
DeletedAccount1111
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Everything posted by DeletedAccount1111
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Ayuda no se abren los puertos!!
DeletedAccount1111 replied to joaquifs's topic in Ayuda relacionada al cliente/servidor
Joaquifs, mas o menos los puertos te piden algo asi: Puerto inicial: Puerto final: TPC / UDP / Ambas IP a la que se le asigna Tienes que saber que IP le da el router a tu PC (lo normal es que sea 192.168.1.X, donde X puede ser cualquier numero de 2 a 254. No puede ser 1, porque suele ser la del router, 0 porque es la de la red, y 255 la de broadcasting (osea para todos, si quisieras abrir para todos los PC de tu red si pondrias 255) -
So a downgraded version of our menu.
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Problema al entrar a un server
DeletedAccount1111 replied to LokitoMat's topic in Ayuda relacionada al cliente/servidor
Probaste a quitar el MTA (con el desinstalador), borrar TODA la carpeta del MTA (osea lo que quede), e instalarlo de nuevo? -
Como que sacar la informacion, define eso
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Yo es que prefiero los de casco, asi si ando desnudo no tengo que pillarme la piel
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Este script está diseñado para reemplazar TODAS las partes que tienen los coches comunes de tuning excepto las ruedas (Alerones, Nitro,... esas cosas) Los modelos os los buscais vosotros (Hay un set que se llama Rcf_ctp que es el que usé, en conjunto con unos alerones de Matheus-340, y editando un poco las texturas de los tubos de escape, para que parezcan de titanio) El meta: "Transfender" author="Threule" version="1" type="misc" /> El script: function replaceModel() txd = engineLoadTXD("parts/vehicle.txd", 1006 ) engineImportTXD(txd, 1006) dff = engineLoadDFF("parts/rf_b_sc_r.dff", 1006 ) engineReplaceModel(dff, 1006) dff = engineLoadDFF("parts/wg_r_b_ssk.dff", 1017 ) engineReplaceModel(dff, 1017) dff = engineLoadDFF("parts/wg_l_b_ssk.dff", 1007 ) engineReplaceModel(dff, 1007) dff = engineLoadDFF("parts/exh_b_l.dff", 1020 ) engineReplaceModel(dff, 1020) dff = engineLoadDFF("parts/exh_b_m.dff", 1021 ) engineReplaceModel(dff, 1021) dff = engineLoadDFF("parts/exh_b_s.dff", 1022 ) engineReplaceModel(dff, 1022) dff = engineLoadDFF("parts/exh_b_t.dff", 1019 ) engineReplaceModel(dff, 1019) dff = engineLoadDFF("parts/exh_b_ts.dff", 1018 ) engineReplaceModel(dff, 1018) dff = engineLoadDFF("parts/spl_b_mar_m.dff", 1000 ) engineReplaceModel(dff, 1000) dff = engineLoadDFF("parts/spl_b_bab_m.dff", 1001 ) engineReplaceModel(dff, 1001) dff = engineLoadDFF("parts/spl_b_bar_m.dff", 1002 ) engineReplaceModel(dff, 1002) dff = engineLoadDFF("parts/spl_b_mab_m.dff", 1003 ) engineReplaceModel(dff, 1003) dff = engineLoadDFF("parts/spl_b_bar_l.dff", 1014 ) engineReplaceModel(dff, 1014) dff = engineLoadDFF("parts/spl_b_bbr_l.dff", 1015 ) engineReplaceModel(dff, 1015) dff = engineLoadDFF("parts/spl_b_bbr_m.dff", 1016 ) engineReplaceModel(dff, 1016) dff = engineLoadDFF("parts/spl_b_bbb_m.dff", 1023 ) engineReplaceModel(dff, 1023) dff = engineLoadDFF("parts/nto_b_l.dff", 1008 ) engineReplaceModel(dff, 1008) dff = engineLoadDFF("parts/nto_b_s.dff", 1009 ) engineReplaceModel(dff, 1009) dff = engineLoadDFF("parts/nto_b_tw.dff", 1010 ) engineReplaceModel(dff, 1010) dff = engineLoadDFF("parts/bntr_b_ov.dff", 1142 ) engineReplaceModel(dff, 1142) dff = engineLoadDFF("parts/bntl_b_ov.dff", 1143 ) engineReplaceModel(dff, 1143) dff = engineLoadDFF("parts/bntr_b_sq.dff", 1144 ) engineReplaceModel(dff, 1144) dff = engineLoadDFF("parts/bntl_b_sq.dff", 1145 ) engineReplaceModel(dff, 1145) dff = engineLoadDFF("parts/bnt_b_sc_m.dff", 1004 ) engineReplaceModel(dff, 1004) dff = engineLoadDFF("parts/bnt_b_sc_l.dff", 1005 ) engineReplaceModel(dff, 1005) dff = engineLoadDFF("parts/bnt_b_sc_p_m.dff", 1011 ) engineReplaceModel(dff, 1011) dff = engineLoadDFF("parts/bnt_b_sc_p_l.dff", 1012 ) engineReplaceModel(dff, 1012) dff = engineLoadDFF("parts/lgt_b_rspt.dff", 1013 ) engineReplaceModel(dff, 1013) dff = engineLoadDFF("parts/lgt_b_sspt.dff", 1024 ) engineReplaceModel(dff, 1024) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel) addCommandHandler ( "reloadcar", replaceModel )
