DeletedAccount1111
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Everything posted by DeletedAccount1111
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[REL] ModLoader 1.0 - Loads any mod without scripting!
DeletedAccount1111 replied to Deltanic's topic in Resources
Yes, this sometimes happens to me too, specially when clearing whole folder. Also, will you add a carcols feature in the future? -
Anyone knows any uranus fix that lets you add car some paintjobs? ._.
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Wait, how do you link a textbox of 8 letters so i can add it to the freeroam vehicle creator?
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What's the ID for the Vehicles TXD?
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I thought to make it with a set of 8 boxes in a row. Kinda like this: lplate ___________________________ Write a letter in each box, then press set [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [sET] [CLEAR] [CANCEL] (This is how it will look) Should i use variables for box1, box2, box3...?
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Yes, i want to add another clickable in the F1 menu wich says "lplate" And lets you put up to 8 characters which ingame license textures. For example, i can make an uranus which license plate could be MSTWANTD
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Is there any custom license plate script outhere? Or anyone is working on one?
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Aaaaand it works, thanks. Would the same script work with wheels?
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[REL] ModLoader 1.0 - Loads any mod without scripting!
DeletedAccount1111 replied to Deltanic's topic in Resources
http://www.gtagarage.com/mods/show.php?id=1007 It's just a simple fix for Uranus. What do you mean to download another vehicle -
So i was tring to put some HD wheels on my MTA server, but it doesnt seem to load them. the meta.xml is: "Threule" version="1.0.0" type="script" name="" description="" showInResourceBrowser="false" /> and the script.lua is: clientSide -------- function ReplaceModel() dff = engineLoaddff("wheel_gn1.dff", 1082 ) dff2 = engineLoaddff("wheel_gn2.dff", 1085 ) engineReplaceModel(dff2, 1085) dff3 = engineLoaddff("wheel_gn3.dff", 1096 ) engineReplaceModel(dff3, 1096) dff4 = engineLoaddff("wheel_gn4.dff", 1097 ) engineReplaceModel(dff4, 1097) dff5 = engineLoaddff("wheel_gn5.dff", 1098 ) engineReplaceModel(dff5, 1098) dff6 = engineLoaddff("wheel_lr1.dff", 1077 ) engineReplaceModel(dff6, 1077) dff7 = engineLoaddff("wheel_lr2.dff", 1083 ) engineReplaceModel(dff7, 1083) dff8 = engineLoaddff("wheel_lr3.dff", 1078 ) engineReplaceModel(dff8, 1078) dff9 = engineLoaddff("wheel_lr4.dff", 1076 ) engineReplaceModel(dff9, 1076) dff10 = engineLoaddff("wheel_lr5.dff", 1084 ) engineReplaceModel(dff10, 1084) dff11 = engineLoaddff("wheel_or1.dff", 1025 ) engineReplaceModel(dff11, 1025) dff12 = engineLoaddff("wheel_sr1.dff", 1079 ) engineReplaceModel(dff12, 1079) dff13 = engineLoaddff("wheel_sr2.dff", 1075 ) engineReplaceModel(dff13, 1075) dff14 = engineLoaddff("wheel_sr3.dff", 1074 ) engineReplaceModel(dff14, 1074) dff15 = engineLoaddff("wheel_sr4.dff", 1081 ) engineReplaceModel(dff15, 1081) dff16 = engineLoaddff("wheel_sr5.dff", 1080 ) engineReplaceModel(dff16, 1080) dff17 = engineLoaddff("wheel_sr6.dff", 1073 ) engineReplaceModel(dff17, 1073) end addEvent ( "replaceVeh", true ) addEventHandler ( "replaceVeh", getRootElement(), Vehicle ) serverSide------- function ReplaceT ( ) triggerClientEvent( "replaceVeh", getRootElement(), replaceVeh ) end addCommandHandler( "replace", ReplaceT )del)
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[REL] ModLoader 1.0 - Loads any mod without scripting!
