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Axel

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Everything posted by Axel

  1. The error is not from the script. You must add to the sql the globalsupplies is settings.
  2. I suggest you to take a look in all uncompiled comunity scripts. Modify them to fit your needs and start making your own inspiring from there. You got wiki to help you.. It's not that hard
  3. firstMarker = createMarker ( 2055.4, -1775.08, 12.6, "cylinder" ,2, 249, 19, 75, 190 ) teamCriminal = createTeam( "Criminal", 249, 19, 75) local random = math.random(600,1000) local message = "You have robbed the house and got "..random.."$" function onMarkersHit ( thePlayer ) if source == firstMarker then setElementModel ( thePlayer, 115 ) setPlayerTeam ( thePlayer, teamCriminal ) setPlayerNametagColor ( thePlayer, teamCriminal ) outputChatBox ( "You are now Robber.", thePlayer ) secondMarker = createMarker ( 2144.3,-1663.7,14.6,"cylinder",2, 249, 19, 75, 190 ) blip1 = createBlipAttachedTo(secondMarker,32) end if source == secondMarker then destroyElement ( secondMarker ) destroyElement ( blip1 ) givePlayerMoney ( thePlayer, random ) outputChatBox ( message, thePlayer ) thirdMarker = createMarker(2146.3,-1470.4,25.1,"cylinder",2, 249, 19, 75, 190) blip2 = createBlipAttachedTo(thirdMarker,32) end if source == thirdMarker then destroyElement ( thirdMarker ) destroyElement ( blip2 ) givePlayerMoney ( thePlayer, random ) outputChatBox ( message, thePlayer ) end end addEventHandler ( "onMarkerHit", getRootElement(), onMarkersHit )
  4. Try /openports on the console.
  5. Terminati cu posturile inutile si aparte de la subiect.
  6. As far as i know Samer woldn't do such a thing.
  7. Axel

    car save

    function carSpawn () local acc = getPlayerAccount(source) local x,y,z = getElementPosition(source) local theCar = getAccountData(Acc,"theCar") veh = createVehicle(tostring(theCar),x,y,z) warpPedIntoVehicle(source,veh) end addCommandHandler( "spawnMyCar", carSpawn)
  8. maybe here's the problem addEventHandler ( "UpdateLocation", localPlayer, updateLocations ) shouldn't it be like this? addEventHandler ( "UpdateLocation", getRootElement(), updateLocations )
  9. Axel