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Buenas, como ví que en un blog (concretamente: http://mttrance.blogspot.com.es/ ) habia unas ruedas buenísimas, decidi editarlas para que fueran del 3er color, y de paso añadirlas a MTA, asique aquí las teneis: https://mega.co.nz/#!NwhThApT!bYAmczJ5v ... BnuwrWIRDo En caso de que os vaya raro MEGA, avisad, y lo subo a Mediafire. Es mas, si alguno sabe bastante de modelado, le animo a sacar las llantas del Shift 2 o del GRID 2, así podriamos hacer un recurso con llantas clásicas y modernas.
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I was referring to ProGear's idea for "There could be special features for this like buying clothes, buying houses and cars. But this is with Real money (donations) giving the money to MTA team. Would that work?". But, a lobby is possible, but the hosting would be expensive. Thats why people can buy houses, cars and clothes for real money to let the servers keep up and running, there actually should be a button on the main screen that says: "New to mta" or something, when you are new to mta it should redirect you to an server which is showing all MTA functions, or it will just start a tuturial for new people. This could work if we got bots somehow. Instead of a server, it'll be a local server
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Have anyone managed to replace CJ clothes VIA SCRIPT?
DeletedAccount1111 replied to DeletedAccount1111's topic in Resources
Tested it. It has textures, but not directly, they overlap into cj textures. So if you want to change textures of models, need to be done via txd and dff -
Have anyone managed to replace CJ clothes VIA SCRIPT?
DeletedAccount1111 replied to DeletedAccount1111's topic in Resources
[quote name=..&G:..]Do you mean to add clothes on CJ? If yes, I have a script that does that, if you want I can gladly share it with you Just PM me if you want it Not adding, but for example chaning the leather jacket into an HD one -
Trying to find a military mod. Could you help me?
DeletedAccount1111 replied to Stanley Sathler's topic in Other
Kinda like soldiers hanging out in barracks, militia...? EDIT: Anything we can get from here: ?? -
Have anyone managed to replace CJ clothes VIA SCRIPT?
DeletedAccount1111 replied to DeletedAccount1111's topic in Resources
I'll try again with shaders, last time didn't worked. Will you release it in the near future? -
Have anyone managed to replace CJ clothes VIA SCRIPT?
DeletedAccount1111 posted a topic in Resources
If so, how did you manage so game wont crash? Also pls screenshots -
I was waiting for you guys, I love when people try to sell stuff its not theirs and then the thruth comes out.
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wow. such images. much register. so want.
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np, this was some sort if idea i had in mind while seeing tons of radio scripts.
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Does MTA works with Driving Wheels?
DeletedAccount1111 replied to DeletedAccount1111's question in Client
Well I'm pretty sure i wont remove a car wheel, but i mean those like logitech g27 and so. -
You could do this script like having a giant menu, where you could choose radio/playlist and mp3 player. It will have everything people will need. Add a disable part in that and you are 100% done. How it can be done? I dont know, i know in game radios have IDs
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So you can play custom mp3, in game radios like KDST and online radios or how?
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Title says all, does it works with driving wheels?
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If someone feels like converting models...
DeletedAccount1111 posted a topic in Third party GTA mods
https://skydrive.live.com/?cid=4706aeed ... iVbrqoy1QQ They got exported by Keisuke ( http://gtadriftersdriftblog.blogspot.com.es/ ) If you don't know where to start, well, I'd really like to see a Bodykit-able AE86. -
... making cars easier to roll when crashing with another? Also something that kills people when running over them