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DeletedAccount1111

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Everything posted by DeletedAccount1111

  1. Try with truth.txd. And tell me if it replaces Truth. You have to dig on your gta3.img to see how the skins are called.
  2. Unzip the resource. What are your filenames? Remi-X, i think he means the paintjobs. Btw, can modloader load the bodykits? If not, just try to add a new section and search for bodykits IDs.
  3. But the car engine still goes broom broom even if air or ground
  4. If you add that bap bap sound of cars with turbo, and the burn effect you'll make the greatest script for racing
  5. i install this mod http://www.gtainside.com/en/download.ph ... =&id=49388 Show a screenshot of what your vehicles folder looks like (If there is more than one mod, highlight the txd and dff of the Lambo)
  6. So i load the paintjob as txd then apply a shader over it?
  7. What if i told you that shaders only work for non custom models and im using custom ones? What if I told you that you're completely wrong, because I've been there and I've done that? What? How the hell you apply shaders to work as paintjobs for the custom cars?
  8. What if i told you that shaders only work for non custom models and im using custom ones?
  9. Modloader doesn't load (or didn't back in my times) the txds for paintobs. Also, I need to use a custom script for bodykits, because modloader doesnt load the bodykits, or at least, I dont remember it loading scripts
  10. What i uploaded its part of the script, on the full script, that also replaces the bodykit and the car, i already have taht. I need a line to import the paintjob, so it wont be on "vehicles.img", but on my car folder (actually called R34, cause i replaced the elegy with a R34)
  11. Hi, i want to add some paintjobs to custom cars i downloaded (the download came with paintjobs) and I want to know how i am supossed to add them. At the moment i got this (just a part of the script, i need that part fixed) from another thread: paintjob1 = engineLoadTXD ( "elegy1.txd", 562 ) engineImportTXD(paintjob1, 562)
  12. They are just zmodeler backups. You need TXDs and DFFs.
  13. Usually, for world textures, is on GTA3.img and then find what billboard you want to replace. THey usually are a txd with just one texture For vehicles is vehicles.txd
  14. Nope, you cant use ID's for textures. I know you should use textures, but for charset some guy said that you cant
  15. U can change the background license (type my Flag Plate ) But u can't change the texture with name "platecharset" (personal tested many times ago) Maybe theres a way, but we dont know how, as for forcing a paintjob in a custom car
  16. Hi, i want to replace the textures of the License plates on my server, but i dont know how. Seems like "platecharset" doesnt change the text on them so... what i am supposed to do to replace it?
  17. Using a shader you can replace the image. But you need to know how that image is internally called. let me do a quick search, and I'll try to upload a screenshot. EDIT: And the whole resource thing https://mega.co.nz/#!UtZzmbAA!HOL5xyXAl ... 1ELAubE0iI Just search the internal filenames of what you want to replace. EDIT2: I think billboards are different in each city, so if you see a Victim in LV, that will be LV only.
  18. Found it in the script code: police_la = 596 police_sf = 597 police_vg = 598 Althought it should be as you said, i hope this serves you as reference.
  19. Kind of dead. I'm too busy with other things in life now. If you want to finish it, or at least to be the most useful replacer ever, just add bodykit replacer, and, if possible, paintjob replacer (It's possible with shaders, but not for custom models)
  20. By using a shader it wont work for custom cars, but it does for default ones. And since the uranus is broken, i dont want to have the uranus bodykit but not main body pimped
  21. I know you can add them on the original cars in game, but... how the hell do you add them for the custom cars (and yes, i know they allow paintjobs)
  22. Modloader doesnt load bodykits at the moment.
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