--server
function bindSprintKey( player )
player = player or source
bindKey( player, "x", "down",
function( source )
setGameSpeed( source, 2.5 )
end )
bindKey( player, "x", "up",
function( source )
setGameSpeed( source, 1 )
end )
end
addEventHandler("onPlayerJoin", root, bindSprintKey )
addEventHandler( 'onResourceStart', root, function()
for _, player in pairs( getElementsByType( 'player' ) ) do
bindSprintKey( player )
end
end )