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DeletedAccount1111

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Everything posted by DeletedAccount1111

  1. Yes, this sometimes happens to me too, specially when clearing whole folder. Also, will you add a carcols feature in the future?
  2. Anyone knows any uranus fix that lets you add car some paintjobs? ._.
  3. Wait, how do you link a textbox of 8 letters so i can add it to the freeroam vehicle creator?
  4. What's the ID for the Vehicles TXD?
  5. I thought to make it with a set of 8 boxes in a row. Kinda like this: lplate ___________________________ Write a letter in each box, then press set [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [sET] [CLEAR] [CANCEL] (This is how it will look) Should i use variables for box1, box2, box3...?
  6. Yes, i want to add another clickable in the F1 menu wich says "lplate" And lets you put up to 8 characters which ingame license textures. For example, i can make an uranus which license plate could be MSTWANTD
  7. Is there any custom license plate script outhere? Or anyone is working on one?
  8. Aaaaand it works, thanks. Would the same script work with wheels?
  9. http://www.gtagarage.com/mods/show.php?id=1007 It's just a simple fix for Uranus. What do you mean to download another vehicle
  10. So i was tring to put some HD wheels on my MTA server, but it doesnt seem to load them. the meta.xml is: "Threule" version="1.0.0" type="script" name="" description="" showInResourceBrowser="false" /> and the script.lua is: clientSide -------- function ReplaceModel() dff = engineLoaddff("wheel_gn1.dff", 1082 ) dff2 = engineLoaddff("wheel_gn2.dff", 1085 ) engineReplaceModel(dff2, 1085) dff3 = engineLoaddff("wheel_gn3.dff", 1096 ) engineReplaceModel(dff3, 1096) dff4 = engineLoaddff("wheel_gn4.dff", 1097 ) engineReplaceModel(dff4, 1097) dff5 = engineLoaddff("wheel_gn5.dff", 1098 ) engineReplaceModel(dff5, 1098) dff6 = engineLoaddff("wheel_lr1.dff", 1077 ) engineReplaceModel(dff6, 1077) dff7 = engineLoaddff("wheel_lr2.dff", 1083 ) engineReplaceModel(dff7, 1083) dff8 = engineLoaddff("wheel_lr3.dff", 1078 ) engineReplaceModel(dff8, 1078) dff9 = engineLoaddff("wheel_lr4.dff", 1076 ) engineReplaceModel(dff9, 1076) dff10 = engineLoaddff("wheel_lr5.dff", 1084 ) engineReplaceModel(dff10, 1084) dff11 = engineLoaddff("wheel_or1.dff", 1025 ) engineReplaceModel(dff11, 1025) dff12 = engineLoaddff("wheel_sr1.dff", 1079 ) engineReplaceModel(dff12, 1079) dff13 = engineLoaddff("wheel_sr2.dff", 1075 ) engineReplaceModel(dff13, 1075) dff14 = engineLoaddff("wheel_sr3.dff", 1074 ) engineReplaceModel(dff14, 1074) dff15 = engineLoaddff("wheel_sr4.dff", 1081 ) engineReplaceModel(dff15, 1081) dff16 = engineLoaddff("wheel_sr5.dff", 1080 ) engineReplaceModel(dff16, 1080) dff17 = engineLoaddff("wheel_sr6.dff", 1073 ) engineReplaceModel(dff17, 1073) end addEvent ( "replaceVeh", true ) addEventHandler ( "replaceVeh", getRootElement(), Vehicle ) serverSide------- function ReplaceT ( ) triggerClientEvent( "replaceVeh", getRootElement(), replaceVeh ) end addCommandHandler( "replace", ReplaceT )del)
  11. Yes hello. There's seem to be a problem where if you add a car (added a fix for some cars, the cars were almost the same model) the paintjobs only apply to old model parts (in my case, bodikits) Any fix in a future for this? EDIT: Images showing the errors Without paintjob With paintjob
  12. Why i should add more files? EDIT: Seems like it have a problem loading both txd and dff
