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frankvg

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  1. Didnt connect it? And how could I do so?
  2. Thanks for the opportunity, but I cannot script a single sentence. Due to your honor as a scripter I would not even try to touch the script. Thank you kindly for your reply though. Btw, that mta sa community ttt isnt working, Ive tried.
  3. Hello MTA community. So, for my upcoming youtube series I've had the idea of a kind of game in MTA which would be like zombies vs humans vs humans. My server is ready for it, as I added the DayZ script and some shaders though I was wondering if there are any other good resources which would add something cool or usefull to what I've already got. I've searched around though you guys might have some more knowledge. So I'm looking for some useful resources which would add a cool experience to the current things I've got.
  4. I've seen that one but I cant seem to get it working.
  5. So my friends and me made a video in MTA. It's a shortfilm, based on a western. If you would check it out, I'd appreciate it alot
  6. Not a lot of people will have a free laying script like this and to this, not a lot of people would script this. I suggest it that if you want to get a hand on TTT scripts, get some budget as people these days only get involved when there is talk about dosh. Well then it's kinda easy, since I do not have anything to spend It was worth the try.
  7. First of all, I'd like to thank you for appreciating our work. This game mode is type of roleplay, which reminds you the life of school, You can ask questions from teachers, you can do everything! You can even get job degrees, and get employed! You can buy your own cars if you have the license. You live in your own home! You can make your own friends (Friends are actual players , not NPCs)...and even ask anything from the NPC parents. (And a lot of more features) Since we are developing from scratch, so it may take a little bit time, hope people will like this game mode...We are giving you the authority to edit the script as you wish, we'll release the whole uncompiled version as soon as everything is ready. +You can interact the players, by simply pressing "U" (local chat) or ''T'' main chat. It doesn't have any restrictions like roleplay game mode does. Hope I made everything clear. If you got still questions, feel free to ask. So to just shorten your story it will be a RP resource without guns, and completely focusing on a legal life? (By the way, if you want it to be a decent roleplaying server, you should not have a main chat. So as in, a local chat only. Most people won't roleplay if you won't force 'em to do so
  8. Seems like a really nice, unique concept. But, how will the players be able to interact with each other? I mean like, what is the multiplayer perspective of this gamemode?
  9. Hi guys. Me and some friends do not have all the games to play the original Trouble in Terrorist Town, but now we wanted to see if there is a similar gamemode in MTA. I have searched around and saw a dead topic about a server running Trouble in Terrorist Town, but it is down. I have not found anything, but maybe one of you has a working resource which is similar to the Trouble in Terrorist Town mode. Thanks in regards. Frank
  10. Hm, well I can't seem to get the text working. So the last thing I'll need to know is, how to add another message to the script function sendTraitor() local gRandomPlayer = getRandomPlayer() outputChatBox("You are the traitor, "..getPlayerName(gRandomPlayer).."!", gRandomPlayer, 255, 255, 255, true) giveWeapon(gRandomPlayer, 4) local gPlayers = getElementsByType("player") for placeNumber, playerData in ipairs(gPlayers) do if (playerData ~= gRandomPlayer) then outputChatBox("You are innocent! "..getPlayerName(gRandomPlayer).." is the traitor!", playerData, 255, 255, 255, true) end end end addCommandHandler("ttt", sendTraitor) --Change 'ttt' if you want another command, or just add another 'addCommandHandler'! So I want a new message in this one, we now got traitor and innocent, but I wanted to add a detective message myself (also for 1 player only, just like traitor) but it seemed harder than i expected and I failed in it. I also wanted to give the detective weapon id 24, the deagle.
  11. Well, with your script now it just gives any random player a random name, but I want the innocent to get the text: innocent and the traitor to get the text: traitor.
  12. Where is that triggerclientevent for? Well that script I posted is not what I'm looking for, its just what I copyed from the wiki, but I guess thats not really how I want it.
  13. Yes thats already what I knew, but not any player can do that. I want it that any player (so also non-admins) can use a spectate mode.
  14. So about the text: local screenWidth, screenHeight = guiGetScreenSize ( ) -- Get the screen resolution (width and height) -- Draw zone name text's shadow. dxDrawText ( ??????????, 44, screenHeight - 41, screenWidth, screenHeight, tocolor ( 0, 0, 0, 255 ), 1.02, "pricedown" ) -- Draw zone name text. dxDrawText ( ??????????, 44, screenHeight - 43, screenWidth, screenHeight, tocolor ( 255, 255, 255, 255 ), 1, "pricedown" ) end function HandleTheRendering ( ) addEventHandler ( "onClientRender", root, createText ) -- keep the text visible with onClientRender. end So I found this kinda almost ready script on the wiki, but how do I make an individual text for the traitor AND the innocent. So that it shows innocent for the innocent, and traitor for the traitor. So that if I typ the command /ttt and that it gives us a message what we are, traitor or innocent that it also shows a text in the bottom of the screen somewhere, or the upper left which says "Innocent (if you are innocent") and "Traitor"(if you are traitor). I also would like that the innocent text is displayed in white, and the traitor text in red. I'm also still wondering about how to add an extra message like "You are the detective" (and that that person gets a deagle as weapon)
  15. Is there a resource with which I can spectate people, well like I can open a panel and choose who I want to spectate?
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