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Posts
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Everything posted by RekZ
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Any way to repair the error of the next image? ( You can see how the replaced weapon doesnt charge properly and only appears as a shot ) happens when he replaced a normal mapping model with a weapon ( I clarify that only happens with some weapons )
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Many weapons work, the only weapons that doesnt work are locked, dont known why, but ifthere isnt any solution no problem
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https://www.gtainside.com/en/sanandreas/weapons/115639-crossfire-ak-47-transformer/#comments-399270
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the id isnt the problem i tried to use a custom object and happen what you see in the photo.
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what can I do if, when replacing a DFF, the object transforms into the next thing ( You can see the item in the ped hand like a "fire" ) I have assumed that only happens with blocked DFFs, there is a solution without having to unlock the DFF ?? ( i talk to the creator of the mod and the stupid only think that I want to steal the mod )
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I wanted to know if there is a way to prevent players from using this client option on my server, since I have some very smart users use that option to disable some disadvantages in the server like textures or shaders that creates a lot of disadvantage between some players and others .. because obviously there are players who play legally. With the debug setting option I mean this that you can see in the photo.
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Queria informarme si hay alguna forma de evitar que los jugadores usen esta opcion del cliente en el servidor, ya que como tengo unos usuarios muy inteligentes y algo tramposillos usan esa opcion para desactivar varias desventajas en el servidor como texturas o shaders y la verdad es un poco pesado que por una opcion extra que tiene el cliente se cree un desbalance entre unos jugadores y otros.. porque obviamente siempre existe gente que juega legal. Con la opcion de "Debug Setting" me refiero a esto que podran ver en la foto la cual tampoco me deja insertar asi que dejo el link y ya. https://imgur.com/a/ApNAxnJ
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Se que esto lo hice muchas veces pero no me acuerdo de como hacerlo ahora mismo si dentro del a siguiente tabla solo quiero editar la "armadura" del jugador como hago para acceder solo a ese dato sin afectar al skin y la vida setElementData( jugador, "EstadoJugador", { skin = 2 , vida = 100 , armadura = 0 } )
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My users have some problems update the MTA, i update my server to 1.5.5-13846 but if a player want to enter the MTA dont update the client and the https://mtasa.com/ dont have the last version so players cant enter, some players and me download the latest version in nightly.. but not all players know how to do it.
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and what proccesor you have, much Ram ?
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https://wiki.multitheftauto.com/wiki/GetAccount maybe you say this :3 see the example in the wiki
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getAccountPlayer maybe you can explain more
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Te falta un - en la posicion x de la segunda puerta, si no me equivoco son dos puertas cerca del hospital de fort carson, la segunda puerta es la del hospital que con el - aparece al lado y si le quitar el negativo pues se va la cantera
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200$ = GTX 1050 ti + Bugsunkons Bugground on Steam
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yeah is enabled like the wiki said " Note: This event works only with weapons which have enabled bullet sync. "
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What ever i post the function in the Mantis because i think is a bug :3 just i need to wait now https://bugs.mtasa.com/view.php?id=9827
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I have a custom damage system for weapons and the event dont detect any element whit sniper so if no exist element player cant be hit by other players because the function i think dont work whit this weapon.. this is the problem. onPlayerWeaponFire PD : You only read one comment no the post :v
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You only comment the post and dont see what is the problem right... the problem is the function not the gamemode ._. ?
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Sorry for the double post, but what i can do >-< the players in my server cant use the sniper now
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if i dont use isElement the element dont receive the damage whit sniper is the same dont detect the element >-<
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false it seems that there is no element, but whit others weapons return true
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function onPlayerWeaponFire (weapon, endX, endY, endZ, hitElement, startX, startY, startZ) if isElement(hitElement) and getElementType(hitElement) == "player" then if weapon == 34 then outputChatBox( "* Damage" ) end end end addEventHandler("onPlayerWeaponFire", getRootElement(), onPlayerWeaponFire) When i use the sniper and i shot it dont give me the chatbox but if i remove the second line ( isElement(....) ) it work why ?
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Eso es para agarrar el objeto no quiero agarrarlos una vez spawnee no se movera mas, solo se borrara. Ya probe con eso y con otra funcion que encontre por la comunidad y no me resolvi nada, igual ya me rendi si alguna vez me viene la idea a la cabeza lo dejare por hay gracias igual.
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Eso seria en una situacion normal pero yo me refiero que si le cambio la rotacion al objeto principal, los objetos segundarios seguiran spawneando segun las coordenadas en que se creo el primero, osea en ese caso que tu enviaste si le cambiara la rotacion los objetos secundarios aparecerian fuera del principal (por ejemplo en un objeto principal cuadrado al cual le quiero spawnear 4 antorchas en sus esquinas) , hay mi problema