    car save

    local vehs = getElementsByType("vehicle") for i,v in ipairs (vehs) do local carId = getVehicleNameFromModel(v) local row = guiGridListAddRow(yourList) -- change yourList to your list's name.. guiGridListSetItemText (yourList, row, 1, carID, false, true) guiGridListSetItemText (yourList, row, 2, v, false, true) end
  10. maybe there is a getElementData(thePlayer,"invincible") that sets it's alpha to 0?
  11. I sugest using onMarkerHit on root then if the source == yourmarkername then continue it.., usualy when u got alot of similar elements that's easier (atleast for me..)
  12. Are you logged in? /login name pass ?
  13. How can i remove that label wich says "MTA:SA 1.3" ?
  14. Eu iti sugerez Eng + RO.
  15. If you got vG then: /setfactionleader [Name] 1 (/commands for a list of player commands, and /ah for a list of admin commands)
  16. Well this was a strange question though, but what i mean is: Create a account with a huge password, use getAccountData and setAccountData to get data from it. I think it will work, i just needed some advice. (Note: I'm doing this just for curiosity)
  17. Is it possible to make a account like a database? For exemple addAccount("paynsprays","youwillneverknowit") and use it onResourceStart and modify the data in it? Like a account that none uses, and is used for storing data?
  18. That's becouse obtenerNombre is not specified there, you have to insert obtenerNombre = getPlayerName( source ) there too. Copy again my code.
  19. This should work: function obtenerName() obtenerNombre = getPlayerName( source ) outputChatBox(" #00FF00 "..obtenerNombre.." , Tu nombre se te cambiara por tu nombre de cuenta cuando te desconectes te regresaremos tu nombre ", source, 255, 0, 0, true) end addEventHandler("onPlayerJoin", getRootElement(), obtenerName) function setearName() accountName = getAccountName( getPlayerAccount ( source ) ) obtenerNombre = getPlayerName( source ) outputChatBox(" #00FF00"..obtenerNombre.." , Ahora tu Nombre se cambio al Nombre de tu cuenta ("..accountName..") ", source, 255, 0, 0, true) setPlayerName( source, accountName ) end addEventHandler("onPlayerLogin", getRootElement(), setearName) function debolberName() setPlayerName( source, obtenerNombre ) end addEventHandler("onPlayerQuit", getRootElement(), debolberName) (tested)
  20. You must specify the id in the load of txd files too: function loadmodels() local txd = engineLoadTXD ( "files/bugatti.txd", 541) engineImportTXD ( txd, 541 ) local dff = engineLoadDFF ( "files/bugatti.dff", 541 ) engineReplaceModel ( dff, 541 ) local txd = engineLoadTXD ( "files/globemaster.txd",592) engineImportTXD ( txd, 592 ) local dff = engineLoadDFF ( "files/globemaster.dff", 592 ) engineReplaceModel ( dff, 592 ) local txd = engineLoadTXD ( "files/dodge.txd",429) engineImportTXD ( txd, 429 ) local dff = engineLoadDFF ( "files/dodge.dff", 429 ) engineReplaceModel ( dff, 429 ) local txd = engineLoadTXD ( "files/pontiac.txd",603) engineImportTXD ( txd, 603 ) local dff = engineLoadDFF ( "files/pontiac.dff", 603 ) engineReplaceModel ( dff, 603 ) local txd = engineLoadTXD ( "files/honda.txd",522 ) engineImportTXD ( txd, 522 ) local dff = engineLoadDFF ( "files/honda.dff", 522 ) engineReplaceModel ( dff, 522 ) local txd = engineLoadTXD ( "files/corvette.txd",411 ) engineImportTXD ( txd, 411 ) local dff = engineLoadDFF ( "files/corvette.dff", 411 ) engineReplaceModel ( dff, 411 ) local txd = engineLoadTXD ( "files/desmond.txd", 79) engineImportTXD ( txd, 79 ) local dff = engineLoadDFF ( "files/desmond.dff", 79 ) engineReplaceModel ( dff, 79 ) local txd = engineLoadTXD ( "files/claire.txd",91 ) engineImportTXD ( txd, 91 ) local dff = engineLoadDFF ( "files/claire.dff", 91 ) engineReplaceModel ( dff, 91 ) local txd = engineLoadTXD ( "files/osama.txd" ) engineImportTXD ( txd, 153 ) local dff = engineLoadDFF ( "files/osama.dff", 153 ) engineReplaceModel ( dff, 153 ) local txd = engineLoadTXD ( "files/vader.txd",105 ) engineImportTXD ( txd, 105 ) local dff = engineLoadDFF ( "files/vader.dff", 105 ) engineReplaceModel ( dff, 105 ) local txd = engineLoadTXD ( "files/girl.txd",172 ) engineImportTXD ( txd, 172 ) local dff = engineLoadDFF ( "files/girl.dff", 172 ) engineReplaceModel ( dff, 172 ) local txd = engineLoadTXD ( "files/katana.txd",339 ) engineImportTXD ( txd, 339 ) local dff = engineLoadDFF ( "files/katana.dff", 339 ) engineReplaceModel ( dff, 339 ) end addEventHandler("onClientResourceStart", getRootElement(getThisResource()), loadmodels)
  21. Axel

    fire

    I think this will work: for i,v in ipairs getElementsByType("ped") do if (getElementModel(v) == 68) then setPedOnFire(v,true) end end Next time use [ lua ] [ /lua ] tags.
  22. Ye, here: function mod() -- clientside txd = engineLoadTXD("name.txd", 425 ) -- name.txd = txd file, 425 = car id engineImportTXD(dff, 425) dff = engineLoadDFF("name.dff", 425 ) -- name.dff = dff file, 425 = car id engineReplaceModel(dff, 425) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), mod)
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