DeletedAccount1111 replied to Deltanic's topic in Resources
Yes hello. There's seem to be a problem where if you add a car (added a fix for some cars, the cars were almost the same model) the paintjobs only apply to old model parts (in my case, bodikits) Any fix in a future for this? EDIT: Images showing the errors Without paintjob With paintjob -
Why i should add more files? EDIT: Seems like it have a problem loading both txd and dff
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So i downloaded a nice texture mod, which supposely fixes the tuners decals, but it doesn't seem to work. The texture pack: http://www.gtagarage.com/mods/show.php?id=574 the XML "Threule" version="1.0.0" type="script" name="" description="" showInResourceBrowser="false" /> the LUA function replaceModel() dff = engineLoadDFF("sandking.dff", 495 ) engineImportDFF(dff, 495) dff = engineLoadDFF("supergt.dff", 506 ) engineImportDFF(dff, 506) dff = engineLoadDFF("uranus.dff", 558 ) engineImportDFF(txd, 558) txd = engineLoadDFF("bloodra.txd", 504 ) engineReplaceModel(dff, 504) txd = engineLoadTXD("elegy.txd", 562 ) engineReplaceModel(txd, 562) txd = engineLoadTXD("flash.txd", 565 ) engineReplaceModel(txd, 565) txd = engineLoadTXD("jester.txd", 29 ) engineReplaceModel(txd, 29) txd = engineLoadTXD("sandking.txd", 495 ) engineReplaceModel(txd, 495) txd = engineLoadTXD("stratum.txd", 561 ) engineReplaceModel(txd, 561) txd = engineLoadTXD("sultan.txd", 560 ) engineReplaceModel(txd, 560) txd = engineLoadTXD("supergt.txd", 506 ) engineReplaceModel(txd, 506) txd = engineLoadTXD("uranus.txd", 558 ) engineReplaceModel(txd, 558) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel)
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Hi, i want to save skins in my server, and i dont know where to set such option in the freeroam script.
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Is there any skin for saving skins?
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A custom thing. Thats why i linked the wheels url. So i break that J2 thing into many txds or something?
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I dont understand that part. I thought if you put the txd before it, it means the texture is there. Can you fix one line (the last one, for example) so i know what you mean?
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The J2_wheels is a custom txd that technically would load all the tuning shop wheels, technically it doesnt have a model number You have to repeat the code For All Dff Example : function replaceModel() txd = engineLoadTXD("J2_wheels.txd", ) engineImportTXD(txd, ) dff = engineLoadDFF("wheel_gn1.dff", 1082 ) engineReplaceModel(dff, 1082) txd = engineLoadTXD("J3_wheels.txd", ) engineImportTXD(txd, ) dff = engineLoadDFF("wheel_gn2.dff", 1082 ) engineReplaceModel(dff, 1082) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel) addCommandHandler ( "reloadcar", replaceModel ) But there isn't a J3_wheels. Its just one file
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When i was trying to replace the bodikits for custom ones for the elegy (replaced it with an Acura) the game crashed everytime i wanted to join The Meta is this one: "Threule" name="Bodikit" version="1" type="script"/> and the lua this one: function replaceModel() dff = engineLoadDFF("elegy.txd", 562 ) engineReplaceModel(txd, 562) dff = engineLoadDFF("elegy.dff", 562 ) engineReplaceModel(dff, 562) dff = engineLoadDFF("elegy.txd", 562 ) engineReplaceModel(txd, 562) dff = engineLoadDFF("exh_a_l.dff", 1034 ) engineReplaceModel(dff, 1034) dff = engineLoadDFF("elegy.txd", 562 ) engineReplaceModel(txd, 562) dff = engineLoadDFF("fbmp_a_l.dff", 1171 ) engineReplaceModel(dff, 1171) dff = engineLoadDFF("elegy.txd", 562 ) engineReplaceModel(txd, 562) dff = engineLoadDFF("rbmp_a_l.dff", 1149 ) engineReplaceModel(dff, 1085) dff = engineLoadDFF("elegy.txd", 562 ) engineReplaceModel(txd, 562) dff = engineLoadDFF("rf_a_l.dff", 1038 ) engineReplaceModel(dff, 1038) dff = engineLoadDFF("elegy.txd", 562 ) engineReplaceModel(txd, 562) dff = engineLoadDFF("spl_a_l_b", 1147 ) engineReplaceModel(dff, 1096) dff = engineLoadDFF("elegy.txd", 562 ) engineReplaceModel(txd, 562) dff = engineLoadDFF("wg_l_a_l.dff", 1036 ) engineReplaceModel(dff, 1036) dff = engineLoadDFF("elegy.txd", 562 ) engineReplaceModel(txd, 562) dff = engineLoadDFF("wg_r_a_l.dff", 1040 ) engineReplaceModel(dff, 1040) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel) addCommandHandler ( "reloadcar", replaceModel ) and the car, here: http://www.gtainside.com/en/download.ph ... =18805&t=1 Why the hell is it crashing?
