAA!HOL5xyXAl ... 1ELAubE0iI Just search the internal filenames of what you want to replace. EDIT2: I think billboards are different in each city, so if you see a Victim in LV, that will be LV only.
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[REL] ModLoader 1.0 - Loads any mod without scripting!
DeletedAccount1111 replied to Deltanic's topic in Resources
Found it in the script code: police_la = 596 police_sf = 597 police_vg = 598 Althought it should be as you said, i hope this serves you as reference. -
[REL] ModLoader 1.0 - Loads any mod without scripting!
DeletedAccount1111 replied to Deltanic's topic in Resources
Kind of dead. I'm too busy with other things in life now. If you want to finish it, or at least to be the most useful replacer ever, just add bodykit replacer, and, if possible, paintjob replacer (It's possible with shaders, but not for custom models) -
[HELP] Replacing / Adding paintjobs on custom cars
DeletedAccount1111 replied to DeletedAccount1111's topic in Scripting
By using a shader it wont work for custom cars, but it does for default ones. And since the uranus is broken, i dont want to have the uranus bodykit but not main body pimped -
I know you can add them on the original cars in game, but... how the hell do you add them for the custom cars (and yes, i know they allow paintjobs)
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Modloader doesnt load bodykits at the moment.
