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RekZ last won the day on October 30
RekZ had the most liked content!
About RekZ
- Birthday 28/04/1995
Details
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Gang
Street Fighter Racer
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Location
Spain
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Occupation
Student
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Interests
Cosas Nazis :3
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RekZ's Achievements
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Yes, i use that system because of this, if more easy than create a system using elementdata or tables for known who is loggin https://wiki.multitheftauto.com/wiki/IsGuestAccount
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On my server, I use both: the MTA database to know only whether the user is logged in or not, and MySQL to store all the information and be able to share it across servers. I have several tables in MySQL: one just for login, where I store the email, password, and username, and another one to store user information.
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Really cool for race
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Good afternoon, I have a Wireguard server installed on Windows Server, and when I activate it, it blocks the Server Browser UDP port ( <serverport> + 123 ) of my MTA servers. I assume it also blocks other services, but since I don't have them, I can't be sure. I would like to know if anyone knows why this happens or if there is any solution. Thank you.
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Thanks, I will do some test using checkPassiveTimer, It would be nice in the future, the same event that controls the repeated execution of events could also tell you which event is being indiscriminately executed. This could help (in my opinion) make older resources lighter or let you know what event are the modders trying to exploit.
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Hi! @FernandoMTA This will be my last Issue, I promise xD you need to add The Skin ID 199 in the Data.lua
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@Shibsol try to use this resource, maybe there are some leaks in your way to import mods, i have 2gb of mods (vehicles, skins and maps) and all works fine, the resource is very easy to use, and it loads the mods 'friendly' for the CPU
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Is this a joke? Haha, you didn't read my post... I'm asking for a way to figure out which trigger is causing me problems, I don't want to control invalid triggers..
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Hello, I wanted to know if there is any way to see the name of the event that is causing me problems. In older scripts like Slothbot, it's very difficult to know which event is being continuously executed, there are many of them. function processPlayerTriggerEventThreshold() kickPlayer(source, "Event spam") end addEventHandler("onPlayerTriggerEventThreshold", root, processPlayerTriggerEventThreshold)
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Hi, I need help to code that sends a photo to a Discord using his webhook, but I can't get it to work. I'm using the 'takePlayerScreenShot' and 'onPlayerScreenShot' I've made several attempts with the code, but none of them have work... I can't really find any useful information that works.
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I Think the wait list is like a year jajajaja
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I like your resource and its potential, but the fact that i cant group the model types into folders to keep it more organized... it makes me anxious have weapons, vehicles, skins and etc... all in the same folder jajaja Maybe you could add it in the future if you are interested in improving it Great job
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I think I'm 1 year late, I had never noticed this post. Honestly, it seems you put a lot effort in the application, it looks very cool, I hope you get more impact and reach more people
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I would like to know if there is a way to scale the world shaders within the game, without the need to create different versions for different resolutions. For example, I have the shader images at a resolution of 512x512, and I would like to reduce the resolution IN-GAME to 128x128. I know that the 'DxCreateTexture' function creates mipmaps for textures, but I'm not sure if that could be used to benefit my case.