  13. So i downloaded a nice texture mod, which supposely fixes the tuners decals, but it doesn't seem to work. The texture pack: http://www.gtagarage.com/mods/show.php?id=574 the XML "Threule" version="1.0.0" type="script" name="" description="" showInResourceBrowser="false" /> the LUA function replaceModel() dff = engineLoadDFF("sandking.dff", 495 ) engineImportDFF(dff, 495) dff = engineLoadDFF("supergt.dff", 506 ) engineImportDFF(dff, 506) dff = engineLoadDFF("uranus.dff", 558 ) engineImportDFF(txd, 558) txd = engineLoadDFF("bloodra.txd", 504 ) engineReplaceModel(dff, 504) txd = engineLoadTXD("elegy.txd", 562 ) engineReplaceModel(txd, 562) txd = engineLoadTXD("flash.txd", 565 ) engineReplaceModel(txd, 565) txd = engineLoadTXD("jester.txd", 29 ) engineReplaceModel(txd, 29) txd = engineLoadTXD("sandking.txd", 495 ) engineReplaceModel(txd, 495) txd = engineLoadTXD("stratum.txd", 561 ) engineReplaceModel(txd, 561) txd = engineLoadTXD("sultan.txd", 560 ) engineReplaceModel(txd, 560) txd = engineLoadTXD("supergt.txd", 506 ) engineReplaceModel(txd, 506) txd = engineLoadTXD("uranus.txd", 558 ) engineReplaceModel(txd, 558) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel)
  14. Hi, i want to save skins in my server, and i dont know where to set such option in the freeroam script.
  15. Is there any skin for saving skins?
  16. A custom thing. Thats why i linked the wheels url. So i break that J2 thing into many txds or something?
  17. I dont understand that part. I thought if you put the txd before it, it means the texture is there. Can you fix one line (the last one, for example) so i know what you mean?
  18. The J2_wheels is a custom txd that technically would load all the tuning shop wheels, technically it doesnt have a model number You have to repeat the code For All Dff Example : function replaceModel() txd = engineLoadTXD("J2_wheels.txd", ) engineImportTXD(txd, ) dff = engineLoadDFF("wheel_gn1.dff", 1082 ) engineReplaceModel(dff, 1082) txd = engineLoadTXD("J3_wheels.txd", ) engineImportTXD(txd, ) dff = engineLoadDFF("wheel_gn2.dff", 1082 ) engineReplaceModel(dff, 1082) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel) addCommandHandler ( "reloadcar", replaceModel ) But there isn't a J3_wheels. Its just one file
  19. When i was trying to replace the bodikits for custom ones for the elegy (replaced it with an Acura) the game crashed everytime i wanted to join The Meta is this one: "Threule" name="Bodikit" version="1" type="script"/> and the lua this one: function replaceModel() dff = engineLoadDFF("elegy.txd", 562 ) engineReplaceModel(txd, 562) dff = engineLoadDFF("elegy.dff", 562 ) engineReplaceModel(dff, 562) dff = engineLoadDFF("elegy.txd", 562 ) engineReplaceModel(txd, 562) dff = engineLoadDFF("exh_a_l.dff", 1034 ) engineReplaceModel(dff, 1034) dff = engineLoadDFF("elegy.txd", 562 ) engineReplaceModel(txd, 562) dff = engineLoadDFF("fbmp_a_l.dff", 1171 ) engineReplaceModel(dff, 1171) dff = engineLoadDFF("elegy.txd", 562 ) engineReplaceModel(txd, 562) dff = engineLoadDFF("rbmp_a_l.dff", 1149 ) engineReplaceModel(dff, 1085) dff = engineLoadDFF("elegy.txd", 562 ) engineReplaceModel(txd, 562) dff = engineLoadDFF("rf_a_l.dff", 1038 ) engineReplaceModel(dff, 1038) dff = engineLoadDFF("elegy.txd", 562 ) engineReplaceModel(txd, 562) dff = engineLoadDFF("spl_a_l_b", 1147 ) engineReplaceModel(dff, 1096) dff = engineLoadDFF("elegy.txd", 562 ) engineReplaceModel(txd, 562) dff = engineLoadDFF("wg_l_a_l.dff", 1036 ) engineReplaceModel(dff, 1036) dff = engineLoadDFF("elegy.txd", 562 ) engineReplaceModel(txd, 562) dff = engineLoadDFF("wg_r_a_l.dff", 1040 ) engineReplaceModel(dff, 1040) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel) addCommandHandler ( "reloadcar", replaceModel ) and the car, here: http://www.gtainside.com/en/download.ph ... =18805&t=1 Why the hell is it crashing?
