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Si|ent

Retired Staff
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Everything posted by Si|ent

  1. It's a bit like garage batfights, or attack/defend. You usually have to organise it rather than drop into a server and expect peeps to join in.
  2. Initial map layout plans: Click Here for the full sized version. We've layed it out over the Vice City map to give an idea of the scale.
  3. Si|ent

    GTA:SA

    Yes, we will. We don't give release dates as nobody can possibly know when it will be complete. Now stop asking please.
  4. A good start hardcore, though we are looking for more accuracy. Use this as a reference: An early shot of a Tie-Fighter Pilot skin. The helmet line is proving particularly troublesome.
  5. Read the manual, search the forum. Finally if all else fails use the HELP section, not this one.
  6. Domain issue resolved, no need for this to turn into spam. Locked
  7. Its not an m3, the grill is all wrong for a start, as is the rear I've got a feeling it may even be the wrong era too. What year did was that body style first manufactured?. The problem is thats a classic shape for a sportscar so it's going to look similar to many.
  8. Theres accessable roofs all over vice city, especially in stunt mode.
  9. ok let me make a slight suggestion in the form of a hastily scribbled paint job!
  10. Actually you were banned for going on a multiple posting spam spree then creating a new accoutn to get around the initial temp ban for doing so, as I'm sure you recall. Personaly I think kungfu smells, so I'm not sure where u get the bunk buddies thing (Not sure what that means, but its probably offensive) As for our age, and sitting on a forum, I dont think iquite understand the point you are attempting to make, is there an age limit to gaming, or to using a forum? Overall you seem to have totally ignored the advice to calm down and ignore the situation and instead opened up the arena and attempted to insult me as well. Not a particularly constructive solution as I'm sure you;ll agree.
  11. UPDATE Here is where our discussions and brainstorming has got us so far: Environments. Providing we get permission to use some of the excellent vehicle models out there, such as the x-wing and tie-fighter, modelling work will concentrate on creating environments to play in, and weapons to kill people with. Initially this will be a small town based around Mos Eisley space port on the planet Tatooine, (Luke and Anakin Skywalkers desert covered home planet). Black_Dragon has begun to design buildings for this using some reference images we located, Johnline, another talented modeller, will also be creating buildings for this area. We also hope to create a more 'outer space' environment where you can really go to town in fully armed tie and x-wing fighters, as yet we are undecided wether this will be connected to the ground based map with a suitably seamless game design to allow transition from one to another, or wether it will be offered as an alternative server option (in much the same way as deathmatch and stunt are currently for MTA) Finally a primarily indoor area is under consideration, most likely the interior of Lando calrissians 'Cloud City', this has the problem (or potential benefit) that there is little coverage of its interior, just a few corridors and the carbon freezing chamber. Vehicles. These will all be from the original trilogy era, Definately X-Wings, The Millenium Falcon, Tie Fighters, Land Speeders and Speeder Bikes (all of which are available for download, we hope to get permission to use these superb models to save us having to model them ouselves), and possibly Tanks and other vehicles as we see fit. These will almost definately be unarmed in the Mos Eisley Environment, as armed vehicles are just too devestating to ground troops. They will be used for rapid transport, and potentially Capture the Falcon, or similar. Weapons Weapons to be converted currently. Currently----------Will become Flamethrower--------Starwars Flamethrower (yes, it exists) Ruger or M4----------Stormtroopers Rifle Shotgun---------------Wookie Bowcaster Colt45-----------------Luke Skywalkers Blaster pistol. Python-----------------Han Solos Heavy blaster pistol All melee--------------Lightsabers of differing hilt and colour for Jedi and Sith Grenades-------------Thermal Detonators rebel has both the initial lightsaber and the Bowcaster well underway already. Initial plans are for players to have a limited amount of weapons at one time, unlike vice city where there are several different types that can be held at once. Either: 1 lightsaber, 1 Blaster pistol, 1 Medium/Heavy Or depending on how we treat Jedi compared to other classes of player. Jedi - 1 lightsaber, 1 blaster pistol Soldier - 1 blaster pistol, 1 medium/heavy, thermal detonators The shots and 'bullet traces' will be coloured suitably to represent laser and disruptor based fire as opposed to ballistics. Red, Blue or Orange, which ever looks best. Player Characters. We intend to provide all the 'big names', Luke Skywalker, Han Solo, Leia, Chewbacca, Boba Fett, Stormtroopers, X-wing pilots, Tie-Fighter Pilots, Assorted Jedi, Sith, Darth Vader, Gamorran Guards, C3PO (although who would be him in a deathmatch game is anybodies guess, I'm sure we will find a place for him). We hope these can be 'created' relatively easily by skinning rather than having to actually remodel the actors. Slothman and Myself are currently working on various characters. Force Powers We hope to have these in a limited fashion, utilising some of the otherwise unused weapon slots we can create force attacks, lightning, 'energy balls', (as seen in jedi knight: dark forces 2), force grip. We can also lessen the damage done to a sith/jedi by blaster fire when they are holding a saber. Force Jump should also prove relatively easy to apply to certain players. Sounds We are currently trawling through the standard Vice City sfx.raw to find every suitable sound effect and soundbyte we could possibly use. We hope that combinations amd manipulations of same may avoid having to attempt to import or use external samples (A simple Buzz deepened and with a little radio static mixed in may make a decent lightsaber humm for example). We can of course call certain sounds via scm on occasion, such as the Saber ON and Saber OFF sounds when switching wepons. This method is fairly limited however. Effects Sand kicked up by landspeeders, glowing jedi, electrical explosions in place of the standard flaming explosions. All of these should be possible, be it via scm's particle effects, (Much as we use it to create vehicle smoke and fire in the current MTA), or Blues own - Remember the eventual aim is to have this working under an MTA built upon Blues core. There, I dont think I've left anything out. If I have then I'm sure somebody invloved will soon let me know.
  12. Hmm im not sure, I have hosting but that doesnt really help you or others wanting to upoad. We need some hosting for both this and mtasw, with a seperate ftp account for all involved to use, or something. Any offers?
  13. [FMJ]DomSpy my point really is that introducing such a rule at this late stage almost invalidates many results, as a losing clan who previously saw the last round as an unimportant messaround would in hindsight have preferred to try and win it, for scores sake. Doubly so for those matches where the third round was forsaken altogether due to being seen as redundant.
  14. Sorry to intrude on your thread xerox and bill but: Ransom just calm down, you cannot give people a warning simply because they made a snide insult regarding yourself. If I did that there'd be hardly anyone left unbanned on the forum! My advice? If you are losing a battle of wits due to lack of ammunition then retreat/ignore, dont fall back on your mod abilities. Now back to regular BLASTA business:
  15. Its inspired by Mos Eisley yep, although at that point blackdragon had only seen a rather distant overhead representation of the famed space port. We now have some much better images for him to work off to create more authentic looking environments. Lots of plans, lots happening at the moment, Ill post a plans so far a little later so all involved who missed the discussions on IRC can keep up. and remember, ANYONE who feels they can contribute, and would like to help, feel free, this is open to all.
  16. Possibly a little late to presume that if gangs have ended matches after two rounds (I'm sure many have) rather than going on to try and win the third. As they would have done had they known every round was important.
  17. Yes, having looked up the real car I definately see the Ferrari Spider is the VC version. I'm equally positive the GTA3 version isn't an MR2 however. Hopefully some car buff will come along and say what it is based on. p.s. I recall them having a very different ferrari in miami vice so i guess i missed the earlier episodes.
  18. Si|ent

