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Everything posted by manve1
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You are trying to get an integer from a table without unpacking it or using a for loop. I suggest you look into these articles: For loop Lua unpack
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GUIEditor_Label[5] = guiCreateLabel(752, 205, 48, 21," /NA",false) guiSetFont ( GUIEditor_Label[5], "clear-normal" ) function dxsetText ( ) local text = "" local UP = tonumber ( getElementData ( localPlayer, "level" ) ) or 0 if ( UP == 1 ) then text = " /60" elseif ( UP == 2 ) then -- el 2 significa el level text = " /110" -- el 110 es el texto que va a aparecer osea la experiencia que le va a faltar eso editenlo a su gusto ponganlo de acuerdo a lo que pusieron en el level.xml del resource exp_system elseif ( UP == 3 ) then text = " /160" elseif ( UP == 4 ) then text = " /250" elseif ( UP == 5 ) then text = " /500" elseif ( UP == 6 ) then text = " /2000" elseif ( UP == 7 ) then text = " /4000" elseif ( UP == 8 ) then text = " /8000" elseif ( UP == 9 ) then text = " /12000" elseif ( UP == 10 ) then text = " /16000" elseif ( UP == 11 ) then text = " /20000" elseif ( UP == 12 ) then text = " /24000" elseif ( UP == 13 ) then text = " /28000" elseif ( UP == 14 ) then text = " /32000" elseif ( UP == 15 ) then text = " /36000" elseif ( UP == 16 ) then text = " /40000" elseif ( UP == 17 ) then text = " /44000" elseif ( UP == 18 ) then text = " /48000" elseif ( UP == 19 ) then text = " /52000" elseif ( UP == 20 ) then text = " /56000" elseif ( UP == 21 ) then text = " /66000" elseif ( UP == 22 ) then text = " /78000" elseif ( UP == 23 ) then text = " /87000" elseif ( UP == 24 ) then text = " /99000" elseif ( UP == 25 ) then text = " /110000" elseif ( UP == 26 ) then text = " /119000" elseif ( UP == 27 ) then text = " /127000" elseif ( UP == 28 ) then text = " /139000" elseif ( UP == 29 ) then text = " /148000" elseif ( UP == 30 ) then text = " /156000" elseif ( UP == 31 ) then text = " /166000" elseif ( UP == 32 ) then text = " /179000" elseif ( UP == 33 ) then text = " /187000" elseif ( UP == 34 ) then text = " /198000" elseif ( UP == 35 ) then text = " /209000" end guiSetText(GUIEditor_Label[5],text) end addEventHandler ( "onClientResourceStart", resourceRoot, dxsetText ) addEventHandler ( "onClientElementDataChange", localPlayer, function ( dataName ) if ( dataName == "level" ) then dxsetText ( ) end end ) It's not 'failing to do so', what it does is it creates a new label every time you level up.
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dxCreateScreenSource dxUpdateScreenSource dxCreateRenderTarget look into these functions.
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It didn't work because you tried giving the weapon to the resource root. client: triggerServerEvent("onGreeting",localPlayer,localPlayer) server: addEvent("onGreeting",true) addEventHandler("onGreeting",resourceRoot, function(p) giveWeapon(p,31,200) end)
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PCU = Power supply unit. Why would you want to kick players out when it's being highly in use? What I would do in your case is use getNetworkStats getNetworkUsageData getPerformanceStats
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function abcd(source,command) local Team = getTeamName(getPlayerTeam(source)) if (Team == "Police") then createObject(8082,1556,-1612,13.60000038147,0,0,0.25) addCommandHandler("police",abcd)
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I don't think there is a way then.
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Go to map editor. Click 'world object' Hover over the object you want and you can see it says "LOD" with a number by side, remove that object and LOD will be gone. to do so you can use removeWorldModel
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https://wiki.multitheftauto.com/wiki/In ... _GNU_Linux
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local chatMessages = { { "Pentru a interactiona cu playeri apasati M apio Click dreapta pe Player" }, { "Pentru a viziona statisticile contului dumneavoasta apasati F10" }, { "Pentru o lista a Staff-ului Online scrieti /admins" }, { "Apasati F6 pentru PrivateChat" }, { "Pentru a deveni membru VIP vizitati forumul nostru [url=http://romaniadz.forumz.ro/]http://romaniadz.forumz.ro/[/url]" }, { "Puteti face misiuni la punct-ul galben de pe mapa" } } setTimer( function () outputChatBox(unpack(chatMessages[math.random(#chatMessages)]), root, 255, 255, 255) end, 60000, 0)
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Try editing dff files, you can try scaling them through there then changing them in-game (I can't think of another way)
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You don't need to add additional code, you need only to change it as i have done it ages ago. simply: *open "survivorSystem.lua" *hit ctrl+f *type in "setPedAnimation" * hit enter * replace 4th event (e.g. setPedAnimation( one, two three, four )) to "nil" * repeat from the finding of "setPedAnimation" until everything is replaced.
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this: setElementInterior(requestBarberShop, 12, 411.962890625, -50.1884765625, 1000.5) to this: setElementInterior(requestBarberShop, 12)
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Does it have animations? e.g. When joined the server and downloaded, does the panel move in?
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Should find everything you need here: http://gmod.wikia.com/wiki/Trouble_in_Terrorist_Town
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spawn.lua inventory.lua pickups.lua try them
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Is the gamemode compiled?
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Yeah .. we need more info, are you trying to add it in dayz gamemode?