  20. You have to enter the model ID you want to change. The J2_wheels is a custom txd that technically would load all the tuning shop wheels, technically it doesnt have a model number
  21. https://wiki.multitheftauto.com/wiki/Server_Manual @α7мα∂qтя, you have forgot the attachedTo in the addEventHandler Somehow, my post ignored. I thought that link would have a basic meta.xml and script.lua to start with
  22. Is that for new model adding? I'm new in this, and everytime you correct me, i need to know what the fix means
  23. I am trying to work on a wheel replacement script for my server. At the moment, i have this: meta.xml "Threule" name="Wheels" version="1" type="script"/> script.lua function replaceModel() txd = engineLoadTXD("J2_wheels.txd", ) engineImportTXD(txd, ) dff = engineLoadDFF("wheel_gn1.dff", 1082 ) engineReplaceModel(dff, 1082) dff = engineLoadDFF("wheel_gn2.dff", 1085 ) engineReplaceModel(dff, 1085) dff = engineLoadDFF("wheel_gn3.dff", 1096 ) engineReplaceModel(dff, 1096) dff = engineLoadDFF("wheel_gn4.dff", 1096 ) engineReplaceModel(dff, 1096) dff = engineLoadDFF("wheel_gn5.dff", 1098 ) engineReplaceModel(dff, 1098) dff = engineLoadDFF("wheel_lr1.dff", 1077 ) engineReplaceModel(dff, 1077) dff = engineLoadDFF("wheel_lr2.dff", 1083 ) engineReplaceModel(dff, 1083) dff = engineLoadDFF("wheel_lr3.dff", 1078 ) engineReplaceModel(dff, 1078) dff = engineLoadDFF("wheel_lr4.dff", 1076 ) engineReplaceModel(dff, 1076) dff = engineLoadDFF("wheel_lr5.dff", 1084 ) engineReplaceModel(dff, 1084) dff = engineLoadDFF("wheel_or1.dff", 1025 ) engineReplaceModel(dff, 1025) dff = engineLoadDFF("wheel_sr1.dff", 1079 ) engineReplaceModel(dff, 1079) dff = engineLoadDFF("wheel_sr2.dff", 1075 ) engineReplaceModel(dff, 1075) dff = engineLoadDFF("wheel_sr3.dff", 1074 ) engineReplaceModel(dff, 1074) dff = engineLoadDFF("wheel_sr4.dff", 1081 ) engineReplaceModel(dff, 1081) dff = engineLoadDFF("wheel_sr5.dff", 1080 ) engineReplaceModel(dff, 1080) dff = engineLoadDFF("wheel_sr6.dff", 1073 ) engineReplaceModel(dff, 1073) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel) addCommandHandler ( "reloadcar", replaceModel ) I know there is some part wrong, because i need to get the "J2_wheels" into the veh_mods.ide and i dont know how. The pack i'm using is this one: http://www.gtadl.com/juiced-2-hin-wheels-pack-3/ Just in case you feel glad to help
  24. I just copied the script from the wiki. Need to know how to replace a model, then i'll repeat it for the rest of the models (i dont know that data folder, for example)
  25. How i can change the green name of a car? And dont redirect me to https://community.multitheftauto.com/index.php?p= ... ils&id=488 cause that one is giving me errors (or i'm not putting it correctly)
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