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You have to enter the model ID you want to change. The J2_wheels is a custom txd that technically would load all the tuning shop wheels, technically it doesnt have a model number
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Replacing a car bodikit + Replacing rims
DeletedAccount1111 replied to DeletedAccount1111's topic in Scripting
https://wiki.multitheftauto.com/wiki/Server_Manual @α7мα∂qтя, you have forgot the attachedTo in the addEventHandler Somehow, my post ignored. I thought that link would have a basic meta.xml and script.lua to start with -
Is that for new model adding? I'm new in this, and everytime you correct me, i need to know what the fix means
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I am trying to work on a wheel replacement script for my server. At the moment, i have this: meta.xml "Threule" name="Wheels" version="1" type="script"/> script.lua function replaceModel() txd = engineLoadTXD("J2_wheels.txd", ) engineImportTXD(txd, ) dff = engineLoadDFF("wheel_gn1.dff", 1082 ) engineReplaceModel(dff, 1082) dff = engineLoadDFF("wheel_gn2.dff", 1085 ) engineReplaceModel(dff, 1085) dff = engineLoadDFF("wheel_gn3.dff", 1096 ) engineReplaceModel(dff, 1096) dff = engineLoadDFF("wheel_gn4.dff", 1096 ) engineReplaceModel(dff, 1096) dff = engineLoadDFF("wheel_gn5.dff", 1098 ) engineReplaceModel(dff, 1098) dff = engineLoadDFF("wheel_lr1.dff", 1077 ) engineReplaceModel(dff, 1077) dff = engineLoadDFF("wheel_lr2.dff", 1083 ) engineReplaceModel(dff, 1083) dff = engineLoadDFF("wheel_lr3.dff", 1078 ) engineReplaceModel(dff, 1078) dff = engineLoadDFF("wheel_lr4.dff", 1076 ) engineReplaceModel(dff, 1076) dff = engineLoadDFF("wheel_lr5.dff", 1084 ) engineReplaceModel(dff, 1084) dff = engineLoadDFF("wheel_or1.dff", 1025 ) engineReplaceModel(dff, 1025) dff = engineLoadDFF("wheel_sr1.dff", 1079 ) engineReplaceModel(dff, 1079) dff = engineLoadDFF("wheel_sr2.dff", 1075 ) engineReplaceModel(dff, 1075) dff = engineLoadDFF("wheel_sr3.dff", 1074 ) engineReplaceModel(dff, 1074) dff = engineLoadDFF("wheel_sr4.dff", 1081 ) engineReplaceModel(dff, 1081) dff = engineLoadDFF("wheel_sr5.dff", 1080 ) engineReplaceModel(dff, 1080) dff = engineLoadDFF("wheel_sr6.dff", 1073 ) engineReplaceModel(dff, 1073) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel) addCommandHandler ( "reloadcar", replaceModel ) I know there is some part wrong, because i need to get the "J2_wheels" into the veh_mods.ide and i dont know how. The pack i'm using is this one: http://www.gtadl.com/juiced-2-hin-wheels-pack-3/ Just in case you feel glad to help
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Replacing a car bodikit + Replacing rims
DeletedAccount1111 replied to DeletedAccount1111's topic in Scripting
I just copied the script from the wiki. Need to know how to replace a model, then i'll repeat it for the rest of the models (i dont know that data folder, for example) -
How i can change the green name of a car? And dont redirect me to https://community.multitheftauto.com/index.php?p= ... ils&id=488 cause that one is giving me errors (or i'm not putting it correctly)
