DeletedAccount1111
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Everything posted by DeletedAccount1111
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I still dont get, so what I asked was something like it sets tattoos, hats, collars, etc to nothing, hair to default, torsto to black vest, legs to denim jeans, and shoes to those black ones
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But this restarts it every time or I must execute some weird command to do it?
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I'm not quite sure what does that script do
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Is there any script that does this? Mostly because I cant remove hats and tattoos.
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Replacing CJ textures, possible?
DeletedAccount1111 replied to DeletedAccount1111's topic in Resources
You cant HD-ize textures? Thats sad, I wont be able to make HD tats EDIT: Did you made them? Could you send me the rest of white or latino or whatever it is CJ? EDIT2: What is this "30421" ID. I mean, how did you manage to obtain such ID? -
Replacing CJ textures, possible?
DeletedAccount1111 replied to DeletedAccount1111's topic in Resources
I tried before, and I failed. Could you put an example? For example changing the trial helmet color -
Is this possible? Or touching CJ at all would result in a crash?
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Help with replacing parachutes
DeletedAccount1111 replied to DeletedAccount1111's topic in Resources
But can you have custom parachutes like this one?: http://www.gtagaming.com/downloads/gta- ... -mods/1490 -
[REL] Shaders, Scripts, Gamemode [SHOWROOM]
DeletedAccount1111 replied to Sam@ke's topic in Resources
You should try to add cone lightning and replace car front lights. That ball you have now could work for rear lights -
Not sure if this goes here, so move it anyway. When replacing a parachute, if you use an HD one, the game crashes. Does anyone know a parachute that doesn't crash the game and isn't a recolor of the default one?
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You have to know their ID's.
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[REL] Shaders, Scripts, Gamemode [SHOWROOM]
DeletedAccount1111 replied to Sam@ke's topic in Resources
Is this dead already? -
Problemas al abrir PUERTOS Technicolor
DeletedAccount1111 replied to Mr.Balp's topic in Ayuda relacionada al cliente/servidor
Los numeros da igual que los pongas, porque basicamentep or lo general, la IP del router es 192.168.1.1 o 192.168.1.254. Lo de que la IP externa sea la misma, no se si ahi llama IP externa a la IP del router, pero para mi la IP externa es la de 82.X.X.X Prueba a poner que sea TCP y UDP. -
Recurso: Ruedas Forza 3
DeletedAccount1111 replied to DeletedAccount1111's topic in Recursos y aportes
Solo tienes que meter los modelos, aunque creo que las de shift 2 eran jodidas porque tenian 500 txd. Pero vamos, que te lo podria convertir en un momento. -
If someone feels like converting models...
DeletedAccount1111 replied to DeletedAccount1111's topic in Third party GTA mods
Well I'd really like to see an AE86 with Bodykits -
[REL]3dspeedo by Funstein et al: Next Generation Speedometer
DeletedAccount1111 replied to funstein's topic in Resources
You could make it so it can be attached to top of the car and the other side. Also an option to show what car is riding the guy (using a XML file like the one in freeroam) -
I think it should have a chainsaw or something like that sound. I dont remember what sound was in game
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If you use a shader, then it will only be applied for the local client and other players wont see him as different... searching for a way to do this.. Yes, they do see it different (If you know how to apply shaders, which isn't hard at all). But as I said before, sadly, for custom models, you can't do it in a clean way.
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For already ingame cars you can with shaders. You cant replace them for custom cars tho. And by replacing I dont mean forcing it and acting like it was applied through F1
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I don't know about scripts, but since it has a projectile thingy, it could be changed. można zmienić? możesz mi dać? Link Please ? I dont know if theres a link, I just know that the projectile might be changed.
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I don't know about scripts, but since it has a projectile thingy, it could be changed.
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Los que estan en los txd y estan en el juego si, puedes forzarlos por server.
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Digo yo que si de alguna forma le añades una tabla donde la IP quede asociada a un usuario, puedes hacerlo
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Para eso habia un script de login muy simple. Lo malo es que no especifica si ya te has metido o no, sale siempre
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Osea comprobar si ese jugador ya se ha metido alguna vez en tu server?