    =E-RP= Clan Recruiting

    You are the former [VCP]Danny correct? The person who was caught cheating. We can do without another cheating gang trying to get established thanks.
  19. We plan to have a whole host of starwars characters, luke, vader, han, stormtroopers etc Thats why rebel posted that particular image, to show the problem with the saber at the moment. Slothman said: Copycat
  20. I've seen it happen. albeit not planned, I could repeat it in about 10 minutes Keep tryng.
  21. I'm pretty sure the stinger isn't based on a ferrari. You are probably thinking of the cheetah.
  22. Yeah the above is just examples for domspy, other writers, interested parties to see turbob, the only bit that would concern you directly would be and As they need to be musical stings/jingles
  23. Thatd be excellent turbob, we need someone to do the musical side of the adverts and station jungles. Heres some of my notes for the TCR station. Straight cut and paste from notepad.
  24. Some of the things in that modpack look perfect, the landspeeder and light saber for example. I'm not sure about the episode 1 and 2 era items tho, we need to think about if we are goign to mix the eras, or do both seperately, or concentrate on the original trilogy. Either way, the creator of each mod will need to be contacted unless their readme gives express permission to use in other mods.
  25. We already have a few people skinning peds, and rebel will hopefully be making some of the weapon models for us. We are also approaching the author of: for permission to use his superb model, and to explore the possibility that he could assist us further. EDIT: rebel also located this: Tho we have yet to ontact the creator of it.
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