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Posts
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Everything posted by RekZ
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yeah i think that is the firts place but i test many and maaany models but nothing work, maybe there are only compatible with weapon models ?
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Any way to repair the error of the next image? ( You can see how the replaced weapon doesnt charge properly and only appears as a shot ) happens when he replaced a normal mapping model with a weapon ( I clarify that only happens with some weapons )
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Many weapons work, the only weapons that doesnt work are locked, dont known why, but ifthere isnt any solution no problem
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https://www.gtainside.com/en/sanandreas/weapons/115639-crossfire-ak-47-transformer/#comments-399270
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the id isnt the problem i tried to use a custom object and happen what you see in the photo.
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what can I do if, when replacing a DFF, the object transforms into the next thing ( You can see the item in the ped hand like a "fire" ) I have assumed that only happens with blocked DFFs, there is a solution without having to unlock the DFF ?? ( i talk to the creator of the mod and the stupid only think that I want to steal the mod )
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I wanted to know if there is a way to prevent players from using this client option on my server, since I have some very smart users use that option to disable some disadvantages in the server like textures or shaders that creates a lot of disadvantage between some players and others .. because obviously there are players who play legally. With the debug setting option I mean this that you can see in the photo.
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Queria informarme si hay alguna forma de evitar que los jugadores usen esta opcion del cliente en el servidor, ya que como tengo unos usuarios muy inteligentes y algo tramposillos usan esa opcion para desactivar varias desventajas en el servidor como texturas o shaders y la verdad es un poco pesado que por una opcion extra que tiene el cliente se cree un desbalance entre unos jugadores y otros.. porque obviamente siempre existe gente que juega legal. Con la opcion de "Debug Setting" me refiero a esto que podran ver en la foto la cual tampoco me deja insertar asi que dejo el link y ya. https://imgur.com/a/ApNAxnJ
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Se que esto lo hice muchas veces pero no me acuerdo de como hacerlo ahora mismo si dentro del a siguiente tabla solo quiero editar la "armadura" del jugador como hago para acceder solo a ese dato sin afectar al skin y la vida setElementData( jugador, "EstadoJugador", { skin = 2 , vida = 100 , armadura = 0 } )
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My users have some problems update the MTA, i update my server to 1.5.5-13846 but if a player want to enter the MTA dont update the client and the https://mtasa.com/ dont have the last version so players cant enter, some players and me download the latest version in nightly.. but not all players know how to do it.
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and what proccesor you have, much Ram ?
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https://wiki.multitheftauto.com/wiki/GetAccount maybe you say this :3 see the example in the wiki
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getAccountPlayer maybe you can explain more
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Te falta un - en la posicion x de la segunda puerta, si no me equivoco son dos puertas cerca del hospital de fort carson, la segunda puerta es la del hospital que con el - aparece al lado y si le quitar el negativo pues se va la cantera
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200$ = GTX 1050 ti + Bugsunkons Bugground on Steam
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yeah is enabled like the wiki said " Note: This event works only with weapons which have enabled bullet sync. "
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What ever i post the function in the Mantis because i think is a bug :3 just i need to wait now https://bugs.mtasa.com/view.php?id=9827
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I have a custom damage system for weapons and the event dont detect any element whit sniper so if no exist element player cant be hit by other players because the function i think dont work whit this weapon.. this is the problem. onPlayerWeaponFire PD : You only read one comment no the post :v
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You only comment the post and dont see what is the problem right... the problem is the function not the gamemode ._. ?
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Sorry for the double post, but what i can do >-< the players in my server cant use the sniper now
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if i dont use isElement the element dont receive the damage whit sniper is the same dont detect the element >-<
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false it seems that there is no element, but whit others weapons return true
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function onPlayerWeaponFire (weapon, endX, endY, endZ, hitElement, startX, startY, startZ) if isElement(hitElement) and getElementType(hitElement) == "player" then if weapon == 34 then outputChatBox( "* Damage" ) end end end addEventHandler("onPlayerWeaponFire", getRootElement(), onPlayerWeaponFire) When i use the sniper and i shot it dont give me the chatbox but if i remove the second line ( isElement(....) ) it work why ?
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Eso es para agarrar el objeto no quiero agarrarlos una vez spawnee no se movera mas, solo se borrara. Ya probe con eso y con otra funcion que encontre por la comunidad y no me resolvi nada, igual ya me rendi si alguna vez me viene la idea a la cabeza lo dejare por hay gracias igual.
